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Duke
(aka Night Force Duke)
File Name: Conrad S. Hauser of Saint Louis, Missouri.
Grades: Army E-8 (1983-1994); E-9 (1997); E-8 (2000-2009)
various SNs: RA213757793; 234-0955-GI89; RA 213-7577-DU93; 234-55-GI89; 234-095-GI89
Notes: St. Louis, along the Mississippi River in the east central part of the state, is the largest metro area in the state. Spearhead and Storm Shadow are also from St. Louis.
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Michael Bell | 68 | 7,419 seconds | 880 | 8,001
| DiC Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Ted Harrison | 18 | 1,780 seconds | 187 | 2,012
| Reel FX Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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John Payne | 3 | 1,183 seconds | 160 | 1,729
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Sunbow's Duke wore his 1983 outfit, with brown chest straps and belt, meeting in the back in the manner seen on the Cobra figure. The pants were slightly brighter, and the boots were sometimes black. His helmet, rarely worn, is seen in A Real American Hero Part 1 and The Invaders. Since Colonel Hawk did not appear in the first season, Duke acted as leader of the Joe team, taking assignments from Colonel Sharp. His role was heavily reduced once Hawk entered the series as a general to lead the Joe Team. Duke's file name was mentioned in the episodes Worlds Without End, Part 1, and The Traitor, Part 2. The 1988 outfit makes a brief appearance in the Tiger Force ad. The DiC series used a pastel recoloring of the 1983 outfit in the first season, switching to the 1992 outfit in the second season. Both Sunbow and DiC romantically paired Duke with Scarlett. The Reel FX films gave Duke an outfit loosely based on the third 2002 version.
A Real American Hero Opening | 10 seconds | 1 line | battle cry, leading base and city assaults, landing in J.U.M.P., in final pose
| A Real American Hero, Part 1 | 315 seconds | 24 lines | flying Skystriker, meeting with Flagg, captured, fighting in Arena of Sport
| A Real American Hero, Part 2 | 282 seconds | 11 lines | escaping temple in Viper Glider and H.I.S.S., injured with loss of memory
| A Real American Hero, Part 3 | 218 seconds | 30 lines | leading undersea mission, launching killer satellite
| A Real American Hero, Part 4 | 117 seconds | 11 lines | at M.A.S.S. test and surrender, flying Skystriker at Ring of Fire
| A Real American Hero, Part 5 | 204 seconds | 15 lines | at HQ, recovering memory, in J.U.M.P. during assault, cheering
| The Revenge of Cobra Opening | 14 seconds | 1 line | on R.A.M. leading Joes from HQ to battle, in final pose
| The Revenge of Cobra, Part 1 | 54 seconds | 8 lines | flying Sky Hawk and J.U.M.P. in convoy, captured along with Snake Eyes
| The Revenge of Cobra, Part 2 | 111 seconds | 5 lines | resisting mind control in Arena of Sport
| The Revenge of Cobra, Part 4 | 33 seconds | 4 lines | used as bargaining chips for Dominator, fighting in arena
| The Revenge of Cobra, Part 5 | 88 seconds | 12 lines | in arena, escaping and planting homing device, planting creeper vines
| Season 1 Opening (Sunbow) | 5 seconds | 1 line | on battlefield in flashback
| Cobra Stops the World | 256 seconds | 37 lines | giving orders, shot down & captured in Patagonia, fighting at Cobra base
| Jungle Trap | 369 seconds | 39 lines | leading team to escort/rescue Dr. Shakur, in Cobra disguise at one point
| Haul Down the Heavens | 107 seconds | 18 lines | on airfield debriefing Entwhistle, at HQ during sabotage, leading W.H.A.L.E.s against Cobra base
| The Pyramid of Darkness, Part 1 | 37 seconds | 2 lines | in command at Space Station Delta until takeover
| The Pyramid of Darkness, Part 2 | 13 seconds | 3 lines | held captive, ordering Dusty to get a message to the Joes
| The Pyramid of Darkness, Part 3 | 6 seconds | (silent) | on space station as cubes activate
| The Pyramid of Darkness, Part 5 | 16 seconds | 2 lines | freed on space station, rigging and firing proton beam
| Battle for the Train of Gold | 300 seconds | 34 lines | disguised as security at Bureau of Engraving; captured at Fort Knox; on train
| Operation Mind Menace | 173 seconds | 22 lines | observing Tommy, rescuing Airborne & Flash, leading assault on K12 base
| Lights! Camera! Cobra! | 33 seconds | (silent) | portrayed in movie; actual character does not appear
| The Phantom Brigade | 214 seconds | 24 lines | in convoy defending factory; leading attack on castle; burying relics
| Synthoid Conspiracy, Part 1 | 281 seconds | 44 lines | war games in Dragonfly & Skystriker; at Joe HQ before attack; captured and replaced by synthoid
| Synthoid Conspiracy, Part 2 | 355 seconds | 37 lines | replaced by synthoid, stranded on island base
| Spell of the Siren | 70 seconds | 4 lines | entranced at pipeline, training at mountain hideout; in final scene
| Twenty Questions | 62 seconds | 7 lines | in Sky Hawk returning to HQ; in Dragonfly to Rockies; finding Shipwreck
| The Gamesmaster | 128 seconds | 18 lines | at HQ; in A.W.E. Striker to capture Zartan; in Skystriker for island battle
| The Viper Is Coming | 8 seconds | (silent) | at Barbecue's home and Enterprise Tower, meeting The Viper
| Lasers in the Night | 181 seconds | 25 lines | flying Dragonfly to fire; at HQ during infiltration and attack; leading Skystrikers to Snake Island
| Captives of Cobra, Part 1 | 157 seconds | 31 lines | recalling Joes to investigate crystals, transporting crystals in ATV
| Captives of Cobra, Part 2 | 119 seconds | 36 lines | driving ATV, protecting Joe families during final battle
| Bazooka Saw a Sea Serpent | 94 seconds | 17 lines | debriefing Jimmy on Flagg; coordinating mission; flying Skystriker against serpent
| The Traitor, Part 1 | 194 seconds | 25 lines | defending chemical, briefing Joes, suspecting Dusty, in coma after raiding oil rig
| The Traitor, Part 2 | 26 seconds | 5 lines | in the hospital reinstating Dusty; said to be in a coma for most of the episode
| Excalibur | 202 seconds | 29 lines | flying a Skystriker; leading radar system installment; assaulting castle
| Worlds Without End Part II | 15 seconds | 2 lines | searching for missing Joes
| Cobra CLAWs Are Coming to Town | 198 seconds | 26 lines | at HQ on Christmas, captured, impersonated by Zartan, rescued by Cover Girl
| The Gods Below | 299 seconds | 36 lines | lured into pyramid; disguised as Crimson Guard; dies but revived during gods' trial
| Memories of Mara | 100 seconds | 12 lines | flying Sky Hawk to distract Cobra sub; leading Joes searching for Nerka
| The Wrong Stuff | 168 seconds | 23 lines | punching bag; meeting with Sen. Flim; space training; at liftoff
| The Invaders | 299 seconds | 44 lines | driving Silver Mirage; at Oktober Guard HQ; on spy plane; defending White House
| Cold Slither | 112 seconds | 18 lines | leading fortress raid, at briefing, playing guitar at concert
| The Great Alaskan Land Rush | 364 seconds | 38 lines | in DC convoy; at HQ during broadcast; leading Joes to recover seal; captured by Romanov crew
| Skeletons in the Closet | 3 seconds | (silent) | on U.S.S. Flagg
| There's No Place Like Springfield, Part 1 | 14 seconds | (silent) | escaping sinking Flagg and honoring Shipwreck in false flashback
| There's No Place Like Springfield, Part 2 | 1 second | (silent) | dream image (3:41)
| Season 2 Opening (Sunbow) | 1 second | 1line | in Hawk's H.A.V.O.C. (0:27)
| Arise Serpentor Arise Part 1 | 65 seconds | 3 lines | checking out new Joes; on airfield; leading greenshirts; opening Zartan's pod
| Arise Serpentor Arise Part 2 | 38 seconds | 8 lines | leading team to defend tomb of Ivan the Terrible
| Arise Serpentor Arise Part 3 | 25 seconds | 8 lines | defending tomb of Ivan the Terrible; ordering evacuation from tomb of Genghis Khan
| Arise Serpentor Arise Part 4 | 22 seconds | 2 lines | informing Hawk of Flint's injuries
| Arise Serpentor Arise Part 5 | 27 seconds | 1 line | fighting alongside Lady Jaye in Washington DC; in final shot
| Last Hour to Doomsday | 66 seconds | 6 lines | leading capture of Baroness's Moray
| Computer Complications | 61 seconds | 6 lines | ordering Mainframe to reprogram robot subs; visiting Mainframe after battle
| Sink the Montana | 13 seconds | (silent) | evacuating U.S.S. Montana; on Constitution afterward
| Cobrathon | 153 seconds | 17 lines | on raid to software site; watching telethon; flying Conquest to sabotage mainframe computer
| The Million Dollar Medic | 99 seconds | 13 lines | leading Conquests against Cobra; defending Joe HQ; questioning Van Mark
| My Favorite Things | 2 seconds | (silent) | with Leatherneck in infirmary (13:12-13)
| The Most Dangerous Thing in the World | 38 seconds | (silent) | identified by Mindbender as a Joe leader; defending Joe HQ; following Hawk
| Not a Ghost of a Chance | 2 seconds | 1 line | flying a Conquest to search for Ghost prototype (1:44-45)
| Into Your Tent I Will Silently Creep | 8 seconds | (silent) | at briefing on Cross-Country's disappearance
| Knowing Is Half the Battle PSAs | 3 seconds | (silent) | briefly appearing with Torpedo during his PSA
| G.I. Joe: The Movie Opening | 31 seconds | 1 line | in J.U.M.P. defending statue, lifting fallen US flag, in final pose
| G.I. Joe: The Movie, Part 1 | 104 seconds | 6 lines | leading B.E.T. test; dueling Serpentor during Himalayas attack; sending out Roadblock's unit
| G.I. Joe: The Movie, Part 2 | 80 seconds | 10 lines | in Hawk's office; reprimanding Falcon; deploying Recon Sleds
| G.I. Joe: The Movie, Part 3 | 38 seconds | 3 lines | pleading on Falcon's behalf during hearing
| G.I. Joe: The Movie, Part 4 | 118 seconds | 13 lines | sending Renegades to Terror Drome; leading defense of lab; injured by Serpentor
| Operation Dragonfire Opening | 0 seconds | 1 line | heard yelling "Yo Joe!" (audio only)
| Victory at Volcania Part 1 | 28 seconds | (silent) | playing tennis, with Joes overlooking airfield, hiding in ruins, disguised as Crimson Guard
| D-Day at Alcatraz Part 2 | 44 seconds | (silent) | pursuing Comstock Lode in sailboat, guarding captured Cobras
| The Mind Mangler | 279 seconds | 29 lines | giving speech, flying Retaliator, captured, escaping with Sky Patrol, in bed at HQ, rescuing Skydive
| Stuck on You | 29 seconds | 4 lines | flying Sky Hawk to search for Pathfinder
| Season 2 Opening (DiC) | 3 seconds | (silent) | in final pose
| The Eliminator | 173 seconds | 22 lines | at Joe base, confining Mercer to stockade, freeing Mercer, captured, escaping in Ice Sabre
| Chunnel | 94 seconds | 15 lines | shopping, finding Maj. Bludd at Crown Jewel Exhibit, driving General to stop train, flying Storm Eagle
| El Dorado – The Lost City of Gold | 120 seconds | 11 lines | at Joe HQ, in cargo plane, driving Badger, captured, freed by Grunt
| Kindergarten Commandos | 59 seconds | 7 lines | at Joe HQ, flying Retaliator, guarding captured printing plant, driving Battle Cycle, in classroom
| Long Live Rock and Roll Part II | 13 seconds | (silent) | flying a Battle Copter into battle
| Messenger from the Deep | 224 seconds | 15 lines | in Barracuda, on sled investigating underwater city, returned to surface
| The Greatest Evil Part I | 325 seconds | 42 lines | flying Battle Copter, Locust, Storm Eagle; rebuking Falcon, briefing Joes, paired with Cobra Cmdr
| The Greatest Evil Part II | 222 seconds | 24 lines | escaping crash, contacted by Falcon, flying chopper, chasing Headman, reconciling
| Keyboard Warriors | 44 seconds | 4 lines | landing cargo plane, at Blizzard Bay base
| Cobra World | 74 seconds | 10 lines | costumed in stunt show, at Joe HQ, flying Storm Eagle to attack Cobra World
| Basic Training | 20 seconds | 1 line | featured in flashback
| The Legend of Metal-Head | 29 seconds | 2 lines | seen in flashback
| Spy Troops: The Movie | 350 seconds | 61 lines | driving Smoke Screen, in intro, briefing Joes, driving Sand Razor, flying Air Assault, in final battle
| Valor vs. Venom | 710 seconds | 95 lines | playing paintball, at zoo, briefing Joes, flying Tigerhawk, driving Ice Sabre 1, at Joe HQ, in final battle
| Ninja Battles | 123 seconds | 4 lines | in early team pose, seen in flashbacks, with Tiger Claw in limited animation, fighting Cobra
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Classic Marvel Comic Appearances
By my count, Duke was discernible in 469 panels in 49 issues from Apr. 1984 to Dec. 1994: #22, 23, 24, 25, 28, 29, 32, 33, Yearbook 1, 37, 38, 39, 40, 41, 42, Yearbook 2, 48, 49, Order of Battle 1, 55, 65, SM 8, 68, 74, 75, 80, 81, 82, SM 23, 89, SM 25, 108, 109, 110, 111, 123, 127, 130, 131, 132, 133, 134, 136, 145, 146, 147, 148, 149, and 155.
Figure Releases
Version 1: summer 1983 special mail-order exclusive
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First Sergeant | MOS 1: Airborne Infantryman [prob. 11Z] MOS 2: Small-Arms Armorer [45B]
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| - head: Duke (83, 88, 97, 04/III, 05/IV)
- arms: Doc (83), Duke (83)
- front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- waist: Doc (83), Duke (83)
- upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
- lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
| Mail-order Accessories: light green submachine gun (82 Stalker's), light green battle helmet with no visor holes (new), tan backpack (83 Airborne's), black binoculars with strap (new).
Carded Accessories: light green submachine gun (82 Stalker's), light green helmet (82 Short-Fuze's), tan backpack (83 Airborne's), black binoculars (83 Duke's).
| Duke was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for U.S. Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Went Special Forces in 1969. Worked with tribesmen in the boonies of South Vietnam. Ran four different Special Forces schools. Turned down a commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I. Joe team.
Statement after declining commission: "They tell me that an officer's job is to impel others to take the risks - so that the officer survives to take the blame in the event of total catastrophe. With all due respect, sir...if that's what an officer does, I don't want any part of it."
| Variations: Early mail-in versions did not have visor-holes in the helmet.
| Toy Notes: Originally available via the Show the G.I. Joe Spirit! mail offer. Featured in the Sky Hawk commercial.
| Reissues: Released in stores as part of the 1984 regular carded figure assortment (Item #6422). Also reissued at some point with copies of Family Home Entertainment's VHS release of the first Sunbow miniseries.
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Version 2: summer 1988 Tiger Force carded figure assortment
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Tiger Force First Sergeant, Squad Leader | MOS 1: Airborne Infantryman [prob. 11Z] MOS 2: Small-Arms Repairman [45B]
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| - head: Duke (83, 88, 97, 04/III, 05/IV)
- arms: Hit & Run (88), Duke (88)
- front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- waist: Cobra (82, 89), Cobra Officer (82, 89), HISS Driver (83), Viper Pilot (83), Stinger Driver (84), Steel Brigade (87 D, 92), Duke (88), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II)
- upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
- lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
| Accessories: dark grey submachine gun (82 Stalker's), light brown helmet (82 Short-Fuze's, matches the shade of his pants), olive backpack (83 Airborne's), dark grey binoculars (83 Duke's).
| DUKE was fluent in French, German, and English when he enlisted. Graduated top of his class at the Fort Benning Airborne School. Opted for U.S. Army Special Language School where he specialized in Han Chinese and South East Asian dialects. Upon graduation, he served in the Army's Special Forces unit in South East Asia where he received the Congressional Medal of Honor and 2 Bronze Stars for single-handedly rescuing 34 POW's from a heavily guarded enemy compound.
"The man's a walking legend! He's got more combat experience than some of those generals in the Pentagon! Duke's the kind of grunt you want to have right by your side when the going gets rough! He can assess any hostile situation with lightning speed and act upon it quicker than you can say 'Tiger Force!' The man doesn't know the meaning of the word fear! In fact, I don't think he has ever heard of the word at all!"
| Toy Notes: Featured in the Tiger Force commercial, which opened with the line, "Duke is back!" The backpack is very similar in color to the one included with version 1 of Steel Brigade, but slightly darker/richer. Item #6697-1.
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Version 3: spring 1992 Wave 1 carded figure assortment
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Master Sergeant | MOS 1: Ranger [prob. 18B] MOS 2: Military Intelligence [35X]
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| - head: Duke (92, 00) - modified: Agent Faces (03/II)
- upper arms: Duke (92, 00), Leatherneck (01), Agent Faces (03/II), Crimson Guard (04/I, 04/II, 04/III, 05/I), Sgt. Stalker (04/III), Crimson Shadow Guard (05)
- lower arms: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III)
- torso: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
- waist: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
- legs: Duke (92, 00), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
| Accessories: brown oversized Heckler & Koch G3 battle rifle (new), red spring missile with smooth rounded tip (new), brown knife with angled guard and oddly shaped blade (new), tan battle helmet with circular band above brim (new), tan spring missile cannon with backpack peg and red trigger (new), red seat and brown tripod attaching to missile cannon (both new), black figure stand (common).
| It takes a special type of old Army sergeant to be the "top-kick" or "first-shirt" of an elite unit like the G.I. Joe team, and DUKE fits the bill. He's got to be the main disciplinarian, the guidance counselor, the big brother, and offensive coach to a whole outfit of specialists who are the very best at what they do. How does he do it? By doing what he does best - kicking butt! During intense engagements with Cobra, Duke's authorized to operate the Fort America and Battle Cycle combat vehicles.
Motto: "I'm going to rush that machine gun nest, and when I get there, all you useless profiles better be behind me!"
| Toy Notes: Item #6725. The Battle Cycle was not produced as a toy but appeared in several episodes of the DiC animated series.
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Version 4: summer 1993 Battle Corps Wave 3 carded figure assortment, #19 (93/I)
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Battle Commander | MOS 1: Ranger [prob. 18B] MOS 2: Military Intelligence [35X]
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| - head: Duke (93/I)
- arms: Duke (93/I), Double Clutch (04)
- torso: Duke (93/I)
- waist: Duke (93/I)
- legs: Duke (93/I)
| Accessories: black submachine gun (91 Tracker's), black machine gun (91 Grunt's), black shotgun (88 Muskrat's), gold L-shaped spring missile launcher with black trigger (new), two black spring missiles (93 Bazooka's), black machete (88 Muskrat's), black figure stand (common).
| DUKE is a natural leader, and nobody knows that better than his men. He passed up an officer's commission because he wanted to stay where the action was on the front lines, not twiddling his thumbs back at some fancy officer's club. Instead of sitting around talking with a bunch of boring brass, he'd rather split some K-rations with a platoon of grunts in a battlefield foxhole. He's a firm believer in discipline and the "no pain, no gain" work ethic. His men may complain from time to time about sore muscles, but when the bullets start to fly, you can bet every one of them thanks Duke for the rigorous training he put them through.
Motto: "A real G.I. Joe should be on the front lines with his men, which is where you'll find me!"
| Toy Notes: Item #6771.
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Version 5: summer 1993 Star Brigade Armor-Tech premium carded figure assortment, #2 (93/II)
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Star Brigade Commander | MOS 1: Battle Commander [prob. 11Z] MOS 2: Military Intelligence [35X]
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| - head: Duke (93/II)
- left arm: Duke (93/II), Heavy Duty (93)
- right arm: Duke (93/II), Heavy Duty (93), Gen. Hawk (93/I)
- body: Duke (93/II), Gen. Hawk (93/I)
- legs: Robo-JOE (93), Duke (93/II), Gen. Hawk (93/I)
| Accessories: red submachine gun (91 Cloudburst's, with filled-in trigger guard and no stock), red rifle (91 Flint's), two red spring missiles (93 Keel-Haul's), red knife (93 Beach-Head's), silver space helmet with clear face shield (new), red figure stand (common).
| DUKE passed up an officer's commission because he wanted to follow the action, and as commander of the Star Brigade Force, action is just what he gets! Using his Robotic Battle Armor - a technological breakthrough - there isn't a place in space Duke can't go to weed out Cobra enemies. He charges into their galactic base camps only to have their bullets and lasers bounce off him like harmless pebbles. And with the added muscle enhancing power the armor provides, his strength becomes that of ten ordinary men! How does Duke feel about this new armor-plated technology? "It's great...like wearing a portable fortress!" he boasts. "I just wish they'd put in some air conditioning next time."
Motto: "G.I. Joes with Robotic Battle Armor are like M-1 tanks, but we pack more firepower!"
| Toy Notes: Item #6784.
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Version 6: summer 1994 Star Brigade carded figure assortment, #21
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Star Brigade Commander | MOS 1: Battle Commander [prob. 11Z] MOS 2: Military Intelligence [35X]
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| - head: Duke (94)
- arms: Duke (94), Sgt. Flash (07), Grand Slam (07)
- torso: Duke (94), Dragonsky (05), Sgt. Flash (07), Grand Slam (07)
- waist: Sky Creeper (91), Duke (94)
- upper legs: Sky Creeper (91), Duke (94)
- lower legs: Sky Creeper (91), Duke (94), Dragonsky (06)
| Accessories: black pistol (87 Blaster's), small red-orange backpack-mounted spring missile launcher with black trigger (new), black spring missile (93 Bazooka's), clear dome helmet with black back, clips onto backpack (new), red-orange T-shaped backpack with slot for launcher and fragile (!) clips for helmet (new).
| DUKE passed up an officer's commission because he wanted to follow the action, and as commander of the Star Brigade Force, action is just what he gets! He's respected by five star generals and privates alike, and few G.I. Joes have vaporized Cobras with the efficiency and skill of a top-notch soldier such as Duke. Ordinary sergeants aren't given the high-pressure responsibility to command in the dangerous depths of outer space, but Duke is no ordinary sergeant!
| Toy Notes: Item #81052.
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Version 7: fall 1997 carded Army Recon Mission set
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First Sergeant | MOS 1: Airborne Infantryman [prob. 11Z] MOS 2: Artillery [13Z]
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| - head: Duke (83, 88, 97, 04/III, 05/IV)
- upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
- upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
- lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
- lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Lonzo Wilkinson (06), CLASSIFIED (06)
- front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- waist: Gung-Ho (83, 97), Steel Brigade (87 A-B-C), Duke (97, 04/III, 05/III, 05/IV)
- upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
- lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
| Accessories: black submachine gun (82 Stalker's), plain green helmet (82 Short-Fuze's, undersized), clear visor (82 Short-Fuze's), black backpack (86 Hawk's), black binoculars (83 Duke's), black figure stand (common).
| Although not one of the original Joes, Duke quickly rose to the task of being the G.I. Joe team's first sergeant and field commander. Duke is, at his core, a man of action and a highly educated and experienced soldier. He speaks five languages, graduated top of his class at airborne school at Fort Benning, and joined the Special Forces not long after. He served overseas in several areas of Southeast Asia. Duke commands by winning respect and by understanding his team as well as making sure they follow procedure. He's tough as nails, but not so unyielding that he is unable to work with the unusual diversity of a group such as the G.I. Joe team. Duke has turned down several commissions over the years so he could stay in the field. He has absolutely no interest in an officer's rank or a desk job. He wants to be out there with his troops kicking Cobra around wherever they appear.
From General Hawk's File: "One of the best additions this outfit has ever had is Duke. The man is a perfect field commander, adaptive to any situation while maintaining control. I can't think of a better soldier to have in the field, watching over the troops and getting the job done. If the Joes are the 'best of the best,' then Duke is one of them."
| Toy Notes: Carded in a Toys 'R Us-exclusive vehicle pack with a recolor of the Silver Mirage Motorcycle. Item #28012.
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Version 8: fall 2000 Real American Hero Collection Wave 2 figure two-pack assortment
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First Sergeant | MOS 1: Airborne Infantryman [prob. 11Z] MOS 2: Artillery [13Z], Small-Arms Armorer [45B]
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| - head: Duke (92, 00) - modified: Agent Faces (03/II)
- upper arms: Duke (92, 00), Leatherneck (01), Agent Faces (03/II), Crimson Guard (04/I, 04/II, 04/III, 05/I), Sgt. Stalker (04/III), Crimson Shadow Guard (05)
- lower arms: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III)
- torso: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
- waist: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
- legs: Duke (92, 00), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
| Accessories: dark green helmet (92 Duke's), black figure stand (common).
| Duke's the kind of soldier that knows how to get a mission accomplished fast and with minimal casualties. After 30 years of dedicated service to G.I. Joe and the fight for freedom, he continues to lead the G.I. Joe team against COBRA and its attempts to imprison the world in its evil grasp! Since joining the G.I. Joe team, Duke has applied his foreign language expertise, Special Forces experience, and leadership qualities to accomplish objectives most would label as impossible!
Feared by his enemies, but respected by his peers, Duke doesn't take any assignment lightly. From planning strategy to leading the troops into battle, Duke can overcome whatever obstacles impede his efforts to thwart Cobra's diabolical schemes. As the saying goes, "It's tough to keep a good man down." That fits Duke to a tee.
| Toy Notes: Carded in a two-pack with Side Track. Item #57757.
|
Version 9: January 2002 Joe vs. Cobra Wave 1 figure two-pack assortment (02/I)
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First Sergeant / G.I. Joe Field Commander | MOS 1: Ranger [prob. 18B] MOS 2: Military Intelligence [35X]
|
| - head: Duke (02/I, 02/II)
- arms: Duke (02/I, 02/II)
- torso: Duke (02/I, 02/II)
- waist: Duke (02/I, 02/II)
- legs: Duke (02/I, 02/II)
| Accessories: black pistol (91 Dusty's), black submachine gun and stock (91 Dusty's), dark green backpack (01 Double Blast's), black walkie-talkie (84 Firefly's).
| DUKE is a natural leader, and nobody knows that more than the soldiers he commands. Trained as an Airborne Infantryman, DUKE served in Southeast Asia with the Army's Special Forces Unit, where he earned numerous medals for his selfless heroism. He passed up an officer's commission when he was given the opportunity to handpick the best of the best to form the core of the G.I. JOE team. He believes in leading by example, which is why he's always alongside his troops in the thick of battle. DUKE does not let his feelings come before the mission's goals - but he does take the battle against COBRA COMMANDER personally.
"I'm out to stop the guy at the top of COBRA because in the end, he is responsible for all the evil done by his forces."
| Toy Notes: Carded in a two-pack with Cobra Commander. Item #53024. Actual release was delayed until February due to production problems.
|
Version 10: May 2002 Joe vs. Cobra Wave 1.35 figure two-pack recolor assortment (02/II)
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First Sergeant / G.I. Joe Field Commander | MOS 1: Ranger [prob. 18B] MOS 2: Military Intelligence [35X]
|
| - head: Duke (02/I, 02/II)
- arms: Duke (02/I, 02/II)
- torso: Duke (02/I, 02/II)
- waist: Duke (02/I, 02/II)
- legs: Duke (02/I, 02/II)
| Accessories: black pistol (91 Dusty's), black submachine gun and stock (91 Dusty's), dark green backpack (01 Double Blast's), black walkie-talkie (84 Firefly's).
| DUKE is a natural leader, and nobody knows that more than the soldiers he commands. Trained as an Airborne Infantryman, DUKE served in Southeast Asia with the Army's Special Forces Unit, where he earned numerous medals for his selfless heroism. He passed up an officer's commission when he was given the opportunity to handpick the best of the best to form the core of the G.I. JOE team. He believes in leading by example, which is why he's always alongside his troops in the thick of battle. DUKE does not let his feelings come before the mission's goals - but he does take the battle against COBRA COMMANDER personally.
"I'm out to stop the guy at the top of COBRA because in the end, he is responsible for all the evil done by his forces."
| Toy Notes: Carded in a two-pack with Cobra Commander. Item #53024.
|
Version 11: November 2002 Joe vs. Cobra Wave 4 figure two-pack assortment (02/III)
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First Sergeant / G.I. Joe Field Commander | MOS 1: Ranger [prob. 18B] MOS 2: Military Intelligence (G-2) [35X, military/ground]
|
| - head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
- arms: Duke (02/III, 03/II, 04/V, 04/VII)
- torso: Duke (02/III, 03/II, 04/V, 04/VII)
- waist: Duke (02/III, 03/II, 04/V, 04/VII)
- legs: Duke (02/III, 03/II, 04/V, 04/VII)
| Two-Pack/Mission Disc Accessories: graphite pistol (91 Dusty's), graphite M4 carbine with small stock, long scope, and mount on front (new), brown-grey rifle (92 Duke's, with Sound Attack tab), teal flight helmet with black forehead and gold air mask (new).
VHS Accessories: black rifle (91 Red Star's).
Gum Bitz Accessories: brown-grey rifle (92 Duke's, with Sound Attack tab).
Single-Pack Accessories: graphite pistol (91 Dusty's), black submachine gun (92 Shockwave's), black submachine gun (86 Beach Head's), black machine gun (91 Big Ben's), black backpack (91 Dusty's).
| DUKE is a natural leader, and nobody knows that more than the soldiers he commands. Trained as an Airborne Infantryman, DUKE served in Southeast Asia with the Army's Special Forces Unit, where he earned numerous medals for his selfless heroism. He passed up an officer's commission when he was given the opportunity to handpick the best of the best to form the core of the G.I. JOE team. He believes in leading by example, which is why he's always alongside his troops in the thick of battle. There are three things that make DUKE see red: ignorance, disorder, and deliberate evil. In his mind, DREADNOK RIPPER personifies all three.
"I'm out to stop the guy at the top of COBRA because in the end, he is responsible for all the evil done by his forces."
| Variations: The VHS and single-pack releases have the same color scheme but are somewhat less shiny. The VHS Duke came only with a black assault rifle (91 Red Star's AK-103), and the Gum Bits release had only the brown-grey G3 battle rifle
| Toy Notes: Carded in a two-pack with Dreadnok Ripper. Item #57485.
| Reissues: Carded in March 2003 with Mission Disc #1 (Item #55434). Also carded in December 2003 with the VHS release of Spy Troops: The Movie, along with Snake Eyes and Cobra Commander (Item #60217). Reissued again in February 2004 in the Gum Bitz figure single-pack assortment (Item #50401), and once more in March 2004 as part of the Wave 1 discount figure single-pack assortment (Item #60089). The VHS filecard is identical to that of Version 14, and the discount single-pack filecard is identical to version 15's but stops after the words "no matter the cost." The Mission Disc and Gum Bitz filecards have the motto "Nobody owes me any respect. I have to earn it. Just the way everybody else has to earn mine," and their main text reads as follows: "DUKE is what every combat unit's 'first shirt' should be; a rough and rugged leader by example, a careful listener and a precise giver of orders, a wealth of lore and knowledge, and a fair settler of disputes. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. "There's a big difference between calling me 'top' and calling me 'sir.' To me, 'top' always had a homier ring to it." A veteran of countless top-secret special operations missions, DUKE also created and ran several classified Special Forces schools. He spends his spare time reading history, because he feels that history books are catalogues of other people's mistakes, and he doesn't intend to repeat any of them."
|
Version 12: September 2003 Built-to-Rule boxed Armadillo Assault vehicle (03/I)
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First Sergeant / G.I. Joe Field Commander | MOS 1: Ranger [prob. 18B] MOS 2: Military Intelligence (G-2) [35X, military/ground]
|
| - head: Duke (03/I, 04/VI)
- arms: Duke (03/I, 04/VI)
- torso: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
- waist: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
- upper legs: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
- lower legs: Duke (03/I, 04/VI)
| Accessories: none
| DUKE is a natural leader, and nobody knows that more than the soldiers he commands. Trained as an Airborne Infantryman, DUKE served in Southeast Asia with the Army's Special Forces Unit, where he earned numerous medals for his selfless heroism. He passed up an officer's commission when he was given the opportunity to handpick the best of the best to form the core of the G.I. JOE team. He believes in leading by example, which is why he's always alongside his troops in the thick of battle. There are three things that make DUKE see red: ignorance, disorder, and deliberate evil.
The ARMADILLO ASSAULT VEHICLE is one heavy-duty piece of hardware, made even more useful by its SPY TROOPS mode. Converting into two separate attack vehicles, the G.I. JOE team now is more maneuverable than ever before.
"We don't know where COBRA forces will strike next, but we're prepared for anything. The only predictable thing about COBRA is their unpredictability."
| Toy Notes: Item #6508. I can't help but wonder whether characterizing Duke rather than Hawk as the original leader of the Joe team is due to ignorance, disorder, or deliberate evil.
|
Version 13: November 2003 Spy Troops Wave 8 figure two-pack assortment (Night Force, 03/II)
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First Sergeant / G.I. Joe Field Commander Night Force Duke | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
- arms: Duke (02/III, 03/II, 04/V, 04/VII)
- torso: Duke (02/III, 03/II, 04/V, 04/VII)
- waist: Duke (02/III, 03/II, 04/V, 04/VII)
- legs: Duke (02/III, 03/II, 04/V, 04/VII)
| Accessories: dark silver pistol (86 Lifeline's), black rifle (02 Duke's), black mask (03 Scalpel's), silver visor (93 Alley Viper's), dark brown ghillie suit (03 Cross Hair's), black pair of greaves (03 Tunnel Rat's), black pair of gauntlets (03 Shipwreck's).
| DUKE is what every combat unit's "first shirt" should be; a rough and rugged leader by example, a careful listener and a precise giver of orders, a wealth of lore and knowledge, and a fair settler of disputes. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. "There's a big difference between calling me 'top' and calling me 'sir.' To me, 'top' always had a homier ring to it." A veteran of countless top-secret special operations missions, DUKE also created and ran several classified Special Forces schools. He speaks Han Chinese, Russian, and Farsi fluently, but is only moderately conversant in Spanish and French. He spends his spare time reading history, because he feels that history books are catalogues of other people's mistakes, and he doesn't intend to repeat any of them.
"Nobody owes me any respect. I have to earn it. Just the way everybody else has to earn mine."
| Toy Notes: Carded in a two-pack with Pit Viper. Item #55452. This filecard does not mention Duke's middle initial.
|
Version 14: January 2004 Valor vs. Venom Wave 1 figure two-pack assortment (04/I)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (04/I, 04/IV, 05/II)
- arms: Duke (04/I, 04/IV, 05/II)
- torso: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
- waist: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
- legs: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
| Accessories: black mini-Uzi (02 Shipwreck's), black two-piece chain whip (new), black communications gauntlet with hole and clip for accessories (new).
| The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the the [sic] latest COBRA threat, human-animal hybrids, by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Carded in a two-pack with Cobra Commander. Item #55465. This version is specially constructed for a spring-loaded Action Attack move.
| Reissues: A limited number in special packaging and without accessories were given out at a Minnesota Twins baseball game playing the Kansas City Royals on July 5, 2004, in recognition of local armed forces personnel. The decision to promote the military was controversial.
|
Version 15: February 2004 special figure two-pack assortment (04/II)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
- arms: Snake Eyes (02/IV, 02/V, 05/I), Duke (04/II), Gallows (06), Grim Skull (06)
- torso: Snake Eyes (02/IV, 02/V, 05/I), Duke (04/II), Gallows (06), Grim Skull (06)
- waist: Snake Eyes (02/IV, 02/V, 05/I), Duke (04/II), Gallows (06), Grim Skull (06)
- legs: Snake Eyes (02/IV, 02/V, 05/I), Duke (04/II), Gallows (06), Grim Skull (06)
| Accessories: brown-grey rifle (92 Duke's, with Sound Attack tab), tan spring missile launcher (04 Roadblock's), green spring missile (04 Roadblock's).
| The calm and determined battlefield commander of the G.I. JOE team is always out front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat, human-animal hybrids, by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Carded in a Walmart-exclusive two-pack with Iron Grenadier. Item #55339. This figure is considered a moderately high-demand item.
|
Version 16: August 2004 Anti-Venom Task Force carded set (04/III)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (83, 88, 97, 04/III, 05/IV)
- upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
- upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
- lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
- lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Lonzo Wilkinson (06), CLASSIFIED (06)
- front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- waist: Gung-Ho (83, 97), Steel Brigade (87 A-B-C), Duke (97, 04/III, 05/III, 05/IV)
- upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
- lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
| Accessories: black pistol (86 Lifeline's), black machine gun (03 Chief Torpedo's), black Anti-Venom helmet (04 Barricade's), black figure stand (common).
| The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Carded in a Toys 'R Us-exclusive set with Barricade, Charbroil, Sgt. Mutt, Roadblock, and Sgt. Lifeline. Item #53914.
|
Version 17: September 2004 Valor vs. Venom Wave 4 figure two-pack assortment (04/IV)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (04/I, 04/IV, 05/II)
- arms: Duke (04/I, 04/IV, 05/II)
- torso: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
- waist: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
- legs: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
| Wave 4 Accessories: dark silver pistol (86 Lifeline's), grey four-piece M4 carbine rifle with M203 grenade launcher (new), silver knife (04 Hi-Tech's), black communications gauntlet (04 Duke's).
Wave 5 Accessories: black mini-Uzi (02 Shipwreck's), black chain whip (04 Duke's), black communications gauntlet (04 Duke's).
| The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Carded in a two-pack with Venomous Maximus. Item #55975.
| Reissues: Also carded in October 2004 as part of the Wave 5 assortment, in a two-pack with Cobra Commander. Item #03541.
|
Version 18: late October 2004 Wave 2 discount figure single-pack assortment (04/V)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
- arms: Duke (02/III, 03/II, 04/V, 04/VII)
- torso: Duke (02/III, 03/II, 04/V, 04/VII)
- waist: Duke (02/III, 03/II, 04/V, 04/VII)
- legs: Duke (02/III, 03/II, 04/V, 04/VII)
| Accessories: black silencer pistol (02 Shipwreck's), black shotgun (03 Burn Out's), black backpack (85 Tele-Viper's, with no hose pin).
| The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Item #01253.
|
Version 19: December 2004 Built-to-Rule boxed Freedom Defense Outpost playset (04/VI)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (03/I, 04/VI)
- arms: Duke (03/I, 04/VI)
- torso: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
- waist: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
- upper legs: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
- lower legs: Duke (03/I, 04/VI)
| Accessories: none
| [The late 2004 Built-to-Rule filecards had no main text.]
| Toy Notes: Appeared in the 2004 Built-to-Rule catalog but thought unreleased until the items surfaced in 2005. It was apparently released in one or two local test markets and pulled due to low sales. Item #6874. This set is considered a high-demand, hard-to-find item.
|
Version 20: December 2004 boxed Voice FX Duke 12-inch figure (04/VII)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
- arms: Duke (02/III, 03/II, 04/V, 04/VII)
- torso: Duke (02/III, 03/II, 04/V, 04/VII)
- waist: Duke (02/III, 03/II, 04/V, 04/VII)
- legs: Duke (02/III, 03/II, 04/V, 04/VII)
| Accessories: black pistol (91 Dusty's), black rifle (02 Duke's), teal helmet with black forehead and gold air mask (02 Duke's).
| The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Item #01699. Boxed with the Toys 'R Us-exclusive release of the twelve-inch version of Duke, the first time articulated Joe figures of both sizes were available in the same package. (The closest precedent is the Micro Figures included with some shipments of the 1989 carded figure assortment.)
|
Version 21: January boxed Desert Humvee vehicle (05/I)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (05/I)
- arms: Rollbar (04, 05), Duke (05/I), Lt. Falcon (09)
- torso: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
- waist: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
- legs: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
| Accessories: tan helmet with red-brown camo spots (04 Rollbar's).
| The calm and determined battlefield commander of the G.I. JOE Team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE Team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat, human-animal hybrids, by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Item #55496.
|
Version 22: March 2005 Valor vs. Venom Wave 7 figure two-pack assortment (05/II)
|
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (04/I, 04/IV, 05/II)
- arms: Duke (04/I, 04/IV, 05/II)
- torso: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
- waist: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
- legs: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
| Accessories: black MP5K with forward grip on barrel (new), black Stoner 63A light machine gun with circular drum and clips for sling (new), black knife (91 Low-Light's), black communications gauntlet (04 Duke's).
| The calm and determined battlefield commander of the G.I. JOE Team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE Team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat, human-animal hybrids, by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Carded in a two-pack with Over Kill. Item #56250.
|
Version 23: May 2005 Wave 4 comic three-pack assortment (05/III)
|
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (05/III)
- upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
- upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
- lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
- lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Lonzo Wilkinson (06), CLASSIFIED (06)
- front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- waist: Gung-Ho (83, 97), Steel Brigade (87 A-B-C), Duke (97, 04/III, 05/III, 05/IV)
- upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
- lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
| Accessories: black pistol (03 Beachhead's), black rifle (83 Snow Job's), black rifle (04 Cobra Trooper's).
| The calm and determined battlefield commander of the G.I. JOE Team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE Team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Carded in a three-pack with Destro, Roadblock, and a reprint of Marvel #24. Item #61062.
|
Version 24: August 2005 Heavy Assault Squad carded set (05/IV)
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G.I. JOE First Sergeant | MOS 1: Infantry: [11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (83, 88, 97, 04/III, 05/IV)
- upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
- upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
- lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
- lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Lonzo Wilkinson (06), CLASSIFIED (06)
- front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 B-C-D, 92), Lonzo Wilkinson (06)
- waist: Gung-Ho (83, 97), Steel Brigade (87 A-B-C), Duke (97, 04/III, 05/III, 05/IV)
- upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
- lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
| Individual Accessories: silver Uzi (86 Low-Light's), black shotgun (03 Destro's).
Shared Accessories: black rifle (02 Cobra B.A.T.'s), black rifle (92 Big Bear's), black rifle (02 Neo-Viper's), black cutting rifle (03 Zarana's).
| The calm and determined battlefield commander of the G.I. JOE Team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE Team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. A veteran of countless top-secret special operations missions, DUKE also created and ran several classified special forces schools. He spends his spare time reading history, because he feels that history books are catalogues of other people's mistakes, and he doesn't intend to repeat any of them.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Carded in a Toys 'R Us-exclusive set with Roadblock, Snake Eyes, and three versions of Infantry Division. Item #11235. The card back includes filecards Sgt. Mutt and Ace, in addition to Duke, Snake Eyes, and the Infantry Division Marksman and Infantry Specialist, but none for Roadblock, indicating last-minute changes to the set.
|
Version 25: August 2007 25th Anniversary G.I. Joe Battle Pack boxed set
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First Sergeant | MOS 1: Airborne Infantryman: [prob. 11Z] MOS 2: Artillery [13Z], Small-Arms Armorer [45B]
|
| - head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
- upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
- lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
| Battle Pack Accessories: black pistol (06 Med Alert's), black M16 rifle with M203 grenade launcher, with trigger guard (new), olive helmet (05 Breaker's), green bandolier with black grenade (new), tiny black binoculars with no strap (new), black Joe figure stand.
Single-Pack Accessories: black pistol (06 Med Alert's), black rifle (07 Duke's), olive helmet (05 Breaker's), green bandolier with black grenade (07 Duke's), light blue backpack (07 Gung Ho's), black Joe figure stand.
| DUKE was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for US Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Went Special Forces in 1969. Worked with tribesmen in the boonies of South Vietnam. Ran four different Special Forces schools. Turned down a commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I. JOE team.
Statement after declining commission: "They tell me that an officer's job is to impel others to take the risks - so that the officer survives to take the blame in the event of total catastrophe. With all due respect, sir, if that's what an officer does, I don't want any part of it."
| Toy Notes: Boxed in a set with Agent Scarlett, Snake Eyes, Roadblock, Gung Ho, and a sound box that played a portion of the cartoon theme music. Item #26757. Duke's gun does not quite fit into his leg holster. If forced, it can become stuck. (The binoculars don't quite fit, either.)
| Reissues: Part of December 2007's 25th Anniversary Wave 4 carded reissue assortment. Item #30443.
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Version 26: January 2008 Wave 1 comic two-pack assortment (08/I)
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First Sergeant | MOS 1: Airborne Infantryman: [prob. 11Z] MOS 2: Small-Arms Armorer [45B]
|
| - head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
- upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
- lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
| Accessories: black pistol (06 Med Alert's), black rifle (83 Snow Job's), bright green helmet (05 Breaker's), yellow bandolier with silver grenade (07 Duke's), bright green backpack (07 Gung Ho's), black Joe figure stand.
| DUKE was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for US Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Went Special Forces in 1969. Worked with tribesmen in the boonies of South Vietnam. Ran four different Special Forces schools. Turned down a commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I. Joe team.
Statement after declining commission: "They tell me that an officer's job is to impel others to take the risks - so that the officer survives to take the blame in the event of total catastrophe. With all due respect, sir, if that's what an officer does, I don't want any part of it."
| Toy Notes: Carded in a two-pack with Cobra Commander and a reprint of Marvel #24. Item #28424.
|
Version 27: April 2008 Senior Ranking Officers Wave 1 figure three-pack assortment (08/II)
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First Sergeant | MOS 1: Airborne Infantryman: [prob. 11Z] MOS 2: Artillery [13Z], Small-Arms Armorer [45B]
|
| - head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
- upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
- lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
| Accessories: black pistol (06 Med Alert's), black Uzi (07 Snake Eyes's), black rifle (83 Snow Job's), dark green helmet (05 Breaker's), grey bandolier with silver grenade (07 Duke's), black binoculars (07 Duke's), black Joe figure stand.
| DUKE was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for US Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Went Special Forces in 1969. Worked with tribesmen in the boonies of South Vietnam. Ran four different Special Forces schools. Turned down a commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I. Joe team.
Statement after declining commission: "They tell me that an officer's job is to impel others to take the risks - so that the officer survives to take the blame in the event of total catastrophe. With all due respect, sir, if that's what an officer does, I don't want any part of it."
| Toy Notes: Boxed in a Toys 'R Us-exclusive three-pack with Gen. Hawk and Grunt. Item #32149, set 1 of 3.
|
Version 28: late April 2008 25th Anniversary Wave 7 carded figure assortment (08/III)
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First Sergeant | MOS 1: Airborne Infantry: [prob. 11Z] MOS 2: Small-Arms Repair [45B]
|
| - head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
- upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
- lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
| Accessories: silver pistol (06 Med Alert's), silver rifle (83 Snow Job's), large United States flag on grey flagpole (new), dark green helmet (05 Breaker's), silver bandolier with gold grenade (07 Duke's), grey backpack with silver hose and US flag on back (07 Air Trooper's), silver Joe figure stand with hole for flag (new).
| DUKE was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for US Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Upon graduation, he served in the Army's Special Forces unit in Southeast Asia where he received the Medal of Honor and two Bronze Stars for single-handedly rescuing 34 POWs from a heavily guarded enemy compound.
"DUKE has more combat experience than some of those generals in the Pentagon. He's the kind of grunt you want to have right by your side when the going gets rough. He can assess any hostile situation with lightning speed and act upon it instantly. The man doesn't know the meaning of the word fear. In fact, I don't think he has ever heard of the word at all."
| Toy Notes: Item #30277.
|
Version 29: June 2008 Wave 4 comic two-pack assortment (08/IV)
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First Sergeant | MOS 1: Infantry [11B] MOS 2: Intelligence [35X]
|
| - head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
- arms to wrist: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
- hands: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
- body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
- upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
- lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
- feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
| Accessories: black semi-automatic pistol with textured grip and circular trigger guard (new), black rifle (04 Cobra Trooper's), black knife with grooved handle and short rounded silver blade (new), olive helmet (05 Breaker's), brown bandolier with silver grenade (new), black binoculars with brown strap (new), black Joe figure stand.
| DUKE is fluent in several languages and graduated top of his class at Airborne School, Fort Benning. Calm and determined, he commands by winning respect. He turned down a battlefield commission because it would distance him from his troops -- and from the center of the action. As the G. I. JOE team's field commander, DUKE demands only top-notch performances from everyone, but it's nothing he doesn't also require of himself. He met his equal in RED STAR of the OKTOBER GUARD, respecting the Russian soldier even as he fought to defeat him whenever they crossed paths.
"Nobody owes me any respect. I have to earn it. Just the way everybody else has to earn mine."
| Toy Notes: Carded in a two-pack with Red Star and an original comic (#6). Item #32163.
|
Version 30: October 2008 post-25th Anniversary Wave 10 carded figure assortment (Tiger Force, 08/V)
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Tiger Force First Sergeant | MOS 1: Airborne Infantry [prob. 11Z] MOS 2: Small-Arms Repair [45B]
|
| - head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
- arms: Duke (08/V, 08/VI)
- body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
- upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
- lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
| Accessories: black pistol (06 Med Alert's), black submachine gun (82 Stalker's), light green helmet (05 Breaker's), dark brown bandolier with graphite grenade (07 Duke's), green backpack with brown shovel (new), light green binoculars (83 Duke's), black Joe figure stand.
| DUKE was fluent in French, German, and English when he enlisted. He graduated top of his class at the Fort Benning Airborne School. He opted for U.S. Army Special Languages School, specializing in Han Chinese and Southeast Asian dialects. Upon graduation, he served in the Army's Special Forces unit in Southeast Asia, where he received the Medal of Honor and two Bronze Stars for single-handedly rescuing 34 POWs from a heavily guarded enemy compound. As squad leader of the TIGER FORCE commandos, DUKE leads this top-secret rapid-response unit on missions to defuse explosive situations around the world.
"DUKE has more combat experience than some of those generals in the Pentagon. He's the kind of grunt you want to have right by your side when the going gets rough. He can assess any hostile situation with lightning speed and act upon it instantly. The man doesn't know the meaning of the word fear. In fact, I don't think he has ever heard of the word at all."
| Toy Notes: Item #34116.
|
Version 31: late December 2008 DVD Battles multipack assortment, #5 (08/VI)
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First Sergeant | MOS 1: Infantry: [11B] MOS 2: Intelligence [35X]
|
| - head: Duke (08/VI)
- arms: Duke (08/V, 08/VI)
- body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
- upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
- lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
| Accessories: black pistol (06 Med Alert's), black rifle (83 Snow Job's), US flag on blue-grey flagpole (08 Duke's), green helmet (05 Breaker's), metallic blue jet pack harness, crosses in front (new), metallic blue backpack with silver hose and US flag on back (07 Air Trooper's), blue-grey Joe figure stand with hole for flag (08 Duke's).
| DUKE is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. That's why he's in right in the thick battle when COBRA forces swoop in to capture a major metropolis. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. He turned down a battlefield commission because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
| Toy Notes: Boxed with Alpine, Cobra Commander, Cobra Paratrooper, small white Cobra C.L.A.W., M.A.S.S. Device beam emitter, and Best of 80s Episodes DVD. Item #35835. This set was short-packed and unevenly distributed so that it was considered a hard-to-find item at the time of its release.
|
Version 32: January 2009 post-25th Anniversary Wave 13 carded figure assortment (09/I)
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First Sergeant | MOS 1: Infantry [prob. 11Z] MOS 2: Intelligence [35X]
|
| - head: Duke (09/I, 09/III)
- arms: Duke (09/I, 09/III)
- body: Duke (09/I)
- legs: Duke (09/I, 09/III)
| Accessories: black pocket pistol with textured grip and tiny trigger guard (new), black assault rifle with scope and silver triangular stock, magazine, and barrel (new), black knife with ribbed handle and serrated silver pointed blade with fuller (new), green vest with holster and three front pockets (new), black Joe figure stand.
| A leader is always in the position of making the tough calls and hard decisions. DUKE, as the head of the G.I. JOE team, understands the burden of leadership all too well. When it's the duty of the team to respond to a threat against the world, DUKE must be the one to make sure that the priorities are clear: the mission comes first and everything else comes a distant second. He demands a lot from his team, but doesn't ask anything of them that he isn't willing to give himself. His hard-won experience and unflinching determination have earned him the respect and loyalty of his team.
"We're the G.I. JOE team. Now we show COBRA why it's a mistake to go up against us."
| Toy Notes: Item #37101.
|
Version 33: late February 2009 Greatest Battles DVD boxed set (09/II)
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| - head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
- arms to wrist: Flint (08/I, 08/II, 09/I, 09/II), Skyduster (08), G.I. Joe Cutter (08), Cobra Ninja Viper (08), Ssgt. Rock 'n Roll (08/II), Tunnel Rat (09), Duke (09/II), Outback (09)
- hands: Flint (08/I, 08/II, 09/I, 09/II), Skyduster (08), G.I. Joe Cutter (08), Cobra Ninja Viper (08), Ssgt. Rock 'n Roll (08/II), Tunnel Rat (09), Duke (09/II)
- body: Cobra Viper (08/I, 08/II, 08/III, 08/IV, 09/I, 09/II, 09/III), Tele-Viper (08/I), Mutt (08), Scrap-Iron (08/I), Lift Ticket (09), Duke (09/II), Firefly (09/II)
- legs: Mutt (08), Lift Ticket (09), Duke (09/II)
| Accessories: black pistol (06 Med Alert's), black submachine gun (82 Stalker's), black vest with brown belt and knife sheath (new), black backpack (08 Duke's), black binoculars (83 Duke's), black Joe figure stand.
| [This set did not include filecards. The following text appears on the box back.] Duke is the leader of the G.I. Joe team. Courageous and strong, he has fought in many battles against Cobra and led the team to many victories.
| Toy Notes: Boxed with Snake Eyes, Storm Shadow, Cobra Commander, and Greatest Battles DVD, which included Ninja Battles plus action sequences from Spy Troops: The Movie and Valor vs. Venom. Item #38905.
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Version 34: March 2009 G.I. Joe Resolute boxed set (G.I. Joe Resolute, 09/III)
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First Sergeant | MOS 1: Infantry [prob. 11Z] MOS 2: Intelligence [35X]
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| - head: Duke (09/I, 09/III)
- arms: Duke (09/I, 09/III)
- body: Duke (09/III)
- legs: Duke (09/I, 09/III)
| Accessories: large black semi-automatic pistol with no trigger or trigger guard (new), black rifle with silver parts (09 Duke's), black full-head flight helmet with cut-out for eyes (new), small black parachute belt (new), large silver and black jet backpack with stars on folding wings (new), black Joe figure stand.
| A leader is always in the position of making the tough calls and hard decisions. DUKE, as the head of the G.I. JOE team, understands the burden of leadership all too well. When it's the duty of the team to respond to a threat against the world, DUKE must be the one to make sure that the priorities are clear: the mission comes first and everything else comes a distant second. He demands a lot from his team, but doesn't ask anything of them that he isn't willing to give himself. His hard-won experience and unflinching determination have earned him the respect and loyalty of his team.
"We're the G.I. JOE team. Now we show COBRA why it's a mistake to go up against us."
| Toy Notes: Boxed in a set with Cobra Trooper, Cobra Commander, Cobra Officer, and Cobra B.A.T.. Item #39183.
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