|
|
Mutt
(aka Sergeant Mutt)
File Name:Stanley R. Perlmutter of Iselin, New Jersey.
Grades: Army Sp-4 (1984); E-5 (1989-2004); E-6 (2004-2008)
various SNs: RA757793443; 2315-5690-MA-10; 231-56-MA10; 231-55-SG91
Notes: Iselin (rhymes with sizzlin') is in the east central part of the state, about 10 miles west of Staten Island.
|
Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
|
---|
Bill Morey | 34 | 1,582 seconds | 150 | 1,299
| DiC Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
|
---|
??? | 10 | 268 seconds | 20 | 214
|
Sunbow's Mutt wore his 1984 outfit, in shades of green ranging from medium to very dark. The brown vest was often absent, and he only wore a mask when flying SkyStrikers. In Operation Dragonfire he wore a modification of his 1989 outfit, with plain brown sleeves and green camo pants. In DiC's second season he wore his 1992 outfit with mismatched gauntlets (red or black on the left, yellow-brown on the right).
The Revenge of Cobra Opening | 5 seconds | (silent) | attacking Firefly and Scrap-Iron, in final pose
| The Revenge of Cobra, Part 1 | 6 seconds | 1 line | flying Sky Hawk in convoy, crashing Skystriker
| The Revenge of Cobra, Part 2 | 188 seconds | 11 lines | escaping vines in gyrocopter, disguised as a Cobra, recruiting Shipwreck
| The Revenge of Cobra, Part 3 | 50 seconds | 3 lines | rescued by Flint, returning to HQ, part of team to Palace of Doom
| The Revenge of Cobra, Part 4 | 7 seconds | (silent) | at Palace of Doom
| The Revenge of Cobra, Part 5 | 4 seconds | (silent) | capturing Maj. Bludd
| Season 1 Opening (Sunbow) | 1 second | (silent) | on foot as Joes deploy from HQ (0:05)
| Cobra's Creatures | 219 seconds | 26 lines | jump test, captured and pursued by Junkyard; at prison
| Haul Down the Heavens | 1 second | (silent) | abandoning a wrecked W.H.A.L.E. (18:55)
| The Pyramid of Darkness, Part 1 | 91 seconds | 11 lines | commanding space shuttle, captured in space station takeover
| The Pyramid of Darkness, Part 2 | 147 seconds | 15 lines | on space station, adjusting gravity to aid Dusty's mission
| The Pyramid of Darkness, Part 3 | 11 seconds | 1 line | on space station as cubes activate
| The Pyramid of Darkness, Part 4 | 4 seconds | (silent) | on space station when Dreadnoks take control from Zartan
| The Pyramid of Darkness, Part 5 | 52 seconds | 4 lines | helping retake Space Station Delta
| Battle for the Train of Gold | 69 seconds | 8 lines | disguised as security outside Bureau; at Fort Knox; chasing train
| Lights! Camera! Cobra! | 139 seconds | 9 lines | on movie set, guarding Firebat, freeing Shipwreck; at premiere
| Synthoid Conspiracy, Part 1 | 63 seconds | 10 lines | at Joe HQ during attack; flees with Junkyard after dog attacks synthoid Gen. Franks
| Synthoid Conspiracy, Part 2 | 144 seconds | 16 lines | escaping Joe HQ, taken to Cobra island base by Destro
| Spell of the Siren | 2 seconds | (silent) | entranced at Joe HQ (12:40-41)
| Lasers in the Night | 14 seconds | (silent) | at briefing on theft of the guidance system
| The Germ | 4 seconds | (silent) | manning A.W.E. Striker against germ
| The Traitor, Part 1 | 7 seconds | (silent) | present when Dusty is rescued
| Excalibur | 102 seconds | 14 lines | on Battle Platform; checking evacuated town; caught in flood; driving W.H.A.L.E.
| Cobra CLAWs Are Coming to Town | 163 seconds | 12 lines | at HQ on Christmas, captured, driving a Stinger
| The Wrong Stuff | 24 seconds | (silent) | viewing Cobra TV; space training
| Arise Serpentor Arise Part 1 | 3 seconds | (silent) | at briefing on Dreadnoks
| Arise Serpentor Arise Part 3 | 24 seconds | 4 lines | rescuing Beach Head and Mainframe; defending tomb of Genghis Khan
| Arise Serpentor Arise Part 5 | 10 seconds | (silent) | at Joe HQ briefing; seen after DC battle
| The Million Dollar Medic | 1 second | (silent) | present as Lifeline treats Junkyard's injured leg (5:59)
| Joe's Night Out | 2 seconds | (silent) | witnessing Club Open Air's liftoff (4:27-28)
| Into Your Tent I Will Silently Creep | 5 seconds | (silent) | in mess hall, on guard when Cross-Country goes AWOL
| Knowing Is Half the Battle PSAs | 13 seconds | 5 lines | warning not to pet strange dogs
| G.I. Joe: The Movie, Part 1 | 2 seconds | (silent) | at B.E.T. test (2:15-16)
| G.I. Joe: The Movie, Part 5 | 5 seconds | (silent) | at Hawk's briefing
| Operation Dragonfire: Day 2 | 16 seconds | (silent) | at back entrance to caves, communicating with Low-Light
| Operation Dragonfire: Day 3 | 51 seconds | 6 lines | patrolling and defending Lost City
| Operation Dragonfire: Day 4 | 27 seconds | (silent) | deactivating Joe vehicles, fleeing ape warriors, extracted by X-19
| Operation Dragonfire: Day 5 | 11 seconds | (silent) | in Lynx at Charlie Delta, in final photo
| The Greatest Evil Part I | 56 seconds | 7 lines | startling Falcon at Joe HQ, at Duke's briefing and Joe/Cobra briefing, paired with Baroness
| The Greatest Evil Part II | 58 seconds | 7 lines | cheering explosion, reporting kidnapping, searching building, flying Locust, in factory
| Infested Island | 1 second | (silent) | running on the airfield (11:08)
| A Is for Android | 28 seconds | (silent) | on parade ground
| Basic Training | 17 seconds | (silent) | seen in flashback
| The Legend of Metal-Head | 3 seconds | (silent) | seen in flashback
|
Mutt's dog Junkyard made 23 appearances in the Sunbow series, with a total of 1,004 seconds on screen, with animal vocalizations by Frank Welker. This dog resembled a (fairly small) Rottweiler more closely than the 1984 toy. In the DiC series, Junkyard made 5 appearances with 79 seconds on screen, looking sort of like a black Labrador Retriever in Operation Dragonfire and a large grey part-schnauzer in the second season.
The Revenge of Cobra Opening | 4 seconds | attacking Firefly and Scrap-Iron, in final pose
| The Revenge of Cobra, Part 1 | 6 seconds | in Sky Hawk in convoy, crashing in Skystriker
| The Revenge of Cobra, Part 2 | 105 seconds | escaping vines in gyrocopter, distracting Cobras, friendly to Shiprweck
| The Revenge of Cobra, Part 3 | 13 seconds | surviving sandstorm, returning to HQ
| The Revenge of Cobra, Part 5 | 9 seconds | helping Mutt capture Maj. Bludd
| Cobra's Creatures | 187 seconds | jump test, captured and controlled by Hi-Freq to attack Mutt; at prison
| The Pyramid of Darkness, Part 1 | 14 seconds | on shuttle and space station; Timber mistakenly colored as Junkyard on shore
| The Pyramid of Darkness, Part 2 | 79 seconds | with Mutt on Space Station Delta
| The Pyramid of Darkness, Part 3 | 3 seconds | on space station as cubes activate
| The Pyramid of Darkness, Part 5 | 15 seconds | retrieving Fatal Fluffies' whistle to help retake space station
| Battle for the Train of Gold | 58 seconds | with Mutt outside Bureau of Engraving and at Fort Knox; seen at horse ranch
| Lights! Camera! Cobra! | 81 seconds | with Mutt on movie set, attacking Ripper, guarding Firebat; at premiere
| Synthoid Conspiracy, Part 1 | 74 seconds | affectionate toward Duke; viciously attacks synthoids of Duke and Gen. Franks
| Synthoid Conspiracy, Part 2 | 107 seconds | taken to island base by Destro, attacks Copperhead and the Duke synthoid
| Excalibur | 67 seconds | with Junkyard on Battle Platform and checking evacuated town
| Cobra CLAWs Are Coming to Town | 143 seconds | at HQ on Christmas, giving up turkey drumstick to mope around with Mutt
| Arise Serpentor Arise Part 3 | 16 seconds | with Mutt at tomb of Genghis Khan
| Arise Serpentor Arise Part 5 | 4 seconds | at Joe HQ briefing
| The Million Dollar Medic | 13 seconds | injured leg treated by Lifeline
| Joe's Night Out | 1 second | with Mutt during Club Open Air's liftoff (4:27)
| Into Your Tent I Will Silently Creep | 1 second | on guard when Cross-Country goes AWOL (6:31)
| G.I. Joe: The Movie Opening | 2 seconds | attacking Torch beneath the Statue of Liberty (2:15-16)
| G.I. Joe: The Movie, Part 1 | 2 seconds | at B.E.T. test (2:15-16)
| Operation Dragonfire: Day 3 | 11 seconds | patrolling Lost City with Mutt
| Operation Dragonfire: Day 4 | 14 seconds | outside Lost City, with Mutt in jungle, extracted by X-19
| Operation Dragonfire: Day 5 | 9 seconds | in final photo
| The Greatest Evil Part I | 11 seconds | with Mutt and Baroness
| The Greatest Evil Part II | 34 seconds | searching distribution building, in Locust with Mutt
|
Classic Marvel Comic Appearances
By my count, Mutt was discernible in 234 panels in 38 issues from Jul. 1984 to Dec. 1994: #25, 26, 27, 28, Yearbook 1, 38, 40, Yearbook 2, 49, Order of Battle 1, 2, GIJTF 1, 2, 62, 63, 73, 74, 75, 76, 79, 81, 83, 90, 99, 100, 101, 102, 103, 119, 124, 125, 127, 131, 140, 141, 144, 145, and 155.
Junkyard was discernible in 143 panels in 29 issues from Jul. 1984 to Oct. 1993: #25, 26, 27, 28, Yearbook 1, 38, 40, Yearbook 2, 49, Order of Battle 2, GIJTF 1, GIJTF 2, 62, 73, 74, 75, 76, 79, 81, 90, 99, 100, 101, 102, 103, 124, 125, 140, and 141.
Figure Releases
Versions:
| 1. 1984
2. 1989 (Slaughter's Marauders)
3. 1992 (Drug Elimination Force)
| 4. 1993 (Battle Corps)
5. 2004/I (Tiger Force)
6. 2004/II (Anti-Venom)
| 7. 2005 (DTC)
8. 2008 (post-25th Wave 10)
|
Version 1: spring 1984 regular carded figure assortment
|
---|
Dog Handler | MOS 1: Dog Handler [31B] MOS 2: Infantry [11B]
|
| - head: Mutt (84, 89, 04/II)
- arms: Mutt (84, 89)
- torso: Mutt (84, 89, 04/II)
- waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
- upper legs: Mutt (84, 89), Dr. Mindbender (86)
- lower legs: Mutt (84, 89)
| Accessories: black Mac-11 machine pistol with silencer (new), black baton with loop behind handle (new), black Rottweiler with brown belly (new, "Junkyard"), black helmet with molded goggles (new), black face mask covering nose and mouth (new), smooth black leash (new).
| Mutt is a natural with animals. He likes them and they like him. The problem is that he gets along better with dogs than he does with humans. Graduated Jungle Warfare Training School. Attached as cadre to Special Ops School and as advisor to Security and Enforcement Committee. Qualified expert: M-16; M-14; M-1911A1 Auto Pistol; MAC-11.
"If you're sitting next to Mutt in the mess hall, don't try filching anything from his tray - he'll bite your leg off!"
| Variations: Some helmets had visor holes. The brown paint on Junkyard's belly varied in thickness.
| Toy Notes: Featured in 1984's Battle Stations commercial. In the 1984 insert catalog and commercials, Mutt's handheld accessories were light green. Item #6416.
|
Version 2: spring 1989 Slaughter's Marauders carded figure assortment
|
---|
Animal Control / Utilization Technician | MOS 1: Animal Control / Utilization Technician [31B] MOS 2: Covert Operations Specialist [18F]
|
| - head: Mutt (84, 89, 04/II)
- arms: Mutt (84, 89)
- torso: Mutt (84, 89, 04/II)
- waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
- upper legs: Mutt (84, 89), Dr. Mindbender (86)
- lower legs: Mutt (84, 89)
| Accessories: black pistol (84 Mutt's), black baton (84 Mutt's), all-black Rottweiler (84 Mutt's, "Junkyard"), black helmet (82 Short-Fuze's), black mask (84 Mutt's), black leash (84 Mutt's).
| MUTT had five dogs while growing up. He had a particular knack for training them to obey his every command. One time, when a prowler tried to break into his family's home, Mutt ordered his dogs not to bark as they surrounded and contained the would-be thief. The dogs did what they were told and the culprit was later arrested by the police. Now that's control. When he was older, Mutt enlisted in the Army where, after boot camp, he was scooped up by the G.I. Joe K-9 battalion. He is presently assigned to Slaughter's Marauders for duty as the unit's animal control and utilization technician.
"I've never seen a guy display more control over 'man's best friend'! Whatever he says, they do. He has them trained to never retreat, unless ordered to do so. In fact, Mutt supervised an operation where his dogs chased three Cobra agents for five miles before he ordered them back. Is that blind obedience or loyalty? We're still trying to figure that out!"
| Toy Notes: Item #6560-2.
|
Version 3: summer 1992 Drug Elimination Force premium carded figure assortment
|
---|
K-9 Officer | MOS 1: K-9 Officer [31B] MOS 2: Infantry [11B]
|
| - head: Mutt (92, 93, 04/I)
- arms: Mutt (92, 93, 04/I)
- torso: Mutt (92, 93, 04/I)
- waist: Mutt (92, 93, 04/I), Space Shot (94)
- legs: Mutt (92, 93, 04/I), Space Shot (94)
| Accessories: black thick semi-automatic pistol with square trigger guard (new), clear blue light-up spring twin-missile net launcher (new), olive netting attached to two black spring missiles and weights (new), all-black Rottweiler (84 Mutt's, "Junkyard"), black figure stand (common).
| MUTT and JUNKYARD have worked together for so long, they no longer need to give each other audible or visible signals. It's almost as if they function as one organism. On D.E.F. operations, Junkyard sniffs out contraband substance and sets up the bad guys so Mutt can take them down with his dual net launcher! If the bad guys decide to put up a fight, they'd better be prepared to get ripped to shreds by a howling, savage beast, and then they'll have to contend with the dog!
Vehicle Specialty: G.I. Joe Super Sonic Fort America driver
Motto: "Somebody has to put an end to Cobra's criminal activity so it might as well be Junkyard and me!"
| Toy Notes: In the 1992 insert catalog, concept art appears instead of the actual figure. Item #6746.
|
Version 4: late summer 1993 Battle Corps Wave 4 carded figure assortment, #36
|
---|
K-9 Officer | MOS 1: K-9 Officer [31B] MOS 2: Infantry [11B]
|
| - head: Mutt (92, 93, 04/I)
- arms: Mutt (92, 93, 04/I)
- torso: Mutt (92, 93, 04/I)
- waist: Mutt (92, 93, 04/I), Space Shot (94)
- legs: Mutt (92, 93, 04/I), Space Shot (94)
| Accessories: black pistol (92 Mutt's), gold rifle (92 Headman's), red spring launcher (92 Headman's, with no light-up feature), gold spring missile (92 Headman's), all-black Rottweiler (84 Mutt's, "Junkyard"), black figure stand (common).
| MUTT and JUNKYARD have worked together for so long, they no longer need to give each other audible or visible signals. It's almost as if they function as one organism. On undercover operations, Junkyard sniffs out contraband substances and sets up the bad guys so Mutt can take them down with his rocket launcher! If the bad guys decide to put up a fight, they'd better be prepared to get ripped to shreds by a howling, savage beast. . . and then they'll have to contend with the dog!
Vehicle Specialty: G.I. Joe Super Sonic Fort America driver
Motto: "Somebody has to put an end to Cobra's criminal activity so it might as well be Junkyard and me!"
| Toy Notes: Originally intended as part of 1993's D.E.F. line, but moved into Battle Corps when it was canceled. The Australian release retained the D.E.F. packaging. Item #6229.
|
Version 5: July 2004 Dreadnok Rampage: Escapades in the Everglades boxed set (Tiger Force, 04/I)
|
---|
Tiger Force Military Police | MOS 1: Dog Handler [31B] MOS 2: Infantry [11B]
|
| - head: Mutt (92, 93, 04/I)
- arms: Mutt (92, 93, 04/I)
- torso: Mutt (92, 93, 04/I)
- waist: Mutt (92, 93, 04/I), Space Shot (94)
- legs: Mutt (92, 93, 04/I), Space Shot (94)
| Accessories: black pistol (92 Mutt's), black rifle (03 Black Out's), brown Rottweiler (84 Mutt's, "Junkyard II"), brown leash (87 Law's), black figure stand (common).
| MUTT had five dogs while growing up and is a natural with animals. He had a particular knack for training them to obey his every command. The problem is that he gets along better with dogs than he does with humans. MUTT enlisted in the Army and graduated from Jungle Warfare Training School as well as Special Ops School. He was eventually scooped up by the Military Police K-9 unit. He worked with his original dog "JUNKYARD" for over a decade, but gave him a nice retirement at his family home.
He continued to train other dogs for the military, until he recognized one dog that stood out in particular. Carrying on the legacy of his original partner, MUTT & JUNKYARD II have worked together ever since. They no longer need to give each other audible or visible signals - it's almost as if they function as one organism. If the bad guys decide to put up a fight, they'd better be prepared to get ripped to shreds by a howling, savage beast, and then they'll have to contend with the dog!
"My hasty assignment to Tiger Force is a mystery, but running through the swamps will be good exercise for both of us."
| Toy Notes: Boxed in a convention-exclusive set with Beachhead, Hardtop, Dreadnok Buzzer, Dreadnok Ripper, Dreadhead Cletus, Dreadhead Otis, Dreadnok Road Pig, Zarana, Dreadhead Billy-Bob, Joe-Bob, Dreadnok Crusher, Dreadnok Demolishor, Dreadhead Roscoe, and Dreadnok Vance.
|
Version 6: August 2004 Anti-Venom Task Force carded set (04/II)
|
---|
K-9 Officer Sergeant Mutt | MOS 1: K-9 Officer [31B] MOS 2: Infantry [11B]
|
| - head: Mutt (84, 89, 04/II)
- arms: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Sgt. Mutt (04/II)
- torso: Mutt (84, 89, 04/II)
- waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
- upper legs: Roadblock (84, 88, 04/II, 05/I), Starduster (87), Double Blast (01, 02), Leatherneck (01), Sgt. Mutt (04/II), Tommy Arashikage (06)
- lower legs: Cobra (82, 04), Viper Pilot (83), Python Officer (89), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II, 05/I, 05/II), Sgt. Mutt (04/II), Scrap Iron (04, 05/I), Horror Show (05), Night Trooper (05/I, 05/II), Night Stalker Commander (07) , Night Stalker (07/I, 07/II, 07/III)
| Accessories: black pistol (86 Lifeline's), black machine gun (03 Chief Torpedo's), black knife (91 Low-Light's), all-black Rottweiler (84 Mutt's, "Junkyard"), black Anti-Venom helmet (04 Barricade's), black figure stand (common).
| Mutt and Junkyard have worked together so long, they no longer need to give each other audible or visual signals. It's almost as if they function as one organism. Mutt is a natural with animals and treats them with respect, considering them intelligent comrades and valuable team members. On undercover operations, Junkyard sniffs out contraband substances and sets up the bad guys so Mutt can capture them. If the bad guys decide to put up a fight, they'd better be prepared to deal with a growling, snarling beast...and after that, they'll have to contend with the dog! As part of the force searching for venomized creatures, Mutt relies on the acute scent abilities of Junkyard to locate their hiding places.
"Somebody has to put and end to the nefarious activities of COBRA, and Junkyard and I want to be first in line to do it!"
| Toy Notes: Carded in a Toys 'R Us-exclusive set with Barricade, Charbroil, Roadblock, Duke, and Sgt. Lifeline. Item #53914.
|
Version 7: June 2005 Direct-to-Consumer Wave 1 carded figure assortment
|
---|
K-9 Officer Sergeant Mutt | MOS 1: K-9 Officer [31B] MOS 2: Infantry [11B]
|
| - head: Sgt. Mutt (05)
- arms: Sgt. Mutt (05)
- torso: Sgt. Mutt (05)
- waist: Sgt. Mutt (05)
- legs: Sgt. Mutt (05)
| Accessories: black SM29 OICW bullpup-style assault rifle (new), black side-handle baton with short handle (new), large black and brown Rottweiler with ears folded back and wide-open mouth (new), grey mask over mouth and nose (new).
| Mutt and Junkyard have worked together so long, they no longer need to give each other audible or visual signals. It's almost as if they function as one organism. Mutt is a natural with animals and treats them with respect. He considers them intelligent comrades and valuable team members. On undercover operations, Junkyard sniffs out contraband substances and sets up the bad guys so Mutt can capture them. If the bad guys decide to put up a fight, they'd better be prepared to deal with a growling, snarling beast...and after that, they'll have to contend with the dog! Their latest assignment is to track the dangerous new COBRA B.A.T. robots that are on the loose. Following the scent of a strange motor oil used by the robots, this K-9 team is close to locating the hide-out of these deadly new machines.
"Somebody has to put an end to the nefarious activities of COBRA, and Junkyard and I want to be first in line to do it!"
| Toy Notes: Item #61698. The B.A.T. uprising referenced on Mutt's filecard was originally intended to be 2005's primary storyline.
|
Version 8: October 2008 post-25th Anniversary Wave 10 carded figure assortment
|
---|
K-9 Officer | MOS 1: K-9 Officer [31B] MOS 2: Infantry [11B]
|
| - head: Mutt (08)
- upper arms: Cobra Viper (08/I, 08/II, 08/III, 09/I, 09/II, 09/III), Tele-Viper (08/I), Mutt (08)
- lower arms: Mutt (08)
- body: Cobra Viper (08/I, 08/II, 08/III, 08/IV, 09/I, 09/II, 09/III), Tele-Viper (08/I), Mutt (08), Scrap-Iron (08/I), Lift Ticket (09), Duke (09/II), Firefly (09/II)
- legs: Mutt (08), Lift Ticket (09), Duke (09/II)
| Accessories: black Mac-11 machine pistol with silencer and retracted stock (new), black baton (84 Mutt's), black and brown Rottweiler with ears folded back and open mouth (new), black helmet with brown goggles on brim with silver lenses (new), black muzzle with two pegs to attach to helmet (new), brown vest with black belt and sheath, silver knife handle, and red shoulder pads (new), long black leash with smooth collar (new), black Joe figure stand ("MUTT & JUNKYARD").
| MUTT is a natural with animals. He likes them, and they like him. The problem is that he gets along better with dogs than he does with humans. He graduated Jungle Warfare Training School, and was attached as a cadre to Special Ops School and as an advisor to the Security and Enforcement Committee. He and his K-9 dog JUNKYARD have worked together so long, they no longer need to give each other audible or visual signals. It's almost as if they function as one organism. Qualified expert: M-16, M-14, M-1911A1 auto pistol, and MAC-11.
"If you're sitting next to MUTT in the mess hall, don't try filching anything from his tray - he might bite your leg off. His dog is much more polite."
| Toy Notes: Item #34117.
|
|