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1983 Equipment
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Battle Gear Accessory Pack
- Spare accessories for 1982 figures, mostly brown, grey, and tan, all for the G.I. Joe Team.
- Carded equipment from spring 1983; also known as Battle Gear #1.
- Included Accessories: two grey Uzis (82 Snake Eyes's), grey laser rifle (82 Flash's), grey submachine gun (82 Stalker's), grey rifle (82 Grunt's), grey machine gun and bipod (82 Rock 'n Roll's), grey crossbow (82 Scarlett's), four brown helmets (82 Short-Fuze's), four clear visors (82 Short-Fuze's), grey headset (82 Breaker's), grey visor (82 Steeler's), tan backpack (82 Short-Fuze's), tan backpack (82 Flash's), tan backpack (82 Grunt's), black satchel (82 Snake Eyes's), two tan figure stands (common).
- Related: Battle Gear Accessory Pack #2 (1984); Battle Gear Accessory Pack #3 (1985); Cobra Battle Gear Accessory Pack #4 (1986); Battle Gear Accessory Pack #5 (1987); Vehicle Gear Accessory Pack #1 (1987); Cobra Battle Gear Accessory Pack #6 (1988).
- Collector's equipment; no animated appearances.
P.A.C./R.A.T.s
- Green three-legged robot flamethrower, 4-wheeled robot cannon station, and treaded robot missile launcher, all used by G.I. Joe. Stands for Programmed Assault Computer/Rapid All Terrain.
- Boxed equipment from spring 1983, originally sold separately as Flame Thrower P.A.C./R.A.T., Machine Gun P.A.C./R.A.T., and Missile Launcher P.A.C./R.A.T. Reissued as a set in mail offers 1985-1986, 1988, and 1992 (Restricted, Get Your Gear, G.I. Joe S.T.R.I.K.E., B.A.T.T.L.E., Operation Blackout, Mission Rescue: Code Blue, Terror on the Tundra).
P.A.C./R.A.T. Animated Appearances
Notes: P.A.C./R.A.T.s made 5 appearances in the Sunbow series, with a total of 48 seconds on screen. They were named only once in-story (in The Revenge of Cobra, Part 3). They were not featured in the Order of Battle.
The Revenge of Cobra, Part 3 | 16 seconds | all three used at Palace of Doom
| The Revenge of Cobra, Part 5 | 1 second | used against Cobra temple (16:43)
| Cobra's Creatures | 7 seconds | oversized Machine Gun used in attack on Dr. Lucifer's castle
| Cobra Soundwaves | 3 seconds | Missile Launcher deployed from palace
| G.I. Joe: The Movie, Part 1 | 21 seconds | activated by B.E.T. during Cobra attack
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P.A.C./R.A.T. Classic Marvel Comic Appearances
As far as I can tell, P.A.C./R.A.T.s were only discernible in 13 panels of 1 issue: #19 in Jan. 1984. All three types were deployed together.
Pocket Patrol Pack
- Green 3-figure case with belt clip.
- Carded equipment from spring 1983. Reissued in mail offers 1985-1990 (Restricted, Operation Freedom 85, Maneuvers Manual, Chilling Events, Top Secret, Incredible Shrinking Joes). Beginning with the Maneuvers Manual, the Pack came with Starduster.
- Related: A Rapid Deployment Force set was available in the 1993 mail offer Terrifying Lasers of Destruction. It included a black recolor of Pocket Patrol Pack along with reissues of Fast-Draw, Night Force Repeater, and Night Force Shockwave.
- Collector's equipment; no animated appearances.
Battle Armor S.N.A.K.E.
- White armored battle suit, used by Cobra. Stands for System: Neutralizer-Armed Cloaking Equipment
- Boxed equipment from spring 1983.
- Related: Battle Armor S.N.A.K.E. (1985).
S.N.A.K.E. Animated Appearances
Notes: S.N.A.K.E.s made 6 appearances in the Sunbow series, with a total of 182 seconds on screen. Sunbow's S.N.A.K.E.s were consistently treated as robots rather than armor to be worn. They were named only once in-story (in Cobra CLAWs Are Coming to Town).
A Real American Hero, Part 2 | 63 seconds | used by Cobra to defend crystal element
| The Revenge of Cobra Opening | 1 second | facing off against V.A.M.P. (0:30)
| The Revenge of Cobra, Part 3 | 26 seconds | used at Palace of Doom
| Spell of the Siren | 8 seconds | used to defend mountain hideout
| Cobra CLAWs Are Coming to Town | 72 seconds | used to attack Joe HQ
| G.I. Joe: The Movie, Part 4 | 2 seconds | seen in Terror Drome (6:10; 6:12)
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S.N.A.K.E. Classic Marvel Comic Appearances
As far as I can tell, S.N.A.K.E. armor was only discernible in 20 panels of 1 issue: #19 in Jan. 1984. It was not featured in the Order of Battle.
Skimobile Polar Battle Bear
- White snowmobile with front-mounted machine gun and missiles, used by G.I. Joe.
- Boxed vehicle from spring 1983. Reissued in mail offers 1985-1988 and 1992 (Top Secret Dispath, S.T.A.R.S., Get Your Gear, Three Exciting Missions, G.I. Joe S.T.R.I.K.E., B.A.T.T.L.E., North Atlantic, Operation Blackout, Terror on the Tundra).
- Related: Rock Slide (2002).
Polar Battle Bear Animated Appearances
Notes: Polar Battle Bears made 7 appearances in the Sunbow series, with a total of 259 seconds on screen. They were never named in-story.
A Real American Hero, Part 2 | 59 seconds | used by Joes to reach Sea of Ice
| The Revenge of Cobra, Part 4 | 18 seconds | used to reach sluiceways to Roof of the World
| Haul Down the Heavens | 84 seconds | used to escort science team and stop sabotaged Snow Cat
| The Pyramid of Darkness, Part 3 | 21 seconds | used at Mountain of Glass
| Operation Mind Menace | 36 seconds | used to assault Cobra's K12 base
| Spell of the Siren | 8 seconds | used to attack Cobra at pipeline
| Iceberg Goes South | 33 seconds | used at arctic research base and to reach Tropodome
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Polar Battle Bear Classic Marvel Comic Appearances
By my count, Polar Battle Bears were discernible in 28 panels in 3 issues from May 1983 to May 1987: #11, Yearbook 1, and Order of Battle 4.
Twin Battle Gun Whirlwind
- Green twin-mounted gun station on folding wheels, used by G.I. Joe.
- Boxed equipment from spring 1983. Reissued in mail offers 1985-1986 (Restricted, Top Secret Dispatch, Get Your Gear, Three Exciting Missions).
- Related: V.A.M.P. with Twin Battle Gun (2004).
Whirlwind Animated Appearances
Notes: Whirlwinds made 4 appearances in the Sunbow series, with a total of 30 seconds on screen. They were never named in-story.
A Real American Hero, Part 5 | 13 seconds | transported up mountain by Joes
| The Revenge of Cobra, Part 2 | 5 seconds | used in the battle in DC
| Synthoid Conspiracy, Part 1 | 9 seconds | used to defend Joe HQ
| Bazooka Saw a Sea Serpent | 3 seconds | used to attack sea serpent
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Whirlwind Classic Marvel Comic Appearances
As far as I can tell, Whirlwinds were only discernible in 4 panels of 1 issue: #17 in Nov. 1983. They were not featured in the Order of Battle.
Cobra F.A.N.G.
- Black one-man copter with open cockpit, used by Cobra. Stands for Fully-Armed Negator Gyrocopter.
- Boxed vehicle from spring 1983. Reissued in mail offers 1986-1992 (Doomed to Defeat, G.I. Joe S.T.R.I.K.E, B.A.T.T.L.E., Called to A.C.T.I.O.N., Chilling Events, North Atlantic, Incredible Shrinking Joes, Terror on the Tundra).
- Related: Dreadnok Air Assault (1986); Cobra F.A.N.G. II (1989); Cobra F.A.N.G. III (2002); Cobra F.A.N.G. and Cobra C.L.A.W. (2008).
F.A.N.G. Animated Appearances
Notes: F.A.N.G.s made 39 appearances in the Sunbow series, with a total of 1,000 seconds on screen. They were named 10 times in-story.
A Real American Hero Opening | 8 seconds | fighting over the city
| A Real American Hero, Part 1 | 8 seconds | used at Vandermeer's farm
| A Real American Hero, Part 4 | 2 seconds | in helicarrier bay (16:23-24)
| A Real American Hero, Part 5 | 10 seconds | used by Destro to escape
| The Revenge of Cobra Opening | 2 seconds | shot down by Dragonfly (0:23), flying into sunset (0:53)
| The Revenge of Cobra, Part 1 | 5 seconds | used to attack Joe convoy
| The Revenge of Cobra, Part 3 | 35 seconds | flanking cargo plane, used at Island of No Return
| The Revenge of Cobra, Part 4 | 7 seconds | used at Island of No Return
| Cobra's Creatures | 20 seconds | used to control lions and whales with Hi-Freq
| Countdown for Zartan | 56 seconds | used to attack defense center
| Cobra Stops the World | 17 seconds | used at Cobra base near Patagonia
| Jungle Trap | 33 seconds | fighting Dragonflies over jungle
| Haul Down the Heavens | 61 seconds | used to pursue Joes; destroyed by Killer W.H.A.L.E.s
| The Pyramid of Darkness, Part 2 | 9 seconds | used to escort airborne cubes
| Battle for the Train of Gold | 18 seconds | used to assault Bureau of Engraving
| Operation Mind Menace | 39 seconds | transporting Hawaiian girl to Easter Island base
| Satellite Down | 54 seconds | used to try to retrieve satellite; one briefly stolen by Flint
| The Phantom Brigade | 80 seconds | used to attack factory and Joe hovercraft
| Synthoid Conspiracy, Part 1 | 23 seconds | used to attack Skystrikers during war games, and to attack Joe HQ
| Spell of the Siren | 3 seconds | used to chase Firebat
| The Greenhouse Effect | 80 seconds | flown by Destro at fair and in Chicago
| The Viper Is Coming | 35 seconds | used to attack Joes at Enterprise Tower
| Lasers in the Night | 52 seconds | flown by Destro to Snake Island; used by leaders to escape
| The Traitor, Part 1 | 18 seconds | used to rescue Dusty
| The Traitor, Part 2 | 18 seconds | flanking Cobra air carrier; used to rescue Cobra Cmdr
| Cobra Quake | 33 seconds | flown by Baroness to Tokyo and by Scrap-Iron to pursue Joes
| Worlds Without End Part II | 80 seconds | used by Cobra to pursue Flint's team; commandeered by Flint
| Cobra CLAWs Are Coming to Town | 43 seconds | used to attack Joe HQ, stolen by Wild Bill
| An Eye for an Eye | 20 seconds | used to attack Joe convoy
| Primordial Plot | 11 seconds | used to kidnap Dr. Massey
| Flint's Vacation | 21 seconds | used to chase Flint outside town
| Hearts and Cannons | 1 second | used to attack village in first scene (1:08)
| The Pit of Vipers | 10 seconds | abandoned in Everglades
| Arise Serpentor Arise Part 3 | 46 seconds | used to attack Sun Tzu's burial mound
| Last Hour to Doomsday | 22 seconds | stationed at lagoon base; one stolen by Flint
| Computer Complications | 5 seconds | used to evacuate helicarrier
| Cobrathon | 4 seconds | used by Cobra leaders to escape after telethon
| The Million Dollar Medic | 9 seconds | used to attack Joe HQ
| G.I. Joe: The Movie, Part 4 | 2 seconds | used to fight Joes in lab battle (9:02-03)
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F.A.N.G. Classic Marvel Comic Appearances
By my count, F.A.N.G.s were discernible in 84 panels in 18 issues from Nov. 1983 to Sept. 1991: #17, 19, 24, 27, 30, 41, 44, Yearbook 2, 47, 49, 50, SM 1, Order of Battle 4, 68, 75, 87, 89, and 116.
G.I. Joe Attack Glider Falcon
- Large green hang glider with black stripes, used by G.I. Joe.
- Boxed vehicle from spring 1983, packaged with Grunt.
- Related: Viper Glider (1983). Gliders of a different design were released with the Air Commandos figures in 1991 and 1992.
Falcon Glider Animated Appearances
Notes: Falcon Gliders made 13 appearances in the Sunbow series, with a total of 179 seconds on screen. They were named only once in-story (in The Pyramid of Darkness, Part 4).
A Real American Hero Opening | 4 seconds | flying over rocky terrain, fighting over the city
| A Real American Hero, Part 5 | 12 seconds | used by Snake Eyes to reach Cobra base
| The Revenge of Cobra Opening | 2 seconds | used by Snake Eyes against Storm Shadow (0:47-48)
| The Revenge of Cobra, Part 1 | 1 second | flying over Joe convoy (1:10)
| Cobra's Creatures | 10 seconds | used by Spirit and Snake Eyes to reach Dr. Lucifer's castle
| Cobra Soundwaves | 19 seconds | used to fight Cobra's Ultrasonic Weapon
| The Pyramid of Darkness, Part 4 | 16 seconds | used by Flint and Lady Jaye when power goes out at Sea of Lost Souls
| Worlds Without End Part I | 17 seconds | used by Flint to pursue Zartan
| The Invaders | 22 seconds | used to infiltrate Extensive Enterprises
| Cold Slither | 4 seconds | used to attack Cobra fortress
| Skeletons in the Closet | 41 seconds | used by Joes to reach manor house
| Grey Hairs and Growing Pains | 5 seconds | used by Sci-Fi to arrive in San Pedro
| My Favorite Things | 26 seconds | used to reach Castle Dracula
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Falcon Glider Classic Marvel Comic Appearances
By my count, Falcon Gliders were discernible in 12 panels in 3 issues from May 1983 to Sept. 1993: #11, 20, and 140. They were not featured in the Order of Battle.
Cobra Command Attack Glider Viper
- Large blue hang glider with black stripes, used by Cobra.
- Boxed vehicle from spring 1983, packaged with Viper Pilot.
- Related: Falcon Glider (1983). Gliders of a different design were released with the Air Commandos figures in 1991 and 1992.
Viper Glider Animated Appearances
Notes: Viper Gliders made 11 appearances in the Sunbow series, with a total of 246 seconds on screen. They were named only once in-story (in A Real American Hero, Part 2).
A Real American Hero, Part 2 | 73 seconds | used by Duke and Cobras during Duke's escape
| A Real American Hero, Part 5 | 20 seconds | used by Duke in flashback and by Cobra to defend base
| The Revenge of Cobra Opening | 1 second | flying over Zartan and Grunt (0:13)
| The Revenge of Cobra, Part 1 | 24 seconds | used to attack Joe convoy
| The Revenge of Cobra, Part 3 | 20 seconds | used at Palace of Doom
| The Revenge of Cobra, Part 5 | 22 seconds | used to defend Cobra temple and by Destro and Zartan to escape
| Cobra Soundwaves | 2 seconds | used to attack oil fields (13:23-24)
| The Phantom Brigade | 5 seconds | used to attack factory
| Spell of the Siren | 2 seconds | used by Baroness to travel to Enterprise Tower (5:03-04)
| The Germ | 45 seconds | used by CG to steal supergerm
| Worlds Without End Part I | 32 seconds | used by Zartan to escape with transmuter
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Viper Glider Classic Marvel Comic Appearances
As far as I can tell, Viper Gliders were only discernible in 9 panels of 1 issue: #11 in May 1983. They were not featured in the Order of Battle.
Armored Missile Vehicle Wolverine
- Green tread tank with missile-box turret, used by G.I. Joe.
- Boxed vehicle from spring 1983, packaged with Cover Girl. Reissued in mail offers 1985-1986 (Restricted, Top Secret Dispatch, S.T.A.R.S., Get Your Gear, Three Exciting Missions, Attention! Special Offers, G.I. Joe S.T.R.I.K.E., B.A.T.T.L.E.).
- Related: Lynx (1989).
Wolverine Animated Appearances
Notes: Wolverines made 11 appearances in the Sunbow series, with a total of 167 seconds on screen. They were never named in-story.
A Real American Hero Opening | 1 second | fighting on rocky terrain (0:26)
| A Real American Hero, Part 3 | 10 seconds | used to deliver Snake Eyes into Joe HQ
| A Real American Hero, Part 4 | 44 seconds | models used in fake surrender
| A Real American Hero, Part 5 | 9 seconds | transported up mountain by Joes
| The Revenge of Cobra, Part 1 | 22 seconds | part of Joe convoy
| The Revenge of Cobra, Part 5 | 26 seconds | used against Cobra temple
| Cobra Soundwaves | 6 seconds | deployed from palace, seen at oil field attack
| Battle for the Train of Gold | 7 seconds | used to keep watch outside Bureau of Engraving; briefly seen at Fort Knox
| Synthoid Conspiracy, Part 1 | 19 seconds | used to rescue Duke during attack on Joe HQ
| The Funhouse | 6 seconds | used to assault desert temple
| Where the Reptiles Roam | 17 seconds | used against Cobra information center and ranch hideout
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Wolverine Classic Marvel Comic Appearances
By my count, Wolverines were discernible in 31 panels in 6 issues from
Oct. 1983 to May 1987: #16, 19, 30, 31, 50, and Order of Battle 4.
Cobra H.I.S.S.
- Black tank with triangular treads and twin cannon turret, used by Cobra. Stands for High Speed Sentry.
- Boxed vehicle from spring 1983, packaged with H.I.S.S. Driver. Reissued in mail offers 1985-1988 and 1991-1992 (Top Secret Dispatch, S.T.A.R.S., Get Your Gear, Three Exciting Missions, Attention! Special Offers, Doomed to Defeat, G.I. Joe S.T.R.I.K.E., B.A.T.T.L.E., Chilling Events, North Atlantic, Operation Blackout, Escape from Doom, Terror on the Tundra).
- Related: Cobra's Sentry and Missile System (S.M.S.) (1985); H.I.S.S. II (1989); Septic Tank (1991); H.I.S.S. III (2000); Crimson Strike Team H.I.S.S. Tank (2002); Cobra Hiss IV (2002); H.I.S.S. IIb (2003); Cobra H.I.S.S. (2004); Operation Crimson Sabotage (2004); Cobra H.I.S.S. (2005/I); Cobra H.I.S.S. (2005/II); Cobra H.I.S.S. (2008/I); Cobra H.I.S.S. (2008/II); Ultimate Battle Pack (2008); Arctic H.I.S.S. (2009).
H.I.S.S. Animated Appearances
Notes: H.I.S.S.es made 41 appearances in the Sunbow series, with a total of 865 seconds on screen. They also made 1 appearance of 4 seconds in the Reel FX films. Grand Total: 42 appearances, 869 seconds. They were named 5 times in-story.
A Real American Hero Opening | 9 seconds | positioned outside Joe HQ and fighting in city streets
| A Real American Hero, Part 1 | 50 seconds | used to steal Relay Star and at Vandermeer's farm
| A Real American Hero, Part 2 | 46 seconds | used by Duke during escape
| A Real American Hero, Part 4 | 22 seconds | used to defend helicarrier
| A Real American Hero, Part 5 | 6 seconds | targeted by Skystrikers and by Scarlett just after her release
| The Revenge of Cobra Opening | 1 second | destroyed by Skystriker (0:29)
| The Revenge of Cobra, Part 1 | 15 seconds | used to attack Joe convoy
| The Revenge of Cobra, Part 3 | 44 seconds | loaded into cargo plane, part of truck convoy, used at Palace of Doom
| The Revenge of Cobra, Part 4 | 7 seconds | part of truck convoy
| The Revenge of Cobra, Part 5 | 45 seconds | used to attack Zartan's hideout and defend Cobra temple
| Cobra Stops the World | 21 seconds | used at Cobra base near Patagonia
| Jungle Trap | 6 seconds | used to trap Joes on stairway
| Haul Down the Heavens | 44 seconds | used to pursue Joes, capture science, team, and defend Cobra base
| The Pyramid of Darkness, Part 1 | 67 seconds | used to fire nets to trap space shuttle
| The Pyramid of Darkness, Part 4 | 60 seconds | used by Maj. Bludd to travel from Mountain of Glass to hidden Cobra base
| The Pyramid of Darkness, Part 5 | 11 seconds | used to defend Cobra base
| Operation Mind Menace | 23 seconds | fitted with cranes to transport captives at Easter Island base
| Lights! Camera! Cobra! | 2 seconds | seen on movie set (5:24-25)
| Money to Burn | 5 seconds | seen near end of battle at Cobra base
| The Phantom Brigade | 5 seconds | used to attack factory
| Spell of the Siren | 31 seconds | seen at pipeline; used to attack HQ
| The Gamesmaster | 18 seconds | at Cobra Commander's procession; used to capture Ace
| The Viper Is Coming | 16 seconds | used to defend Cobra R&R base in Antarctica
| The Funhouse | 41 seconds | used to defend South American base and desert temple
| The Traitor, Part 2 | 13 seconds | coated with armor formula; pursuing Joes inside Cobra base
| Worlds Without End Part I | 6 seconds | seen in street on alt-Earth
| Worlds Without End Part II | 38 seconds | used by Baroness's agents; lined up for Cobra Cmdr/Destro battle
| Cobra CLAWs Are Coming to Town | 4 seconds | stolen by Tripwire
| Flint's Vacation | 5 seconds | seen next to Cobra rocket during Cobra Cmdr's broadcast
| Hearts and Cannons | 4 seconds | seen during rescue of Dr. Winters
| The Pit of Vipers | 30 seconds | used to defend Watchdog, abandoned in desert
| Cold Slither | 10 seconds | sold by Tomax and Xamot, seen outside concert
| The Great Alaskan Land Rush | 66 seconds | used to recover Alaskan seal and destroy Romanov town; used by Joes to break ice
| Skeletons in the Closet | 15 seconds | for sale in arms deal; used in battle at manor house
| Arise Serpentor Arise Part 1 | 3 seconds | cardboard target on shooting range
| Arise Serpentor Arise Part 3 | 14 seconds | used to attack tomb of Genghis Khan
| Arise Serpentor Arise Part 5 | 4 seconds | leaving Terror Drome to attack DC
| The Million Dollar Medic | 29 seconds | used to attack Joe HQ and Van Mark cabin
| The Most Dangerous Thing in the World | 8 seconds | models used in Cobra simulation
| G.I. Joe: The Movie, Part 2 | 16 seconds | on practice range during Chuckles' training
| G.I. Joe: The Movie, Part 3 | 5 seconds | fighting Joes in flashback
| Ninja Battles | 4 seconds | in jungle in backstory, used to attack Arashikage home
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H.I.S.S. Classic Marvel Comic Appearances
By my count, H.I.S.S.es were discernible in 247 panels in 33 issues from May 1983 to Nov. 1994: #11, 16, 17, 18, 19, 28, 30, 37, 41, 44, Yearbook 2, 46, 47, 48, 49, 50, 52, SM 2, Order of Battle 4, 64, Yearbook 4, 68, 73, 74, 75, 76, 81, 89, 99, 130, 139, 144, and 154.
Assault Copter Dragonfly (XH-1)
- Long, slim green copter with 2-man cockpit; similar to AH-1 Cobra, used by G.I. Joe.
- Boxed equipment from spring 1983, packaged with Wild Bill.
- Related: Tiger Fly (1988); Locust XH-1 (2000).
Dragonfly Animated Appearances
Notes: Dragonflys made 48 appearances in the Sunbow series, with a total of 1,717 seconds on screen. They were named 6 times in-story.
A Real American Hero Opening | 4 seconds | flying over rocky terrain, fighting over the city
| A Real American Hero, Part 1 | 40 seconds | flown to and from Dr. Vandermeer's farm
| A Real American Hero, Part 4 | 173 seconds | used to retrieve meteorite from Ring of Fire; models used in fake surrender
| A Real American Hero, Part 5 | 5 seconds | used to escort Eiffel Tower
| The Revenge of Cobra Opening | 9 seconds | flown by Wild Bill, seen in final charge
| The Revenge of Cobra, Part 1 | 13 seconds | part of Joe convoy
| The Revenge of Cobra, Part 2 | 21 seconds | used in the battle in DC
| The Revenge of Cobra, Part 3 | 43 seconds | used at Island of No Return
| The Revenge of Cobra, Part 4 | 25 seconds | used at Island of No Return
| Season 1 Opening (Sunbow) | 2 seconds | deploying from HQ (0:04-0:05)
| Cobra's Creatures | 36 seconds | seen on ground during jump test; attacked by locusts; used to attack Dr. Lucifer's castle
| Countdown for Zartan | 26 seconds | used to fly to defense center and defend it from Cobra's attack
| Cobra Soundwaves | 53 seconds | used to search for missing Joes, defend oil fields, and rescue Sheik Ali
| Cobra Stops the World | 1 second | used at Cobra base near Patagonia (17:42)
| Jungle Trap | 96 seconds | flown over jungle, attacked by F.A.N.G.s
| Haul Down the Heavens | 2 seconds | loading equipment for science team (2:26-27)
| The Pyramid of Darkness, Part 1 | 3 seconds | used to defend space shuttle
| The Pyramid of Darkness, Part 4 | 41 seconds | used by Flint at Sea of Lost Souls
| Battle for the Train of Gold | 48 seconds | used to scout for Cobra at Bureau of Engraving and Fort Knox; stolen by Zartan
| Operation Mind Menace | 76 seconds | flown in pursuit of F.A.N.G.s to Easter Island
| Cobra's Candidate | 32 seconds | used to pick up Scarlett and Lady Jaye and rescue captured Joes
| Red Rocket's Glare | 74 seconds | used to infiltrate Enterprise Tower and lower Lady Jaye onto a rocket
| The Phantom Brigade | 100 seconds | used to defend factory, pursue ghost plane, and shoot down Maj. Bludd's F.A.N.G.
| Synthoid Conspiracy, Part 1 | 73 seconds | used for Joe war games
| Spell of the Siren | 26 seconds | used to attack Cobra at pipeline and scout for mountain hideout
| Twenty Questions | 132 seconds | on airfield; used to travel to Rockies, search for Shipwreck
| The Greenhouse Effect | 117 seconds | used to fight vegetables at fair and in Chicago
| The Viper Is Coming | 49 seconds | used to scout out Enterprise Tower
| The Funhouse | 26 seconds | used to assault South American base and desert temple
| Where the Reptiles Roam | 18 seconds | used against Cobra information center
| Lasers in the Night | 87 seconds | used to fly to lab fire; flown by Quick Kick to Snake Island
| The Germ | 1 second | seen as Flint's convoy loads up (16:19)
| Captives of Cobra, Part 1 | 25 seconds | flown to site to investigate crystals
| Captives of Cobra, Part 2 | 76 seconds | used to protect convoy, containing Joe families in a net, used to fight Rattler
| Bazooka Saw a Sea Serpent | 17 seconds | used to attack sea serpent
| The Traitor, Part 1 | 14 seconds | used to capture Dusty
| Cobra Quake | 13 seconds | flying around economic summit
| Excalibur | 26 seconds | used to defend ground forces
| Cobra CLAWs Are Coming to Town | 15 seconds | stolen by Wild Weasel to attack Keystone City
| Hearts and Cannons | 7 seconds | used to search for Dusty and Footloose
| The Pit of Vipers | 19 seconds | used to attack Cerebus
| Cold Slither | 3 seconds | used to attack Cobra fortress
| There's No Place Like Springfield, Part 1 | 2 seconds | used against Temple Alpha in false flashback (11:52-53)
| Arise Serpentor Arise Part 3 | 4 seconds | flying over tomb of Genghis Khan
| Last Hour to Doomsday | 18 seconds | part of Joe air convoy
| The Million Dollar Medic | 20 seconds | used to defend Joe HQ
| Once Upon a Joe | 1 second | seen defending MacGuffin lab (3:22)
| G.I. Joe: The Movie, Part 3 | 5 seconds | fighting Cobra in flashback
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Dragonfly Classic Marvel Comic Appearances
By my count, Dragonflys were discernible in 136 panels in 23 issues from Oct. 1983 to Nov. 1989: #16, 17, 18, 19, 22, 25, 27, 28, 29, 30, 32, 37, 40, 47, 49, 51, 52, GIJTF 2, GIJTF 3, Order of Battle 4, SM 23, SM 24, and SM 28.
Amphibious Personnel Carrier (A.P.C.)
- Green wheeled transport vehicle with tan removable canopy; similar to French VAB, used by G.I. Joe.
- Boxed equipment from spring 1983. Reissued in mail offers 1986-1990 and 1993 (G.I. Joe S.T.R.I.K.E., Called to A.C.T.I.O.N., Maneuvers Manual, Top Secret, Incredible Shrinking Joes, G.I. Joe Bugle, Fangs of Doom). A.P.C.s from the last offer had a green canopy and grey wheels. This variant was also released at the 1994 convention under the name Coastal Unit Defense Amphibious Transport (C.U.D.A.).
- Related: Night Scrambler (1989).
A.P.C. Animated Appearances
Notes: A.P.C.s made 27 appearances in the Sunbow series, with a total of 330 seconds on screen. They were named only once in-story (in Jungle Trap).
A Real American Hero, Part 4 | 4 seconds | models used in fake surrender
| The Revenge of Cobra Opening | 3 seconds | leaving HQ, seen in final charge
| The Revenge of Cobra, Part 2 | 45 seconds | used to transport troops to the DC battle
| The Revenge of Cobra, Part 5 | 4 seconds | used against Cobra temple
| Cobra's Creatures | 2 seconds | seen on the ground during jump test (2:38-39)
| Cobra Soundwaves | 14 seconds | seen during oil field attack
| Jungle Trap | 20 seconds | meeting place for Joe rescue team
| Haul Down the Heavens | 2 seconds | seen on Joe airfield during Firefly's sabotage (11:53-54)
| The Pyramid of Darkness, Part 5 | 1 second | used to attack Cobra base (11:53)
| Battle for the Train of Gold | 43 seconds | used to defend Fort Knox and chase train; several used as a barricade to stop train
| Lights! Camera! Cobra! | 3 seconds | seen on movie set
| Red Rocket's Glare | 4 seconds | deployed to prevent missile launches
| The Phantom Brigade | 61 seconds | part of convoy defending factory
| Synthoid Conspiracy, Part 2 | 18 seconds | driven to transport Joes to steal fuel trucks
| The Funhouse | 3 seconds | used to unload troops at assault on South American base
| Where the Reptiles Roam | 7 seconds | used against ranch hideout
| The Traitor, Part 2 | 6 seconds | seen in establishing shot of chemical plant
| Excalibur | 17 seconds | used to evacuate town
| Worlds Without End Part I | 25 seconds | used to patrol alt-Earth
| Cobra CLAWs Are Coming to Town | 15 seconds | parked at Joe HQ
| Hearts and Cannons | 3 seconds | part of rescue team
| There's No Place Like Springfield, Part 1 | 2 seconds | used against Temple Alpha in false flashback (11:49-50)
| Arise Serpentor Arise Part 3 | 2 seconds | seen outside tomb of Genghis Khan (16:36-37)
| Let's Play Soldier | 8 seconds | used by dust children to stow away on rescue mission
| The Rotten Egg | 3 seconds | used to load prisoners after attack on weapons lab
| Iceberg Goes South | 6 seconds | parked at arctic research base
| Joe's Night Out | 9 seconds | parked outside Dr. Mullaney's lab
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A.P.C. Classic Marvel Comic Appearances
By my count, A.P.C.s were discernible in 134 panels in 18 issues from Aug. 1983 to Jul. 1989: #14, 16, 17, 18, 19, 22, 30, 33, 38, 48, 50, 59, Order of Battle 4, 62, 67, SM 13, 83, and 88.
Combat Jet Skystriker (XP-14F)
- White fighter jet with folding wings; similar to F-14, used by G.I. Joe.
- Boxed equipment from spring 1983, packaged with Ace.
- Related: Night Boomer (1989).
Skystriker Animated Appearances
Notes: Skystrikers made 56 appearances in the Sunbow series, with a total of 2,689 seconds on screen. They also made 1 appearance of 1 second in the Reel FX films. Grand Total: 57 appearances, 2,690 seconds. They were named 15 times in-story.
A Real American Hero Opening | 6 seconds | flying over rocky terrain
| A Real American Hero, Part 1 | 105 seconds | most destroyed by Cobra attack on airfield
| A Real American Hero, Part 4 | 59 seconds | reinforcements at Ring of Fire; models used in fake surrender
| A Real American Hero, Part 5 | 12 seconds | used against Cobra base
| The Revenge of Cobra Opening | 2 seconds | shooting H.I.S.S. (0:28), seen in final charge (0:48)
| The Revenge of Cobra, Part 1 | 54 seconds | used to pursue Cobra cargo plane
| The Revenge of Cobra, Part 2 | 40 seconds | crashed in the Pit of Chaos, used to travel to battle in DC
| The Revenge of Cobra, Part 3 | 32 seconds | flown to Palace of Doom
| The Revenge of Cobra, Part 5 | 118 seconds | used against Cobra temple
| Season 1 Opening (Sunbow) | 11 seconds | in opening shot, deploying from HQ, flying toward airship, in final pose
| Cobra's Creatures | 82 seconds | used for canine parachute jump test
| Countdown for Zartan | 5 seconds | parked on airfield at Joe HQ
| Cobra Soundwaves | 134 seconds | used to follow Rattlers to Cobra base, defend oil fields, and bait Cobra's weapon
| Cobra Stops the World | 135 seconds | used near Cobra mining operation, against Cobra base near Patagonia
| Haul Down the Heavens | 65 seconds | flown by Lady Jaye; destroyed by Firefly; flown by Rip Cord to Indian village
| The Pyramid of Darkness, Part 1 | 104 seconds | used to defend space shuttle and pursue Destro
| The Pyramid of Darkness, Part 2 | 39 seconds | on deck of U.S.S. Flagg, used at Devil's Playground, launched to City of the Dead
| The Pyramid of Darkness, Part 3 | 5 seconds | used at Devil's Playground
| The Pyramid of Darkness, Part 4 | 25 seconds | on U.S.S. Flagg, used to attack cube at Sea of Lost Souls
| The Pyramid of Darkness, Part 5 | 64 seconds | on U.S.S. Flagg deck, pursuing Rattler over Enterprise City, circling battle rocket
| Battle for the Train of Gold | 22 seconds | on ground at Fort Knox, destroyed during attack
| Operation Mind Menace | 6 seconds | outside Tommy's test, flown by Duke and Airborne to K12 base
| Lights! Camera! Cobra! | 8 seconds | used to defend movie studio
| Red Rocket's Glare | 39 seconds | deployed to prevent missile launches; used to intercept rocket
| Satellite Down | 79 seconds | flown over jungle by Spirit and Dusty
| Money to Burn | 49 seconds | used to fly over Cobra's mountain base
| The Phantom Brigade | 25 seconds | used to defend factory
| Synthoid Conspiracy, Part 1 | 111 seconds | used for Joe war games; grounded at Joe HQ and destroyed during attack
| Synthoid Conspiracy, Part 2 | 125 seconds | stolen from air field, flown from Destro's ship to attack island base
| Spell of the Siren | 18 seconds | flying over U.S.S. Flagg and parked on deck
| Twenty Questions | 6 seconds | on airfield and flying over it
| The Gamesmaster | 71 seconds | shot down over Greenland; used in island battle
| The Viper Is Coming | 24 seconds | used to attack Cobra R&R base in Antarctica
| The Funhouse | 51 seconds | used to assault and flee South American base, and to attack desert temple
| Where the Reptiles Roam | 10 seconds | used against ranch hideout
| Lasers in the Night | 41 seconds | bombed at Joe HQ; used by Baroness to escape; flown to Snake Island
| The Germ | 161 seconds | used to attack germ
| Bazooka Saw a Sea Serpent | 82 seconds | flown by Lady Jaye to Shipwreck's island and by Duke against sea serpent
| The Traitor, Part 1 | 5 seconds | seen during Dusty's escape attempt
| Cobra Quake | 22 seconds | used against Cobra ambush
| Excalibur | 38 seconds | used to defend Flagg from Rattlers
| Cobra CLAWs Are Coming to Town | 87 seconds | stolen by Cobra Commander to attack Keystone City
| Eau de Cobra | 8 seconds | at Joe HQ, flying over yacht mission
| An Eye for an Eye | 85 seconds | flown by Lady Jaye to Cobra base; flown by Flint's team to attack Cobra base
| Primordial Plot | 78 seconds | used to fly to dinosaur island
| Flint's Vacation | 10 seconds | used to transport dartboard to Breaker
| The Wrong Stuff | 190 seconds | adapted for space and used to attack space station
| The Pit of Vipers | 88 seconds | used to attack Watchdog, destroyed at HQ
| The Invaders | 5 seconds | used to defend White House
| Cold Slither | 8 seconds | used to attack Cobra vault
| The Great Alaskan Land Rush | 6 seconds | used to protect Alaskan seal
| There's No Place Like Springfield, Part 1 | 20 seconds | used to defend U.S.S. Flagg
| There's No Place Like Springfield, Part 2 | 10 seconds | on deck of U.S.S. Flagg; used to transport search team to Temple Alpha
| Once Upon a Joe | 1 second | seen after second Cobra raid (20:30)
| My Favorite Things | 1 second | on back cover of G.I. Joe comic read by Leatherneck in infirmary (20:34)
| G.I. Joe: The Movie, Part 3 | 2 seconds | fighting Cobra in flashback (7:10-11)
| Ninja Battles | 1 second | flying over team pose (0:30)
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Skystriker Classic Marvel Comic Appearances
By my count, Skystrikers were discernible in 184 panels in 21 issues from Aug. 1983 to Aug. 1991: #14, 17, 18, 19, 30, 32, Yearbook 1, 34, 40, 41, 45, Order of Battle 2, SM 3, GIJTF 2, GIJTF 3, GIJTF 4, Order of Battle 4, SM 5, SM 12, SM 28, and 115.
Headquarters Command Center
The G.I. Joe Headquarters that appeared in the Sunbow series and in commercial animation (including the clip used for the Headquarters Command Center ad) had a similar silver-and-red color scheme, but otherwise it bore little resemblance to the toy.
M.A.N.T.A.
- Green collapsible one-man windsurfer, used by G.I. Joe. Stands for Marine Assault Nautical Transport, Air-Driven.
- Available only in mail offers 1983-1986 (Show the G.I. Joe Spirit 83 and 84, For G.I. Joe yellow and green, Top Secret Dispatch, S.T.A.R.S., Get Your Gear, Three Exciting Missions, G.I. Joe S.T.R.I.K.E., B.A.T.T.L.E.).
M.A.N.T.A. Animated Appearances
Notes: M.A.N.T.A.s made 2 appearances in the Sunbow series, with a total of 29 seconds on screen. They were never named in-story.
The Revenge of Cobra, Part 3 | 10 seconds | used at Island of No Return
| Eau de Cobra | 19 seconds | used by Flint and Lady Jaye to attack Pirate's Cove base
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M.A.N.T.A. Classic Marvel Comic Appearances
As far as I can tell, M.A.N.T.A.s were only discernible in 5 panels of 1 issue: #18 in Dec. 1983. They were not featured in the Order of Battle.
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