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Spirit

(aka Spirit Iron-Knife)

File Name: Charlie Iron-Knife of Taos, New Mexico.
Grades: Army E-4 (1984); E-5 (1989(; E-6 (1992-2006); E-4 (2008)
various SNs: RA146231009; 492-8921-RP62; 492-89-RP21
Notes: Taos is in the north central part of the state, about 70 miles north of Santa Fe.



chronological: Mutt<< Spirit >>Rip Cord
alphabetical: Spearhead<< Spirit >>Stalker

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Gregg Berger311,712 seconds109859
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Maurice LaMarche6194 seconds12186

Sunbow's Spirit had dark red skin and wore his 1984 outfit. His loin cloth was red with a white border, and he had a cream belt and chest straps. Spirit's file name was mentioned in the episode Captives of Cobra, Part 1. In Operation Dragonfire, Spirit had pale skin and a uniform loosely based on the 1989 outfit: a fully brown shirt and green camo pants.

 

The Revenge of Cobra Opening5 seconds(silent)running into battle with Freedom, in final pose
The Revenge of Cobra, Part 353 seconds3 linesdriving landing craft to island, fighting Storm Shadow
The Revenge of Cobra, Part 4195 seconds10 linestrapped in tunnel, riding Polar Battle Bear to Roof of the World
The Revenge of Cobra, Part 514 seconds(silent)rescued by Lady Jaye, attacking Cobra temple
Cobra's Creatures117 seconds8 linesin Falcon Glider; part of rescue team sent to Lucifer's castle; at prison
Countdown for Zartan190 seconds15 linescaptured at defense center, tortured by Dreadnoks, stealing a Rattler
The Pyramid of Darkness, Part 531 seconds(silent)at Joe HQ, attacking Cobra base, erroneously seen on space station
Cobra's Candidate70 seconds1 lineinvestigating election, captured by Dreadnoks
Satellite Down338 seconds27 linesin Skystriker, captured by Primords, defending satellite, fighting Storm Shadow
Money to Burn1 second(silent)attacking Cobra base (20:23)
Synthoid Conspiracy, Part 218 seconds(silent)at briefing, on Destro's ship, attacking island base
Spell of the Siren4 seconds(silent)entranced at Joe HQ
Twenty Questions99 seconds5 linesat maneuvers; in rec room; in Dragonfly for search party
The Viper Is Coming7 seconds(silent)fighting Cobra at R&R base and West Point
Where the Reptiles Roam25 seconds(silent)at HQ during Cobra Cmdr's broadcast, assaulting ranch hideout
Lasers in the Night13 seconds(silent)at briefing on Gung-Ho's disappearance
The Germ1 second(silent)with Flint's team as germ explodes (21:05)
Captives of Cobra, Part 170 seconds5 lineswith grandfather and cousin in Arizona, in Silver Mirage to escort crystals
Captives of Cobra, Part 2140 seconds6 linesin Silver Mirage, diverting family from crystals, assaulting Cobra base
The Traitor, Part 127 seconds(silent)raiding oil rig, capturing Dusty, at Dusty's trial and rescue
Cobra Quake3 seconds(silent)standing guard outside economic summit
Excalibur201 seconds15 linessetting up radar system; pursuing Storm Shadow; rescuing Footloose
Cold Slither17 seconds2 linesattacking vault
Skeletons in the Closet25 seconds4 linesflying Falcon Glider; sensing evil inside manor house
Season 2 Opening (Sunbow)1 second(silent)in Silver Mirage (0:30)
Arise Serpentor Arise Part 12 seconds(silent)at briefing on Dreadnoks (17:04-05)
Sink the Montana1 second(silent)in line to board the U.S.S. Montana (15:42)
The Most Dangerous Thing in the World2 seconds(silent)running from crashed Tomahawks (13:45-46)
Knowing Is Half the Battle PSAs35 seconds8 lineshelping child with shirt on fire; warning not to underestimate the blind
G.I. Joe: The Movie Opening4 seconds(silent)running with Recondo's team, shooting from statue, fighting Vipers on ground
G.I. Joe: The Movie, Part 53 seconds(silent)at ice dome entrance; fighting after death of carnal trees
Operation Dragonfire Opening3 seconds(silent)in footage from Operation Dragonfire
Operation Dragonfire: Day 119 seconds(silent)at village; in Armadillo to defend monastery; guarding monastery; watching Dragonfire activate
Operation Dragonfire: Day 23 seconds(silent)running from exploding Armadillo
Operation Dragonfire: Day 38 seconds(silent)with Sgt. Slaughter when Scoop says Cobra is in Lost City ruins
Operation Dragonfire: Day 418 seconds(silent)outside Lost City, fleeing ape warriors, extracted by X-19
Operation Dragonfire: Day 5143 seconds12 linesworking with elder, watching 2nd attack, with Joes after battle, in montage & final photo

Spirit's eagle Freedom made 12 appearances in the Sunbow series, with a total of 471 seconds on screen, with animal vocalizations by Frank Welker. He was drawn as a bald eagle in the series proper but as a brown eagle in the Movie. The DiC series featured Freedom in 1 episode for 15 seconds, portraying him once again as a bald eagle.

 

The Revenge of Cobra Opening5 secondswith Spirit as he runs into battle, in final pose
The Revenge of Cobra, Part 337 secondswith Spirit at Island of No Return
The Revenge of Cobra, Part 427 secondsflying near waterfall, attacking Firefly
Cobra's Creatures48 secondspart of rescue team sent to Lucifer's castle
Countdown for Zartan98 secondsat defense center, alerting Joes, exposing Zartan, rescuing Spirit
Cobra's Candidate37 secondswith Spirit investigating election, captured by Dreadnoks
Satellite Down119 secondswith Spirit in jungle, injured by Primords, rescuing Lady Jaye
Twenty Questions36 secondswith Spirit in rec room and helping search party
Excalibur44 secondswith Spirit on mission to rescue Footloose; returning Excalibur
Skeletons in the Closet16 secondswith Spirit during manor house battle
G.I. Joe: The Movie Opening2 secondsattacking Torch beneath the Statue of Liberty (2:15-16)
G.I. Joe: The Movie, Part 52 secondsattacking Cobra inside ice dome (6:53-54, colored as brown eagle)
Operation Dragonfire: Day 515 secondsfinding the elder

Classic Marvel Comic Appearances

By my count, Spirit was discernible in 302 panels in 38 issues from Jan. 1985 to Dec. 1994: #31, 32, 33, Yearbook 1, 37, 40, 45, Yearbook 2, 46, 47, 49, 50, 53, 54, Order of Battle 2, 62, 63, 64, 72, 73, 74, 75, 76, 77, 83, 99, 100, 101, 102, 103, 129, 130, 140, 141, 142, 144, 145, and 155.

Freedom was discernible in 36 panels in 8 issues from Feb. 1985 to Dec. 1994: #32, Yearbook 1, Order of Battle 2, 130, 140, 142, 145, and 155.

Figure Releases

Versions: 1. 1984
2. 1989 (Slaughter's Marauders)
3. 1992 (Air Commandos)
4. 1993 (International Action Force)
5. 2005 (DTC)
6. 2006 (Comic DD#16)
7. 2008 (25th Wave 7)
Version 1: spring 1984 regular carded figure assortment
TrackerMOS 1: Infantry [11B]
MOS 2: Social Services [prob. 68X]
  • head: Spirit (84, 89)
  • arms: Spirit (84, 89)
  • torso: Spirit (84, 89)
  • waist: Spirit (84, 89)
  • legs: Spirit (84, 89)
Accessories: light green auto-arrow rifle (new), brown and white bald eagle, fragile claws clip to arm (new, "Freedom"), green belt with red loincloth and brown pockets (new), light green backpack with molded cartridges of arrows (new).
Spirit comes from a family so far below the poverty line that they never realized they were poor. Was a hunting guide through high school. Served in Southeast Asia, then as a civilian completed his education. Returned to the service for reasons inexplicable to anyone but a Native American mystic warrior. Qualified expert: M-16; M-1911A1 Auto Pistol; Remington sniper rifle.
"Charlie is a Shaman, a medicine man. He's not a healer or a priest or a witch-doctor. There isn't any equivalent in our culture for what he is unless we had shrinks that could actually help people."
Toy Notes: Item #6417. Featured in the Sky Hawk commercial.
Version 2: spring 1989 Slaughter's Marauders carded figure assortment
TrackerMOS 1: Tracker
MOS 2: Cartographer
  • head: Spirit (84, 89)
  • arms: Spirit (84, 89)
  • torso: Spirit (84, 89)
  • waist: Spirit (84, 89)
  • legs: Spirit (84, 89)
Accessories: black rifle (84 Spirit's), brown and white eagle (84 Spirit's, "Freedom"), black belt with brown loincloth (84 Spirit's), black backpack (84 Spirit's).
SPIRIT grew up in one of the most beautiful areas of the country, the Grand Canyon. He quickly learned every square inch of the Canyon's many trails and danger spots. What set Spirit apart from the rest of his contemporaries was his uncanny ability to know exactly where he was at all times! After he enlisted in the Army, Spirit served in Southeast Asia where he was commander of scout patrols. Now, as a member of Slaughter's Marauders, Spirit's job is to lead the unit through the most hostile of combat zones to flush-out Cobra agents and bring them in for interrogation.
"This indian [sic] is one tough warrior. He can smell-out the enemy from 50 miles away. His sense of direction is as reliable as the most sophisticated radar system in the armed forces. If you're on a pre-dawn mission with Spirit, in the middle of nowhere, and you haven't a clue as to how to get back to the base, just stick with him and he'll be back in time for chow."
Toy Notes: Item #6560-4. Because its thumbs break so easily, this version is considered a moderately high-demand item if intact.
Version 3: spring 1992 Air Commandos premium carded figure assortment
Air Commandos LeaderMOS 1: Infantry Tracker
MOS 2: Air Commandos Leader
  • head: Spirit (92, 93)
  • arms: Spirit (92, 93)
  • torso: Spirit (92, 93)
  • waist: Spirit (92, 93)
  • legs: Spirit (92, 93)
Accessories: black "lightweight Chief's assault gun" with scope (new), red, white, and blue Air Commandos Glider.
SPIRIT is the ultimate Native American mystic warrior. He's a shaman of deep mystery, a peerless tracker, and a doctor of Psychology. Strapped into the frame of a stealthy G.I. Joe Air Commando glider, silently sailing the thermals and air currents over enemy territory. Spirit utilizes his tracking skills to spot barely noticeable signs of recent troop movements or camouflaged enemy bunkers. A qualified expert with most NATO small arms, Spirit is equally adept with the compound bow and throwing knife!
Motto: "When the Eagle Spirit is in me, I'm the lightning from the skies. I am the thunder from the storm."
Toy Notes: Item #6737.
Version 4: fall 1993 International Action Force mail-order set
[joint filecard for all 4 figures; no MOS listed]
  • head: Spirit (92, 93)
  • arms: Spirit (92, 93)
  • torso: Spirit (92, 93)
  • waist: Spirit (92, 93)
  • legs: Spirit (92, 93)
Accessories: olive knife (88 Hit & Run's), black figure stand (common).
There comes a time when the power of evil becomes so threatening to world peace that global leaders must join together to stop its impending danger; Cobra is just such an evil. An international force of G.I. Joe combat specialists have been called upon to hit Cobra and hit them hard! Russia is represented by BIG BEAR, an anti-armor specialist who loves to blow up Cobra tanks. From England comes BIG BEN, an expert in subversive operations and enemy infiltration. Japan has sent BUDO, one of its greatest samurai warriors who plans on slicing Cobra into tiny pieces of snake meat. SPIRIT, a Native American also joins the team from his home in Arizona, where he was called for duty to track down and eliminate Cobra Dreadnoks. World peace must be upheld and Cobra evil must be stopped...TODAY!
Toy Notes: Exclusive to the mail offer Menace in the Wilderness, along with Budo, Big Bear, and Big Ben.
Version 5: June 2005 Direct-to-Consumer Wave 1 carded figure assortment
Tracker
Spirit Iron-Knife
MOS 1: Infantry [11B]
MOS 2: Special Services [18B?]
  • head: Spirit Iron-Knife (05, 06)
  • arms: Spirit Iron-Knife (05, 06)
  • torso: Spirit Iron-Knife (05, 06)
  • waist: Spirit Iron-Knife (05, 06), Rowdy Roddy Piper (07)
  • legs: Spirit Iron-Knife (05, 06), Rowdy Roddy Piper (07)
Accessories: black sniper rifle with large scope, small stock, and large mount near midpoint (new), black knife with small textured grip and large silver serrated blade (new), large dark brown eagle with open mouth, white head, and extended dark brown talons (new, "Freedom").
A Native American mystic warrior with a degree in psychology, SPIRIT IRON-KNIFE is also the best wilderness tracker on the G.I. JOE Team. He has an uncanny ability to find and read the faintest of all trail signs and has a keen understanding of the human thought process. This helps him not only find the COBRA forces he is tracking, but also anticipate their actions. He is a qualified expert with all the latest weapons systems available to the G.I. JOE Team but does not depend on technology. In the field, equipped with just a knife, he can create his own weapons, as well as traps, snares, and deadfalls. As effective as these devices are, he still claims that the best weapons are psychological ones.
"I can carve a whistle from a hollow reed that sounds exactly like an incoming mortar round. It is very effective in the middle of the night when blown next to a COBRA encampment."
Toy Notes: Item #61697.
Version 6: January 2006 Wave 7 comic three-pack assortment
Tracker
Spirit Iron-Knife
MOS 1: Infantry [11B]
MOS 2: Special Services [18B?]
  • head: Spirit Iron-Knife (05, 06)
  • arms: Spirit Iron-Knife (05, 06)
  • torso: Spirit Iron-Knife (05, 06)
  • waist: Spirit Iron-Knife (05, 06), Rowdy Roddy Piper (07)
  • legs: Spirit Iron-Knife (05, 06), Rowdy Roddy Piper (07)
Accessories: silver knife with olive grip (05 Spirit Iron-Knife's).
A Native American mystic warrior with a degree in psychology, SPIRIT IRON-KNIFE is also the best wilderness tracker on the G.I. JOE Team. He has an uncanny ability to find and read the faintest of trail signs and has a keen understanding of the human thinking process. This helps him not only find the COBRA forces he is tracking, but also anticipate their actions. He is a qualified expert with all the latest weapons systems available to the G.I. JOE Team but does not depend on technology. In the field, equipped with just a knife, he can create his own weapons, as well as traps, snares, and deadfalls. As effective as these devices are, he still claims that the best weapons are psychological ones.
"I can carve a whistle from a hollow reed that sounds exactly like an incoming mortar round. It is very effective in the middle fo the night when blown next to a COBRA encampment."
Toy Notes: Carded in a three-pack with Agent Courtney Krieger, Hannibal: Reborn, and a reprint of Devil's Due #16. Item #13023.
Version 7: late April 2008 25th Anniversary Wave 7 carded figure assortment
Tracker
Spirit Iron-Knife
MOS 1: Infantry [11B]
MOS 2: Social Services [37F]
  • head: Spirit Iron-Knife (08)
  • arms to wrist: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), Dataframe (08)
  • hands: Spirit Iron-Knife (08), Dataframe (08)
  • body: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), G.I. Joe Cutter (08), Dataframe (08), Tunnel Rat (09)
  • legs: Spirit Iron-Knife (08)
Accessories: tan auto-arrow rifle with small scope and slot for cartridge (new), small white knife with curved handle and tan blade (new), dark brown bald eagle with spread wings, white head, and yellow beak and feet (new), silver frame backpack with posts and slots for attachments (new), pouch with three exterior pockets and handle on top, fits onto backpack (new), three tan square cartridges with six engraved arrows (new), black Joe figure stand.
Spirit comes from a family so far below the poverty line that they never realized they were poor. Was a hunting guide through high school. Served in Southeast Asia, then as a civilian completed his education. Returned to the service for reasons inexplicable to anyone but a Native American mystic warrior. Qualified expert: M-16; M-1911A1 Auto Pistol; Remington marksman rifle.
"Charlie is a Shaman, a medicine man. He's not a healer or a priest or a witch doctor. There just isn't any equivalent in our culture for what he is - a counselor, a warrior, and a walker between the worlds, all rolled into one."
Toy Notes: Item #30280.