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1984 Equipment



Previous equipment page: 1983 Equipment
Next equipment page: 1985 Equipment

 


Battle Gear Accessory Pack #2

 


Cobra C.L.A.W.

C.L.A.W. Animated Appearances

Notes: C.L.A.W.s made 18 appearances in the Sunbow series, with a total of 389 seconds on screen. They were named 6 times in-story.

 

The Revenge of Cobra Opening5 secondsflying over V.A.M.P., used by Cobra Cmdr against Spirit, shot down over Moccasin
The Revenge of Cobra, Part 143 secondsused to attack Joe convoy
The Revenge of Cobra, Part 315 secondsused at Palace of Doom, flown by Maj. Bludd to collect weather fragment
Cobra's Creatures3 secondsused to control locusts with Hi-Freq
Countdown for Zartan12 secondsused to attack defense center
Cobra Soundwaves51 secondsused to pursue crashed Joe pilots and attack oil fields
The Pyramid of Darkness, Part 221 secondsused to defend cube at Devil's Playground
Satellite Down14 secondsused to attack Bridge Layer and try to retrieve satellite
Money to Burn11 secondsused to defend Cobra base
The Greenhouse Effect35 secondsflown by Tomax and Xamot in Chicago, stolen by Alpine
The Traitor, Part 224 secondsused to attack chemical plant
Worlds Without End Part I26 secondsused to attack Joes in alt-Earth
Worlds Without End Part II6 secondsused by Cobra to monitor Grunt and Steeler
Cobra CLAWs Are Coming to Town30 secondsused to attack Joe HQ, stolen by Blowtorch
G.I. Joe and the Golden Fleece46 secondsused as gliders by the Baroness after being sent back in time
G.I. Joe: The Movie Opening34 secondsused to attack Statue of Liberty
G.I. Joe: The Movie, Part 32 secondsattacking Joes in flashback (7:05-06)
G.I. Joe: The Movie, Part 411 secondsused to attack B.E.T. lab

C.L.A.W. Classic Marvel Comic Appearances

By my count, C.L.A.W.s were discernible in 40 panels in 3 issues from Mar. 1984 to Mar. 1986: #21, 24, and 45. They were not featured in the Order of Battle.


Machine Gun Defense Unit

 


Missile Defense Unit

 


Mortar Defense Unit

 


Watch Tower

 


Bivouac

 


Mountain Howitzer

 


Sky Hawk One-Man V.T.O.L.

Sky Hawk Animated Appearances

Notes: Sky Hawks made 20 appearances in the Sunbow series, with a total of 626 seconds on screen. They were named 5 times in-story.

 

The Revenge of Cobra Opening4 secondsseen in final charge
The Revenge of Cobra, Part 1113 secondsdefending Joe convoy, chasing Zartan
The Revenge of Cobra, Part 311 secondsused at Island of No Return
The Revenge of Cobra, Part 42 secondsseen during evacuation of the island (7:52-53)
Season 1 Opening (Sunbow)8 secondsdeploying from HQ, dropping Joes onto airship
Cobra's Creatures20 secondsattacked by locusts
Countdown for Zartan38 secondsused to fly to defense center and defend it from Cobra's attack
Operation Mind Menace71 secondsused to pursue Cobra's cargo plane from Tommy's test
Red Rocket's Glare5 secondsdeployed to prevent missile launches
Money to Burn44 secondsparachuted into battle against Cobra base
Twenty Questions42 secondsat maneuvers; on airfield; used by Duke to return to Joe HQ
The Greenhouse Effect10 secondsflown by Airtight to Chicago
The Funhouse4 secondsseen at beginning of assault on South American base
Worlds Without End Part I96 secondsused to patrol alt-Earth
Worlds Without End Part II87 secondsattacked by Rattlers
Cobra CLAWs Are Coming to Town17 secondsstolen by Maj. Bludd to attack Keystone City
Memories of Mara43 secondsused by Duke to distract Cobra sub
The Million Dollar Medic2 secondsseen destroyed during Joe HQ attack (12:15-16)
Iceberg Goes South1 secondparked at arctic research base (11:33)
G.I. Joe: The Movie Opening8 secondsused to defend Statue of Liberty

Sky Hawk Classic Marvel Comic Appearances

By my count, Sky Hawks were discernible in 16 panels in 2 issues from Jun. 1984 to May 1987: #24 and Order of Battle 4.


Swamp Skier (Chameleon)

Chameleon Animated Appearances

Notes: Chameleons made 5 appearances in the Sunbow series, with a total of 118 seconds on screen.

 

The Revenge of Cobra Opening2 secondsused by Zartan against Grunt (0:13-14)
The Revenge of Cobra, Part 196 secondsused to capture Col. Sharp, assault prison, and escape into swamp
The Revenge of Cobra, Part 55 secondsused by Dreadnoks to escape
Jungle Trap8 secondsused by Zartan to escape Cobra temple
The Funhouse7 secondsdriven by Zartan to Dr. Hibbentrope's lab

Chameleon Classic Marvel Comic Appearances

By my count, Chameleons were discernible in 6 panels in 2 issues from Jul. 1984 to Oct. 1984: #25 and 28. They were not featured in the Order of Battle.


Cobra A.S.P.

A.S.P. Animated Appearances

Notes: A.S.P.s made 10 appearances in the Sunbow series, with a total of 151 seconds on screen. They were named only twice in-story (both in Money to Burn). They also made 1 appearance of 6 seconds in the DiC series. The DiC series episode Keyboard Warriors also featured a computer system named A.S.P., but it was unrelated to this set. Grand Total: 11 appearances, 157 seconds.

 

The Revenge of Cobra, Part 15 secondsused to attack Joe convoy
The Revenge of Cobra, Part 22 secondsseen in the Cobra town (12:16, 17:36)
The Revenge of Cobra, Part 512 secondsused at Zartan's hideout and to defend Cobra temple
Cobra Stops the World10 secondsused at Cobra base near Patagonia
Red Rocket's Glare31 secondsused to attack diner
Money to Burn23 secondsused to defend Cobra base
Spell of the Siren35 secondsused to defend undersea base and captured pipeline, and to attack Joe HQ
Cobra CLAWs Are Coming to Town26 secondsstolen by Roadblock
The Invaders3 secondsused to attack Kremlin
Last Hour to Doomsday4 secondshitched to Stingers inside Cobra base (colored grey)
Operation Dragonfire: Day 46 secondsturned into Python A.S.P.s

A.S.P. Classic Marvel Comic Appearances

By my count, A.S.P.s were discernible in 44 panels in 11 issues from Jun. 1985 to Aug. 1991: #36, 41, Yearbook 2, 49, Order of Battle 4, 64, 74, 75, 88, 111, and 115.


Flying Submarine (S.H.A.R.C.)

S.H.A.R.C. Animated Appearances

Notes: S.H.A.R.C.s made 19 appearances in the Sunbow series, with a total of 787 seconds on screen. They were named 16 times in-story.

 

The Revenge of Cobra Opening1 secondflying out of the water (0:33)
The Revenge of Cobra, Part 330 secondsused at Island of No Return
Season 1 Opening (Sunbow)4 secondsflying along trench in airship's surface
Cobra Stops the World83 secondsused against off-shore Cobra base
The Pyramid of Darkness, Part 1148 secondsused to fight water robots and follow Cobra Cmdr into Cobra base
Synthoid Conspiracy, Part 125 secondsused to rescue Duke during war games
Spell of the Siren48 secondsused to attack undersea base
Bazooka Saw a Sea Serpent24 secondsused to attack sea serpent
The Traitor, Part 126 secondsused to scout Cobra oil rig and retrieve Duke
Eau de Cobra39 secondsused by Deep Six to monitor yacht mission
Primordial Plot10 secondsused to find dinosaur island
Memories of Mara40 secondsflown by Deep Six to defend Trogon and attack Cobra sub
The Pit of Vipers104 secondsused to attack Cerebus, by Shipwreck to find undersea base
There's No Place Like Springfield, Part 1111 secondsused on Mullaney mission; sinking with Shipwreck aboard
There's No Place Like Springfield, Part 22 secondsin interrogation flashback (7:35-36)
Arise Serpentor Arise Part 318 secondsused to defend tomb of Alexander the Great
Last Hour to Doomsday15 secondsused to locate Cobra undersea base
Raise the Flagg!58 secondsused to reach sunken Flagg and place floatation cushions
Knowing Is Half the Battle PSAs1 seconddriven by Deep Six in his second PSA

S.H.A.R.C. Classic Marvel Comic Appearances

By my count, S.H.A.R.C.s were discernible in 35 panels in 5 issues from Jul. 1984 to Feb. 1988: #25, 40, SM 1, Order of Battle 4, Yearbook 4.


Attack Vehicle (V.A.M.P. Mark II)

V.A.M.P. Mark II Animated Appearances

Notes: V.A.M.P. II's (colored the same yellow-tan as Clutch) made 18 appearances in the Sunbow series, with a total of 183 seconds on screen. They were never named in-story.

 

The Revenge of Cobra Opening11 secondsleaving HQ, passing Dreadnoks, shooting at Water Moccasin, in final charge
The Revenge of Cobra, Part 116 secondspart of Joe convoy
The Revenge of Cobra, Part 29 secondsseen before and after the battle in DC
The Revenge of Cobra, Part 519 secondsused against Cobra temple
Cobra's Creatures2 secondsseen on the ground during jump test (2:38-39)
Haul Down the Heavens6 secondsseen on Joe airfield during Firefly's sabotage
The Pyramid of Darkness, Part 13 secondsused to defend space shuttle
The Pyramid of Darkness, Part 544 secondsused to attack Cobra base and amplify Alpine's yodel
Lights! Camera! Cobra!5 secondsseen on movie set
Satellite Down9 secondswith Flint's team at canyon (once colored green)
The Funhouse2 secondsused to assault desert temple (20:31, 20:36)
Where the Reptiles Roam4 secondsused to pick up Alpine's team at info center
The Traitor, Part 22 secondsused to defend chemical plant (10:42-43)
Cobra CLAWs Are Coming to Town32 secondsparked at Joe HQ, stolen by Cobras to attack Keystone City
Hearts and Cannons6 secondspart of rescue team (interior colored green in all but one shot)
Arise Serpentor Arise Part 21 secondseen among vehicles at Joe HQ (3:32)
Arise Serpentor Arise Part 38 secondsseen at tomb of Genghis Khan
G.I. Joe: The Movie, Part 34 secondsfighting Cobra in flashback

V.A.M.P. Mark II Classic Marvel Comic Appearances

By my count, V.A.M.P. II's were discernible in 22 panels in 9 issues from Mar. 1985 to May 1987: Yearbook 1, #42, 46, 47, 48, 49, 50, GIJTF 1, and Order of Battle 4.


Cobra Night Attack 4-WD Stinger

Stinger Animated Appearances

Notes: Stingers made 23 appearances in the Sunbow series, with a total of 470 seconds on screen. They were named only twice in-story (in The Phantom Brigade and Hearts and Cannons).

 

The Revenge of Cobra Opening1 secondshot by Duke's R.A.M. (0:27)
The Revenge of Cobra, Part 120 secondsused to attack Joe convoy
The Revenge of Cobra, Part 28 secondsstolen by Flint and Mutt
The Revenge of Cobra, Part 334 secondsloaded into cargo plane, part of truck convoy, used at Palace of Doom
The Revenge of Cobra, Part 47 secondspart of truck convoy
The Revenge of Cobra, Part 518 secondsused to attack Zartan's hideout
Cobra Stops the World6 secondsused at Cobra base near Patagonia
The Pyramid of Darkness, Part 127 secondsused in shuttle attack
The Pyramid of Darkness, Part 52 secondsseen as Cobra base prepares defenses (11:28-29)
Lights! Camera! Cobra!5 secondsseen on movie set
Red Rocket's Glare14 secondsused to tow A.S.P.s for attack on diner; parked at various Cobra diners
Spell of the Siren22 secondsused to transmit siren song at Joe HQ
Where the Reptiles Roam16 secondsdriven by Destro to defend ranch hideout
The Traitor, Part 22 secondscoated with armor formula (3:39-40)
Worlds Without End Part I21 secondsused by Dreadnoks to steal transmuter
Cobra CLAWs Are Coming to Town24 secondsstolen by Mutt
Primordial Plot8 secondsset up outside cave on dinosaur island
Hearts and Cannons201 secondsat test site; two stolen by Joes; used to chase Dusty and Footloose
The Gods Below20 secondspart of convoy to pyramid; missiles aimed at pyramid
There's No Place Like Springfield, Part 22 secondsseen on island during search for Prof. Mullaney (11:10-11)
Last Hour to Doomsday6 secondsstationed in lagoon base
The Spy Who Rooked Me1 secondseen in Cobra underground base (4:27)
G.I. Joe: The Movie, Part 35 secondsfighting Joes in flashback

Stinger Classic Marvel Comic Appearances

By my count, Stingers were discernible in 53 panels in 16 issues from Nov. 1985 to Apr. 1991: #41, 44, Yearbook 2, 46, 47, 49, 50, 52, Order of Battle 4, 64, 75, 76, 87, 88, SM 24, and 111.


Self-Propelled Cannon (Slugger)

Slugger Animated Appearances

Notes: Sluggers made 22 appearances in the Sunbow series, with a total of 339 seconds on screen. They were never named in-story.

 

The Revenge of Cobra Opening3 secondsleaving HQ
The Revenge of Cobra, Part 120 secondspart of Joe convoy
The Revenge of Cobra, Part 27 secondsused in the battle in DC
The Revenge of Cobra, Part 524 secondsused against Cobra temple
Cobra Soundwaves8 secondsdeployed from palace, seen at oil field attack
The Pyramid of Darkness, Part 19 secondsused to defend space shuttle
The Pyramid of Darkness, Part 56 secondsused to attack Cobra base
Battle for the Train of Gold77 secondsused to defend Fort Knox and blast open door; slowly chasing train
Red Rocket's Glare5 secondsparked at diner in final scene
Money to Burn26 secondsparachuted into battle against Cobra base
The Phantom Brigade41 secondspart of convoy defending factory
Synthoid Conspiracy, Part 13 secondsin repair bay at Joe HQ
Spell of the Siren6 secondsused to attack mountain hideout
Where the Reptiles Roam7 secondsused against ranch hideout
The Germ10 secondsused in Flint's convoy to shoot apples at supergerm
The Traitor, Part 12 secondsused to capture Dusty (19:16-19:17)
The Traitor, Part 239 secondsused to defend chemical plant
Cobra Quake30 secondsused against Cobra ambush; stationed outside economic summit
Cold Slither7 secondsused to attack Cobra vault
There's No Place Like Springfield, Part 13 secondsused against Temple Alpha in false flashback
Arise Serpentor Arise Part 33 secondsused to defend tomb of Genghis Khan
G.I. Joe: The Movie, Part 33 secondsfighting Cobra in flashback

Slugger Classic Marvel Comic Appearances

By my count, Sluggers were discernible in 6 panels in 2 issues from May 1987 to Sept. 1988: Order of Battle 4 and #76.


Cobra Water Moccasin

Water Moccasin Animated Appearances

Notes: Water Moccasins made 16 appearances in the Sunbow series, with a total of 517 seconds on screen. They were named 3 times in-story.

 

The Revenge of Cobra Opening5 secondsshot at by V.A.M.P., used by Cobra leaders to escape
The Revenge of Cobra, Part 316 secondsused at Island of No Return
The Revenge of Cobra, Part 46 secondsused at Island of No Return
The Revenge of Cobra, Part 518 secondsat Zartan's hideout as an escape vehicle
Jungle Trap136 secondshijacked by Joes to get to Cobra temple
The Pyramid of Darkness, Part 418 secondsused to defend cube at Sea of Lost Souls
Synthoid Conspiracy, Part 2101 secondsused to patrol island base
Twenty Questions14 secondsused inside Cobra base; crash sets off explosions that cause cave-in
The Germ33 secondsused at Destro's lab, absorbed by germ
The Traitor, Part 233 secondsused to attack chemical plant
Excalibur48 secondsused to attack radar system
Worlds Without End Part I22 secondsused to ferry Zartan and retrieve transmuter
Flint's Vacation7 secondsused to attack Joes in Killer W.H.A.L.E.
Memories of Mara12 secondsused by Dreadnoks to pursue Shipwreck and Mara
Cold Slither39 secondsused to travel from Stinkey's to Zartan's lair
Last Hour to Doomsday9 secondsstationed in lagoon base

Water Moccasin Classic Marvel Comic Appearances

By my count, Water Moccasins were discernible in 28 panels in 5 issues from Jun. 1984 to Feb. 1988: #24, 25, 28, Order of Battle 4, Yearbook 4.


Cobra Rattler (Ground Attack Jet)

Rattler Animated Appearances

Notes: Rattlers made 45 appearances in the Sunbow series, with a total of 1,595 seconds on screen. They were named 35 times in-story, the most of any vehicle. In one instance they are called Stingers, which was a prototype name for the vehicle.

 

The Revenge of Cobra Opening3 secondsflying over V.A.M.P., passing Dragonfly, flying into sunset
The Revenge of Cobra, Part 330 secondsflanking cargo plane, used at Island of No Return
The Revenge of Cobra, Part 467 secondsused at Island of No Return, flown over Roof of the World
The Revenge of Cobra, Part 525 secondsflown over Zartan's hideout
Season 1 Opening (Sunbow)4 secondspursuing S.H.A.R.C. through trench in airship's surface
Countdown for Zartan25 secondsstolen by Spirit to fly from Cobra base to defense center, used in battle
Cobra Soundwaves72 secondsused to lure Joes to Cobra base and attack oil fields
Cobra Stops the World91 secondsstolen by Duke & Ace, flown against Cobra base near Patagonia
The Pyramid of Darkness, Part 168 secondsused in shuttle attack, flown by Destro to escape Joes
The Pyramid of Darkness, Part 559 secondswith Destro and Baroness; used to escape Cobra base to Enterprise Towers
Battle for the Train of Gold12 secondsused to destroy Skystrikers at Fort Knox
Operation Mind Menace5 secondsseen parked at Easter Island base
Lights! Camera! Cobra!4 secondstaken from studio to search for missing Joes
Red Rocket's Glare3 secondsparked at Cobra base
Money to Burn12 secondsused by Crimson Twins to reach Cobra base; seen briefly in battle
Synthoid Conspiracy, Part 143 secondsused to attack Joe HQ
Spell of the Siren52 secondsused to defend captured pipeline, chase Firebat, and flee mountain hideout
Twenty Questions39 secondsused to attack Dragonflies; destroyed during cave-in
The Gamesmaster32 secondsused in island battle
The Funhouse3 secondsused to flee desert temple
Lasers in the Night12 secondsleaving site of lab fire; used to attack Joe HQ
Captives of Cobra, Part 13 secondsused to evacuate Cobra lab
Captives of Cobra, Part 255 secondsused to attack crystal convoy
Bazooka Saw a Sea Serpent2 secondsused to transport Tomax and Xamot (6:10-11)
The Traitor, Part 17 secondsused in attempt to capture chemical
The Traitor, Part 22 secondsseen in Duke's flashback (21:14-15)
Cobra Quake80 secondsused to attack decoy delegate plane
Excalibur81 secondsused to attack U.S.S. Flagg
Worlds Without End Part I9 secondsused to attack Joes on alt-Earth
Worlds Without End Part II42 secondsused to attack Joes over Washington
Cobra CLAWs Are Coming to Town131 secondsflown by Wild Weasel and Baroness, stolen by Cover Girl
An Eye for an Eye98 secondsused to attack Joe convoy and Lady Jaye's Skystriker
Primordial Plot43 secondsused to collect fossils and patrol waters near dinosaur island
Hearts and Cannons38 secondsused to threaten Cobra ground troops and pursue Dusty and Footloose
The Gods Below27 secondsused to attack Egyptian military and ferry treasure from the pyramid
The Pit of Vipers14 secondsused to defend Watchdog
The Great Alaskan Land Rush33 secondsused to attack Joe cargo plane and Romanov
Skeletons in the Closet23 secondsfor sale in arms deal
There's No Place Like Springfield, Part 129 secondsattacking U.S.S. Flagg
There's No Place Like Springfield, Part 217 secondsused to search for Prof. Mullaney
Arise Serpentor Arise Part 54 secondsleaving Terror Drome to attack DC
Last Hour to Doomsday126 secondsused to travel to vortex cone; one stolen by Flint and Lady Jaye to attack others
The Million Dollar Medic58 secondsused to attack Joe HQ and track Lifeline and Bree
The Rotten Egg2 secondsseen at CEC Academy as Serpentor inspects cadets (11:42-43)
My Favorite Things10 secondsused to escort Cobra mothership

Rattler Classic Marvel Comic Appearances

By my count, Ratters were discernible in 172 panels in 18 issues from Apr. 1984 to Aug. 1991: #22, 28, 29, 34, 36, 41, 45, Yearbook 2, 47, 49, 54, GIJTF 2, GIJTF 3, GIJTF 4, Order of Battle 3, Order of Battle 4, 75, and 115.


Hovercraft (Killer W.H.A.L.E.)

Killer W.H.A.L.E. Animated Appearances

Notes: Killer W.H.A.L.E.s made 22 appearances in the Sunbow series, with a total of 820 seconds on screen. They were named W.H.A.L.E.s 3 times and Hovercraft 11 times in-story.

 

The Revenge of Cobra Opening1 secondused to pursue Water Moccasin (0:52)
The Revenge of Cobra, Part 16 secondsused to rescue Col. Sharp
The Revenge of Cobra, Part 379 secondsused at Island of No Return
The Revenge of Cobra, Part 454 secondsused at Island of No Return
Cobra Stops the World17 secondsused to offload troops at Cobra base near Patagonia
Jungle Trap23 secondsmeeting escort team in last scene
Haul Down the Heavens85 secondsseen at HQ; used to assault Cobra base
The Pyramid of Darkness, Part 214 secondsleaving U.S.S. Flagg for Mountain of Glass
Red Rocket's Glare41 secondsused to visit Roadblock's family's diner and defend it, and to destroy wharf diner
The Phantom Brigade34 secondsused to assault Cobra's castle
The Funhouse4 secondsused to unload troops at assault on South American base
Bazooka Saw a Sea Serpent113 secondsused to drive to cove, to assist in evacuation, and to attack sea serpent
The Traitor, Part 270 secondsused to defend chemical plant
Excalibur11 secondsused to transport radar system to shore and fight off Cobras
Worlds Without End Part I55 secondsused to rendevzous with matter transmuter
Worlds Without End Part II4 secondsseen during search for missing Joes
Flint's Vacation40 secondsused to travel to Cobra undersea base
Memories of Mara3 secondsdestroyed by Firebats at island base
Sink the Montana48 secondsused to watch U.S.S. Montana's retirement and to attack the Montana
Raise the Flagg!63 secondsused to investigate oil rig near reported Cobra activity
The Most Dangerous Thing in the World28 secondsused to defend lab
Sins of Our Fathers27 secondsused to attack Cobra sub

Killer W.H.A.L.E. Classic Marvel Comic Appearances

By my count, Killer W.H.A.L.E.s were discernible in 134 panels in 10 issues from Oct. 1984 to Aug. 1988: #28, 29, 36, 40, 41, 47, GIJTF 2, Order of Battle 4, Yearbook 4, and #74.


G.I. Joe Collectors Case

 



Previous equipment page: 1983 Equipment
Next equipment page: 1985 Equipment