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Duke

(aka Night Force Duke)

File Name: Conrad S. Hauser of Saint Louis, Missouri.
Grades: Army E-8 (1983-1994); E-9 (1997); E-8 (2000-2009)
various SNs: RA213757793; 234-0955-GI89; RA 213-7577-DU93; 234-55-GI89; 234-095-GI89
Notes: St. Louis, along the Mississippi River in the east central part of the state, is the largest metro area in the state. Spearhead and Storm Shadow are also from St. Louis.


chronological: Ace<< Duke >>Mutt
alphabetical: Drop Zone<< Duke >>Dusty

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Michael Bell687,419 seconds8808,001
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Ted Harrison181,780 seconds1872,012
Reel FX VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
John Payne31,183 seconds1601,729

Sunbow's Duke wore his 1983 outfit, with brown chest straps and belt, meeting in the back in the manner seen on the Cobra figure. The pants were slightly brighter, and the boots were sometimes black. His helmet, rarely worn, is seen in A Real American Hero Part 1 and The Invaders. Since Colonel Hawk did not appear in the first season, Duke acted as leader of the Joe team, taking assignments from Colonel Sharp. His role was heavily reduced once Hawk entered the series as a general to lead the Joe Team. Duke's file name was mentioned in the episodes Worlds Without End, Part 1, and The Traitor, Part 2. The 1988 outfit makes a brief appearance in the Tiger Force ad. The DiC series used a pastel recoloring of the 1983 outfit in the first season, switching to the 1992 outfit in the second season. Both Sunbow and DiC romantically paired Duke with Scarlett. The Reel FX films gave Duke an outfit loosely based on the third 2002 version.

 

A Real American Hero Opening10 seconds1 linebattle cry, leading base and city assaults, landing in J.U.M.P., in final pose
A Real American Hero, Part 1315 seconds24 linesflying Skystriker, meeting with Flagg, captured, fighting in Arena of Sport
A Real American Hero, Part 2282 seconds11 linesescaping temple in Viper Glider and H.I.S.S., injured with loss of memory
A Real American Hero, Part 3218 seconds30 linesleading undersea mission, launching killer satellite
A Real American Hero, Part 4117 seconds11 linesat M.A.S.S. test and surrender, flying Skystriker at Ring of Fire
A Real American Hero, Part 5204 seconds15 linesat HQ, recovering memory, in J.U.M.P. during assault, cheering
The Revenge of Cobra Opening14 seconds1 lineon R.A.M. leading Joes from HQ to battle, in final pose
The Revenge of Cobra, Part 154 seconds8 linesflying Sky Hawk and J.U.M.P. in convoy, captured along with Snake Eyes
The Revenge of Cobra, Part 2111 seconds5 linesresisting mind control in Arena of Sport
The Revenge of Cobra, Part 433 seconds4 linesused as bargaining chips for Dominator, fighting in arena
The Revenge of Cobra, Part 588 seconds12 linesin arena, escaping and planting homing device, planting creeper vines
Season 1 Opening (Sunbow)5 seconds1 lineon battlefield in flashback
Cobra Stops the World256 seconds37 linesgiving orders, shot down & captured in Patagonia, fighting at Cobra base
Jungle Trap369 seconds39 linesleading team to escort/rescue Dr. Shakur, in Cobra disguise at one point
Haul Down the Heavens107 seconds18 lineson airfield debriefing Entwhistle, at HQ during sabotage, leading W.H.A.L.E.s against Cobra base
The Pyramid of Darkness, Part 137 seconds2 linesin command at Space Station Delta until takeover
The Pyramid of Darkness, Part 213 seconds3 linesheld captive, ordering Dusty to get a message to the Joes
The Pyramid of Darkness, Part 36 seconds(silent)on space station as cubes activate
The Pyramid of Darkness, Part 516 seconds2 linesfreed on space station, rigging and firing proton beam
Battle for the Train of Gold300 seconds34 linesdisguised as security at Bureau of Engraving; captured at Fort Knox; on train
Operation Mind Menace173 seconds22 linesobserving Tommy, rescuing Airborne & Flash, leading assault on K12 base
Lights! Camera! Cobra!33 seconds(silent)portrayed in movie; actual character does not appear
The Phantom Brigade214 seconds24 linesin convoy defending factory; leading attack on castle; burying relics
Synthoid Conspiracy, Part 1281 seconds44 lineswar games in Dragonfly & Skystriker; at Joe HQ before attack; captured and replaced by synthoid
Synthoid Conspiracy, Part 2355 seconds37 linesreplaced by synthoid, stranded on island base
Spell of the Siren70 seconds4 linesentranced at pipeline, training at mountain hideout; in final scene
Twenty Questions62 seconds7 linesin Sky Hawk returning to HQ; in Dragonfly to Rockies; finding Shipwreck
The Gamesmaster128 seconds18 linesat HQ; in A.W.E. Striker to capture Zartan; in Skystriker for island battle
The Viper Is Coming8 seconds(silent)at Barbecue's home and Enterprise Tower, meeting The Viper
Lasers in the Night181 seconds25 linesflying Dragonfly to fire; at HQ during infiltration and attack; leading Skystrikers to Snake Island
Captives of Cobra, Part 1157 seconds31 linesrecalling Joes to investigate crystals, transporting crystals in ATV
Captives of Cobra, Part 2119 seconds36 linesdriving ATV, protecting Joe families during final battle
Bazooka Saw a Sea Serpent94 seconds17 linesdebriefing Jimmy on Flagg; coordinating mission; flying Skystriker against serpent
The Traitor, Part 1194 seconds25 linesdefending chemical, briefing Joes, suspecting Dusty, in coma after raiding oil rig
The Traitor, Part 226 seconds5 linesin the hospital reinstating Dusty; said to be in a coma for most of the episode
Excalibur202 seconds29 linesflying a Skystriker; leading radar system installment; assaulting castle
Worlds Without End Part II15 seconds2 linessearching for missing Joes
Cobra CLAWs Are Coming to Town198 seconds26 linesat HQ on Christmas, captured, impersonated by Zartan, rescued by Cover Girl
The Gods Below299 seconds36 lineslured into pyramid; disguised as Crimson Guard; dies but revived during gods' trial
Memories of Mara100 seconds12 linesflying Sky Hawk to distract Cobra sub; leading Joes searching for Nerka
The Wrong Stuff168 seconds23 linespunching bag; meeting with Sen. Flim; space training; at liftoff
The Invaders299 seconds44 linesdriving Silver Mirage; at Oktober Guard HQ; on spy plane; defending White House
Cold Slither112 seconds18 linesleading fortress raid, at briefing, playing guitar at concert
The Great Alaskan Land Rush364 seconds38 linesin DC convoy; at HQ during broadcast; leading Joes to recover seal; captured by Romanov crew
Skeletons in the Closet3 seconds(silent)on U.S.S. Flagg
There's No Place Like Springfield, Part 114 seconds(silent)escaping sinking Flagg and honoring Shipwreck in false flashback
There's No Place Like Springfield, Part 21 second(silent)dream image (3:41)
Season 2 Opening (Sunbow)1 second1linein Hawk's H.A.V.O.C. (0:27)
Arise Serpentor Arise Part 165 seconds3 lineschecking out new Joes; on airfield; leading greenshirts; opening Zartan's pod
Arise Serpentor Arise Part 238 seconds8 linesleading team to defend tomb of Ivan the Terrible
Arise Serpentor Arise Part 325 seconds8 linesdefending tomb of Ivan the Terrible; ordering evacuation from tomb of Genghis Khan
Arise Serpentor Arise Part 422 seconds2 linesinforming Hawk of Flint's injuries
Arise Serpentor Arise Part 527 seconds1 linefighting alongside Lady Jaye in Washington DC; in final shot
Last Hour to Doomsday66 seconds6 linesleading capture of Baroness's Moray
Computer Complications61 seconds6 linesordering Mainframe to reprogram robot subs; visiting Mainframe after battle
Sink the Montana13 seconds(silent)evacuating U.S.S. Montana; on Constitution afterward
Cobrathon153 seconds17 lineson raid to software site; watching telethon; flying Conquest to sabotage mainframe computer
The Million Dollar Medic99 seconds13 linesleading Conquests against Cobra; defending Joe HQ; questioning Van Mark
My Favorite Things2 seconds(silent)with Leatherneck in infirmary (13:12-13)
The Most Dangerous Thing in the World38 seconds(silent)identified by Mindbender as a Joe leader; defending Joe HQ; following Hawk
Not a Ghost of a Chance2 seconds1 lineflying a Conquest to search for Ghost prototype (1:44-45)
Into Your Tent I Will Silently Creep8 seconds(silent)at briefing on Cross-Country's disappearance
Knowing Is Half the Battle PSAs3 seconds(silent)briefly appearing with Torpedo during his PSA
G.I. Joe: The Movie Opening31 seconds1 linein J.U.M.P. defending statue, lifting fallen US flag, in final pose
G.I. Joe: The Movie, Part 1104 seconds6 linesleading B.E.T. test; dueling Serpentor during Himalayas attack; sending out Roadblock's unit
G.I. Joe: The Movie, Part 280 seconds10 linesin Hawk's office; reprimanding Falcon; deploying Recon Sleds
G.I. Joe: The Movie, Part 338 seconds3 linespleading on Falcon's behalf during hearing
G.I. Joe: The Movie, Part 4118 seconds13 linessending Renegades to Terror Drome; leading defense of lab; injured by Serpentor
Operation Dragonfire Opening0 seconds1 lineheard yelling "Yo Joe!" (audio only)
Victory at Volcania Part 128 seconds(silent)playing tennis, with Joes overlooking airfield, hiding in ruins, disguised as Crimson Guard
D-Day at Alcatraz Part 244 seconds(silent)pursuing Comstock Lode in sailboat, guarding captured Cobras
The Mind Mangler279 seconds29 linesgiving speech, flying Retaliator, captured, escaping with Sky Patrol, in bed at HQ, rescuing Skydive
Stuck on You29 seconds4 linesflying Sky Hawk to search for Pathfinder
Season 2 Opening (DiC)3 seconds(silent)in final pose
The Eliminator173 seconds22 linesat Joe base, confining Mercer to stockade, freeing Mercer, captured, escaping in Ice Sabre
Chunnel94 seconds15 linesshopping, finding Maj. Bludd at Crown Jewel Exhibit, driving General to stop train, flying Storm Eagle
El Dorado–The Lost City of Gold120 seconds11 linesat Joe HQ, in cargo plane, driving Badger, captured, freed by Grunt
Kindergarten Commandos59 seconds7 linesat Joe HQ, flying Retaliator, guarding captured printing plant, driving Battle Cycle, in classroom
Long Live Rock and Roll Part II13 seconds(silent)flying a Battle Copter into battle
Messenger from the Deep224 seconds15 linesin Barracuda, on sled investigating underwater city, returned to surface
The Greatest Evil Part I325 seconds42 linesflying Battle Copter, Locust, Storm Eagle; rebuking Falcon, briefing Joes, paired with Cobra Cmdr
The Greatest Evil Part II222 seconds24 linesescaping crash, contacted by Falcon, flying chopper, chasing Headman, reconciling
Keyboard Warriors44 seconds4 lineslanding cargo plane, at Blizzard Bay base
Cobra World74 seconds10 linescostumed in stunt show, at Joe HQ, flying Storm Eagle to attack Cobra World
Basic Training20 seconds1 linefeatured in flashback
The Legend of Metal-Head29 seconds2 linesseen in flashback
Spy Troops: The Movie350 seconds61 linesdriving Smoke Screen, in intro, briefing Joes, driving Sand Razor, flying Air Assault, in final battle
Valor vs. Venom710 seconds95 linesplaying paintball, at zoo, briefing Joes, flying Tigerhawk, driving Ice Sabre 1, at Joe HQ, in final battle
Ninja Battles123 seconds4 linesin early team pose, seen in flashbacks, with Tiger Claw in limited animation, fighting Cobra

Figure Releases

Versions: 1. 1983 (Mail)/carded 1984
2. 1988 (Tiger Force)
3. 1992
4. 1993/I (Battle Corps)
5. 1993/II (Armor-Tech)
6. 1994 (Star Brigade)
7. 1997 (Silver Mirage)
8. 2000 (RAHC)
9. 2002/I (JvC Wave 1)
10. 2002/II (JvC Wave 1.35)
11. 2002/III (JvC Wave 3)
12. 2003/I (BTR Armadillo)
13. 2003/II (Night Force)
14. 2004/I (Action Attack)
15. 2004/II (Walmart)
16. 2004/III (Anti-Venom)
17. 2004/IV (VvV Wave 4)
18. 2004/V (Single Pack)
19. 2004/VI (BTR Outpost)
20. 2004/VII (Voice FX)
21. 2005/I (Desert Humvee)
22. 2005/II (VvV Wave 7)
23. 2005/III (Comic #24)
24. 2005/IV (Heavy Assault)
25. 2007 (Battle Pack)
26. 2008/I (Comic #24)
27. 2008/II (Senior Ranking Officers)
28. 2008/III (25th Wave 7)
29. 2008/IV (Comic #6)
30. 2008/V (post-25th Wave 10)
31. 2008/VI (DVD #5)
32. 2009/I (post-25th Wave 13)
33. 2009/II (Greatest Battles)
34. 2009/III (Resolute 5-pack)
Version 1: summer 1983 special mail-order exclusive
First SergeantMOS 1: Airborne Infantryman [prob. 11Z]
MOS 2: Small-Arms Armorer [45B]
  • head: Duke (83, 88, 97, 04/III, 05/IV)
  • arms: Doc (83), Duke (83)
  • front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • waist: Doc (83), Duke (83)
  • upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
  • lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
Mail-order Accessories: light green submachine gun (82 Stalker's), light green battle helmet with no visor holes (new), tan backpack (83 Airborne's), black binoculars with strap (new).
Carded Accessories: light green submachine gun (82 Stalker's), light green helmet (82 Short-Fuze's), tan backpack (83 Airborne's), black binoculars (83 Duke's).
Duke was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for U.S. Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Went Special Forces in 1969. Worked with tribesmen in the boonies of South Vietnam. Ran four different Special Forces schools. Turned down a commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I. Joe team.
Statement after declining commission: "They tell me that an officer's job is to impel others to take the risks - so that the officer survives to take the blame in the event of total catastrophe. With all due respect, sir...if that's what an officer does, I don't want any part of it."
Variations: Early mail-in versions did not have visor-holes in the helmet.
Toy Notes: Originally available via the Show the G.I. Joe Spirit! mail offer. Featured in the Sky Hawk commercial.
Reissues: Released in stores as part of the 1984 regular carded figure assortment (Item #6422). Also reissued at some point with copies of Family Home Entertainment's VHS release of the first Sunbow miniseries.
Version 2: summer 1988 Tiger Force carded figure assortment
Tiger Force First Sergeant, Squad LeaderMOS 1: Airborne Infantryman [prob. 11Z]
MOS 2: Small-Arms Repairman [45B]
  • head: Duke (83, 88, 97, 04/III, 05/IV)
  • arms: Hit & Run (88), Duke (88)
  • front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • waist: Cobra (82, 89), Cobra Officer (82, 89), HISS Driver (83), Viper Pilot (83), Stinger Driver (84), Steel Brigade (87 D-E, 92), Duke (88), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II)
  • upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
  • lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
Accessories: black submachine gun (82 Stalker's), tan helmet (82 Short-Fuze's), light green backpack (83 Airborne's), black binoculars (83 Duke's).
DUKE was fluent in French, German, and English when he enlisted. Graduated top of his class at the Fort Benning Airborne School. Opted for U.S. Army Special Language School where he specialized in Han Chinese and South East Asian dialects. Upon graduation, he served in the Army's Special Forces unit in South East Asia where he received the Congressional Medal of Honor and 2 Bronze Stars for single-handedly rescuing 34 POW's from a heavily guarded enemy compound.
"The man's a walking legend! He's got more combat experience than some of those generals in the Pentagon! Duke's the kind of grunt you want to have right by your side when the going gets rough! He can assess any hostile situation with lightning speed and act upon it quicker than you can say 'Tiger Force!' The man doesn't know the meaning of the word fear! In fact, I don't think he has ever heard of the word at all!"
Toy Notes: Featured in the Tiger Force commercial, which opened with the line, "Duke is back!" Item #6697-1.
Version 3: spring 1992 Wave 1 carded figure assortment
Master SergeantMOS 1: Ranger [prob. 18B]
MOS 2: Military Intelligence [35X]
  • head: Duke (92, 00) - modified: Agent Faces (03/II)
  • upper arms: Duke (92, 00), Leatherneck (01), Agent Faces (03/II), Crimson Guard (04/I, 04/II, 04/III, 05/I), Sgt. Stalker (04/III), Crimson Shadow Guard (05)
  • lower arms: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III)
  • torso: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
  • waist: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
  • legs: Duke (92, 00), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
Accessories: brown oversized Heckler & Koch G3 battle rifle (new), red spring missile with smooth rounded tip (new), brown knife with angled guard and oddly shaped blade (new), tan battle helmet with circular band above brim (new), tan spring missile cannon with backpack peg and red trigger (new), red seat and brown tripod attaching to missile cannon (both new), black figure stand (common).
It takes a special type of old Army sergeant to be the "top-kick" or "first-shirt" of an elite unit like the G.I. Joe team, and DUKE fits the bill. He's got to be the main disciplinarian, the guidance counselor, the big brother, and offensive coach to a whole outfit of specialists who are the very best at what they do. How does he do it? By doing what he does best - kicking butt! During intense engagements with Cobra, Duke's authorized to operate the Fort America and Battle Cycle combat vehicles.
Motto: "I'm going to rush that machine gun nest, and when I get there, all you useless profiles better be behind me!"
Toy Notes: Item #6725. The Battle Cycle was not produced as a toy but appeared in several episodes of the DiC animated series.
Version 4: summer 1993 Battle Corps Wave 3 carded figure assortment, #19 (93/I)
Battle CommanderMOS 1: Ranger [prob. 18B]
MOS 2: Military Intelligence [35X]
  • head: Duke (93/I)
  • arms: Duke (93/I), Double Clutch (04)
  • torso: Duke (93/I)
  • waist: Duke (93/I)
  • legs: Duke (93/I)
Accessories: black submachine gun (91 Tracker's), black machine gun (91 Grunt's), black shotgun (88 Muskrat's), gold L-shaped spring missile launcher with black trigger (new), two black spring missiles (93 Bazooka's), black machete (88 Muskrat's), black figure stand (common).
DUKE is a natural leader, and nobody knows that better than his men. He passed up an officer's commission because he wanted to stay where the action was on the front lines, not twiddling his thumbs back at some fancy officer's club. Instead of sitting around talking with a bunch of boring brass, he'd rather split some K-rations with a platoon of grunts in a battlefield foxhole. He's a firm believer in discipline and the "no pain, no gain" work ethic. His men may complain from time to time about sore muscles, but when the bullets start to fly, you can bet every one of them thanks Duke for the rigorous training he put them through.
Motto: "A real G.I. Joe should be on the front lines with his men, which is where you'll find me!"
Toy Notes: Item #6771.
Version 5: summer 1993 Star Brigade Armor-Tech premium carded figure assortment, #2 (93/II)
Star Brigade CommanderMOS 1: Battle Commander [prob. 11Z]
MOS 2: Military Intelligence [35X]
  • head: Duke (93/II)
  • left arm: Duke (93/II), Heavy Duty (93)
  • right arm: Duke (93/II), Heavy Duty (93), Gen. Hawk (93/I)
  • body: Duke (93/II), Gen. Hawk (93/I)
  • legs: Robo-JOE (93), Duke (93/II), Gen. Hawk (93/I)
Accessories: red submachine gun (91 Cloudburst's), red rifle (91 Flint's), two red spring missiles (93 Keel-Haul's), red knife (93 Beach-Head's), silver space helmet with clear face shield (new), red figure stand (common).
DUKE passed up an officer's commission because he wanted to follow the action, and as commander of the Star Brigade Force, action is just what he gets! Using his Robotic Battle Armor - a technological breakthrough - there isn't a place in space Duke can't go to weed out Cobra enemies. He charges into their galactic base camps only to have their bullets and lasers bounce off him like harmless pebbles. And with the added muscle enhancing power the armor provides, his strength becomes that of ten ordinary men! How does Duke feel about this new armor-plated technology? "It's great...like wearing a portable fortress!" he boasts. "I just wish they'd put in some air conditioning next time."
Motto: "G.I. Joes with Robotic Battle Armor are like M-1 tanks, but we pack more firepower!"
Toy Notes: Item #6784.
Version 6: summer 1994 Star Brigade carded figure assortment, #21
Star Brigade CommanderMOS 1: Battle Commander [prob. 11Z]
MOS 2: Military Intelligence [35X]
  • head: Duke (94)
  • arms: Duke (94), Sgt. Flash (07), Grand Slam (07)
  • torso: Duke (94), Dragonsky (05), Sgt. Flash (07), Grand Slam (07)
  • waist: Sky Creeper (91), Duke (94)
  • upper legs: Sky Creeper (91), Duke (94)
  • lower legs: Sky Creeper (91), Duke (94), Dragonsky (06)
Accessories: black pistol (87 Blaster's), small red-orange backpack-mounted spring missile launcher with black trigger (new), black spring missile (93 Bazooka's), clear dome helmet with black back, clips onto backpack (new), red-orange T-shaped backpack with slot for launcher and fragile (!) clips for helmet (new).
DUKE passed up an officer's commission because he wanted to follow the action, and as commander of the Star Brigade Force, action is just what he gets! He's respected by five star generals and privates alike, and few G.I. Joes have vaporized Cobras with the efficiency and skill of a top-notch soldier such as Duke. Ordinary sergeants aren't given the high-pressure responsibility to command in the dangerous depths of outer space, but Duke is no ordinary sergeant!
Toy Notes: Item #81052.
Version 7: fall 1997 carded Army Recon Mission set
First SergeantMOS 1: Airborne Infantryman [prob. 11Z]
MOS 2: Artillery [13Z]
  • head: Duke (83, 88, 97, 04/III, 05/IV)
  • upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
  • upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
  • lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
  • lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Lonzo Wilkinson (06), CLASSIFIED (06)
  • front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • waist: Gung-Ho (83, 97), Steel Brigade (87 A-B-C), Duke (97, 04/III, 05/III, 05/IV)
  • upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
  • lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
Accessories: black submachine gun (82 Stalker's), plain green helmet (82 Short-Fuze's, undersized), clear visor (82 Short-Fuze's), black backpack (86 Hawk's), black binoculars (83 Duke's), black figure stand (common).
Although not one of the original Joes, Duke quickly rose to the task of being the G.I. Joe team's first sergeant and field commander. Duke is, at his core, a man of action and a highly educated and experienced soldier. He speaks five languages, graduated top of his class at airborne school at Fort Benning, and joined the Special Forces not long after. He served overseas in several areas of Southeast Asia. Duke commands by winning respect and by understanding his team as well as making sure they follow procedure. He's tough as nails, but not so unyielding that he is unable to work with the unusual diversity of a group such as the G.I. Joe team. Duke has turned down several commissions over the years so he could stay in the field. He has absolutely no interest in an officer's rank or a desk job. He wants to be out there with his troops kicking Cobra around wherever they appear.
From General Hawk's File: "One of the best additions this outfit has ever had is Duke. The man is a perfect field commander, adaptive to any situation while maintaining control. I can't think of a better soldier to have in the field, watching over the troops and getting the job done. If the Joes are the 'best of the best,' then Duke is one of them."
Toy Notes: Carded in a Toys 'R Us-exclusive vehicle pack with a recolor of the Silver Mirage Motorcycle. Item #28012.
Version 8: fall 2000 Real American Hero Collection Wave 2 figure two-pack assortment
First SergeantMOS 1: Airborne Infantryman [prob. 11Z]
MOS 2: Artillery [13Z], Small-Arms Armorer [45B]
  • head: Duke (92, 00) - modified: Agent Faces (03/II)
  • upper arms: Duke (92, 00), Leatherneck (01), Agent Faces (03/II), Crimson Guard (04/I, 04/II, 04/III, 05/I), Sgt. Stalker (04/III), Crimson Shadow Guard (05)
  • lower arms: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III)
  • torso: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
  • waist: Duke (92, 00), Leatherneck (01), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
  • legs: Duke (92, 00), Sgt. Stalker (04/III), Steel Brigade Paratrooper (05)
Accessories: dark green helmet (92 Duke's), black figure stand (common).
Duke's the kind of soldier that knows how to get a mission accomplished fast and with minimal casualties. After 30 years of dedicated service to G.I. Joe and the fight for freedom, he continues to lead the G.I. Joe team against COBRA and its attempts to imprison the world in its evil grasp! Since joining the G.I. Joe team, Duke has applied his foreign language expertise, Special Forces experience, and leadership qualities to accomplish objectives most would label as impossible!
Feared by his enemies, but respected by his peers, Duke doesn't take any assignment lightly. From planning strategy to leading the troops into battle, Duke can overcome whatever obstacles impede his efforts to thwart Cobra's diabolical schemes. As the saying goes, "It's tough to keep a good man down." That fits Duke to a tee.
Toy Notes: Carded in a two-pack with Side Track. Item #57757.
Version 9: January 2002 Joe vs. Cobra Wave 1 figure two-pack assortment (02/I)
First Sergeant / G.I. Joe Field CommanderMOS 1: Ranger [prob. 18B]
MOS 2: Military Intelligence [35X]
  • head: Duke (02/I, 02/II)
  • arms: Duke (02/I, 02/II)
  • torso: Duke (02/I, 02/II)
  • waist: Duke (02/I, 02/II)
  • legs: Duke (02/I, 02/II)
Accessories: black pistol (91 Dusty's), black submachine gun and stock (91 Dusty's), dark green backpack (01 Double Blast's), black walkie-talkie (84 Firefly's).
DUKE is a natural leader, and nobody knows that more than the soldiers he commands. Trained as an Airborne Infantryman, DUKE served in Southeast Asia with the Army's Special Forces Unit, where he earned numerous medals for his selfless heroism. He passed up an officer's commission when he was given the opportunity to handpick the best of the best to form the core of the G.I. JOE team. He believes in leading by example, which is why he's always alongside his troops in the thick of battle. DUKE does not let his feelings come before the mission's goals - but he does take the battle against COBRA COMMANDER personally.
"I'm out to stop the guy at the top of COBRA because in the end, he is responsible for all the evil done by his forces."
Toy Notes: Carded in a two-pack with Cobra Commander. Item #53024. Actual release was delayed until February due to production problems.
Version 10: May 2002 Joe vs. Cobra Wave 1.35 figure two-pack recolor assortment (02/II)
First Sergeant / G.I. Joe Field CommanderMOS 1: Ranger [prob. 18B]
MOS 2: Military Intelligence [35X]
  • head: Duke (02/I, 02/II)
  • arms: Duke (02/I, 02/II)
  • torso: Duke (02/I, 02/II)
  • waist: Duke (02/I, 02/II)
  • legs: Duke (02/I, 02/II)
Accessories: black pistol (91 Dusty's), black submachine gun and stock (91 Dusty's), dark green backpack (01 Double Blast's), black walkie-talkie (84 Firefly's).
DUKE is a natural leader, and nobody knows that more than the soldiers he commands. Trained as an Airborne Infantryman, DUKE served in Southeast Asia with the Army's Special Forces Unit, where he earned numerous medals for his selfless heroism. He passed up an officer's commission when he was given the opportunity to handpick the best of the best to form the core of the G.I. JOE team. He believes in leading by example, which is why he's always alongside his troops in the thick of battle. DUKE does not let his feelings come before the mission's goals - but he does take the battle against COBRA COMMANDER personally.
"I'm out to stop the guy at the top of COBRA because in the end, he is responsible for all the evil done by his forces."
Toy Notes: Carded in a two-pack with Cobra Commander. Item #53024.
Version 11: November 2002 Joe vs. Cobra Wave 4 figure two-pack assortment (02/III)
First Sergeant / G.I. Joe Field CommanderMOS 1: Ranger [prob. 18B]
MOS 2: Military Intelligence (G-2) [35X, military/ground]
  • head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
  • arms: Duke (02/III, 03/II, 04/V, 04/VII)
  • torso: Duke (02/III, 03/II, 04/V, 04/VII)
  • waist: Duke (02/III, 03/II, 04/V, 04/VII)
  • legs: Duke (02/III, 03/II, 04/V, 04/VII)
Two-Pack/Mission Disc Accessories: graphite pistol (91 Dusty's), graphite M4 carbine with small stock, long scope, and mount on front (new), brown-grey rifle (92 Duke's, with Sound Attack tab), teal flight helmet with black forehead and gold air mask (new).
VHS Accessories: black rifle (91 Red Star's).
Gum Bitz Accessories: brown-grey rifle (92 Duke's, with Sound Attack tab).
Single-Pack Accessories: graphite pistol (91 Dusty's), black submachine gun (92 Shockwave's), black submachine gun (86 Beach Head's), black machine gun (91 Big Ben's), black backpack (91 Dusty's).
DUKE is a natural leader, and nobody knows that more than the soldiers he commands. Trained as an Airborne Infantryman, DUKE served in Southeast Asia with the Army's Special Forces Unit, where he earned numerous medals for his selfless heroism. He passed up an officer's commission when he was given the opportunity to handpick the best of the best to form the core of the G.I. JOE team. He believes in leading by example, which is why he's always alongside his troops in the thick of battle. There are three things that make DUKE see red: ignorance, disorder, and deliberate evil. In his mind, DREADNOK RIPPER personifies all three.
"I'm out to stop the guy at the top of COBRA because in the end, he is responsible for all the evil done by his forces."
Variations: The VHS and single-pack releases have the same color scheme but are somewhat less shiny. The VHS Duke came only with a black assault rifle (91 Red Star's AK-103), and the Gum Bits release had only the brown-grey G3 battle rifle
Toy Notes: Carded in a two-pack with Dreadnok Ripper. Item #57485.
Reissues: Carded in March 2003 with Mission Disc #1 (Item #55434). Also carded in December 2003 with the VHS release of Spy Troops: The Movie, along with Snake Eyes and Cobra Commander (Item #60217). Reissued again in February 2004 in the Gum Bitz figure single-pack assortment (Item #50401), and once more in March 2004 as part of the Wave 1 discount figure single-pack assortment (Item #60089). The VHS filecard is identical to that of Version 14, and the discount single-pack filecard is identical to version 15's but stops after the words "no matter the cost." The Mission Disc and Gum Bitz filecards have the motto "Nobody owes me any respect. I have to earn it. Just the way everybody else has to earn mine," and their main text reads as follows: "DUKE is what every combat unit's 'first shirt' should be; a rough and rugged leader by example, a careful listener and a precise giver of orders, a wealth of lore and knowledge, and a fair settler of disputes. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. "There's a big difference between calling me 'top' and calling me 'sir.' To me, 'top' always had a homier ring to it." A veteran of countless top-secret special operations missions, DUKE also created and ran several classified Special Forces schools. He spends his spare time reading history, because he feels that history books are catalogues of other people's mistakes, and he doesn't intend to repeat any of them."
Version 12: September 2003 Built-to-Rule boxed Armadillo Assault vehicle (03/I)
First Sergeant / G.I. Joe Field CommanderMOS 1: Ranger [prob. 18B]
MOS 2: Military Intelligence (G-2) [35X, military/ground]
  • head: Duke (03/I, 04/VI)
  • arms: Duke (03/I, 04/VI)
  • torso: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
  • waist: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
  • upper legs: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
  • lower legs: Duke (03/I, 04/VI)
Accessories: none
DUKE is a natural leader, and nobody knows that more than the soldiers he commands. Trained as an Airborne Infantryman, DUKE served in Southeast Asia with the Army's Special Forces Unit, where he earned numerous medals for his selfless heroism. He passed up an officer's commission when he was given the opportunity to handpick the best of the best to form the core of the G.I. JOE team. He believes in leading by example, which is why he's always alongside his troops in the thick of battle. There are three things that make DUKE see red: ignorance, disorder, and deliberate evil.
The ARMADILLO ASSAULT VEHICLE is one heavy-duty piece of hardware, made even more useful by its SPY TROOPS mode. Converting into two separate attack vehicles, the G.I. JOE team now is more maneuverable than ever before.
"We don't know where COBRA forces will strike next, but we're prepared for anything. The only predictable thing about COBRA is their unpredictability."
Toy Notes: Item #6508. I can't help but wonder whether characterizing Duke rather than Hawk as the original leader of the Joe team is due to ignorance, disorder, or deliberate evil.
Version 13: November 2003 Spy Troops Wave 8 figure two-pack assortment (Night Force, 03/II)
First Sergeant / G.I. Joe Field Commander
Night Force Duke
MOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
  • arms: Duke (02/III, 03/II, 04/V, 04/VII)
  • torso: Duke (02/III, 03/II, 04/V, 04/VII)
  • waist: Duke (02/III, 03/II, 04/V, 04/VII)
  • legs: Duke (02/III, 03/II, 04/V, 04/VII)
Accessories: dark silver pistol (86 Lifeline's), black rifle (02 Duke's), black mask (03 Scalpel's), silver visor (93 Alley Viper's), dark brown ghillie suit (03 Cross Hair's), black pair of greaves (03 Tunnel Rat's), black pair of gauntlets (03 Shipwreck's).
DUKE is what every combat unit's "first shirt" should be; a rough and rugged leader by example, a careful listener and a precise giver of orders, a wealth of lore and knowledge, and a fair settler of disputes. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. "There's a big difference between calling me 'top' and calling me 'sir.' To me, 'top' always had a homier ring to it." A veteran of countless top-secret special operations missions, DUKE also created and ran several classified Special Forces schools. He speaks Han Chinese, Russian, and Farsi fluently, but is only moderately conversant in Spanish and French. He spends his spare time reading history, because he feels that history books are catalogues of other people's mistakes, and he doesn't intend to repeat any of them.
"Nobody owes me any respect. I have to earn it. Just the way everybody else has to earn mine."
Toy Notes: Carded in a two-pack with Pit Viper. Item #55452. This filecard does not mention Duke's middle initial.
Version 14: January 2004 Valor vs. Venom Wave 1 figure two-pack assortment (04/I)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (04/I, 04/IV, 05/II)
  • arms: Duke (04/I, 04/IV, 05/II)
  • torso: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
  • waist: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
  • legs: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
Accessories: black mini-Uzi (02 Shipwreck's), black two-piece chain whip (new), black communications gauntlet with hole and clip for accessories (new).
The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the the [sic] latest COBRA threat, human-animal hybrids, by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Carded in a two-pack with Cobra Commander. Item #55465. This version is specially constructed for a spring-loaded Action Attack move.
Reissues: A limited number in special packaging and without accessories were given out at a Minnesota Twins baseball game playing the Kansas City Royals on July 5, 2004, in recognition of local armed forces personnel. The decision to promote the military was controversial.
Version 15: February 2004 special figure two-pack assortment (04/II)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
  • arms: Snake Eyes (02/IV, 02/V, 05/I), Duke (04/II), Gallows (06), Grim Skull (06)
  • torso: Snake Eyes (02/IV, 02/V, 05/I), Duke (04/II), Gallows (06), Grim Skull (06)
  • waist: Snake Eyes (02/IV, 02/V, 05/I), Duke (04/II), Gallows (06), Grim Skull (06)
  • legs: Snake Eyes (02/IV, 02/V, 05/I), Duke (04/II), Gallows (06), Grim Skull (06)
Accessories: brown-grey rifle (92 Duke's, with Sound Attack tab), tan spring missile launcher (04 Roadblock's), green spring missile (04 Roadblock's).
The calm and determined battlefield commander of the G.I. JOE team is always out front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat, human-animal hybrids, by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Carded in a Walmart-exclusive two-pack with Iron Grenadier. Item #55339. This figure is considered a moderately high-demand item.
Version 16: August 2004 Anti-Venom Task Force carded set (04/III)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (83, 88, 97, 04/III, 05/IV)
  • upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
  • upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
  • lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
  • lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Lonzo Wilkinson (06), CLASSIFIED (06)
  • front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • waist: Gung-Ho (83, 97), Steel Brigade (87 A-B-C), Duke (97, 04/III, 05/III, 05/IV)
  • upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
  • lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
Accessories: black pistol (86 Lifeline's), black machine gun (03 Chief Torpedo's), black Anti-Venom helmet (04 Barricade's), black figure stand (common).
The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Carded in a Toys 'R Us-exclusive set with Barricade, Charbroil, Sgt. Mutt, Roadblock, and Sgt. Lifeline. Item #53914.
Version 17: September 2004 Valor vs. Venom Wave 4 figure two-pack assortment (04/IV)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (04/I, 04/IV, 05/II)
  • arms: Duke (04/I, 04/IV, 05/II)
  • torso: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
  • waist: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
  • legs: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
Wave 4 Accessories: dark silver pistol (86 Lifeline's), grey four-piece M4 carbine rifle with M203 grenade launcher (new), silver knife (04 Hi-Tech's), black communications gauntlet (04 Duke's).
Wave 5 Accessories: black mini-Uzi (02 Shipwreck's), black chain whip (04 Duke's), black communications gauntlet (04 Duke's).
The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Carded in a two-pack with Venomous Maximus. Item #55975.
Reissues: Also carded in October 2004 as part of the Wave 5 assortment, in a two-pack with Cobra Commander. Item #03541.
Version 18: late October 2004 Wave 2 discount figure single-pack assortment (04/V)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
  • arms: Duke (02/III, 03/II, 04/V, 04/VII)
  • torso: Duke (02/III, 03/II, 04/V, 04/VII)
  • waist: Duke (02/III, 03/II, 04/V, 04/VII)
  • legs: Duke (02/III, 03/II, 04/V, 04/VII)
Accessories: black silencer pistol (02 Shipwreck's), black shotgun (03 Burn Out's), black backpack (85 Tele-Viper's, with no hose pin).
The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Item #01253.
Version 19: December 2004 Built-to-Rule boxed Freedom Defense Outpost playset (04/VI)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (03/I, 04/VI)
  • arms: Duke (03/I, 04/VI)
  • torso: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
  • waist: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
  • upper legs: Duke (03/I, 04/VI), Alpine (04/I, 04/II, 04/III)
  • lower legs: Duke (03/I, 04/VI)
Accessories: none
[The late 2004 Built-to-Rule filecards had no main text.]
Toy Notes: Appeared in the 2004 Built-to-Rule catalog but thought unreleased until the items surfaced in 2005. It was apparently released in one or two local test markets and pulled due to low sales. Item #6874. This set is considered a high-demand, hard-to-find item.
Version 20: December 2004 boxed Voice FX Duke 12-inch figure (04/VII)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (02/III, 03/II, 04/II, 04/V, 04/VII)
  • arms: Duke (02/III, 03/II, 04/V, 04/VII)
  • torso: Duke (02/III, 03/II, 04/V, 04/VII)
  • waist: Duke (02/III, 03/II, 04/V, 04/VII)
  • legs: Duke (02/III, 03/II, 04/V, 04/VII)
Accessories: black pistol (91 Dusty's), black rifle (02 Duke's), teal helmet with black forehead and gold air mask (02 Duke's).
The calm and determined battlefield commander of the G.I. JOE team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Item #01699. Boxed with the Toys 'R Us-exclusive release of the twelve-inch version of Duke, the first time articulated Joe figures of both sizes were available in the same package. (The closest precedent is the Micro Figures included with some shipments of the 1989 carded figure assortment.)
Version 21: January boxed Desert Humvee vehicle (05/I)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (05/I)
  • arms: Rollbar (04, 05), Duke (05/I), Lt. Falcon (09)
  • torso: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
  • waist: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
  • legs: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
Accessories: tan helmet with red-brown camo spots (04 Rollbar's).
The calm and determined battlefield commander of the G.I. JOE Team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE Team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat, human-animal hybrids, by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Item #55496.
Version 22: March 2005 Valor vs. Venom Wave 7 figure two-pack assortment (05/II)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (04/I, 04/IV, 05/II)
  • arms: Duke (04/I, 04/IV, 05/II)
  • torso: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
  • waist: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
  • legs: Duke (04/I) - Action Attack removed: Duke (04/IV, 05/II)
Accessories: black MP5K with forward grip on barrel (new), black Stoner 63A light machine gun with circular drum and clips for sling (new), black knife (91 Low-Light's), black communications gauntlet (04 Duke's).
The calm and determined battlefield commander of the G.I. JOE Team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE Team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat, human-animal hybrids, by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Carded in a two-pack with Over Kill. Item #56250.
Version 23: May 2005 Wave 4 comic three-pack assortment (05/III)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (05/III)
  • upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
  • upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
  • lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
  • lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Lonzo Wilkinson (06), CLASSIFIED (06)
  • front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • waist: Gung-Ho (83, 97), Steel Brigade (87 A-B-C), Duke (97, 04/III, 05/III, 05/IV)
  • upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
  • lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
Accessories: black pistol (03 Beachhead's), black rifle (83 Snow Job's), black rifle (04 Cobra Trooper's).
The calm and determined battlefield commander of the G.I. JOE Team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE Team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. He hopes to defeat the latest COBRA threat - human-animal hybrids - by building advanced combat systems that are linked closely to their human operators.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Carded in a three-pack with Destro, Roadblock, and a reprint of Marvel #24. Item #61062.
Version 24: August 2005 Heavy Assault Squad carded set (05/IV)
G.I. JOE First SergeantMOS 1: Infantry: [11Z]
MOS 2: Intelligence [35X]
  • head: Duke (83, 88, 97, 04/III, 05/IV)
  • upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
  • upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
  • lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
  • lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Lonzo Wilkinson (06), CLASSIFIED (06)
  • front torso: Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • back torso: Doc (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Starduster (87 B-C), Steel Brigade (87 C-D-E, 92), Lonzo Wilkinson (06)
  • waist: Gung-Ho (83, 97), Steel Brigade (87 A-B-C), Duke (97, 04/III, 05/III, 05/IV)
  • upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
  • lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
Individual Accessories: silver Uzi (86 Low-Light's), black shotgun (03 Destro's).
Shared Accessories: black rifle (02 Cobra B.A.T.'s), black rifle (92 Big Bear's), black rifle (02 Neo-Viper's), black cutting rifle (03 Zarana's).
The calm and determined battlefield commander of the G.I. JOE Team is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. His experience and coolness under fire bolsters morale and gives the G.I. JOE Team a firm anchor to hold onto even in the worst situations. Offered a battlefield commission, he turned down the chance to be an officer because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost. A veteran of countless top-secret special operations missions, DUKE also created and ran several classified special forces schools. He spends his spare time reading history, because he feels that history books are catalogues of other people's mistakes, and he doesn't intend to repeat any of them.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Carded in a Toys 'R Us-exclusive set with Roadblock, Snake Eyes, and three versions of Infantry Division. Item #11235. The card back includes filecards Sgt. Mutt and Ace, in addition to Duke, Snake Eyes, and the Infantry Division Marksman and Infantry Specialist, but none for Roadblock, indicating last-minute changes to the set.
Version 25: August 2007 25th Anniversary G.I. Joe Battle Pack boxed set
First SergeantMOS 1: Airborne Infantryman: [prob. 11Z]
MOS 2: Artillery [13Z], Small-Arms Armorer [45B]
  • head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
  • arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
  • body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
  • upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
  • lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
Battle Pack Accessories: black pistol (06 Med Alert's), black M16 rifle with M203 grenade launcher, with trigger guard (new), olive helmet (05 Breaker's), green bandolier with black grenade (new), tiny black binoculars with no strap (new), black Joe figure stand.
Single-Pack Accessories: black pistol (06 Med Alert's), black rifle (07 Duke's), olive helmet (05 Breaker's), green bandolier with black grenade (07 Duke's), light blue backpack (07 Gung Ho's), black Joe figure stand.
DUKE was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for US Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Went Special Forces in 1969. Worked with tribesmen in the boonies of South Vietnam. Ran four different Special Forces schools. Turned down a commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I. JOE team.
Statement after declining commission: "They tell me that an officer's job is to impel others to take the risks - so that the officer survives to take the blame in the event of total catastrophe. With all due respect, sir, if that's what an officer does, I don't want any part of it."
Toy Notes: Boxed in a set with Agent Scarlett, Snake Eyes, Roadblock, Gung Ho, and a sound box that played a portion of the cartoon theme music. Item #26757. Duke's gun does not quite fit into his leg holster. If forced, it can become stuck. (The binoculars don't quite fit, either.)
Reissues: Part of December 2007's 25th Anniversary Wave 4 carded reissue assortment. Item #30443.
Version 26: January 2008 Wave 1 comic two-pack assortment (08/I)
First SergeantMOS 1: Airborne Infantryman: [prob. 11Z]
MOS 2: Small-Arms Armorer [45B]
  • head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
  • arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
  • body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
  • upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
  • lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
Accessories: black pistol (06 Med Alert's), black rifle (83 Snow Job's), bright green helmet (05 Breaker's), yellow bandolier with silver grenade (07 Duke's), bright green backpack (07 Gung Ho's), black Joe figure stand.
DUKE was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for US Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Went Special Forces in 1969. Worked with tribesmen in the boonies of South Vietnam. Ran four different Special Forces schools. Turned down a commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I. Joe team.
Statement after declining commission: "They tell me that an officer's job is to impel others to take the risks - so that the officer survives to take the blame in the event of total catastrophe. With all due respect, sir, if that's what an officer does, I don't want any part of it."
Toy Notes: Carded in a two-pack with Cobra Commander and a reprint of Marvel #24. Item #28424.
Version 27: April 2008 Senior Ranking Officers Wave 1 figure three-pack assortment (08/II)
First SergeantMOS 1: Airborne Infantryman: [prob. 11Z]
MOS 2: Artillery [13Z], Small-Arms Armorer [45B]
  • head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
  • arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
  • body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
  • upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
  • lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
Accessories: black pistol (06 Med Alert's), black Uzi (07 Snake Eyes's), black rifle (83 Snow Job's), dark green helmet (05 Breaker's), grey bandolier with silver grenade (07 Duke's), black binoculars (07 Duke's), black Joe figure stand.
DUKE was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for US Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Went Special Forces in 1969. Worked with tribesmen in the boonies of South Vietnam. Ran four different Special Forces schools. Turned down a commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I. Joe team.
Statement after declining commission: "They tell me that an officer's job is to impel others to take the risks - so that the officer survives to take the blame in the event of total catastrophe. With all due respect, sir, if that's what an officer does, I don't want any part of it."
Toy Notes: Boxed in a Toys 'R Us-exclusive three-pack with Gen. Hawk and Grunt. Item #32149, set 1 of 3.
Version 28: late April 2008 25th Anniversary Wave 7 carded figure assortment (08/III)
First SergeantMOS 1: Airborne Infantry: [prob. 11Z]
MOS 2: Small-Arms Repair [45B]
  • head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
  • arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
  • body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
  • upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
  • lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
Accessories: silver pistol (06 Med Alert's), silver rifle (83 Snow Job's), large United States flag on grey flagpole (new), dark green helmet (05 Breaker's), silver bandolier with gold grenade (07 Duke's), grey backpack with silver hose and US flag on back (07 Air Trooper's), silver Joe figure stand with hole for flag (new).
DUKE was fluent in French, German, and English when he enlisted in 1967. Graduated top of his class at airborne school, Fort Benning. Opted for US Army Special Language School. Specialized in Han Chinese and South East Asian dialects. Upon graduation, he served in the Army's Special Forces unit in Southeast Asia where he received the Medal of Honor and two Bronze Stars for single-handedly rescuing 34 POWs from a heavily guarded enemy compound.
"DUKE has more combat experience than some of those generals in the Pentagon. He's the kind of grunt you want to have right by your side when the going gets rough. He can assess any hostile situation with lightning speed and act upon it instantly. The man doesn't know the meaning of the word fear. In fact, I don't think he has ever heard of the word at all."
Toy Notes: Item #30277.
Version 29: June 2008 Wave 4 comic two-pack assortment (08/IV)
First SergeantMOS 1: Infantry [11B]
MOS 2: Intelligence [35X]
  • head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
  • arms to wrist: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
  • hands: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Duke (08/IV), Firefly (09/II)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
  • lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
  • feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
Accessories: black semi-automatic pistol with textured grip and circular trigger guard (new), black rifle (04 Cobra Trooper's), black knife with grooved handle and short rounded silver blade (new), olive helmet (05 Breaker's), brown bandolier with silver grenade (new), black binoculars with brown strap (new), black Joe figure stand.
DUKE is fluent in several languages and graduated top of his class at Airborne School, Fort Benning. Calm and determined, he commands by winning respect. He turned down a battlefield commission because it would distance him from his troops -- and from the center of the action. As the G. I. JOE team's field commander, DUKE demands only top-notch performances from everyone, but it's nothing he doesn't also require of himself. He met his equal in RED STAR of the OKTOBER GUARD, respecting the Russian soldier even as he fought to defeat him whenever they crossed paths.
"Nobody owes me any respect. I have to earn it. Just the way everybody else has to earn mine."
Toy Notes: Carded in a two-pack with Red Star and an original comic (#6). Item #32163.
Version 30: October 2008 post-25th Anniversary Wave 10 carded figure assortment (Tiger Force, 08/V)
Tiger Force First SergeantMOS 1: Airborne Infantry [prob. 11Z]
MOS 2: Small-Arms Repair [45B]
  • head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
  • arms: Duke (08/V, 08/VI)
  • body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
  • upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
  • lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
Accessories: black pistol (06 Med Alert's), black submachine gun (82 Stalker's), light green helmet (05 Breaker's), dark brown bandolier with graphite grenade (07 Duke's), green backpack with brown shovel (new), light green binoculars (83 Duke's), black Joe figure stand.
DUKE was fluent in French, German, and English when he enlisted. He graduated top of his class at the Fort Benning Airborne School. He opted for U.S. Army Special Languages School, specializing in Han Chinese and Southeast Asian dialects. Upon graduation, he served in the Army's Special Forces unit in Southeast Asia, where he received the Medal of Honor and two Bronze Stars for single-handedly rescuing 34 POWs from a heavily guarded enemy compound. As squad leader of the TIGER FORCE commandos, DUKE leads this top-secret rapid-response unit on missions to defuse explosive situations around the world.
"DUKE has more combat experience than some of those generals in the Pentagon. He's the kind of grunt you want to have right by your side when the going gets rough. He can assess any hostile situation with lightning speed and act upon it instantly. The man doesn't know the meaning of the word fear. In fact, I don't think he has ever heard of the word at all."
Toy Notes: Item #34116.
Version 31: late December 2008 DVD Battles multipack assortment, #5 (08/VI)
First SergeantMOS 1: Infantry: [11B]
MOS 2: Intelligence [35X]
  • head: Duke (08/VI)
  • arms: Duke (08/V, 08/VI)
  • body: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Hawk (08/II), G.I. Joe Doc (08), Red Star (08), Lt. Falcon (08), Skyduster (08)
  • upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
  • lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
Accessories: black pistol (06 Med Alert's), black rifle (83 Snow Job's), US flag on blue-grey flagpole (08 Duke's), green helmet (05 Breaker's), metallic blue jet pack harness, crosses in front (new), metallic blue backpack with silver hose and US flag on back (07 Air Trooper's), blue-grey Joe figure stand with hole for flag (08 Duke's).
DUKE is always out in front, leading by example, never asking a team member to do a job he wouldn't do himself. That's why he's in right in the thick battle when COBRA forces swoop in to capture a major metropolis. His experience and coolness under fire bolsters morale and gives the G.I. JOE team a firm anchor to hold onto even in the worst situations. He turned down a battlefield commission because he felt it would distance himself from his troops. A hard charger, but understanding and fair, he believes in his heart that decency, honor, and freedom must always prevail over malevolence, deceit, and tyranny, no matter what the cost.
"We're the good guys and they're the bad guys. The job of the good guys is to put the bad guys out of business."
Toy Notes: Boxed with Alpine, Cobra Commander, Cobra Paratrooper, small white Cobra C.L.A.W., M.A.S.S. Device beam emitter, and Best of 80s Episodes DVD. Item #35835. This set was short-packed and unevenly distributed so that it was considered a hard-to-find item at the time of its release.
Version 32: January 2009 post-25th Anniversary Wave 13 carded figure assortment (09/I)
First SergeantMOS 1: Infantry [prob. 11Z]
MOS 2: Intelligence [35X]
  • head: Duke (09/I, 09/III)
  • arms: Duke (09/I, 09/III)
  • body: Duke (09/I)
  • legs: Duke (09/I, 09/III)
Accessories: black pocket pistol with textured grip and tiny trigger guard (new), black assault rifle with scope and silver triangular stock, magazine, and barrel (new), black knife with ribbed handle and serrated silver pointed blade with fuller (new), green vest with holster and three front pockets (new), black Joe figure stand.
A leader is always in the position of making the tough calls and hard decisions. DUKE, as the head of the G.I. JOE team, understands the burden of leadership all too well. When it's the duty of the team to respond to a threat against the world, DUKE must be the one to make sure that the priorities are clear: the mission comes first and everything else comes a distant second. He demands a lot from his team, but doesn't ask anything of them that he isn't willing to give himself. His hard-won experience and unflinching determination have earned him the respect and loyalty of his team.
"We're the G.I. JOE team. Now we show COBRA why it's a mistake to go up against us."
Toy Notes: Item #37101.
Version 33: late February 2009 Greatest Battles DVD boxed set (09/II)
  • head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
  • arms to wrist: Flint (08/I, 08/II, 09/I, 09/II), Skyduster (08), G.I. Joe Cutter (08), Cobra Ninja Viper (08), Ssgt. Rock 'n Roll (08/II), Tunnel Rat (09), Duke (09/II), Outback (09)
  • hands: Flint (08/I, 08/II, 09/I, 09/II), Skyduster (08), G.I. Joe Cutter (08), Cobra Ninja Viper (08), Ssgt. Rock 'n Roll (08/II), Tunnel Rat (09), Duke (09/II)
  • body: Cobra Viper (08/I, 08/II, 08/III, 09/I, 09/II, 09/III), Tele-Viper (08/I), Mutt (08), Scrap-Iron (08/I), Lift Ticket (09), Duke (09/II), Firefly (09/II)
  • legs: Mutt (08), Lift Ticket (09), Duke (09/II)
Accessories: black pistol (06 Med Alert's), black submachine gun (82 Stalker's), black vest with brown belt and knife sheath (new), black backpack (08 Duke's), black binoculars (83 Duke's), black Joe figure stand.
[This set did not include filecards. The following text appears on the box back.] Duke is the leader of the G.I. Joe team. Courageous and strong, he has fought in many battles against Cobra and led the team to many victories.
Toy Notes: Boxed with Snake Eyes, Storm Shadow, Cobra Commander, and Greatest Battles DVD, which included Ninja Battles plus action sequences from Spy Troops: The Movie and Valor vs. Venom. Item #38905.
Version 34: March 2009 G.I. Joe Resolute boxed set (G.I. Joe Resolute, 09/III)
First SergeantMOS 1: Infantry [prob. 11Z]
MOS 2: Intelligence [35X]
  • head: Duke (09/I, 09/III)
  • arms: Duke (09/I, 09/III)
  • body: Duke (09/III)
  • legs: Duke (09/I, 09/III)
Accessories: large black semi-automatic pistol with no trigger or trigger guard (new), black rifle with silver parts (09 Duke's), black full-head flight helmet with cut-out for eyes (new), small black parachute belt (new), large silver and black jet backpack with stars on folding wings (new), black Joe figure stand.
A leader is always in the position of making the tough calls and hard decisions. DUKE, as the head of the G.I. JOE team, understands the burden of leadership all too well. When it's the duty of the team to respond to a threat against the world, DUKE must be the one to make sure that the priorities are clear: the mission comes first and everything else comes a distant second. He demands a lot from his team, but doesn't ask anything of them that he isn't willing to give himself. His hard-won experience and unflinching determination have earned him the respect and loyalty of his team.
"We're the G.I. JOE team. Now we show COBRA why it's a mistake to go up against us."
Toy Notes: Boxed in a set with Cobra Trooper, Cobra Commander, Cobra Officer, and Cobra B.A.T.. Item #39183.