No animated appearances, although an animation model sheet exists.
Cobra Night Landing
Cobra Flight Pod (Trubble Bubble)
Trubble Bubble Animated Appearances
Notes: Trubble Bubbles made 41 appearances in the Sunbow series, with a total of 735 seconds on screen. The vehicle had three engines instead of two in some early episodes. They were named Trubble Bubbles 6 times and Flight Pods 6 times in-story.
The Revenge of Cobra, Part 1 | 24 seconds | used by Firefly to attack Joe convoy
|
Season 1 Opening (Sunbow) | 2 seconds | attacking ahead of airship; behind Destro (0:07, 0:17)
|
The Pyramid of Darkness, Part 1 | 33 seconds | used to plant thrusters on space shuttle
|
The Pyramid of Darkness, Part 3 | 2 seconds | used at Mountain of Glass (11:03-04)
|
The Pyramid of Darkness, Part 4 | 6 seconds | in hold of stolen cargo plane
|
The Pyramid of Darkness, Part 5 | 44 seconds | used by Joes to escape cargo plane and later to escape battle rocket
|
Operation Mind Menace | 6 seconds | used by Cobra Cmdr and Destro to flee K12 base
|
Lights! Camera! Cobra! | 57 seconds | taken from studio to search for missing Joes, used to fend off hyenas
|
Red Rocket's Glare | 10 seconds | used to fly from Cobra base to replica town
|
Satellite Down | 9 seconds | used to attack Bridge Layer
|
Money to Burn | 38 seconds | used to defend Cobra base; used by Cobra Cmdr and Baroness to flee battle
|
Spell of the Siren | 8 seconds | used by Baroness to travel to pipeline
|
The Funhouse | 1 second | destroyed in assault on South American base (4:23)
|
Where the Reptiles Roam | 21 seconds | used by Cobra leaders to escape ranch hideout
|
The Germ | 12 seconds | used to defend Cobra's lab
|
Bazooka Saw a Sea Serpent | 6 seconds | swallowed by sea serpent
|
The Traitor, Part 1 | 26 seconds | used in attempt to capture chemical
|
The Traitor, Part 2 | 5 seconds | used by Crimson Twins to escape
|
Cobra CLAWs Are Coming to Town | 18 seconds | used to attack Joe HQ, stolen by Shipwreck
|
Eau de Cobra | 6 seconds | used by Firefly to escape Antarctica
|
Hearts and Cannons | 21 seconds | used to attack Joes at village
|
The Pit of Vipers | 25 seconds | used to defend Watchdog
|
The Invaders | 6 seconds | used to attack White House
|
Skeletons in the Closet | 40 seconds | used to fight Joes at manor house
|
There's No Place Like Springfield, Part 2 | 1 second | seen on island during search for Prof. Mullaney (11:08)
|
Season 2 Opening (Sunbow) | 3 seconds | used against Conquests
|
Arise Serpentor Arise Part 3 | 74 seconds | used by Dr. Mindbender at Sun Tzu's burial mound; commandeered by Sgt. Slaughter
|
Arise Serpentor Arise Part 4 | 2 seconds | used to patrol Cobra Island (10:46-47)
|
Arise Serpentor Arise Part 5 | 3 seconds | used to attack Washington DC
|
Last Hour to Doomsday | 2 seconds | stationed in lagoon base
|
Sink the Montana | 4 seconds | used by Destro to escape U.S.S. Montana
|
My Brother's Keeper | 7 seconds | used to patrol Cobra Island
|
G.I. Joe and the Golden Fleece | 71 seconds | used in battle at Suez Canal; sent back in time
|
The Most Dangerous Thing in the World | 3 seconds | flown outside Terror Drome
|
Nightmare Assault | 5 seconds | attacking in Lifeline's dream
|
Second-Hand Emotions | 3 seconds | used against Joes during final battle
|
Sins of Our Fathers | 31 seconds | used to attack Joes on Cobra Island
|
G.I. Joe: The Movie Opening | 41 seconds | used to attack Statue of Liberty, flown by Cobra leaders
|
G.I. Joe: The Movie, Part 1 | 28 seconds | used to patrol Cobra Island
|
G.I. Joe: The Movie, Part 3 | 3 seconds | fighting Joes in flashback
|
G.I. Joe: The Movie, Part 4 | 28 seconds | used during lab attack
|
Trubble Bubble Classic Marvel Comic Appearances
As far as I can tell, Trubble Bubbles were only discernible in 3 panels of 1 issue: Yearbook #2 in Mar. 1986. They were not featured in the Order of Battle.
Silver Mirage Motorcycle
Silver Mirage Animated Appearances
Notes: Silver Mirages made 28 appearances in the Sunbow series, with a total of 662 seconds on screen. They were never named in-story.
Cobra's Creatures | 4 seconds | used in attack on Dr. Lucifer's castle (early design, green in 3 of 4 shots)
|
The Pyramid of Darkness, Part 5 | 6 seconds | used to attack Cobra base
|
Battle for the Train of Gold | 13 seconds | used to patrol Bureau of Engraving; briefly seen at Fort Knox and chasing train
|
Lights! Camera! Cobra! | 49 seconds | seen on movie set, used to race Zartan and follow Shipwreck
|
Cobra's Candidate | 19 seconds | used by Joes to travel to city
|
Red Rocket's Glare | 10 seconds | used to prevent missile launches; parked at diner in final scene
|
Satellite Down | 34 seconds | used to track satellite (sometimes colored green)
|
Money to Burn | 10 seconds | used to drive to Enterprise Tower
|
Synthoid Conspiracy, Part 1 | 62 seconds | used to defend Joe HQ and follow Mutt
|
Synthoid Conspiracy, Part 2 | 11 seconds | driven by Rock 'n Roll to help Mutt escape HQ
|
Spell of the Siren | 15 seconds | used to attack mountain hideout
|
The Greenhouse Effect | 66 seconds | used to chase Crimson Guard and at fair
|
The Funhouse | 3 seconds | used to assault desert temple
|
Lasers in the Night | 2 seconds | driven by Quick Kick to Amber's sorority house (13:01-02)
|
Captives of Cobra, Part 1 | 37 seconds | used to escort explosive crystals
|
Captives of Cobra, Part 2 | 74 seconds | used to divert Joe families from convoy
|
The Traitor, Part 2 | 26 seconds | used to pursue Dusty
|
Cobra Quake | 67 seconds | used to pursue Cobra agents in Tokyo
|
Worlds Without End Part I | 36 seconds | stored in A.P.C.; used to flee Dreadnoks
|
Cobra CLAWs Are Coming to Town | 13 seconds | stolen by Zartan to attack Keystone City
|
The Pit of Vipers | 3 seconds | destroyed at HQ
|
The Invaders | 54 seconds | used to chase Twins in desert
|
Season 2 Opening (Sunbow) | 2 seconds | following Hawk's H.A.V.O.C. (0:28, 0:30)
|
The Million Dollar Medic | 7 seconds | used to drive Lifeline to Van Mark mansion
|
The Rotten Egg | 28 seconds | used by Leatherneck to drive to CEC Academy
|
Once Upon a Joe | 2 seconds | used to defend MacGuffin lab
|
Knowing Is Half the Battle PSAs | 2 seconds | driven by Wild Bill in his PSA
|
G.I. Joe: The Movie, Part 4 | 7 seconds | used to fight Marauders during lab battle
|
Silver Mirage Classic Marvel Comic Appearances
By my count, Silver Mirages were discernible in 41 panels in 6 issues from Feb. 1986 to May 1990: #44, 48, 49, 50, 67, and 100. They were not featured in the Order of Battle.
Cobra Ferret
- Blue 4-wheeled ATV with red cannon beside driver, used by Cobra.
- Boxed vehicle from spring 1985. Reissued in mail offers 1988-1992 (North Atlantic, End of Slaughter, End of Serpentor, Incredible Shrinking Joes, Rumble in the Jungle, Mission Rescue Code Blue). For the last of these offers, the Ferret was a lighter shade of blue.
- Related: Tiger Paw (1988); Cobra Ferret ATV and Coil Ferret ATV (2006).
Ferret Animated Appearances
Notes: Ferrets made 24 appearances in the Sunbow series, with a total of 420 seconds on screen. They were never named in-story.
The Pyramid of Darkness, Part 1 | 5 seconds | used by Dreadnoks during takeover of Space Station Delta
|
The Pyramid of Darkness, Part 2 | 50 seconds | used by Dreadnoks to patrol space station
|
The Pyramid of Darkness, Part 4 | 9 seconds | ridden by Dreadnoks on Space Station Delta
|
Lights! Camera! Cobra! | 44 seconds | seen on movie set, used by Dreadnoks to rescue Torch; called a "Python Cycle"
|
Cobra's Candidate | 27 seconds | used by Dreadnoks against Joes
|
Red Rocket's Glare | 14 seconds | used to flee attack on diner
|
Spell of the Siren | 6 seconds | used by Xamot to attack mountain hideout
|
Twenty Questions | 32 seconds | used to raid chemical weapons arsenal
|
The Funhouse | 2 seconds | used to defend desert temple (19:38-39)
|
Captives of Cobra, Part 1 | 6 seconds | used by Crimson Guards to capture Spirit's family (miscolored green)
|
The Traitor, Part 2 | 10 seconds | used by Dusty to lure Joes into a trap
|
Cobra Quake | 18 seconds | used to attack decoy delegate plane
|
Primordial Plot | 29 seconds | used to patrol dinosaur island
|
The Gods Below | 1 second | used to attack Egyptian military (2:07)
|
The Pit of Vipers | 13 seconds | used to defend Watchdog
|
The Invaders | 25 seconds | used to lead Joes into a desert ambush
|
Cold Slither | 6 seconds | used by Maj. Bludd to escape vault attack
|
Skeletons in the Closet | 5 seconds | used to fight Joes inside manor house
|
Arise Serpentor Arise Part 3 | 4 seconds | used to attack tomb of Genghis Khan
|
Let's Play Soldier | 11 seconds | driven by Zarana; used by Dreadnoks to desert Dr. Mindbender
|
Computer Complications | 89 seconds | used by Dreadnoks to assault diner and Joe HQ
|
G.I. Joe: The Movie, Part 1 | 11 seconds | used to attack Joes in Himalayas
|
G.I. Joe: The Movie, Part 2 | 2 seconds | used to rescue Serpentor from Joe HQ (16:57-58)
|
G.I. Joe: The Movie, Part 3 | 1 second | fighting Joes in flashback (7:04)
|
Ferret Classic Marvel Comic Appearances
By my count, Ferrets were discernible in 59 panels in 11 issues from Jul. 1985 to Aug. 1989: #37, 38, 41, 43, 47, 54, 55, 56, 79, 81, and 89. They were not featured in the Order of Battle.
Mini Tank Armadillo
Armadillo Animated Appearances
Notes: Armadillos made 23 appearances in the Sunbow series, with a total of 502 seconds on screen. They were named only twice in-story (both in The Spy Who Rooked Me).
Season 1 Opening (Sunbow) | 8 seconds | in opening shot, deploying from HQ, driving under airship, in final pose
|
Cobra Soundwaves | 4 seconds | deployed from palace (early design)
|
The Pyramid of Darkness, Part 1 | 4 seconds | used to defend space shuttle
|
Lights! Camera! Cobra! | 2 seconds | seen on movie set (5:20-21)
|
Red Rocket's Glare | 20 seconds | used to attack Cobra base; deployed to destroy diners; in final scene
|
Satellite Down | 35 seconds | used to track satellite
|
Money to Burn | 46 seconds | parachuted into battle against Cobra base
|
The Phantom Brigade | 13 seconds | part of convoy defending factory
|
Synthoid Conspiracy, Part 1 | 10 seconds | in repair bay at Joe HQ
|
Twenty Questions | 6 seconds | at maneuvers
|
The Germ | 14 seconds | used in Flint's convoy to shoot apples at supergerm
|
The Traitor, Part 1 | 22 seconds | used to defend chemical and capture Dusty
|
The Traitor, Part 2 | 8 seconds | used to defend chemical plant; seen in Duke's flashback
|
Worlds Without End Part I | 42 seconds | used to fight Dreadnoks; seen at Joe HQ
|
Cobra CLAWs Are Coming to Town | 7 seconds | parked at Joe HQ
|
The Pit of Vipers | 38 seconds | used by Heavy Metal on desert mission, used to attack Watchdog
|
Arise Serpentor Arise Part 3 | 4 seconds | used to defend tomb of Genghis Khan
|
Arise Serpentor Arise Part 4 | 1 second | returning to HQ after Genghis Khan battle (3:00)
|
The Million Dollar Medic | 8 seconds | used to defend Joe HQ
|
Once Upon a Joe | 17 seconds | used to defend MacGuffin lab
|
The Spy Who Rooked Me | 178 seconds | at survival training; used to escort nerve gas
|
G.I. Joe: The Movie, Part 2 | 1 second | seen at HQ (3:19)
|
G.I. Joe: The Movie, Part 4 | 14 seconds | used to repel Cobra-La attack on lab
|
Armadillo Classic Marvel Comic Appearances
By my count, Armadillos were discernible in 30 panels in 4 issues from Jul. 1985 to Jan. 1988: #37, GIJTF 1, GIJTF 2, and 67. They were not featured in the Order of Battle.
A.W.E. Striker
- Green dune buggy with 4-wheel suspension and top-mounted cannon; similar to Fast Attack Vehicle, used by G.I. Joe. Stands for All Weather & Environment.
- Boxed vehicle from spring 1985, packaged with Crankcase. Reissued in mail offers 1987-1988 (Called to A.C.T.I.O.N., Chilling Events, Operation A.C.T.I.O.N., End of Slaughter).
- Related: Eco Striker (1992); A.W.E. Striker (2001); A.W.E. Striker (2003); A.W.E. Striker (2008 Target); A.W.E. Striker (2008 general release).
A.W.E. Striker Animated Appearances
Notes: A.W.E. Strikers made 28 appearances in the Sunbow series, with a total of 783 seconds on screen. They were named 3 times in-story.
Season 1 Opening (Sunbow) | 3 seconds | in opening shot, deploying from HQ
|
Red Rocket's Glare | 8 seconds | used to prevent missile launches; parked at diner in final scene
|
Satellite Down | 55 seconds | driven by Lady Jaye before and after jungle mission
|
Twenty Questions | 37 seconds | at maneuvers; on airfield
|
The Gamesmaster | 11 seconds | used to raid Zartan's swamp lab
|
The Viper Is Coming | 111 seconds | used to fight Cobra at West Point
|
Where the Reptiles Roam | 1 second | animation error for Destro's Stinger (18:39)
|
The Germ | 33 seconds | used in Flint's convoy to shoot apples at supergerm
|
Captives of Cobra, Part 1 | 23 seconds | driven at test of explosive crystals
|
Captives of Cobra, Part 2 | 28 seconds | used to protect crystal convoy
|
The Traitor, Part 2 | 41 seconds | used to defend chemical plant and pursue Dusty
|
Worlds Without End Part I | 51 seconds | found near portal and at Joe HQ
|
Worlds Without End Part II | 30 seconds | used by Grunt to follow Steeler
|
Cobra CLAWs Are Coming to Town | 87 seconds | used to deliver donated toys, stolen by Baroness to attack Keystone City
|
Flint's Vacation | 3 seconds | parked outside Ted's house in final scene
|
Hearts and Cannons | 14 seconds | used to meet cargo plane and as part of rescue team
|
The Pit of Vipers | 69 seconds | used to attack Watchdog, investigate Everglades
|
Cold Slither | 23 seconds | used to attack Cobra vault
|
Season 2 Opening (Sunbow) | 1 second | driving off U.S.S. Flagg (0:08)
|
Arise Serpentor Arise Part 2 | 38 seconds | used to defend Napoleon's tomb and to travel to Vlad Tepes' tomb
|
Arise Serpentor Arise Part 3 | 16 seconds | used to defend tomb of Genghis Khan
|
Arise Serpentor Arise Part 4 | 2 seconds | returning to HQ after Genghis Khan battle (2:59-3:00)
|
Arise Serpentor Arise Part 5 | 20 seconds | used to retake Washington DC
|
Glamour Girls | 47 seconds | used to help Low-Light's sister move
|
G.I. Joe: The Movie, Part 1 | 11 seconds | at B.E.T. test; used to pursue Cobra
|
G.I. Joe: The Movie, Part 2 | 7 seconds | seen at HQ outside and in motor pool
|
G.I. Joe: The Movie, Part 3 | 2 seconds | used to fight Cobra in flashback (7:03-04)
|
G.I. Joe: The Movie, Part 4 | 11 seconds | used to repel Cobra-La attack on lab
|
A.W.E. Striker Classic Marvel Comic Appearances
By my count, A.W.E. Strikers were discernible in 185 panels in 27 issues from Feb. 1986 to May 1994: #44, 48, 49, 50, 51, 52, GIJTF 1, GIJTF 2, 59, Order of Battle 4, 62, 64, 67, 68, 69, SM 10, SM 11, 72, 75, 76, 83, 88, SM 24, 108, 146, 147, and 148.
Snow Cat
- White half-track with missile box and ski-mounted torpedoes, used by G.I. Joe.
- Boxed vehicle from spring 1985, packaged with Frostbite. Reissued in mail offers 1987-1988 (Called to A.C.T.I.O.N., Chilling Events, Operation A.C.T.I.O.N., End of Slaughter).
- Related: Tiger Cat (1988); Snow Cat (2003).
Snow Cat Animated Appearances
Notes: Snow Cats made 13 appearances in the Sunbow series, with a total of 447 seconds on screen. They were named 3 times in-story.
Haul Down the Heavens | 110 seconds | loaded onto cargo plane, used to escort science team; one sabotaged
|
The Pyramid of Darkness, Part 3 | 36 seconds | used at Mountain of Glass
|
Money to Burn | 29 seconds | parachuted into battle against Cobra base
|
Spell of the Siren | 14 seconds | used to attack Cobra at pipeline
|
The Viper Is Coming | 60 seconds | used to attack Cobra R&R base in Antarctica
|
Eau de Cobra | 13 seconds | used by Frostbite to chase Firefly
|
An Eye for an Eye | 25 seconds | used to escort fusion-engine plane
|
The Pit of Vipers | 8 seconds | used to find abandoned Cobra base
|
The Great Alaskan Land Rush | 54 seconds | used to transport Joes through Alaska; destroyed by Red Oktober
|
Arise Serpentor Arise Part 2 | 15 seconds | used to travel to tomb of Ivan the Terrible
|
The Million Dollar Medic | 25 seconds | used by Cobra to attack Van Mark cabin
|
Iceberg Goes South | 14 seconds | used at arctic research base
|
G.I. Joe: The Movie, Part 5 | 44 seconds | used by Flint's search party; used by Hawk to lead assault on ice dome
|
Snow Cat Classic Marvel Comic Appearances
By my count, Snow Cats were discernible in 60 panels in 2 issues from Feb. 1988 to Apr. 1989: #68 and SM 20.
Bridge Layer (Toss 'n Cross)
- Large green tread tank with folding bridge; similar to M60A1 AVLB, used by G.I. Joe.
- Boxed vehicle from spring 1985, packaged with Tollbooth.
Bridge Layer Animated Appearances
Notes: The Toss 'n Cross made 6 appearances in the Sunbow series, with a total of 125 seconds on screen. It was named the Bridge Layer 4 times in-story.
The Pyramid of Darkness, Part 3 | 23 seconds | used at Mountain of Glass
|
The Pyramid of Darkness, Part 5 | 2 seconds | used to attack Cobra base (11:19-20)
|
Red Rocket's Glare | 19 seconds | used to reach Cobra base
|
Satellite Down | 30 seconds | used to allow tracking team to cross canyon
|
The Germ | 13 seconds | used to allow Flint's convoy to cross a river
|
Captives of Cobra, Part 1 | 38 seconds | used to allow Duke's team to cross a canyon
|
Bridge Layer Classic Marvel Comic Appearances
By my count, Bridge Layers were discernible in 6 panels in 3 issues from May 1987 to Oct. 1988: Order of Battle 4, #76, and 77.
Transportable Tactical Battle Platform
- White ocean rig with dock, helipad, and missile and gun stations, used by G.I. Joe.
- Boxed playset from spring 1985.
Battle Platform Animated Appearances
Notes: Battle Platforms made 4 appearances in the Sunbow series, with a total of 248 seconds on screen. They were named only twice in-story (in Excalibur and Computer Complications).
The Traitor, Part 1 | 36 seconds | used as base for raid on Cobra oil rig
|
Excalibur | 18 seconds | guard post near radar system
|
Computer Complications | 161 seconds | used to retrieve space probe
|
Raise the Flagg! | 33 seconds | placed around oil rig as part of Flagg recovery mission
|
Battle Platform Classic Marvel Comic Appearances
By my count, Battle Platforms were discernible in 33 panels in 2 issues from Oct. 1985 to Nov. 1985: #40 and 41. They were not featured in the Order of Battle.
Cobra Hydrofoil (Moray)
Moray Animated Appearances
Notes: Morays made 18 appearances in the Sunbow series, with a total of 596 seconds on screen. They were named Morays 12 times and Hydrofoils twice in-story.
The Pyramid of Darkness, Part 4 | 14 seconds | used to reach U.S.S. Flagg during Tomax's escape attempt
|
Cobra's Candidate | 37 seconds | used to oversee detonation of explosives on pier
|
The Phantom Brigade | 13 seconds | used to transport gypsy to castle; used by Cobra Cmdr. to flee
|
Synthoid Conspiracy, Part 1 | 37 seconds | used to create smokescreen around command ship during war games
|
The Germ | 29 seconds | used to defend Cobra's lab
|
Captives of Cobra, Part 2 | 12 seconds | used to collect Joe family members fallen in the water
|
The Traitor, Part 1 | 28 seconds | used in attempt to capture chemical
|
Flint's Vacation | 18 seconds | used to attack Joes in Killer W.H.A.L.E.
|
Arise Serpentor Arise Part 3 | 24 seconds | used to attack tomb of Alexander the Great
|
Arise Serpentor Arise Part 5 | 5 seconds | attacked on Potomac in DC battle
|
Last Hour to Doomsday | 114 seconds | stolen by Flint and Lady Jaye to infiltrate lagoon base
|
Sink the Montana | 8 seconds | used to ferry Destro to U.S.S. Montana
|
The Rotten Egg | 6 seconds | used to evacuate weapons lab
|
Glamour Girls | 43 seconds | used to transport kidnapped models; docked at island; commandeered by Flint's team
|
My Favorite Things | 67 seconds | used to attack weapons museum in Netherlands
|
Raise the Flagg! | 92 seconds | used to attack Joe recovery mission and evactuate Zartan's team
|
G.I. Joe and the Golden Fleece | 43 seconds | used in battle at Suez Canal; sent back in time
|
G.I. Joe: The Movie Opening | 6 seconds | destroyed by Bazooka and Conquests
|
Moray Classic Marvel Comic Appearances
By my count, Morays were discernible in 55 panels in 10 issues from Jun. 1985 to Dec. 1991: #36, 40, 47, SM 1, Order of Battle 4, Yearbook 4, 77, 83, 97, and 119.
Mauler M.B.T. Tank
- Large tan tread tank with hatches beneath main cannon, used by G.I. Joe. Stands for Manned Battle Tank.
- Boxed vehicle from spring 1985, packaged with Heavy Metal.
- Related: Lynx (1989); Equalizer (1989). Recolors for G.I. Joe and Cobra were planned as exclusives for the 2007 convention, which was even titled Tanks for the Memories, but their release was delayed and ultimately canceled because the molds for some key parts broke during production.
Mauler Animated Appearances
Notes: Maulers made 31 appearances in the Sunbow series, with a total of 752 seconds on screen. They were named 12 times in-story.
Season 1 Opening (Sunbow) | 2 seconds | in opening shot (0:01-0:02)
|
Cobra's Creatures | 6 seconds | used in attack on Dr. Lucifer's castle (early simplified design)
|
The Pyramid of Darkness, Part 1 | 19 seconds | used to defend space shuttle
|
The Pyramid of Darkness, Part 3 | 26 seconds | used at Devil's Playground, City of the Dead, Mountain of Glass
|
The Pyramid of Darkness, Part 5 | 13 seconds | used to attack Cobra base
|
Battle for the Train of Gold | 36 seconds | used to defend Fort Knox
|
Red Rocket's Glare | 12 seconds | deployed to prevent missile launches; parked at diner in final scene
|
Satellite Down | 45 seconds | used to track satellite and blast boulders
|
Money to Burn | 22 seconds | parachuted into battle against Cobra base
|
The Phantom Brigade | 14 seconds | part of convoy defending factory
|
Twenty Questions | 36 seconds | at maneuvers
|
The Greenhouse Effect | 3 seconds | used to fight vegetables in Chicago
|
The Funhouse | 6 seconds | used to assault desert temple (often colored green)
|
Where the Reptiles Roam | 4 seconds | used against ranch hideout
|
The Germ | 17 seconds | used in Flint's convoy to shoot apples at supergerm
|
Bazooka Saw a Sea Serpent | 17 seconds | used to attack sea serpent
|
The Traitor, Part 1 | 44 seconds | used to defend chemical and in Dusty's escape attempt
|
The Traitor, Part 2 | 15 seconds | used to defend chemical plant; seen in Duke's flashback
|
Worlds Without End Part I | 38 seconds | used to fight Dreadnoks
|
Cobra CLAWs Are Coming to Town | 20 seconds | parked at Joe HQ, stolen by Cobras to attack Keystone City
|
Hearts and Cannons | 126 seconds | ejected from cargo plane; found by Jabal; used to fight plasma tank
|
Memories of Mara | 8 seconds | used for outdoor island briefing
|
Arise Serpentor Arise Part 2 | 37 seconds | prevented by Mayor of Paris from defending Napoleon's tomb
|
Arise Serpentor Arise Part 3 | 52 seconds | used to defend tomb of Genghis Khan
|
The Million Dollar Medic | 5 seconds | used to defend Joe HQ
|
Once Upon a Joe | 6 seconds | used to defend MacGuffin lab
|
The Most Dangerous Thing in the World | 78 seconds | used but disarmed during live-fire exercise
|
G.I. Joe: The Movie, Part 2 | 9 seconds | seen at HQ
|
G.I. Joe: The Movie, Part 3 | 4 seconds | fighting Cobra in flashback
|
G.I. Joe: The Movie, Part 4 | 30 seconds | used to fight Cobra-La during lab battle
|
G.I. Joe: The Movie, Part 5 | 2 seconds | used to assault ice dome (3:04-05)
|
Mauler Classic Marvel Comic Appearances
By my count, Maulers (sometimes colored green) were discernible in 98 panels in 17 issues from Feb. 1986 to Aug. 1994: #44, 49, 50, 51, 52, GIJTF 1, GIJTF 2, Order of Battle 4, 67, 76, 88, SM 24, 108, 146, 147, 148, and 151.
Aircraft Carrier U.S.S. Flagg
- Grey carrier with #99 on deck, includes towing vehicle and fuel trailer; similar to Nimitz class, used by G.I. Joe.
- Boxed vehicle from spring 1985, packaged with Keel-Haul.
U.S.S. Flagg Animated Appearances
Notes: The Flagg made 19 appearances in the Sunbow series, with a total of 1,047 seconds on screen (including interior scenes). It was named 27 times in-story.
The Pyramid of Darkness, Part 2 | 124 seconds | used as Joe base of operations
|
The Pyramid of Darkness, Part 4 | 175 seconds | site of Tomax's imprisonment, sailing to Sea of Lost Souls, real sails hoisted
|
The Pyramid of Darkness, Part 5 | 10 seconds | used to communicate with Joe HQ and launch Skystrikers
|
Synthoid Conspiracy, Part 1 | 119 seconds | base of operations for Joe war games
|
Spell of the Siren | 19 seconds | used to launch attack on undersea base
|
The Germ | 2 seconds | used to launch Airtight's hypodermic plane (8:18-19)
|
Bazooka Saw a Sea Serpent | 127 seconds | investigating reports of attacked ships
|
Excalibur | 53 seconds | used to transport radar system to Scotland
|
Flint's Vacation | 11 seconds | used to launch rescue mission to Cobra undersea base
|
The Pit of Vipers | 23 seconds | base for attack on Cerebus
|
Skeletons in the Closet | 6 seconds | radioed by Flint to launch strike force
|
There's No Place Like Springfield, Part 1 | 68 seconds | attacked by Rattlers; sinking in false flashback
|
There's No Place Like Springfield, Part 2 | 38 seconds | dream image in interrogation; near Temple Alpha when base explodes
|
Season 2 Opening (Sunbow) | 3 seconds | launching attack on Cobra Island
|
Let's Play Soldier | 15 seconds | stationed off Thailand
|
Computer Complications | 113 seconds | used to retrieve space probe; sunk during Cobra helicarrier attack
|
Raise the Flagg! | 51 seconds | sunken along with Cobra helicarrier; raised using antimatter pod
|
G.I. Joe and the Golden Fleece | 59 seconds | stationed in Suez Canal to fight Cobra
|
Not a Ghost of a Chance | 31 seconds | used to launch craft searching for Ghost prototype
|
U.S.S. Flagg Classic Marvel Comic Appearances
By my count, including interiors, the Flagg was discernible in 74 panels in 13 issues from Jun. 1985 to Aug. 1991: #36, 40, 41, 56, 57, 73, 74, 76, 77, SM 19, SM 23, SM 28, and 115. It was not featured in the Order of Battle.
Parachute Pack
- Green backpack with black chest straps and green camo parachute attached by strings, used by G.I. Joe.
- Available only in mail offers 1985-1988 (For G.I. Joe green, Top Secret Dispatch, G.I. Joe S.T.R.I.K.E., B.A.T.T.L.E., Called to A.C.T.I.O.N., Operation A.C.T.I.O.N., End of Slaughter, Top Secret), and with a Target-exclusive release of Hit & Run.
- Related: Recolors of the pack without chest straps were included as accessories with 1990's Sky Patrol figures and 1994's Action Pilot and Fighter Pilot.
- No animated appearances, though parachutes were ubiquitous in the Sunbow series.
Jumbo Collectors Case
Cobra's Sentry and Missile System (S.M.S.)
Motorized Crimson Attack Tank (C.A.T.)
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