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Stalker

(aka Sergeant Stalker; the 2006 version was code named Lonzo R. Wilkinson)

File Name: Lonzo R. Wilkinson of Detroit, Michigan.
Grades: Army E-5 (1982), E-7 (1989-1994); E-8 (1997); E-7 (2002-2006); E-5 (2007-2008)
various SNs: RA725-54399; 724-0543-WL39; 724-4305-VC39; RA 725-05-4399; 724-05-LW39
Notes: Detroit is in the state's southeast corner, on the Michigan/Ontario border about 60 miles north of Toledo, Ohio.



chronological: (none)<< Stalker >>Short-Fuze
alphabetical: Spirit<< Stalker >>Starduster

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Arthur Burghardt24921 seconds44463
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
???9549 seconds42422

Notes: Sunbow's Stalker wore his 1982 outfit, with more contrast in camo colors; cream chest straps and belt. His 1989 outfit appeared in an ad for the Arctic Blast, with a tiger-striped camo pattern on his pants. DiC's Stalker wore his 1989 outfit in Operation Dragonfire and his 1992 outfit thereafter.

 

A Real American Hero Opening15 seconds(silent)in J.U.M.P. and with Duke in base assault, obstacle course, fighting at farm
A Real American Hero, Part 1152 seconds6 linesat airfield during assault, on R.A.M. at Flagg's base, at HQ for broadcast, at farm
A Real American Hero, Part 254 seconds4 linesat briefing, in command in Duke's absence, at HQ for Tanu Island incident
A Real American Hero, Part 3105 seconds3 lineswith Tripwire on undersea team
A Real American Hero, Part 481 seconds8 linesannouncing surrender, with reinforcements at Ring of Fire
A Real American Hero, Part 574 seconds1 linereturning to HQ, at Duke's procedure, in M.O.B.A.T., at last use of M.A.S.S., cheering
The Revenge of Cobra, Part 118 seconds1 lineoperating V.A.M.P. cannon in convoy
The Revenge of Cobra, Part 215 seconds1 lineleading greenshirts in DC battle, riding in Scarlett's V.A.M.P.
The Revenge of Cobra, Part 30 seconds1 lineheard welcoming Flint and Mutt back to Joe HQ (audio only)
The Revenge of Cobra, Part 56 seconds(silent)attacking Cobra temple
Season 1 Opening (Sunbow)4 seconds(silent)landing in J.U.M.P. in flashback
Countdown for Zartan142 seconds10 linesat Joe HQ, flying Dragonfly to defense center, looking for bomb, in Dragonfly during attack
The Pyramid of Darkness, Part 534 seconds1 lineat Joe HQ, attacking Cobra base
Battle for the Train of Gold38 seconds(silent)at Fort Knox; chasing train and fighting on board
Operation Mind Menace73 seconds7 linespart of team assaulting K12 base
Synthoid Conspiracy, Part 242 seconds1 lineat briefing, stealing fuel trucks, on Destro's ship
Spell of the Siren9 seconds(silent)entranced at Joe HQ; in final scene
The Traitor, Part 131 seconds(silent)at briefing, raiding oil rig, capturing Dusty, at Dusty's trial and rescue
Worlds Without End Part II1 second(silent)searching for missing Joes (21:08)
Arise Serpentor Arise Part 21 second(silent)on cargo plane over Paris (11:26)
Last Hour to Doomsday13 seconds(silent)at Joe HQ during Cobra broadcast; part of diving team
G.I. Joe: The Movie Opening2 seconds(silent)emerging from Liberty's crown (1:16-17)
G.I. Joe: The Movie, Part 25 seconds(silent)with Steeler at HQ; running from barracks and driving Recon Sled during Serpentor's escape
G.I. Joe: The Movie, Part 56 seconds(silent)running into ice dome; running during retreat
Operation Dragonfire Opening2 seconds(silent)in footage from Operation Dragonfire (0:09-0:10)
Operation Dragonfire: Day 2199 seconds24 linesflying Mudfighter to caves, infiltrating caves
Operation Dragonfire: Day 3164 seconds7 linesdefending Lost City, following Cobra Commander through Lost City ruins
Operation Dragonfire: Day 497 seconds9 linesescaping ape warriors, freeing Scoop, extracted by X-19
Operation Dragonfire: Day 59 seconds2 linesin Raider at Charlie Delta, driving Radar Rat, capturing Cobras during montage
The Greatest Evil Part I1 second(silent)on Headman's viewscreen (17:57)
The Greatest Evil Part II2 seconds(silent)with Duke's team after final battle (20:05-06)
A Is for Android52 seconds(silent)on parade ground
Basic Training23 seconds(silent)seen in flashback

Figure Releases

Versions: 1. 1982
2. 1989 (arctic)
3. 1992 (Battle Commanders)
4. 1993 (Arctic Commandos)
5. 1994 (Battle Corps)
6. 1997 (Stars & Stripes)
7. 2002/I (JvC Wave 2)
8. 2002/II (JvC Wave 3)
9. 2003 (Tiger Force)
10. 2004/I (Valor vs. Venom)
11. 2004/II (Comic #3)
12. 2004/III (Desert Patrol)
13. 2005/I (Comic #7)
14. 2005/II (Winter Ops)
15. 2006 (Comic #26)
16. 2007 (25th Wave 3)
17. 2008/I (DVD)
18. 2008/II (Ultimate Battle Pack)
Version 1: spring 1982 original carded figure assortment / spring 1983 carded swivel-arm assortment
RangerMOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Stalker (82, 97)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: black M-32 "Pulverizer" submachine gun (new)
Stalker was warlord of a large urban street gang prior to enlistment. Fluent in Spanish, Arabic, French, and Swahili. Graduated top of class-Basic Combat Training. Advanced Infantry Training (Top of Class). Special Training: U.S. Army Language School; Intelligence School. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol); M-3A1 Grease Gun; M-32 "Pulverizer" Sub-Machine Gun.
"Functions well under high stress situations. Intelligent. Perceptive. Moves like some sort of jungle cat - silent - fast...strong."
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Stalker as version 1.5. There may be variations in Stalker's camo patterns.
Toy Notes: Item #6401.
Reissues: The straight-arm variant was reissued in fall 1982 in a J.C. Penney three-pack with Scarlett and Snake Eyes. The swivel-arm variant was reissued in mail offers 1985-1986 (Get Your Gear, Operation Freedom Has Begun 85 and 86).
Version 2: spring 1989 regular carded figure assortment
Tundra RangerMOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (89, 93, 04/III, 05/II)
  • arms: Stalker (89, 93, 05/II), Rock 'n Roll (07), Starduster (07)
  • torso: Stalker (89, 93, 05/II), Rock 'n Roll (07)
  • waist: Stalker (89, 93, 05/II), Rock 'n Roll (07)
  • legs: Stalker (89, 93, 05/II), Rock 'n Roll (07)
Accessories: white submachine gun with scope and forward-curved magazine (new), light grey knife with ribbed grip and spike on back of blade (new), white solid face mask (new, fits over head), large white kayak with backpack peg and hole for machine gun (new), white two-paddle kayak oar (new), white elliptical counterweight (new), white angled armature connecting counterweight to kayak (new), brown machine gun with handle on top and mount for kayak (new).
One of the original members of the G.I. Joe Team, STALKER served in the same L.R.R.P.unit with SNAKE-EYES and STORM SHADOW in Southeast Asia. He is a graduate of the Army Languages School in Monterey, the Intelligence School at Ft. Holabird, and the Ranger School at Ft. Benning. Stalker is also a qualified jump-instructor and a qualified expert in all NATO and Warsaw Pact small arms.
"Pick a place where nobody in his right mind wants to fight and you can bet your bottom dollar you're going to have to slog in there and blast into a firefight someday. The tundras of the world are flat, desolate, and cold in the nastiest, wettest way! If you want a foxhole you have to scratch it out of permafrost inch by inch. Having to fight in the tundra zaps the strength out of the average soldier and dulls his spirit. All it does to Stalker is make him meaner than he is already!"
Toy Notes: Item #6533.
Version 3: winter 1992 'Talking' Battle Commanders premium carded figure assortment
RangerMOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Stalker (92, 03)
  • arms: Stalker (92, 03)
  • torso: Stalker (92, 03)
  • waist: Stalker (92, 03)
  • legs: Stalker (92, 03)
Accessories: black laser submachine gun (new), black "M-19 combat rifle" with handle near front of barrel (new), yellow talking sonic backpack (new, attaches with screws), black figure stand (common).
Generals may win campaigns, but it's the sergeants who win the battles, mostly by yelling and kicking butt. STALKER served in the LRRPs with SNAKE-EYES and STORM SHADOW, so he's no stranger to kicking butt and any G.I. Joe who has heard him call out "Let's Party!" in the thick of a firefight knows that he can yell...loudly! Stalker has clearance to operate the G.I. Joe Patriot and Brawler battle vehicles during top secret covert actions.
Toy Notes: Item #6752. To remove the backpack, unscrew the pack's outer screws. The screws attaching the pack to the figure are inside, along with the batteries.
Version 4: fall 1993 Arctic Commandos mail-order set
[joint filecard for all 4 figures; no MOS listed]
  • head: Stalker (89, 93, 04/III, 05/II)
  • arms: Stalker (89, 93, 05/II), Rock 'n Roll (07), Starduster (07)
  • torso: Stalker (89, 93, 05/II), Rock 'n Roll (07)
  • waist: Stalker (89, 93, 05/II), Rock 'n Roll (07)
  • legs: Stalker (89, 93, 05/II), Rock 'n Roll (07)
Accessories: silver knife (88 Shockwave's), black figure stand (common)
Cobra has recently developed a weapon so dangerous that it threatens the safety of our entire planet! Perched high upon Mt. Everest, what is believed to be a giant thermal conversion laser cannon stands ready to strike targets at strategic military base camps and heavily populated world cities. The laser cannon must be destroyed to prevent global devastation, a task perfectly suited for G.I. Joe's elite Arctic Attack Force. With SUB-ZERO—a winter operations specialist—leading the mission, he's assigned DEE-JAY to climb Everest and plant explosives at the base of the laser cannon. For them to succeed it will be up to STALKER and Sub-Zero to fight off platoons of SNOW SERPENTS, Cobra's polar assault troopers who specialize in Arctic warfare and have adapted to Mt. Everest's freezing winter temperatures. The mission is risky, but the job has to be done...FAST!
Toy Notes: Exclusive to the mail offer Terrifying Lasers of Destruction, along with Sub-Zero, Dee-Jay, and Snow Serpent.
Version 5: spring 1994 Battle Corps Wave 5 carded figure assortment, #9
RangerMOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Stalker (94)
  • arms: Stalker (94), Sidetrack (02)
  • torso: Stalker (94), Sidetrack (02)
  • waist: Stalker (94), Sidetrack (02)
  • legs: Stalker (94), Sidetrack (02)
Accessories: black submachine gun (91 Tracker's), black machine gun (91 Grunt's), black shotgun (88 Muskrat's), black spring launcher with brown trigger (93 Duke's), two black spring missiles (93 Bazooka's), black machete (88 Muskrat's), black figure stand (common).
Generals may win campaigns, but it's the sergeants who win the battles by taking charge and kicking butt! STALKER served in the LRRPs with SNAKE-EYES and STORM SHADOW, so he's no stranger to winning battles first and asking questions later. Any G.I. Joe who has heard him shout "Let's Party!" in the thick of a firefight knows that he means business. Once Stalker starts wielding his razor-sharp machete in one hand and firing a misile launcher in the other, there's no escape for any snake that dares to stand in his way. That's a simple fact COBRA COMMANDER will have to live with, if he manages to live at all!
Motto: "Fight with me and win, or fight against me and be annihilated!"
Variations: First sold on 1993-style packaging with a normal-sized filecard, then on 1994-style packaging with a baseball card-sized filecard with abbreviated text. Item #81008. Some copies have no yellow coloring on the torso.
Version 6: fall 1997 Stars and Stripes Forever boxed set
RangerMOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Stalker (82, 97)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: black submachine gun (82 Stalker's), green backpack (82 Grunt's).
Stalker was a member of a street gang prior to his enlistment. He was a member of the same Long Range Recon Patrol as Snake-Eyes and Storm Shadow, in Southeast Asia. As one of the original G.I. Joe team members, he had many successful campaigns against COBRA. He's a take charge kind of guy - intelligent, perceptive, and remains composed under stressful situations. When the government closed down the G.I. Joe program, he decided to return to his hometown to give something back to the community. Stalker established a gang intervention program to clean up the streets. He received word that the team was re-organizing its original members, and decided to return along with his comrades.
After the team's first encounter with COBRA forces, they found a suitable location and in the tradition of the men and women who served their country before them, raised the flag in their honor, and declared - STARS and STRIPES FOREVER!
From General Hawk's Files: "He has the experience and the knowledge to handle tough situations. Stalker seems to have the reflexes of a jungle cat, like he almost knows what his opponents are going to do, before they do. I call that skill, he calls it being perceptive. Very dedicated and a true asset to our ranks. He works best under stress, his mind is like a steel trap - with really sharp teeth. I feel sorry for the enemy that sticks their foot in."
Motto: "Follow me, and I'll lead you to victory."
Toy Notes: Boxed in a Toys 'R Us-exclusive set with the Stars and Stripes Forever flag base, Breaker, Grunt, Rock 'n Roll, Scarlett, Short-Fuse, Snake-Eyes, and Sgt. Zap Item #28020.
Version 7: August 2002 Joe vs. Cobra Wave 2 figure two-pack assortment (02/I)
EOD
Sergeant Stalker
MOS 1: Explosive Ordnance Disposal [89D]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (02/I, 02/II)
  • arms: Sgt. Stalker (02/I, 02/II)
  • torso: Sgt. Stalker (02/I, 02/II)
  • waist: Sgt. Stalker (02/I, 02/II)
  • legs: Sgt. Stalker (02/I, 02/II)
Two-Pack Accessories: black machine gun (87 Tunnel Rat's with Sound Attack tab), two black flare guns (90 Stretcher's), black backpack (92 Gung-Ho's).
Single Pack Accessories: black pistol (91 Dusty's), black rifle with stock (02 Duke's), black rifle (02 Dreadnok Ripper's), tan backpack (91 Big Ben's).
The U.S. military needs professionals who know how to disarm and destroy explosives. The bombs may be in an enemy's storage buildings, or they may be bombs that the U.S. Army no longer needs. Either way, highly trained Explosive Ordnance Disposal (EOD) Technicians, like SGT. STALKER, are there to make explosive devices safe. They are trained at the military's EOD Training Facility, where they learn how to find, identify, access, and eliminate EODs. Depending on the kind of explosive and the situation, SGT. STALKER may blow them up where they are, move them then blow them up, or disarm them on the spot. Like all EOD techs, he stays up-to-date on the new explosives that are being made, so that he will know how to deal with them. Explosive munitions are a favorite of NEO-VIPER COMMANDER, and SGT. STALKER has had to render many deadly EODs harmless after a visit from the head of the NEO-VIPERS.
"You have to be thorough and patient, because one mistake can be deadly."
Toy Notes: Carded in a two-pack with Neo-Viper Commander. Item #57396.
Reissues: March 2004 Wave 1 discount figure single-pack assortment (Item #58000). The single-pack version has a slightly darker jacket, and its filecard lacks the last two sentences and the quote.
Version 8: late September 2002 Joe vs. Cobra Wave 3 figure two-pack assortment (02/II)
EOD
Sergeant Stalker
MOS 1: Explosive Ordnance Disposal [89D]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (02/I, 02/II)
  • arms: Sgt. Stalker (02/I, 02/II)
  • torso: Sgt. Stalker (02/I, 02/II)
  • waist: Sgt. Stalker (02/I, 02/II)
  • legs: Sgt. Stalker (02/I, 02/II)
Accessories: black machine gun (87 Tunnel Rat's with Sound Attack tab), two black flare guns (90 Stretcher's), black backpack (92 Gung-Ho's).
The U.S. military needs professionals who know how to disarm and destroy explosives. The bombs may be in an enemy's storage buildings, or they may be bombs that the U.S. Army no longer needs. Either way, highly trained Explosive Ordnance Disposal (EOD) Technicians, like SGT. STALKER, are there to make explosive devices safe. They are trained at the military's EOD Training Facility, where they learn how to find, identify, access, and eliminate EODs. Depending on the kind of explosive and the situation, SGT. STALKER may blow them up where they are, move them then blow them up, or disarm them on the spot. Like all EOD techs, he stays up-to-date on the new explosives that are being made, so that he will know how to deal with them. Explosive munitions are a favorite of NEO-VIPER COMMANDER, and SGT. STALKER has had to render many deadly EODs harmless after a visit from the head of the NEO-VIPERS.
"You have to be thorough and patient, because one mistake can be deadly."
Toy Notes: Carded in a two-pack with Zartan. Item #53220.
Version 9: February 2003 Tiger Force carded set
EOD
Sergeant Stalker
MOS 1: Explosive Ordnance Disposal [89D]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Stalker (92, 03)
  • arms: Stalker (92, 03)
  • torso: Stalker (92, 03)
  • waist: Stalker (92, 03)
  • legs: Stalker (92, 03)
Accessories: gold submachine gun (92 Stalker's), gold rifle (92 Stalker's).
The U.S. military needs professionals who know how to disarm and destroy explosives. The bombs may be in an enemy's storage buildings, or they may be bombs that the U.S. Army no longer needs. Either way, highly trained Explosive Ordnance Disposal (EOD) Technicians, like SGT. STALKER, are there to make explosive devises [sic] safe. They are trained at the military's EOD Training Facility, where they learn how to find, identify, access, and eliminate EODs. Depending on the kind of explosive and the situation, SGT. STALKER may blow them up where they are, move them then blow them up, or disarm them on the spot. Needless to say, the sergeant has plenty of patience, a steady hand, and the ability to block out all distractions.
"You have to be thorough and patient, because one mistake can be deadly"
Toy Notes: Carded in a Toys 'R Us-exclusive set with Dial Tone, Big Brawler, Wreckage, and Agent Jinx. Item #53263.
Version 10: May 2004 Valor vs. Venom Wave 3 figure two-pack assortment (04/I)
Ranger
Sergeant Stalker
MOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (04/I), G.I. Joe (06)
  • arms: Sgt. Stalker (04/I)
  • torso: Sgt. Stalker (04/I)
  • waist: Sgt. Stalker (04/I)
  • legs: Sgt. Stalker (04/I)
Two-Pack Accessories: bronze pistol (91 Dusty's), bronze rifle (03 Sand Viper's), large black pouch with straps to attach to belt (new), black communications gauntlet (04 Duke's).
2005 Single-Pack Accessories: black pistol (88 Shockwave's), black rifle (02 Dreadnok Ripper's), black backpack (90 S.A.W.-Viper's).
The survival instincts of SGT. STALKER were honed at an early age on the mean streets of his home town, a fact which gives him a distinctive edge over those who first received their combat training in their late teens under less demanding circumstances. He's no poser; he doesn't just walk the walk and talk the talk. He's the real thing, and he's taking names. Ranger trained and Airborne qualified, SGT. STALKER has gone through some of the toughest programs the Army can offer. He is resilient and resourceful, capable of adapting to changing situations and not hidebound by standardized procedures. He knows through experience that no battle plan survives the first shot and that the soldier who thinks the fastest on his feet is the one who will win the day.
"So FIREFLY got himself some new genes; what's the big deal? I could kick his butt before he got them, and I can kick his butt now."
Toy Notes: Carded in a two-pack with Firefly (04/II). Item #55955.
Re-releases: April 2005 Wave 3 discount figure single-pack assortment (Item #06118), and without accessories in the July 2008 Wave 4 discount figure single-pack assortment (Item #35372).
Version 11: Late July 2004 Wave 1 comic three-pack assortment (04/II)
EOD
Sergeant Stalker
MOS 1: Explosive Ordnance Disposal [89D]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (04/II, 05/I, 06)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
  • waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: black pistol (86 Lifeline's), black submachine gun (86 Beach Head's).
The U.S. military needs professionals who know how to disarm and destroy explosives. The bombs may be in an enemy's storage buildings, or they may be bombs that the U.S. Army no longer needs. Either way, highly trained Explosive Ordnance Disposal (EOD) Technicians, like SGT. STALKER, are there to make explosive devises [sic] safe. They are trained at the military's EOD Training Facility, where they learn how to find, identify, access, and eliminate EODs. Depending on the kind of explosive and the situation, SGT. STALKER may blow them up where they are, move them then blow them up, or disarm them on the spot. Like all EOD techs, he stays up-to-date on the new explosives that are being made, so that he will know how to deal with them.
"You have to be thorough and patient, because one mistake can be deadly."
Toy Notes: Carded in a three-pack with Double Clutch, Gen. Abernathy, and a reprint of Marvel #3. Item #30361.
Version 12: November 2004 Desert Patrol Squad carded set (04/III)
Ranger
Sergeant Stalker
MOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (89, 93, 04/III, 05/II)
  • upper arms: Duke (92, 00), Leatherneck (01), Agent Faces (03/II), Crimson Guard (04/I, 04/II, 04/III, 05/I), Sgt. Stalker (04/III), Crimson Shadow Guard (05)
  • lower arms: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III)
  • torso: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
  • waist: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
  • legs: Duke (92, 00), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
Accessories: black submachine gun (92 Shockwave's)
The survival instincts of SGT. STALKER were honed at an early age on the mean streets of his home town, a fact which gives him a distinctive edge over those who first received their combat training in their late teens under less demanding circumstances. He's no poser; he doesn't just walk the walk and talk the talk. He's the real thing, and he's taking names. Ranger trained and Airborne qualified, SGT. STALKER has gone through some of the toughest programs the Army can offer. He is resilient and resourceful, capable of adapting to changing situations and not hidebound by standardized procedures. He knows through experience that no battle plan survives the first shot and that the soldier who thinks the fastest on his feet is the one who will win the day.
"So FIREFLY got himself some new genes; what's the big deal? I could kick his butt before he got them, and I can kick his butt now."
Toy Notes: Carded in a Toys 'R Us-exclusive set with Dusty, Tunnel Rat, Gung Ho, Snake Eyes, and Ambush. Item #00676.
Version 13: Late January 2005 Wave 7 comic three-pack assortment (05/I)
Ranger
Sergeant Stalker
MOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (04/II, 05/I, 06)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
  • waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: black rifle (04 Cobra Trooper's), black rifle (90 Ambush's).
The survival instincts of SGT. STALKER were honed at an early age on the mean streets of his home town, a fact which gives him a distinctive edge over those who first received their combat training in their late teens under less demanding circumstances. He's no poser; he doesn't just walk the walk and talk the talk. He's the real thing, and he's taking names. Ranger trained and Airborne qualified, SGT. STALKER has gone through some of the toughest programs the Army can offer. He is resilient and resourceful, capable of adapting to changing situations and not hidebound by standardized procedures. He knows through experience that no battle plan survives the first shot and that the soldier who thinks the fastest on his feet is the one who will win the day.
"So FIREFLY got himself some new genes; what's the big deal? I could kick his butt before he got them, and I can kick his butt now."
Toy Notes: Carded in a three-pack with Horror Show, Stormavik, and a reprint of Marvel #7. Item #61063.
Version 14: Late June 2005 Winter Operations carded set (05/II)
Ranger
Sergeant Stalker
MOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Stalker (89, 93, 04/III, 05/II)
  • arms: Stalker (89, 93, 05/II), Rock 'n Roll (07), Starduster (07)
  • torso: Stalker (89, 93, 05/II), Rock 'n Roll (07)
  • waist: Stalker (89, 93, 05/II), Rock 'n Roll (07)
  • legs: Stalker (89, 93, 05/II), Rock 'n Roll (07)
Accessories: black submachine gun (92 Shockwave's), black rifle (04 Cobra Trooper's), black machine gun (91 Big Ben's), black backpack (92 Gung-Ho's).
The survival instincts of SGT. STALKER were honed at an early age on the mean streets of his home town, a fact which gives him a distinctive edge over those who first received their combat training in their late teens under less demanding circumstances. He's no poser; he doesn't just walk the walk and talk the talk. He's the real thing, and he's taking names. Ranger trained and Airborne qualified, SGT. STALKER has gone through some of the toughest programs the Army can offer. He is resilient and resourceful, capable of adapting to changing situations and not hidebound by standardized procedures. He knows through experience that no battle plan survives the first shot and that the soldier who thinks the fastest on his feet is the one who will win the day.
"So FIREFLY got himself some new genes; what's the big deal? I could kick his butt before he got them, and I can kick his butt now."
Toy Notes: Carded in a Toys 'R Us-exclusive set with Frostbite, Backblast, Snake Eyes, Mirage, and Short-Fuze. Item #07253.
Version 15: January 2006 Wave 6 comic three-pack assortment
Ranger
Lonzo R. Wilkinson
MOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (04/II, 05/I, 06)
  • upper arms: Tunnel Rat (87, 88, 90, 04/I, 04/III, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
  • lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), CLASSIFIED (06), Lonzo Wilkinson (06)
  • lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), CLASSIFIED (06), Lonzo Wilkinson (06)
  • front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: black rifle (04 Cobra Trooper's), black backpack (90 S.A.W.-Viper's).
Sgt. Stalker knows more about SNAKE EYES and STORM SHADOW than most people. He fought beside them when they served together as part of a long-range recon patrol, back when he was named "Lonzo," STORM SHADOW was called "Tommy," and SNAKE EYES was known as [marked out]. SGT. STALKER carried his suppressed M16 with a sure and steady grip, taking point as they scouted out hostile territory. One day he found out how deep loyalty between friends can run. They encountered an enemy soldier in advance of his platoon, and before they could be evacuated, weapons fire exploded around them, wounding SNAKE EYES so seriously that SGT. STALKER thought he was dead. The evac chopper was being fired upon, so SGT. STALKER ordered STORM SHADOW to leave SNAKE EYES behind. But STORM SHADOW disobeyed orders and ran through a hail of bullets to rescue his friend.
"I always thought that the friends you made in battle were your friends forever. I guess I was wrong."
Toy Notes: Carded in a three-pack with Tommy Arashikage, CLASSIFIED, and a reprint of Marvel #26. Item #13024. This comic pack is considered a high-demand item.
Version 16: October 2007 25th Anniversary Wave 3 carded figure assortment
Ranger
Sergeant Stalker
MOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (07, 08/I, 08/II)
  • arms to wrist: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
  • hands: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
  • lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
  • feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
Accessories: black pistol (07 Snake Eyes's), black MP40 submachine gun with long magazine and T-shaped stock (new), black knife with silver blade (07 Snake Eyes's), black webgear with dark green grenade and silver buckle (07 Snake Eyes's), black Joe figure stand.
SGT. STALKER is one of the original members of the G.I. JOE team. Prior to enlistment, he was warlord of a large urban street gang. Fluent in Spanish, Arabic, French, and Swahili. Graduated top of class: Basic Combat Training. Advanced Infantry Training (Top of Class). Special Training: US Army Language School; Intelligence School. Qualified Expert. M-14; M-16; M-1911A1 (Auto-Pistol); M-3A1 Grease Gun; M-32 "Pulverizer" Sub-Machine Gun.
"Functions well under high stress situations. Intelligent. Perceptive. Moves like some sort of jungle cat - silent - fast...strong."
Variations: The earliest releases had a greenish yellow uniform instead of the more common green; this variant is a moderately high-demand item. Later releases had a modified waistpiece to improve articulation.
Toy Notes: Item #27466.
Version 17: July 2008 DVD Battles multipack assortment, #1 (08/I)
Ranger
Sergeant Stalker
MOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (07, 08/I, 08/II)
  • arms to wrist: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
  • hands: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
  • lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
  • feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
Accessories: brown rifle (83 Snow Job's), tan webgear with green grenade (07 Snake Eyes's), metallic blue backpack with silver hose (07 Air Trooper's), black Joe figure stand.
SGT. STALKER is a soldier through-and-through: tough, realistic, and willing to do whatever to takes to complete the mission. His no-nonsense attitude is what made him so convincing when the team fooled COBRA with fake transmissions about how they were surrendering to the head snake. The G.I. JOE team knew COBRA would intercept the transmissions and that they'd never imagine that someone like SGT. STALKER - a hard-edged, get-real soldier - would be making up the whole story. SGT. STALKER is an experienced pilot and jet backpack operator; if he's not on the ground going one-on-one with a COBRA TROOPER, he's in the air and taking aim at the enemy.
"You want a fight? Then you got one. But just so you know: you won't win it."
Toy Notes: Boxed with Snake Eyes, Cobra Trooper, Baroness, M.A.S.S. Device console, and The M.A.S.S. Device DVD. Item #32750.
Version 18: November 2008 Ultimate Battle Pack boxed set (08/II)
Ranger
Sergeant Stalker
MOS 1: Infantry [11B]
MOS 2: Medic [68W]; Interpreter [35Q]
  • head: Sgt. Stalker (07, 08/I, 08/II)
  • arms to wrist: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
  • hands: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
  • lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
  • feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
Accessories: black pistol (07 Snake Eyes's), green rifle with grey trim (from 82 J.U.M.P., sight removed), dark silver submachine gun (07 Stalker's), black knife with silver blade (07 Snake Eyes's), black webgear with green grenade and dark silver buckle (07 sSnake Eyes's), dark green backpack with graphite hose (07 Air Trooper's), black cord (from 82 J.U.M.P.), black Joe figure stand.
SGT. STALKER is one of the original members of the G.I. JOE team. Prior to enlistment, he was warlord of a large urban street gang. He is fluent in Spanish, Arabic, French, and Swahili. He graduated top of his class in Basic Combat Training and Advanced Infantry Training. His specialized training includes the US Army Language School and Intelligence School. Qualified expert: M-14 rifle, M-16 rifle, M1911A1 automatic pistol, M3A1 submachine gun, and M32 gun.
"He functions well under high stress situations. He's intelligent and perceptive, and moves like some sort of jungle cat: silent, fast, and strong."
Toy Notes: Boxed in a Target-exclusive set with Cobra H.I.S.S. Driver, Cobra Vehicle Gunner, Destro, Cobra Commander, Short-Fuze, Steeler, a dark green M.O.B.A.T., a blue Flight Pod, and a red H.I.S.S. Tank. Item #34106.