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Spirit
(aka Spirit Iron-Knife)
File Name: Charlie Iron-Knife of Taos, New Mexico.
Grades: Army E-4 (1984); E-5 (1989(; E-6 (1992-2006); E-4 (2008)
various SNs: RA146231009; 492-8921-RP62; 492-89-RP21
Notes: Taos is in the north central part of the state, about 70 miles north of Santa Fe.
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Gregg Berger | 31 | 1,712 seconds | 109 | 859
| DiC Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Maurice LaMarche | 6 | 194 seconds | 12 | 186
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Sunbow's Spirit had dark red skin and wore his 1984 outfit. His loin cloth was red with a white border, and he had a cream belt and chest straps. Spirit's file name was mentioned in the episode Captives of Cobra, Part 1. In Operation Dragonfire, Spirit had pale skin and a uniform loosely based on the 1989 outfit: a fully brown shirt and green camo pants.
The Revenge of Cobra Opening | 5 seconds | (silent) | running into battle with Freedom, in final pose
| The Revenge of Cobra, Part 3 | 53 seconds | 3 lines | driving landing craft to island, fighting Storm Shadow
| The Revenge of Cobra, Part 4 | 195 seconds | 10 lines | trapped in tunnel, riding Polar Battle Bear to Roof of the World
| The Revenge of Cobra, Part 5 | 14 seconds | (silent) | rescued by Lady Jaye, attacking Cobra temple
| Cobra's Creatures | 117 seconds | 8 lines | in Falcon Glider; part of rescue team sent to Lucifer's castle; at prison
| Countdown for Zartan | 190 seconds | 15 lines | captured at defense center, tortured by Dreadnoks, stealing a Rattler
| The Pyramid of Darkness, Part 5 | 31 seconds | (silent) | at Joe HQ, attacking Cobra base, erroneously seen on space station
| Cobra's Candidate | 70 seconds | 1 line | investigating election, captured by Dreadnoks
| Satellite Down | 338 seconds | 27 lines | in Skystriker, captured by Primords, defending satellite, fighting Storm Shadow
| Money to Burn | 1 second | (silent) | attacking Cobra base (20:23)
| Synthoid Conspiracy, Part 2 | 18 seconds | (silent) | at briefing, on Destro's ship, attacking island base
| Spell of the Siren | 4 seconds | (silent) | entranced at Joe HQ
| Twenty Questions | 99 seconds | 5 lines | at maneuvers; in rec room; in Dragonfly for search party
| The Viper Is Coming | 7 seconds | (silent) | fighting Cobra at R&R base and West Point
| Where the Reptiles Roam | 25 seconds | (silent) | at HQ during Cobra Cmdr's broadcast, assaulting ranch hideout
| Lasers in the Night | 13 seconds | (silent) | at briefing on Gung-Ho's disappearance
| The Germ | 1 second | (silent) | with Flint's team as germ explodes (21:05)
| Captives of Cobra, Part 1 | 70 seconds | 5 lines | with grandfather and cousin in Arizona, in Silver Mirage to escort crystals
| Captives of Cobra, Part 2 | 140 seconds | 6 lines | in Silver Mirage, diverting family from crystals, assaulting Cobra base
| The Traitor, Part 1 | 27 seconds | (silent) | raiding oil rig, capturing Dusty, at Dusty's trial and rescue
| Cobra Quake | 3 seconds | (silent) | standing guard outside economic summit
| Excalibur | 201 seconds | 15 lines | setting up radar system; pursuing Storm Shadow; rescuing Footloose
| Cold Slither | 17 seconds | 2 lines | attacking vault
| Skeletons in the Closet | 25 seconds | 4 lines | flying Falcon Glider; sensing evil inside manor house
| Season 2 Opening (Sunbow) | 1 second | (silent) | in Silver Mirage (0:30)
| Arise Serpentor Arise Part 1 | 2 seconds | (silent) | at briefing on Dreadnoks (17:04-05)
| Sink the Montana | 1 second | (silent) | in line to board the U.S.S. Montana (15:42)
| The Most Dangerous Thing in the World | 2 seconds | (silent) | running from crashed Tomahawks (13:45-46)
| Knowing Is Half the Battle PSAs | 35 seconds | 8 lines | helping child with shirt on fire; warning not to underestimate the blind
| G.I. Joe: The Movie Opening | 4 seconds | (silent) | running with Recondo's team, shooting from statue, fighting Vipers on ground
| G.I. Joe: The Movie, Part 5 | 3 seconds | (silent) | at ice dome entrance; fighting after death of carnal trees
| Operation Dragonfire Opening | 3 seconds | (silent) | in footage from Operation Dragonfire
| Operation Dragonfire: Day 1 | 19 seconds | (silent) | at village; in Armadillo to defend monastery; guarding monastery; watching Dragonfire activate
| Operation Dragonfire: Day 2 | 3 seconds | (silent) | running from exploding Armadillo
| Operation Dragonfire: Day 3 | 8 seconds | (silent) | with Sgt. Slaughter when Scoop says Cobra is in Lost City ruins
| Operation Dragonfire: Day 4 | 18 seconds | (silent) | outside Lost City, fleeing ape warriors, extracted by X-19
| Operation Dragonfire: Day 5 | 143 seconds | 12 lines | working with elder, watching 2nd attack, with Joes after battle, in montage & final photo
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Spirit's eagle Freedom made 12 appearances in the Sunbow series, with a total of 471 seconds on screen, with animal vocalizations by Frank Welker. He was drawn as a bald eagle in the series proper but as a brown eagle in the Movie. The DiC series featured Freedom in 1 episode for 15 seconds, portraying him once again as a bald eagle.
The Revenge of Cobra Opening | 5 seconds | with Spirit as he runs into battle, in final pose
| The Revenge of Cobra, Part 3 | 37 seconds | with Spirit at Island of No Return
| The Revenge of Cobra, Part 4 | 27 seconds | flying near waterfall, attacking Firefly
| Cobra's Creatures | 48 seconds | part of rescue team sent to Lucifer's castle
| Countdown for Zartan | 98 seconds | at defense center, alerting Joes, exposing Zartan, rescuing Spirit
| Cobra's Candidate | 37 seconds | with Spirit investigating election, captured by Dreadnoks
| Satellite Down | 119 seconds | with Spirit in jungle, injured by Primords, rescuing Lady Jaye
| Twenty Questions | 36 seconds | with Spirit in rec room and helping search party
| Excalibur | 44 seconds | with Spirit on mission to rescue Footloose; returning Excalibur
| Skeletons in the Closet | 16 seconds | with Spirit during manor house battle
| G.I. Joe: The Movie Opening | 2 seconds | attacking Torch beneath the Statue of Liberty (2:15-16)
| G.I. Joe: The Movie, Part 5 | 2 seconds | attacking Cobra inside ice dome (6:53-54, colored as brown eagle)
| Operation Dragonfire: Day 5 | 15 seconds | finding the elder
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Classic Marvel Comic Appearances
By my count, Spirit was discernible in 302 panels in 38 issues from Jan. 1985 to Dec. 1994: #31, 32, 33, Yearbook 1, 37, 40, 45, Yearbook 2, 46, 47, 49, 50, 53, 54, Order of Battle 2, 62, 63, 64, 72, 73, 74, 75, 76, 77, 83, 99, 100, 101, 102, 103, 129, 130, 140, 141, 142, 144, 145, and 155.
Freedom was discernible in 36 panels in 8 issues from Feb. 1985 to Dec. 1994: #32, Yearbook 1, Order of Battle 2, 130, 140, 142, 145, and 155.
Figure Releases
Versions:
| 1. 1984
2. 1989 (Slaughter's Marauders)
3. 1992 (Air Commandos)
| 4. 1993 (International Action Force)
5. 2005 (DTC)
| 6. 2006 (Comic DD#16)
7. 2008 (25th Wave 7)
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Version 1: spring 1984 regular carded figure assortment
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Tracker | MOS 1: Infantry [11B] MOS 2: Social Services [prob. 68X]
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| - head: Spirit (84, 89)
- arms: Spirit (84, 89)
- torso: Spirit (84, 89)
- waist: Spirit (84, 89)
- legs: Spirit (84, 89)
| Accessories: light green auto-arrow rifle (new), brown and white bald eagle, fragile claws clip to arm (new, "Freedom"), green belt with red loincloth and brown pockets (new), light green backpack with molded cartridges of arrows (new).
| Spirit comes from a family so far below the poverty line that they never realized they were poor. Was a hunting guide through high school. Served in Southeast Asia, then as a civilian completed his education. Returned to the service for reasons inexplicable to anyone but a Native American mystic warrior. Qualified expert: M-16; M-1911A1 Auto Pistol; Remington sniper rifle.
"Charlie is a Shaman, a medicine man. He's not a healer or a priest or a witch-doctor. There isn't any equivalent in our culture for what he is unless we had shrinks that could actually help people."
| Toy Notes: Item #6417. Featured in the Sky Hawk commercial.
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Version 2: spring 1989 Slaughter's Marauders carded figure assortment
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Tracker | MOS 1: Tracker MOS 2: Cartographer
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| - head: Spirit (84, 89)
- arms: Spirit (84, 89)
- torso: Spirit (84, 89)
- waist: Spirit (84, 89)
- legs: Spirit (84, 89)
| Accessories: black rifle (84 Spirit's), brown and white eagle (84 Spirit's, "Freedom"), black belt with brown loincloth (84 Spirit's), black backpack (84 Spirit's).
| SPIRIT grew up in one of the most beautiful areas of the country, the Grand Canyon. He quickly learned every square inch of the Canyon's many trails and danger spots. What set Spirit apart from the rest of his contemporaries was his uncanny ability to know exactly where he was at all times! After he enlisted in the Army, Spirit served in Southeast Asia where he was commander of scout patrols. Now, as a member of Slaughter's Marauders, Spirit's job is to lead the unit through the most hostile of combat zones to flush-out Cobra agents and bring them in for interrogation.
"This indian [sic] is one tough warrior. He can smell-out the enemy from 50 miles away. His sense of direction is as reliable as the most sophisticated radar system in the armed forces. If you're on a pre-dawn mission with Spirit, in the middle of nowhere, and you haven't a clue as to how to get back to the base, just stick with him and he'll be back in time for chow."
| Toy Notes: Item #6560-4. Because its thumbs break so easily, this version is considered a moderately high-demand item if intact.
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Version 3: spring 1992 Air Commandos premium carded figure assortment
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Air Commandos Leader | MOS 1: Infantry Tracker MOS 2: Air Commandos Leader
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| - head: Spirit (92, 93)
- arms: Spirit (92, 93)
- torso: Spirit (92, 93)
- waist: Spirit (92, 93)
- legs: Spirit (92, 93)
| Accessories: black "lightweight Chief's assault gun" with scope (new), red, white, and blue Air Commandos Glider.
| SPIRIT is the ultimate Native American mystic warrior. He's a shaman of deep mystery, a peerless tracker, and a doctor of Psychology. Strapped into the frame of a stealthy G.I. Joe Air Commando glider, silently sailing the thermals and air currents over enemy territory. Spirit utilizes his tracking skills to spot barely noticeable signs of recent troop movements or camouflaged enemy bunkers. A qualified expert with most NATO small arms, Spirit is equally adept with the compound bow and throwing knife!
Motto: "When the Eagle Spirit is in me, I'm the lightning from the skies. I am the thunder from the storm."
| Toy Notes: Item #6737.
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Version 4: fall 1993 International Action Force mail-order set
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[joint filecard for all 4 figures; no MOS listed]
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| - head: Spirit (92, 93)
- arms: Spirit (92, 93)
- torso: Spirit (92, 93)
- waist: Spirit (92, 93)
- legs: Spirit (92, 93)
| Accessories: olive knife (88 Hit & Run's), black figure stand (common).
| There comes a time when the power of evil becomes so threatening to world peace that global leaders must join together to stop its impending danger; Cobra is just such an evil. An international force of G.I. Joe combat specialists have been called upon to hit Cobra and hit them hard! Russia is represented by BIG BEAR, an anti-armor specialist who loves to blow up Cobra tanks. From England comes BIG BEN, an expert in subversive operations and enemy infiltration. Japan has sent BUDO, one of its greatest samurai warriors who plans on slicing Cobra into tiny pieces of snake meat. SPIRIT, a Native American also joins the team from his home in Arizona, where he was called for duty to track down and eliminate Cobra Dreadnoks. World peace must be upheld and Cobra evil must be stopped...TODAY!
| Toy Notes: Exclusive to the mail offer Menace in the Wilderness, along with Budo, Big Bear, and Big Ben.
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Version 5: June 2005 Direct-to-Consumer Wave 1 carded figure assortment
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Tracker Spirit Iron-Knife | MOS 1: Infantry [11B] MOS 2: Special Services [18B?]
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| - head: Spirit Iron-Knife (05, 06)
- arms: Spirit Iron-Knife (05, 06)
- torso: Spirit Iron-Knife (05, 06)
- waist: Spirit Iron-Knife (05, 06), Rowdy Roddy Piper (07)
- legs: Spirit Iron-Knife (05, 06), Rowdy Roddy Piper (07)
| Accessories: black sniper rifle with large scope, small stock, and large mount near midpoint (new), black knife with small textured grip and large silver serrated blade (new), large dark brown eagle with open mouth, white head, and extended dark brown talons (new, "Freedom").
| A Native American mystic warrior with a degree in psychology, SPIRIT IRON-KNIFE is also the best wilderness tracker on the G.I. JOE Team. He has an uncanny ability to find and read the faintest of all trail signs and has a keen understanding of the human thought process. This helps him not only find the COBRA forces he is tracking, but also anticipate their actions. He is a qualified expert with all the latest weapons systems available to the G.I. JOE Team but does not depend on technology. In the field, equipped with just a knife, he can create his own weapons, as well as traps, snares, and deadfalls. As effective as these devices are, he still claims that the best weapons are psychological ones.
"I can carve a whistle from a hollow reed that sounds exactly like an incoming mortar round. It is very effective in the middle of the night when blown next to a COBRA encampment."
| Toy Notes: Item #61697.
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Version 6: January 2006 Wave 7 comic three-pack assortment
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Tracker Spirit Iron-Knife | MOS 1: Infantry [11B] MOS 2: Special Services [18B?]
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| - head: Spirit Iron-Knife (05, 06)
- arms: Spirit Iron-Knife (05, 06)
- torso: Spirit Iron-Knife (05, 06)
- waist: Spirit Iron-Knife (05, 06), Rowdy Roddy Piper (07)
- legs: Spirit Iron-Knife (05, 06), Rowdy Roddy Piper (07)
| Accessories: silver knife with olive grip (05 Spirit Iron-Knife's).
| A Native American mystic warrior with a degree in psychology, SPIRIT IRON-KNIFE is also the best wilderness tracker on the G.I. JOE Team. He has an uncanny ability to find and read the faintest of trail signs and has a keen understanding of the human thinking process. This helps him not only find the COBRA forces he is tracking, but also anticipate their actions. He is a qualified expert with all the latest weapons systems available to the G.I. JOE Team but does not depend on technology. In the field, equipped with just a knife, he can create his own weapons, as well as traps, snares, and deadfalls. As effective as these devices are, he still claims that the best weapons are psychological ones.
"I can carve a whistle from a hollow reed that sounds exactly like an incoming mortar round. It is very effective in the middle fo the night when blown next to a COBRA encampment."
| Toy Notes: Carded in a three-pack with Agent Courtney Krieger, Hannibal: Reborn, and a reprint of Devil's Due #16. Item #13023.
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Version 7: late April 2008 25th Anniversary Wave 7 carded figure assortment
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Tracker Spirit Iron-Knife | MOS 1: Infantry [11B] MOS 2: Social Services [37F]
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| - head: Spirit Iron-Knife (08)
- arms to wrist: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), Dataframe (08)
- hands: Spirit Iron-Knife (08), Dataframe (08)
- body: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), G.I. Joe Cutter (08), Dataframe (08), Tunnel Rat (09)
- legs: Spirit Iron-Knife (08)
| Accessories: tan auto-arrow rifle with small scope and slot for cartridge (new), small white knife with curved handle and tan blade (new), dark brown bald eagle with spread wings, white head, and yellow beak and feet (new), silver frame backpack with posts and slots for attachments (new), pouch with three exterior pockets and handle on top, fits onto backpack (new), three tan square cartridges with six engraved arrows (new), black Joe figure stand.
| Spirit comes from a family so far below the poverty line that they never realized they were poor. Was a hunting guide through high school. Served in Southeast Asia, then as a civilian completed his education. Returned to the service for reasons inexplicable to anyone but a Native American mystic warrior. Qualified expert: M-16; M-1911A1 Auto Pistol; Remington marksman rifle.
"Charlie is a Shaman, a medicine man. He's not a healer or a priest or a witch doctor. There just isn't any equivalent in our culture for what he is - a counselor, a warrior, and a walker between the worlds, all rolled into one."
| Toy Notes: Item #30280.
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