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1985 Equipment



Previous equipment page: 1984 Equipment
Next equipment page: 1986 Equipment

 


Battle Gear Accessory Pack #3

 


Battle Armor S.N.A.K.E.

 


Ammo Dump Unit

 


Forward Observer Unit

 


Cobra Rifle Range Unit

 


Air Defense

 


Check Point

 


Cobra Bunker

 

Bunker Animated Appearances

Notes: Bunkers made 1 appearance in the Sunbow series, with a total of 6 seconds on screen. They were never named in-story.

 

Season 2 Opening (Sunbow)6 secondson Cobra Island at base of mountain

Bomb Disposal

  • Green tread vehicle with forward scoop and black blast shield, used by G.I. Joe.
  • Boxed vehicle from spring 1985. Reissued in mail offers 1989-1990 (Operation Deep Six, Thrills Chills Spills, G.I. Joe Bugle) The names of the Bomb Disposal and Weapon Transport are swapped in the "Thrills" offer.
  • No animated appearances.

 


Weapon Transport

  • Green 4-wheeled bomb-towing utility vehicle, used by G.I. Joe.
  • Boxed vehicle from spring 1985. Reissued in mail offers 1989-1990 (Operation Deep Six, Thrills Chills Spills, G.I. Joe Bugle) The names of the Bomb Disposal and Weapon Transport are swapped in the "Thrills" offer. The 1986 product catalog and the animation model sheet label the vehicle the "Weapons Transport."
  • No animated appearances, although an animation model sheet exists.

     


    Cobra Night Landing

     


    Cobra Flight Pod (Trubble Bubble)

    Trubble Bubble Animated Appearances

    Notes: Trubble Bubbles made 41 appearances in the Sunbow series, with a total of 735 seconds on screen. The vehicle had three engines instead of two in some early episodes. They were named Trubble Bubbles 6 times and Flight Pods 6 times in-story.

     

    The Revenge of Cobra, Part 124 secondsused by Firefly to attack Joe convoy
    Season 1 Opening (Sunbow)2 secondsattacking ahead of airship; behind Destro (0:07, 0:17)
    The Pyramid of Darkness, Part 133 secondsused to plant thrusters on space shuttle
    The Pyramid of Darkness, Part 32 secondsused at Mountain of Glass (11:03-04)
    The Pyramid of Darkness, Part 46 secondsin hold of stolen cargo plane
    The Pyramid of Darkness, Part 544 secondsused by Joes to escape cargo plane and later to escape battle rocket
    Operation Mind Menace6 secondsused by Cobra Cmdr and Destro to flee K12 base
    Lights! Camera! Cobra!57 secondstaken from studio to search for missing Joes, used to fend off hyenas
    Red Rocket's Glare10 secondsused to fly from Cobra base to replica town
    Satellite Down9 secondsused to attack Bridge Layer
    Money to Burn38 secondsused to defend Cobra base; used by Cobra Cmdr and Baroness to flee battle
    Spell of the Siren8 secondsused by Baroness to travel to pipeline
    The Funhouse1 seconddestroyed in assault on South American base (4:23)
    Where the Reptiles Roam21 secondsused by Cobra leaders to escape ranch hideout
    The Germ12 secondsused to defend Cobra's lab
    Bazooka Saw a Sea Serpent6 secondsswallowed by sea serpent
    The Traitor, Part 126 secondsused in attempt to capture chemical
    The Traitor, Part 25 secondsused by Crimson Twins to escape
    Cobra CLAWs Are Coming to Town18 secondsused to attack Joe HQ, stolen by Shipwreck
    Eau de Cobra6 secondsused by Firefly to escape Antarctica
    Hearts and Cannons21 secondsused to attack Joes at village
    The Pit of Vipers25 secondsused to defend Watchdog
    The Invaders6 secondsused to attack White House
    Skeletons in the Closet40 secondsused to fight Joes at manor house
    There's No Place Like Springfield, Part 21 secondseen on island during search for Prof. Mullaney (11:08)
    Season 2 Opening (Sunbow)3 secondsused against Conquests
    Arise Serpentor Arise Part 374 secondsused by Dr. Mindbender at Sun Tzu's burial mound; commandeered by Sgt. Slaughter
    Arise Serpentor Arise Part 42 secondsused to patrol Cobra Island (10:46-47)
    Arise Serpentor Arise Part 53 secondsused to attack Washington DC
    Last Hour to Doomsday2 secondsstationed in lagoon base
    Sink the Montana4 secondsused by Destro to escape U.S.S. Montana
    My Brother's Keeper7 secondsused to patrol Cobra Island
    G.I. Joe and the Golden Fleece71 secondsused in battle at Suez Canal; sent back in time
    The Most Dangerous Thing in the World3 secondsflown outside Terror Drome
    Nightmare Assault5 secondsattacking in Lifeline's dream
    Second-Hand Emotions3 secondsused against Joes during final battle
    Sins of Our Fathers31 secondsused to attack Joes on Cobra Island
    G.I. Joe: The Movie Opening41 secondsused to attack Statue of Liberty, flown by Cobra leaders
    G.I. Joe: The Movie, Part 128 secondsused to patrol Cobra Island
    G.I. Joe: The Movie, Part 33 secondsfighting Joes in flashback
    G.I. Joe: The Movie, Part 428 secondsused during lab attack

    Trubble Bubble Classic Marvel Comic Appearances

    As far as I can tell, Trubble Bubbles were only discernible in 3 panels of 1 issue: Yearbook #2 in Mar. 1986. They were not featured in the Order of Battle.


    Silver Mirage Motorcycle

    Silver Mirage Animated Appearances

    Notes: Silver Mirages made 28 appearances in the Sunbow series, with a total of 662 seconds on screen. They were never named in-story.

     

    Cobra's Creatures4 secondsused in attack on Dr. Lucifer's castle (early design, green in 3 of 4 shots)
    The Pyramid of Darkness, Part 56 secondsused to attack Cobra base
    Battle for the Train of Gold13 secondsused to patrol Bureau of Engraving; briefly seen at Fort Knox and chasing train
    Lights! Camera! Cobra!49 secondsseen on movie set, used to race Zartan and follow Shipwreck
    Cobra's Candidate19 secondsused by Joes to travel to city
    Red Rocket's Glare10 secondsused to prevent missile launches; parked at diner in final scene
    Satellite Down34 secondsused to track satellite (sometimes colored green)
    Money to Burn10 secondsused to drive to Enterprise Tower
    Synthoid Conspiracy, Part 162 secondsused to defend Joe HQ and follow Mutt
    Synthoid Conspiracy, Part 211 secondsdriven by Rock 'n Roll to help Mutt escape HQ
    Spell of the Siren15 secondsused to attack mountain hideout
    The Greenhouse Effect66 secondsused to chase Crimson Guard and at fair
    The Funhouse3 secondsused to assault desert temple
    Lasers in the Night2 secondsdriven by Quick Kick to Amber's sorority house (13:01-02)
    Captives of Cobra, Part 137 secondsused to escort explosive crystals
    Captives of Cobra, Part 274 secondsused to divert Joe families from convoy
    The Traitor, Part 226 secondsused to pursue Dusty
    Cobra Quake67 secondsused to pursue Cobra agents in Tokyo
    Worlds Without End Part I36 secondsstored in A.P.C.; used to flee Dreadnoks
    Cobra CLAWs Are Coming to Town13 secondsstolen by Zartan to attack Keystone City
    The Pit of Vipers3 secondsdestroyed at HQ
    The Invaders54 secondsused to chase Twins in desert
    Season 2 Opening (Sunbow)2 secondsfollowing Hawk's H.A.V.O.C. (0:28, 0:30)
    The Million Dollar Medic7 secondsused to drive Lifeline to Van Mark mansion
    The Rotten Egg28 secondsused by Leatherneck to drive to CEC Academy
    Once Upon a Joe2 secondsused to defend MacGuffin lab
    Knowing Is Half the Battle PSAs2 secondsdriven by Wild Bill in his PSA
    G.I. Joe: The Movie, Part 47 secondsused to fight Marauders during lab battle

    Silver Mirage Classic Marvel Comic Appearances

    By my count, Silver Mirages were discernible in 41 panels in 6 issues from Feb. 1986 to May 1990: #44, 48, 49, 50, 67, and 100. They were not featured in the Order of Battle.


    Cobra Ferret

    Ferret Animated Appearances

    Notes: Ferrets made 24 appearances in the Sunbow series, with a total of 420 seconds on screen. They were never named in-story.

     

    The Pyramid of Darkness, Part 15 secondsused by Dreadnoks during takeover of Space Station Delta
    The Pyramid of Darkness, Part 250 secondsused by Dreadnoks to patrol space station
    The Pyramid of Darkness, Part 49 secondsridden by Dreadnoks on Space Station Delta
    Lights! Camera! Cobra!44 secondsseen on movie set, used by Dreadnoks to rescue Torch; called a "Python Cycle"
    Cobra's Candidate27 secondsused by Dreadnoks against Joes
    Red Rocket's Glare14 secondsused to flee attack on diner
    Spell of the Siren6 secondsused by Xamot to attack mountain hideout
    Twenty Questions32 secondsused to raid chemical weapons arsenal
    The Funhouse2 secondsused to defend desert temple (19:38-39)
    Captives of Cobra, Part 16 secondsused by Crimson Guards to capture Spirit's family (miscolored green)
    The Traitor, Part 210 secondsused by Dusty to lure Joes into a trap
    Cobra Quake18 secondsused to attack decoy delegate plane
    Primordial Plot29 secondsused to patrol dinosaur island
    The Gods Below1 secondused to attack Egyptian military (2:07)
    The Pit of Vipers13 secondsused to defend Watchdog
    The Invaders25 secondsused to lead Joes into a desert ambush
    Cold Slither6 secondsused by Maj. Bludd to escape vault attack
    Skeletons in the Closet5 secondsused to fight Joes inside manor house
    Arise Serpentor Arise Part 34 secondsused to attack tomb of Genghis Khan
    Let's Play Soldier11 secondsdriven by Zarana; used by Dreadnoks to desert Dr. Mindbender
    Computer Complications89 secondsused by Dreadnoks to assault diner and Joe HQ
    G.I. Joe: The Movie, Part 111 secondsused to attack Joes in Himalayas
    G.I. Joe: The Movie, Part 22 secondsused to rescue Serpentor from Joe HQ (16:57-58)
    G.I. Joe: The Movie, Part 31 secondfighting Joes in flashback (7:04)

    Ferret Classic Marvel Comic Appearances

    By my count, Ferrets were discernible in 59 panels in 11 issues from Jul. 1985 to Aug. 1989: #37, 38, 41, 43, 47, 54, 55, 56, 79, 81, and 89. They were not featured in the Order of Battle.


    Mini Tank Armadillo

    Armadillo Animated Appearances

    Notes: Armadillos made 23 appearances in the Sunbow series, with a total of 502 seconds on screen. They were named only twice in-story (both in The Spy Who Rooked Me).

     

    Season 1 Opening (Sunbow)8 secondsin opening shot, deploying from HQ, driving under airship, in final pose
    Cobra Soundwaves4 secondsdeployed from palace (early design)
    The Pyramid of Darkness, Part 14 secondsused to defend space shuttle
    Lights! Camera! Cobra!2 secondsseen on movie set (5:20-21)
    Red Rocket's Glare20 secondsused to attack Cobra base; deployed to destroy diners; in final scene
    Satellite Down35 secondsused to track satellite
    Money to Burn46 secondsparachuted into battle against Cobra base
    The Phantom Brigade13 secondspart of convoy defending factory
    Synthoid Conspiracy, Part 110 secondsin repair bay at Joe HQ
    Twenty Questions6 secondsat maneuvers
    The Germ14 secondsused in Flint's convoy to shoot apples at supergerm
    The Traitor, Part 122 secondsused to defend chemical and capture Dusty
    The Traitor, Part 28 secondsused to defend chemical plant; seen in Duke's flashback
    Worlds Without End Part I42 secondsused to fight Dreadnoks; seen at Joe HQ
    Cobra CLAWs Are Coming to Town7 secondsparked at Joe HQ
    The Pit of Vipers38 secondsused by Heavy Metal on desert mission, used to attack Watchdog
    Arise Serpentor Arise Part 34 secondsused to defend tomb of Genghis Khan
    Arise Serpentor Arise Part 41 secondreturning to HQ after Genghis Khan battle (3:00)
    The Million Dollar Medic8 secondsused to defend Joe HQ
    Once Upon a Joe17 secondsused to defend MacGuffin lab
    The Spy Who Rooked Me178 secondsat survival training; used to escort nerve gas
    G.I. Joe: The Movie, Part 21 secondseen at HQ (3:19)
    G.I. Joe: The Movie, Part 414 secondsused to repel Cobra-La attack on lab

    Armadillo Classic Marvel Comic Appearances

    By my count, Armadillos were discernible in 30 panels in 4 issues from Jul. 1985 to Jan. 1988: #37, GIJTF 1, GIJTF 2, and 67. They were not featured in the Order of Battle.


    A.W.E. Striker

    A.W.E. Striker Animated Appearances

    Notes: A.W.E. Strikers made 28 appearances in the Sunbow series, with a total of 783 seconds on screen. They were named 3 times in-story.

     

    Season 1 Opening (Sunbow)3 secondsin opening shot, deploying from HQ
    Red Rocket's Glare8 secondsused to prevent missile launches; parked at diner in final scene
    Satellite Down55 secondsdriven by Lady Jaye before and after jungle mission
    Twenty Questions37 secondsat maneuvers; on airfield
    The Gamesmaster11 secondsused to raid Zartan's swamp lab
    The Viper Is Coming111 secondsused to fight Cobra at West Point
    Where the Reptiles Roam1 secondanimation error for Destro's Stinger (18:39)
    The Germ33 secondsused in Flint's convoy to shoot apples at supergerm
    Captives of Cobra, Part 123 secondsdriven at test of explosive crystals
    Captives of Cobra, Part 228 secondsused to protect crystal convoy
    The Traitor, Part 241 secondsused to defend chemical plant and pursue Dusty
    Worlds Without End Part I51 secondsfound near portal and at Joe HQ
    Worlds Without End Part II30 secondsused by Grunt to follow Steeler
    Cobra CLAWs Are Coming to Town87 secondsused to deliver donated toys, stolen by Baroness to attack Keystone City
    Flint's Vacation3 secondsparked outside Ted's house in final scene
    Hearts and Cannons14 secondsused to meet cargo plane and as part of rescue team
    The Pit of Vipers69 secondsused to attack Watchdog, investigate Everglades
    Cold Slither23 secondsused to attack Cobra vault
    Season 2 Opening (Sunbow)1 seconddriving off U.S.S. Flagg (0:08)
    Arise Serpentor Arise Part 238 secondsused to defend Napoleon's tomb and to travel to Vlad Tepes' tomb
    Arise Serpentor Arise Part 316 secondsused to defend tomb of Genghis Khan
    Arise Serpentor Arise Part 42 secondsreturning to HQ after Genghis Khan battle (2:59-3:00)
    Arise Serpentor Arise Part 520 secondsused to retake Washington DC
    Glamour Girls47 secondsused to help Low-Light's sister move
    G.I. Joe: The Movie, Part 111 secondsat B.E.T. test; used to pursue Cobra
    G.I. Joe: The Movie, Part 27 secondsseen at HQ outside and in motor pool
    G.I. Joe: The Movie, Part 32 secondsused to fight Cobra in flashback (7:03-04)
    G.I. Joe: The Movie, Part 411 secondsused to repel Cobra-La attack on lab

    A.W.E. Striker Classic Marvel Comic Appearances

    By my count, A.W.E. Strikers were discernible in 185 panels in 27 issues from Feb. 1986 to May 1994: #44, 48, 49, 50, 51, 52, GIJTF 1, GIJTF 2, 59, Order of Battle 4, 62, 64, 67, 68, 69, SM 10, SM 11, 72, 75, 76, 83, 88, SM 24, 108, 146, 147, and 148.


    Snow Cat

    Snow Cat Animated Appearances

    Notes: Snow Cats made 13 appearances in the Sunbow series, with a total of 447 seconds on screen. They were named 3 times in-story.

     

    Haul Down the Heavens110 secondsloaded onto cargo plane, used to escort science team; one sabotaged
    The Pyramid of Darkness, Part 336 secondsused at Mountain of Glass
    Money to Burn29 secondsparachuted into battle against Cobra base
    Spell of the Siren14 secondsused to attack Cobra at pipeline
    The Viper Is Coming60 secondsused to attack Cobra R&R base in Antarctica
    Eau de Cobra13 secondsused by Frostbite to chase Firefly
    An Eye for an Eye25 secondsused to escort fusion-engine plane
    The Pit of Vipers8 secondsused to find abandoned Cobra base
    The Great Alaskan Land Rush54 secondsused to transport Joes through Alaska; destroyed by Red Oktober
    Arise Serpentor Arise Part 215 secondsused to travel to tomb of Ivan the Terrible
    The Million Dollar Medic25 secondsused by Cobra to attack Van Mark cabin
    Iceberg Goes South14 secondsused at arctic research base
    G.I. Joe: The Movie, Part 544 secondsused by Flint's search party; used by Hawk to lead assault on ice dome

    Snow Cat Classic Marvel Comic Appearances

    By my count, Snow Cats were discernible in 60 panels in 2 issues from Feb. 1988 to Apr. 1989: #68 and SM 20.


    Bridge Layer (Toss 'n Cross)

    Bridge Layer Animated Appearances

    Notes: The Toss 'n Cross made 6 appearances in the Sunbow series, with a total of 125 seconds on screen. It was named the Bridge Layer 4 times in-story.

     

    The Pyramid of Darkness, Part 323 secondsused at Mountain of Glass
    The Pyramid of Darkness, Part 52 secondsused to attack Cobra base (11:19-20)
    Red Rocket's Glare19 secondsused to reach Cobra base
    Satellite Down30 secondsused to allow tracking team to cross canyon
    The Germ13 secondsused to allow Flint's convoy to cross a river
    Captives of Cobra, Part 138 secondsused to allow Duke's team to cross a canyon

    Bridge Layer Classic Marvel Comic Appearances

    By my count, Bridge Layers were discernible in 6 panels in 3 issues from May 1987 to Oct. 1988: Order of Battle 4, #76, and 77.


    Transportable Tactical Battle Platform

    • White ocean rig with dock, helipad, and missile and gun stations, used by G.I. Joe.
    • Boxed playset from spring 1985.

    Battle Platform Animated Appearances

    Notes: Battle Platforms made 4 appearances in the Sunbow series, with a total of 248 seconds on screen. They were named only twice in-story (in Excalibur and Computer Complications).

     

    The Traitor, Part 136 secondsused as base for raid on Cobra oil rig
    Excalibur18 secondsguard post near radar system
    Computer Complications161 secondsused to retrieve space probe
    Raise the Flagg!33 secondsplaced around oil rig as part of Flagg recovery mission

    Battle Platform Classic Marvel Comic Appearances

    By my count, Battle Platforms were discernible in 33 panels in 2 issues from Oct. 1985 to Nov. 1985: #40 and 41. They were not featured in the Order of Battle.


    Cobra Hydrofoil (Moray)

    Moray Animated Appearances

    Notes: Morays made 18 appearances in the Sunbow series, with a total of 596 seconds on screen. They were named Morays 12 times and Hydrofoils twice in-story.

     

    The Pyramid of Darkness, Part 414 secondsused to reach U.S.S. Flagg during Tomax's escape attempt
    Cobra's Candidate37 secondsused to oversee detonation of explosives on pier
    The Phantom Brigade13 secondsused to transport gypsy to castle; used by Cobra Cmdr. to flee
    Synthoid Conspiracy, Part 137 secondsused to create smokescreen around command ship during war games
    The Germ29 secondsused to defend Cobra's lab
    Captives of Cobra, Part 212 secondsused to collect Joe family members fallen in the water
    The Traitor, Part 128 secondsused in attempt to capture chemical
    Flint's Vacation18 secondsused to attack Joes in Killer W.H.A.L.E.
    Arise Serpentor Arise Part 324 secondsused to attack tomb of Alexander the Great
    Arise Serpentor Arise Part 55 secondsattacked on Potomac in DC battle
    Last Hour to Doomsday114 secondsstolen by Flint and Lady Jaye to infiltrate lagoon base
    Sink the Montana8 secondsused to ferry Destro to U.S.S. Montana
    The Rotten Egg6 secondsused to evacuate weapons lab
    Glamour Girls43 secondsused to transport kidnapped models; docked at island; commandeered by Flint's team
    My Favorite Things67 secondsused to attack weapons museum in Netherlands
    Raise the Flagg!92 secondsused to attack Joe recovery mission and evactuate Zartan's team
    G.I. Joe and the Golden Fleece43 secondsused in battle at Suez Canal; sent back in time
    G.I. Joe: The Movie Opening6 secondsdestroyed by Bazooka and Conquests

    Moray Classic Marvel Comic Appearances

    By my count, Morays were discernible in 55 panels in 10 issues from Jun. 1985 to Dec. 1991: #36, 40, 47, SM 1, Order of Battle 4, Yearbook 4, 77, 83, 97, and 119.


    Mauler M.B.T. Tank

    Mauler Animated Appearances

    Notes: Maulers made 31 appearances in the Sunbow series, with a total of 752 seconds on screen. They were named 12 times in-story.

     

    Season 1 Opening (Sunbow)2 secondsin opening shot (0:01-0:02)
    Cobra's Creatures6 secondsused in attack on Dr. Lucifer's castle (early simplified design)
    The Pyramid of Darkness, Part 119 secondsused to defend space shuttle
    The Pyramid of Darkness, Part 326 secondsused at Devil's Playground, City of the Dead, Mountain of Glass
    The Pyramid of Darkness, Part 513 secondsused to attack Cobra base
    Battle for the Train of Gold36 secondsused to defend Fort Knox
    Red Rocket's Glare12 secondsdeployed to prevent missile launches; parked at diner in final scene
    Satellite Down45 secondsused to track satellite and blast boulders
    Money to Burn22 secondsparachuted into battle against Cobra base
    The Phantom Brigade14 secondspart of convoy defending factory
    Twenty Questions36 secondsat maneuvers
    The Greenhouse Effect3 secondsused to fight vegetables in Chicago
    The Funhouse6 secondsused to assault desert temple (often colored green)
    Where the Reptiles Roam4 secondsused against ranch hideout
    The Germ17 secondsused in Flint's convoy to shoot apples at supergerm
    Bazooka Saw a Sea Serpent17 secondsused to attack sea serpent
    The Traitor, Part 144 secondsused to defend chemical and in Dusty's escape attempt
    The Traitor, Part 215 secondsused to defend chemical plant; seen in Duke's flashback
    Worlds Without End Part I38 secondsused to fight Dreadnoks
    Cobra CLAWs Are Coming to Town20 secondsparked at Joe HQ, stolen by Cobras to attack Keystone City
    Hearts and Cannons126 secondsejected from cargo plane; found by Jabal; used to fight plasma tank
    Memories of Mara8 secondsused for outdoor island briefing
    Arise Serpentor Arise Part 237 secondsprevented by Mayor of Paris from defending Napoleon's tomb
    Arise Serpentor Arise Part 352 secondsused to defend tomb of Genghis Khan
    The Million Dollar Medic5 secondsused to defend Joe HQ
    Once Upon a Joe6 secondsused to defend MacGuffin lab
    The Most Dangerous Thing in the World78 secondsused but disarmed during live-fire exercise
    G.I. Joe: The Movie, Part 29 secondsseen at HQ
    G.I. Joe: The Movie, Part 34 secondsfighting Cobra in flashback
    G.I. Joe: The Movie, Part 430 secondsused to fight Cobra-La during lab battle
    G.I. Joe: The Movie, Part 52 secondsused to assault ice dome (3:04-05)

    Mauler Classic Marvel Comic Appearances

    By my count, Maulers (sometimes colored green) were discernible in 98 panels in 17 issues from Feb. 1986 to Aug. 1994: #44, 49, 50, 51, 52, GIJTF 1, GIJTF 2, Order of Battle 4, 67, 76, 88, SM 24, 108, 146, 147, 148, and 151.


    Aircraft Carrier U.S.S. Flagg

    U.S.S. Flagg Animated Appearances

    Notes: The Flagg made 19 appearances in the Sunbow series, with a total of 1,047 seconds on screen (including interior scenes). It was named 27 times in-story.

     

    The Pyramid of Darkness, Part 2124 secondsused as Joe base of operations
    The Pyramid of Darkness, Part 4175 secondssite of Tomax's imprisonment, sailing to Sea of Lost Souls, real sails hoisted
    The Pyramid of Darkness, Part 510 secondsused to communicate with Joe HQ and launch Skystrikers
    Synthoid Conspiracy, Part 1119 secondsbase of operations for Joe war games
    Spell of the Siren19 secondsused to launch attack on undersea base
    The Germ2 secondsused to launch Airtight's hypodermic plane (8:18-19)
    Bazooka Saw a Sea Serpent127 secondsinvestigating reports of attacked ships
    Excalibur53 secondsused to transport radar system to Scotland
    Flint's Vacation11 secondsused to launch rescue mission to Cobra undersea base
    The Pit of Vipers23 secondsbase for attack on Cerebus
    Skeletons in the Closet6 secondsradioed by Flint to launch strike force
    There's No Place Like Springfield, Part 168 secondsattacked by Rattlers; sinking in false flashback
    There's No Place Like Springfield, Part 238 secondsdream image in interrogation; near Temple Alpha when base explodes
    Season 2 Opening (Sunbow)3 secondslaunching attack on Cobra Island
    Let's Play Soldier15 secondsstationed off Thailand
    Computer Complications113 secondsused to retrieve space probe; sunk during Cobra helicarrier attack
    Raise the Flagg!51 secondssunken along with Cobra helicarrier; raised using antimatter pod
    G.I. Joe and the Golden Fleece59 secondsstationed in Suez Canal to fight Cobra
    Not a Ghost of a Chance31 secondsused to launch craft searching for Ghost prototype

    U.S.S. Flagg Classic Marvel Comic Appearances

    By my count, including interiors, the Flagg was discernible in 74 panels in 13 issues from Jun. 1985 to Aug. 1991: #36, 40, 41, 56, 57, 73, 74, 76, 77, SM 19, SM 23, SM 28, and 115. It was not featured in the Order of Battle.


    Parachute Pack

     


    Jumbo Collectors Case

     


    Cobra's Sentry and Missile System (S.M.S.)

     


    Motorized Crimson Attack Tank (C.A.T.)

     



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