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1983 Equipment



Previous equipment page: 1982 Equipment
Next equipment page: 1984 Equipment

 


Battle Gear Accessory Pack

 


P.A.C./R.A.T.s

  • Green three-legged robot flamethrower, 4-wheeled robot cannon station, and treaded robot missile launcher, all used by G.I. Joe. Stands for Programmed Assault Computer/Rapid All Terrain.
  • Boxed equipment from spring 1983, originally sold separately as Flame Thrower P.A.C./R.A.T., Machine Gun P.A.C./R.A.T., and Missile Launcher P.A.C./R.A.T. Reissued as a set in mail offers 1985-1986, 1988, and 1992 (Restricted, Get Your Gear, G.I. Joe S.T.R.I.K.E., B.A.T.T.L.E., Operation Blackout, Mission Rescue: Code Blue, Terror on the Tundra).

 

P.A.C./R.A.T. Animated Appearances

Notes: P.A.C./R.A.T.s made 5 appearances in the Sunbow series, with a total of 48 seconds on screen. They were named only once in-story (in The Revenge of Cobra, Part 3).

 

The Revenge of Cobra, Part 316 secondsall three used at Palace of Doom
The Revenge of Cobra, Part 51 secondused against Cobra temple (16:43)
Cobra's Creatures7 secondsoversized Machine Gun used in attack on Dr. Lucifer's castle
Cobra Soundwaves3 secondsMissile Launcher deployed from palace
G.I. Joe: The Movie, Part 121 secondsactivated by B.E.T. during Cobra attack

Pocket Patrol Pack

  • Green 3-figure case with belt clip.
  • Carded equipment from spring 1983. Reissued in mail offers 1985-1990 (Restricted, Operation Freedom 85, Three Exciting Missions, Maneuvers Manual, Chilling Events, Top Secret, Incredible Shrinking Joes). Beginning with the Maneuvers Manual, the Pack came with Starduster.
  • Related: A Rapid Deployment Force set was available in the 1993 mail offer Terrifying Lasers of Destruction. It included a black recolor of Pocket Patrol Pack along with reissues of Fast-Draw, Night Force Repeater, and Night Force Shockwave.
  • Collector's equipment; no animated appearances.

 


Battle Armor S.N.A.K.E.

 

S.N.A.K.E. Animated Appearances

Notes: S.N.A.K.E.s made 6 appearances in the Sunbow series, with a total of 182 seconds on screen. Sunbow's S.N.A.K.E.s were consistently treated as robots rather than armor to be worn. They were named only once in-story (in Cobra CLAWs Are Coming to Town).

 

A Real American Hero, Part 263 secondsused by Cobra to defend crystal element
The Revenge of Cobra Opening1 secondfacing off against V.A.M.P. (0:30)
The Revenge of Cobra, Part 326 secondsused at Palace of Doom
Spell of the Siren8 secondsused to defend mountain hideout
Cobra CLAWs Are Coming to Town72 secondsused to attack Joe HQ
G.I. Joe: The Movie, Part 42 secondsseen in Terror Drome (6:10; 6:12)

Skimobile Polar Battle Bear

Polar Battle Bear Animated Appearances

Notes: Polar Battle Bears made 7 appearances in the Sunbow series, with a total of 259 seconds on screen. They were never named in-story.

 

A Real American Hero, Part 259 secondsused by Joes to reach Sea of Ice
The Revenge of Cobra, Part 418 secondsused to reach sluiceways to Roof of the World
Haul Down the Heavens84 secondsused to escort science team and stop sabotaged Snow Cat
The Pyramid of Darkness, Part 321 secondsused at Mountain of Glass
Operation Mind Menace36 secondsused to assault Cobra's K12 base
Spell of the Siren8 secondsused to attack Cobra at pipeline
Iceberg Goes South33 secondsused at arctic research base and to reach Tropodome

Twin Battle Gun Whirlwind

Whirlwind Animated Appearances

Notes: Whirlwinds made 4 appearances in the Sunbow series, with a total of 30 seconds on screen. They were never named in-story.

 

A Real American Hero, Part 513 secondstransported up mountain by Joes
The Revenge of Cobra, Part 25 secondsused in the battle in DC
Synthoid Conspiracy, Part 19 secondsused to defend Joe HQ
Bazooka Saw a Sea Serpent3 secondsused to attack sea serpent

Cobra F.A.N.G.

F.A.N.G. Animated Appearances

Notes: F.A.N.G.s made 39 appearances in the Sunbow series, with a total of 1,000 seconds on screen. They were named 10 times in-story.

 

A Real American Hero Opening8 secondsfighting over the city
A Real American Hero, Part 18 secondsused at Vandermeer's farm
A Real American Hero, Part 42 secondsin helicarrier bay (16:23-24)
A Real American Hero, Part 510 secondsused by Destro to escape
The Revenge of Cobra Opening2 secondsshot down by Dragonfly (0:23), flying into sunset (0:53)
The Revenge of Cobra, Part 15 secondsused to attack Joe convoy
The Revenge of Cobra, Part 335 secondsflanking cargo plane, used at Island of No Return
The Revenge of Cobra, Part 47 secondsused at Island of No Return
Cobra's Creatures20 secondsused to control lions and whales with Hi-Freq
Countdown for Zartan56 secondsused to attack defense center
Cobra Stops the World17 secondsused at Cobra base near Patagonia
Jungle Trap33 secondsfighting Dragonflies over jungle
Haul Down the Heavens61 secondsused to pursue Joes; destroyed by Killer W.H.A.L.E.s
The Pyramid of Darkness, Part 29 secondsused to escort airborne cubes
Battle for the Train of Gold18 secondsused to assault Bureau of Engraving
Operation Mind Menace39 secondstransporting Hawaiian girl to Easter Island base
Satellite Down54 secondsused to try to retrieve satellite; one briefly stolen by Flint
The Phantom Brigade80 secondsused to attack factory and Joe hovercraft
Synthoid Conspiracy, Part 123 secondsused to attack Skystrikers during war games, and to attack Joe HQ
Spell of the Siren3 secondsused to chase Firebat
The Greenhouse Effect80 secondsflown by Destro at fair and in Chicago
The Viper Is Coming35 secondsused to attack Joes at Enterprise Tower
Lasers in the Night52 secondsflown by Destro to Snake Island; used by leaders to escape
The Traitor, Part 118 secondsused to rescue Dusty
The Traitor, Part 218 secondsflanking Cobra air carrier; used to rescue Cobra Cmdr
Cobra Quake33 secondsflown by Baroness to Tokyo and by Scrap-Iron to pursue Joes
Worlds Without End Part II80 secondsused by Cobra to pursue Flint's team; commandeered by Flint
Cobra CLAWs Are Coming to Town43 secondsused to attack Joe HQ, stolen by Wild Bill
An Eye for an Eye20 secondsused to attack Joe convoy
Primordial Plot11 secondsused to kidnap Dr. Massey
Flint's Vacation21 secondsused to chase Flint outside town
Hearts and Cannons1 secondused to attack village in first scene (1:08)
The Pit of Vipers10 secondsabandoned in Everglades
Arise Serpentor Arise Part 346 secondsused to attack Sun Tzu's burial mound
Last Hour to Doomsday22 secondsstationed at lagoon base; one stolen by Flint
Computer Complications5 secondsused to evacuate helicarrier
Cobrathon4 secondsused by Cobra leaders to escape after telethon
The Million Dollar Medic9 secondsused to attack Joe HQ
G.I. Joe: The Movie, Part 42 secondsused to fight Joes in lab battle (9:02-03)

G.I. Joe Attack Glider Falcon

Falcon Glider Animated Appearances

Notes: Falcon Gliders made 13 appearances in the Sunbow series, with a total of 179 seconds on screen. They were named only once in-story (in The Pyramid of Darkness, Part 4).

 

A Real American Hero Opening4 secondsflying over rocky terrain, fighting over the city
A Real American Hero, Part 512 secondsused by Snake Eyes to reach Cobra base
The Revenge of Cobra Opening2 secondsused by Snake Eyes against Storm Shadow (0:47-48)
The Revenge of Cobra, Part 11 secondflying over Joe convoy (1:10)
Cobra's Creatures10 secondsused by Spirit and Snake Eyes to reach Dr. Lucifer's castle
Cobra Soundwaves19 secondsused to fight Cobra's Ultrasonic Weapon
The Pyramid of Darkness, Part 416 secondsused by Flint and Lady Jaye when power goes out at Sea of Lost Souls
Worlds Without End Part I17 secondsused by Flint to pursue Zartan
The Invaders22 secondsused to infiltrate Extensive Enterprises
Cold Slither4 secondsused to attack Cobra fortress
Skeletons in the Closet41 secondsused by Joes to reach manor house
Grey Hairs and Growing Pains5 secondsused by Sci-Fi to arrive in San Pedro
My Favorite Things26 secondsused to reach Castle Dracula

Cobra Command Attack Glider Viper

Viper Glider Animated Appearances

Notes: Viper Gliders made 11 appearances in the Sunbow series, with a total of 246 seconds on screen. They were named only once in-story (in A Real American Hero, Part 2).

 

A Real American Hero, Part 273 secondsused by Duke and Cobras during Duke's escape
A Real American Hero, Part 520 secondsused by Duke in flashback and by Cobra to defend base
The Revenge of Cobra Opening1 secondflying over Zartan and Grunt (0:13)
The Revenge of Cobra, Part 124 secondsused to attack Joe convoy
The Revenge of Cobra, Part 320 secondsused at Palace of Doom
The Revenge of Cobra, Part 522 secondsused to defend Cobra temple and by Destro and Zartan to escape
Cobra Soundwaves2 secondsused to attack oil fields (13:23-24)
The Phantom Brigade5 secondsused to attack factory
Spell of the Siren2 secondsused by Baroness to travel to Enterprise Tower (5:03-04)
The Germ45 secondsused by CG to steal supergerm
Worlds Without End Part I32 secondsused by Zartan to escape with transmuter

Armored Missile Vehicle Wolverine

Wolverine Animated Appearances

Notes: Wolverines made 11 appearances in the Sunbow series, with a total of 167 seconds on screen. They were never named in-story.

 

A Real American Hero Opening1 secondfighting on rocky terrain (0:26)
A Real American Hero, Part 310 secondsused to deliver Snake Eyes into Joe HQ
A Real American Hero, Part 444 secondsmodels used in fake surrender
A Real American Hero, Part 59 secondstransported up mountain by Joes
The Revenge of Cobra, Part 122 secondspart of Joe convoy
The Revenge of Cobra, Part 526 secondsused against Cobra temple
Cobra Soundwaves6 secondsdeployed from palace, seen at oil field attack
Battle for the Train of Gold7 secondsused to keep watch outside Bureau of Engraving; briefly seen at Fort Knox
Synthoid Conspiracy, Part 119 secondsused to rescue Duke during attack on Joe HQ
The Funhouse6 secondsused to assault desert temple
Where the Reptiles Roam17 secondsused against Cobra information center and ranch hideout

Cobra H.I.S.S.

H.I.S.S. Animated Appearances

Notes: H.I.S.S.es made 41 appearances in the Sunbow series, with a total of 865 seconds on screen. They also made 1 appearance of 4 seconds in the Reel FX films. Grand Total: 42 appearances, 869 seconds. They were named 5 times in-story.

 

A Real American Hero Opening9 secondspositioned outside Joe HQ and fighting in city streets
A Real American Hero, Part 150 secondsused to steal Relay Star and at Vandermeer's farm
A Real American Hero, Part 246 secondsused by Duke during escape
A Real American Hero, Part 422 secondsused to defend helicarrier
A Real American Hero, Part 56 secondstargeted by Skystrikers and by Scarlett just after her release
The Revenge of Cobra Opening1 seconddestroyed by Skystriker (0:29)
The Revenge of Cobra, Part 115 secondsused to attack Joe convoy
The Revenge of Cobra, Part 344 secondsloaded into cargo plane, part of truck convoy, used at Palace of Doom
The Revenge of Cobra, Part 47 secondspart of truck convoy
The Revenge of Cobra, Part 545 secondsused to attack Zartan's hideout and defend Cobra temple
Cobra Stops the World21 secondsused at Cobra base near Patagonia
Jungle Trap6 secondsused to trap Joes on stairway
Haul Down the Heavens44 secondsused to pursue Joes, capture science, team, and defend Cobra base
The Pyramid of Darkness, Part 167 secondsused to fire nets to trap space shuttle
The Pyramid of Darkness, Part 460 secondsused by Maj. Bludd to travel from Mountain of Glass to hidden Cobra base
The Pyramid of Darkness, Part 511 secondsused to defend Cobra base
Operation Mind Menace23 secondsfitted with cranes to transport captives at Easter Island base
Lights! Camera! Cobra!2 secondsseen on movie set (5:24-25)
Money to Burn5 secondsseen near end of battle at Cobra base
The Phantom Brigade5 secondsused to attack factory
Spell of the Siren31 secondsseen at pipeline; used to attack HQ
The Gamesmaster18 secondsat Cobra Commander's procession; used to capture Ace
The Viper Is Coming16 secondsused to defend Cobra R&R base in Antarctica
The Funhouse41 secondsused to defend South American base and desert temple
The Traitor, Part 213 secondscoated with armor formula; pursuing Joes inside Cobra base
Worlds Without End Part I6 secondsseen in street on alt-Earth
Worlds Without End Part II38 secondsused by Baroness's agents; lined up for Cobra Cmdr/Destro battle
Cobra CLAWs Are Coming to Town4 secondsstolen by Tripwire
Flint's Vacation5 secondsseen next to Cobra rocket during Cobra Cmdr's broadcast
Hearts and Cannons4 secondsseen during rescue of Dr. Winters
The Pit of Vipers30 secondsused to defend Watchdog, abandoned in desert
Cold Slither10 secondssold by Tomax and Xamot, seen outside concert
The Great Alaskan Land Rush66 secondsused to recover Alaskan seal and destroy Romanov town; used by Joes to break ice
Skeletons in the Closet15 secondsfor sale in arms deal; used in battle at manor house
Arise Serpentor Arise Part 13 secondscardboard target on shooting range
Arise Serpentor Arise Part 314 secondsused to attack tomb of Genghis Khan
Arise Serpentor Arise Part 54 secondsleaving Terror Drome to attack DC
The Million Dollar Medic29 secondsused to attack Joe HQ and Van Mark cabin
The Most Dangerous Thing in the World8 secondsmodels used in Cobra simulation
G.I. Joe: The Movie, Part 216 secondson practice range during Chuckles' training
G.I. Joe: The Movie, Part 35 secondsfighting Joes in flashback
Ninja Battles4 secondsin jungle in backstory, used to attack Arashikage home

Assault Copter Dragonfly (XH-1)

Dragonfly Animated Appearances

Notes: Dragonflys made 48 appearances in the Sunbow series, with a total of 1,717 seconds on screen. They were named 6 times in-story.

 

A Real American Hero Opening4 secondsflying over rocky terrain, fighting over the city
A Real American Hero, Part 140 secondsflown to and from Dr. Vandermeer's farm
A Real American Hero, Part 4173 secondsused to retrieve meteorite from Ring of Fire; models used in fake surrender
A Real American Hero, Part 55 secondsused to escort Eiffel Tower
The Revenge of Cobra Opening9 secondsflown by Wild Bill, seen in final charge
The Revenge of Cobra, Part 113 secondspart of Joe convoy
The Revenge of Cobra, Part 221 secondsused in the battle in DC
The Revenge of Cobra, Part 343 secondsused at Island of No Return
The Revenge of Cobra, Part 425 secondsused at Island of No Return
Season 1 Opening (Sunbow)2 secondsdeploying from HQ (0:04-0:05)
Cobra's Creatures36 secondsseen on ground during jump test; attacked by locusts; used to attack Dr. Lucifer's castle
Countdown for Zartan26 secondsused to fly to defense center and defend it from Cobra's attack
Cobra Soundwaves53 secondsused to search for missing Joes, defend oil fields, and rescue Sheik Ali
Cobra Stops the World1 secondused at Cobra base near Patagonia (17:42)
Jungle Trap96 secondsflown over jungle, attacked by F.A.N.G.s
Haul Down the Heavens2 secondsloading equipment for science team (2:26-27)
The Pyramid of Darkness, Part 13 secondsused to defend space shuttle
The Pyramid of Darkness, Part 441 secondsused by Flint at Sea of Lost Souls
Battle for the Train of Gold48 secondsused to scout for Cobra at Bureau of Engraving and Fort Knox; stolen by Zartan
Operation Mind Menace76 secondsflown in pursuit of F.A.N.G.s to Easter Island
Cobra's Candidate32 secondsused to pick up Scarlett and Lady Jaye and rescue captured Joes
Red Rocket's Glare74 secondsused to infiltrate Enterprise Tower and lower Lady Jaye onto a rocket
The Phantom Brigade100 secondsused to defend factory, pursue ghost plane, and shoot down Maj. Bludd's F.A.N.G.
Synthoid Conspiracy, Part 173 secondsused for Joe war games
Spell of the Siren26 secondsused to attack Cobra at pipeline and scout for mountain hideout
Twenty Questions132 secondson airfield; used to travel to Rockies, search for Shipwreck
The Greenhouse Effect117 secondsused to fight vegetables at fair and in Chicago
The Viper Is Coming49 secondsused to scout out Enterprise Tower
The Funhouse26 secondsused to assault South American base and desert temple
Where the Reptiles Roam18 secondsused against Cobra information center
Lasers in the Night87 secondsused to fly to lab fire; flown by Quick Kick to Snake Island
The Germ1 secondseen as Flint's convoy loads up (16:19)
Captives of Cobra, Part 125 secondsflown to site to investigate crystals
Captives of Cobra, Part 276 secondsused to protect convoy, containing Joe families in a net, used to fight Rattler
Bazooka Saw a Sea Serpent17 secondsused to attack sea serpent
The Traitor, Part 114 secondsused to capture Dusty
Cobra Quake13 secondsflying around economic summit
Excalibur26 secondsused to defend ground forces
Cobra CLAWs Are Coming to Town15 secondsstolen by Wild Weasel to attack Keystone City
Hearts and Cannons7 secondsused to search for Dusty and Footloose
The Pit of Vipers19 secondsused to attack Cerebus
Cold Slither3 secondsused to attack Cobra fortress
There's No Place Like Springfield, Part 12 secondsused against Temple Alpha in false flashback (11:52-53)
Arise Serpentor Arise Part 34 secondsflying over tomb of Genghis Khan
Last Hour to Doomsday18 secondspart of Joe air convoy
The Million Dollar Medic20 secondsused to defend Joe HQ
Once Upon a Joe1 secondseen defending MacGuffin lab (3:22)
G.I. Joe: The Movie, Part 35 secondsfighting Cobra in flashback

Amphibious Personnel Carrier (A.P.C.)

A.P.C. Animated Appearances

Notes: A.P.C.s made 27 appearances in the Sunbow series, with a total of 330 seconds on screen. They were named only once in-story (in Jungle Trap).

 

A Real American Hero, Part 44 secondsmodels used in fake surrender
The Revenge of Cobra Opening3 secondsleaving HQ, seen in final charge
The Revenge of Cobra, Part 245 secondsused to transport troops to the DC battle
The Revenge of Cobra, Part 54 secondsused against Cobra temple
Cobra's Creatures2 secondsseen on the ground during jump test (2:38-39)
Cobra Soundwaves14 secondsseen during oil field attack
Jungle Trap20 secondsmeeting place for Joe rescue team
Haul Down the Heavens2 secondsseen on Joe airfield during Firefly's sabotage (11:53-54)
The Pyramid of Darkness, Part 51 secondused to attack Cobra base (11:53)
Battle for the Train of Gold43 secondsused to defend Fort Knox and chase train; several used as a barricade to stop train
Lights! Camera! Cobra!3 secondsseen on movie set
Red Rocket's Glare4 secondsdeployed to prevent missile launches
The Phantom Brigade61 secondspart of convoy defending factory
Synthoid Conspiracy, Part 218 secondsdriven to transport Joes to steal fuel trucks
The Funhouse3 secondsused to unload troops at assault on South American base
Where the Reptiles Roam7 secondsused against ranch hideout
The Traitor, Part 26 secondsseen in establishing shot of chemical plant
Excalibur17 secondsused to evacuate town
Worlds Without End Part I25 secondsused to patrol alt-Earth
Cobra CLAWs Are Coming to Town15 secondsparked at Joe HQ
Hearts and Cannons3 secondspart of rescue team
There's No Place Like Springfield, Part 12 secondsused against Temple Alpha in false flashback (11:49-50)
Arise Serpentor Arise Part 32 secondsseen outside tomb of Genghis Khan (16:36-37)
Let's Play Soldier8 secondsused by dust children to stow away on rescue mission
The Rotten Egg3 secondsused to load prisoners after attack on weapons lab
Iceberg Goes South6 secondsparked at arctic research base
Joe's Night Out9 secondsparked outside Dr. Mullaney's lab

Combat Jet Skystriker (XP-14F)

Skystriker Animated Appearances

Notes: Skystrikers made 56 appearances in the Sunbow series, with a total of 2,689 seconds on screen. They also made 1 appearance of 1 second in the Reel FX films. Grand Total: 57 appearances, 2,690 seconds. They were named 15 times in-story.

 

A Real American Hero Opening6 secondsflying over rocky terrain
A Real American Hero, Part 1105 secondsmost destroyed by Cobra attack on airfield
A Real American Hero, Part 459 secondsreinforcements at Ring of Fire; models used in fake surrender
A Real American Hero, Part 512 secondsused against Cobra base
The Revenge of Cobra Opening2 secondsshooting H.I.S.S. (0:28), seen in final charge (0:48)
The Revenge of Cobra, Part 154 secondsused to pursue Cobra cargo plane
The Revenge of Cobra, Part 240 secondscrashed in the Pit of Chaos, used to travel to battle in DC
The Revenge of Cobra, Part 332 secondsflown to Palace of Doom
The Revenge of Cobra, Part 5118 secondsused against Cobra temple
Season 1 Opening (Sunbow)11 secondsin opening shot, deploying from HQ, flying toward airship, in final pose
Cobra's Creatures82 secondsused for canine parachute jump test
Countdown for Zartan5 secondsparked on airfield at Joe HQ
Cobra Soundwaves134 secondsused to follow Rattlers to Cobra base, defend oil fields, and bait Cobra's weapon
Cobra Stops the World135 secondsused near Cobra mining operation, against Cobra base near Patagonia
Haul Down the Heavens65 secondsflown by Lady Jaye; destroyed by Firefly; flown by Rip Cord to Indian village
The Pyramid of Darkness, Part 1104 secondsused to defend space shuttle and pursue Destro
The Pyramid of Darkness, Part 239 secondson deck of U.S.S. Flagg, used at Devil's Playground, launched to City of the Dead
The Pyramid of Darkness, Part 35 secondsused at Devil's Playground
The Pyramid of Darkness, Part 425 secondson U.S.S. Flagg, used to attack cube at Sea of Lost Souls
The Pyramid of Darkness, Part 564 secondson U.S.S. Flagg deck, pursuing Rattler over Enterprise City, circling battle rocket
Battle for the Train of Gold22 secondson ground at Fort Knox, destroyed during attack
Operation Mind Menace6 secondsoutside Tommy's test, flown by Duke and Airborne to K12 base
Lights! Camera! Cobra!8 secondsused to defend movie studio
Red Rocket's Glare39 secondsdeployed to prevent missile launches; used to intercept rocket
Satellite Down79 secondsflown over jungle by Spirit and Dusty
Money to Burn49 secondsused to fly over Cobra's mountain base
The Phantom Brigade25 secondsused to defend factory
Synthoid Conspiracy, Part 1111 secondsused for Joe war games; grounded at Joe HQ and destroyed during attack
Synthoid Conspiracy, Part 2125 secondsstolen from air field, flown from Destro's ship to attack island base
Spell of the Siren18 secondsflying over U.S.S. Flagg and parked on deck
Twenty Questions6 secondson airfield and flying over it
The Gamesmaster71 secondsshot down over Greenland; used in island battle
The Viper Is Coming24 secondsused to attack Cobra R&R base in Antarctica
The Funhouse51 secondsused to assault and flee South American base, and to attack desert temple
Where the Reptiles Roam10 secondsused against ranch hideout
Lasers in the Night41 secondsbombed at Joe HQ; used by Baroness to escape; flown to Snake Island
The Germ161 secondsused to attack germ
Bazooka Saw a Sea Serpent82 secondsflown by Lady Jaye to Shipwreck's island and by Duke against sea serpent
The Traitor, Part 15 secondsseen during Dusty's escape attempt
Cobra Quake22 secondsused against Cobra ambush
Excalibur38 secondsused to defend Flagg from Rattlers
Cobra CLAWs Are Coming to Town87 secondsstolen by Cobra Commander to attack Keystone City
Eau de Cobra8 secondsat Joe HQ, flying over yacht mission
An Eye for an Eye85 secondsflown by Lady Jaye to Cobra base; flown by Flint's team to attack Cobra base
Primordial Plot78 secondsused to fly to dinosaur island
Flint's Vacation10 secondsused to transport dartboard to Breaker
The Wrong Stuff190 secondsadapted for space and used to attack space station
The Pit of Vipers88 secondsused to attack Watchdog, destroyed at HQ
The Invaders5 secondsused to defend White House
Cold Slither8 secondsused to attack Cobra vault
The Great Alaskan Land Rush6 secondsused to protect Alaskan seal
There's No Place Like Springfield, Part 120 secondsused to defend U.S.S. Flagg
There's No Place Like Springfield, Part 210 secondson deck of U.S.S. Flagg; used to transport search team to Temple Alpha
Once Upon a Joe1 secondseen after second Cobra raid (20:30)
My Favorite Things1 secondon back cover of G.I. Joe comic read by Leatherneck in infirmary (20:34)
G.I. Joe: The Movie, Part 32 secondsfighting Cobra in flashback (7:10-11)
Ninja Battles1 secondflying over team pose (0:30)

Headquarters Command Center

The G.I. Joe Headquarters that appeared in the Sunbow series and in commercial animation (including the clip used for the Headquarters Command Center ad) had a similar silver-and-red color scheme, but otherwise it bore little resemblance to the toy.

 


M.A.N.T.A.

  • Green collapsible one-man windsurfer, used by G.I. Joe. Stands for Marine Assault Nautical Transport, Air-Driven.
  • Available only in mail offers 1983-1986 (Show the G.I. Joe Spirit 83 and 84, For G.I. Joe yellow and green, Top Secret Dispatch, S.T.A.R.S., Get Your Gear, Three Exciting Missions, G.I. Joe S.T.R.I.K.E., B.A.T.T.L.E.).

M.A.N.T.A. Animated Appearances

Notes: M.A.N.T.A.s made 2 appearances in the Sunbow series, with a total of 29 seconds on screen. They were never named in-story.

 

The Revenge of Cobra, Part 310 secondsused at Island of No Return
Eau de Cobra19 secondsused by Flint and Lady Jaye to attack Pirate's Cove base


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Next equipment page: 1984 Equipment