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| The Revenge of Cobra Opening | 1 second | used to pursue Water Moccasin (0:52) |
| The Revenge of Cobra, Part 1 | 6 seconds | used to rescue Col. Sharp |
| The Revenge of Cobra, Part 3 | 79 seconds | used at Island of No Return |
| The Revenge of Cobra, Part 4 | 54 seconds | used at Island of No Return |
| Cobra Stops the World | 17 seconds | used to offload troops at Cobra base near Patagonia |
| Jungle Trap | 23 seconds | meeting escort team in last scene |
| Haul Down the Heavens | 85 seconds | seen at HQ; used to assault Cobra base |
| The Pyramid of Darkness, Part 2 | 14 seconds | leaving U.S.S. Flagg for Mountain of Glass |
| Red Rocket's Glare | 41 seconds | used to visit Roadblock's family's diner and defend it, and to destroy wharf diner |
| The Phantom Brigade | 34 seconds | used to assault Cobra's castle |
| The Funhouse | 4 seconds | used to unload troops at assault on South American base |
| Bazooka Saw a Sea Serpent | 113 seconds | used to drive to cove, to assist in evacuation, and to attack sea serpent |
| The Traitor, Part 2 | 70 seconds | used to defend chemical plant |
| Excalibur | 11 seconds | used to transport radar system to shore and fight off Cobras |
| Worlds Without End Part I | 55 seconds | used to rendezvous with matter transmuter |
| Worlds Without End Part II | 4 seconds | seen during search for missing Joes |
| Flint's Vacation | 40 seconds | used to travel to Cobra undersea base |
| Memories of Mara | 3 seconds | destroyed by Firebats at island base |
| Sink the Montana | 48 seconds | used to watch U.S.S. Montana's retirement and to attack the Montana |
| Raise the Flagg! | 63 seconds | used to investigate oil rig near reported Cobra activity |
| The Most Dangerous Thing in the World | 28 seconds | used to defend lab |
| Sins of Our Fathers | 27 seconds | used to attack Cobra sub |
By my count, Killer W.H.A.L.E.s were discernible in 134 panels in 10 issues from Oct. 1984 to Aug. 1988: #28, 29, 36, 40, 41, 47, GIJTF 2, Order of Battle 4, Yearbook 4, and #74.
Notes: Rattlers made 45 appearances in the Sunbow series, with a total of 1,595 seconds on screen. They were named 35 times in-story, the most of any vehicle. In one instance they are called Stingers, which was a prototype name for the vehicle.
| The Revenge of Cobra Opening | 3 seconds | flying over V.A.M.P., passing Dragonfly, flying into sunset |
| The Revenge of Cobra, Part 3 | 30 seconds | flanking cargo plane, used at Island of No Return |
| The Revenge of Cobra, Part 4 | 67 seconds | used at Island of No Return, flown over Roof of the World |
| The Revenge of Cobra, Part 5 | 25 seconds | flown over Zartan's hideout |
| Season 1 Opening (Sunbow) | 4 seconds | pursuing S.H.A.R.C. through trench in airship's surface |
| Countdown for Zartan | 25 seconds | stolen by Spirit to fly from Cobra base to defense center, used in battle |
| Cobra Soundwaves | 72 seconds | used to lure Joes to Cobra base and attack oil fields |
| Cobra Stops the World | 91 seconds | stolen by Duke & Ace, flown against Cobra base near Patagonia |
| The Pyramid of Darkness, Part 1 | 68 seconds | used in shuttle attack, flown by Destro to escape Joes |
| The Pyramid of Darkness, Part 5 | 59 seconds | with Destro and Baroness; used to escape Cobra base to Enterprise Towers |
| Battle for the Train of Gold | 12 seconds | used to destroy Skystrikers at Fort Knox |
| Operation Mind Menace | 5 seconds | seen parked at Easter Island base |
| Lights! Camera! Cobra! | 4 seconds | taken from studio to search for missing Joes |
| Red Rocket's Glare | 3 seconds | parked at Cobra base |
| Money to Burn | 12 seconds | used by Crimson Twins to reach Cobra base; seen briefly in battle |
| Synthoid Conspiracy, Part 1 | 43 seconds | used to attack Joe HQ |
| Spell of the Siren | 52 seconds | used to defend captured pipeline, chase Firebat, and flee mountain hideout |
| Twenty Questions | 39 seconds | used to attack Dragonflies; destroyed during cave-in |
| The Gamesmaster | 32 seconds | used in island battle |
| The Funhouse | 3 seconds | used to flee desert temple |
| Lasers in the Night | 12 seconds | leaving site of lab fire; used to attack Joe HQ |
| Captives of Cobra, Part 1 | 3 seconds | used to evacuate Cobra lab |
| Captives of Cobra, Part 2 | 55 seconds | used to attack crystal convoy |
| Bazooka Saw a Sea Serpent | 2 seconds | used to transport Tomax and Xamot (6:10-11) |
| The Traitor, Part 1 | 7 seconds | used in attempt to capture chemical |
| The Traitor, Part 2 | 2 seconds | seen in Duke's flashback (21:14-15) |
| Cobra Quake | 80 seconds | used to attack decoy delegate plane |
| Excalibur | 81 seconds | used to attack U.S.S. Flagg |
| Worlds Without End Part I | 9 seconds | used to attack Joes on alt-Earth |
| Worlds Without End Part II | 42 seconds | used to attack Joes over Washington |
| Cobra CLAWs Are Coming to Town | 131 seconds | flown by Wild Weasel and Baroness, stolen by Cover Girl |
| An Eye for an Eye | 98 seconds | used to attack Joe convoy and Lady Jaye's Skystriker |
| Primordial Plot | 43 seconds | used to collect fossils and patrol waters near dinosaur island |
| Hearts and Cannons | 38 seconds | used to threaten Cobra ground troops and pursue Dusty and Footloose |
| The Gods Below | 27 seconds | used to attack Egyptian military and ferry treasure from the pyramid |
| The Pit of Vipers | 14 seconds | used to defend Watchdog |
| The Great Alaskan Land Rush | 33 seconds | used to attack Joe cargo plane and Romanov |
| Skeletons in the Closet | 23 seconds | for sale in arms deal |
| There's No Place Like Springfield, Part 1 | 29 seconds | attacking U.S.S. Flagg |
| There's No Place Like Springfield, Part 2 | 17 seconds | used to search for Prof. Mullaney |
| Arise Serpentor Arise Part 5 | 4 seconds | leaving Terror Drome to attack DC |
| Last Hour to Doomsday | 126 seconds | used to travel to vortex cone; one stolen by Flint and Lady Jaye to attack others |
| The Million Dollar Medic | 58 seconds | used to attack Joe HQ and track Lifeline and Bree |
| The Rotten Egg | 2 seconds | seen at CEC Academy as Serpentor inspects cadets (11:42-43) |
| My Favorite Things | 10 seconds | used to escort Cobra mothership |
By my count, Ratters were discernible in 172 panels in 18 issues from Apr. 1984 to Aug. 1991: #22, 28, 29, 34, 36, 41, 45, Yearbook 2, 47, 49, 54, GIJTF 2, GIJTF 3, GIJTF 4, Order of Battle 3, Order of Battle 4, 75, and 115.
Notes: S.H.A.R.C.s made 19 appearances in the Sunbow series, with a total of 787 seconds on screen. They were named 16 times in-story.
| The Revenge of Cobra Opening | 1 second | flying out of the water (0:33) |
| The Revenge of Cobra, Part 3 | 30 seconds | used at Island of No Return |
| Season 1 Opening (Sunbow) | 4 seconds | flying along trench in airship's surface |
| Cobra Stops the World | 83 seconds | used against off-shore Cobra base |
| The Pyramid of Darkness, Part 1 | 148 seconds | used to fight water robots and follow Cobra Cmdr into Cobra base |
| Synthoid Conspiracy, Part 1 | 25 seconds | used to rescue Duke during war games |
| Spell of the Siren | 48 seconds | used to attack undersea base |
| Bazooka Saw a Sea Serpent | 24 seconds | used to attack sea serpent |
| The Traitor, Part 1 | 26 seconds | used to scout Cobra oil rig and retrieve Duke |
| Eau de Cobra | 39 seconds | used by Deep Six to monitor yacht mission |
| Primordial Plot | 10 seconds | used to find dinosaur island |
| Memories of Mara | 40 seconds | flown by Deep Six to defend Trogon and attack Cobra sub |
| The Pit of Vipers | 104 seconds | used to attack Cerebus, by Shipwreck to find undersea base |
| There's No Place Like Springfield, Part 1 | 111 seconds | used on Mullaney mission; sinking with Shipwreck aboard |
| There's No Place Like Springfield, Part 2 | 2 seconds | in interrogation flashback (7:35-36) |
| Arise Serpentor Arise Part 3 | 18 seconds | used to defend tomb of Alexander the Great |
| Last Hour to Doomsday | 15 seconds | used to locate Cobra undersea base |
| Raise the Flagg! | 58 seconds | used to reach sunken Flagg and place floatation cushions |
| Knowing Is Half the Battle PSAs | 1 second | driven by Deep Six in his second PSA |
By my count, S.H.A.R.C.s were discernible in 35 panels in 5 issues from Jul. 1984 to Feb. 1988: #25, 40, SM 1, Order of Battle 4, Yearbook 4.
Notes: Sluggers made 22 appearances in the Sunbow series, with a total of 339 seconds on screen. They were never named in-story.
| The Revenge of Cobra Opening | 3 seconds | leaving HQ |
| The Revenge of Cobra, Part 1 | 20 seconds | part of Joe convoy |
| The Revenge of Cobra, Part 2 | 7 seconds | used in the battle in DC |
| The Revenge of Cobra, Part 5 | 24 seconds | used against Cobra temple |
| Cobra Soundwaves | 8 seconds | deployed from palace, seen at oil field attack |
| The Pyramid of Darkness, Part 1 | 9 seconds | used to defend space shuttle |
| The Pyramid of Darkness, Part 5 | 6 seconds | used to attack Cobra base |
| Battle for the Train of Gold | 77 seconds | used to defend Fort Knox and blast open door; slowly chasing train |
| Red Rocket's Glare | 5 seconds | parked at diner in final scene |
| Money to Burn | 26 seconds | parachuted into battle against Cobra base |
| The Phantom Brigade | 41 seconds | part of convoy defending factory |
| Synthoid Conspiracy, Part 1 | 3 seconds | in repair bay at Joe HQ |
| Spell of the Siren | 6 seconds | used to attack mountain hideout |
| Where the Reptiles Roam | 7 seconds | used against ranch hideout |
| The Germ | 10 seconds | used in Flint's convoy to shoot apples at supergerm |
| The Traitor, Part 1 | 2 seconds | used to capture Dusty (19:16-19:17) |
| The Traitor, Part 2 | 39 seconds | used to defend chemical plant |
| Cobra Quake | 30 seconds | used against Cobra ambush; stationed outside economic summit |
| Cold Slither | 7 seconds | used to attack Cobra vault |
| There's No Place Like Springfield, Part 1 | 3 seconds | used against Temple Alpha in false flashback |
| Arise Serpentor Arise Part 3 | 3 seconds | used to defend tomb of Genghis Khan |
| G.I. Joe: The Movie, Part 3 | 3 seconds | fighting Cobra in flashback |
By my count, Sluggers were discernible in 6 panels in 2 issues from May 1987 to Sept. 1988: Order of Battle 4 and #76.
Notes: Water Moccasins made 16 appearances in the Sunbow series, with a total of 517 seconds on screen. They were named 3 times in-story.
| The Revenge of Cobra Opening | 5 seconds | shot at by V.A.M.P., used by Cobra leaders to escape |
| The Revenge of Cobra, Part 3 | 16 seconds | used at Island of No Return |
| The Revenge of Cobra, Part 4 | 6 seconds | used at Island of No Return |
| The Revenge of Cobra, Part 5 | 18 seconds | at Zartan's hideout as an escape vehicle |
| Jungle Trap | 136 seconds | hijacked by Joes to get to Cobra temple |
| The Pyramid of Darkness, Part 4 | 18 seconds | used to defend cube at Sea of Lost Souls |
| Synthoid Conspiracy, Part 2 | 101 seconds | used to patrol island base |
| Twenty Questions | 14 seconds | used inside Cobra base; crash sets off explosions that cause cave-in |
| The Germ | 33 seconds | used at Destro's lab, absorbed by germ |
| The Traitor, Part 2 | 33 seconds | used to attack chemical plant |
| Excalibur | 48 seconds | used to attack radar system |
| Worlds Without End Part I | 22 seconds | used to ferry Zartan and retrieve transmuter |
| Flint's Vacation | 7 seconds | used to attack Joes in Killer W.H.A.L.E. |
| Memories of Mara | 12 seconds | used by Dreadnoks to pursue Shipwreck and Mara |
| Cold Slither | 39 seconds | used to travel from Stinkey's to Zartan's lair |
| Last Hour to Doomsday | 9 seconds | stationed in lagoon base |
By my count, Water Moccasins were discernible in 28 panels in 5 issues from Jun. 1984 to Feb. 1988: #24, 25, 28, Order of Battle 4, Yearbook 4.
Notes: Chameleons made 5 appearances in the Sunbow series, with a total of 118 seconds on screen.
| The Revenge of Cobra Opening | 2 seconds | used by Zartan against Grunt (0:13-14) |
| The Revenge of Cobra, Part 1 | 96 seconds | used to capture Col. Sharp, assault prison, and escape into swamp |
| The Revenge of Cobra, Part 5 | 5 seconds | used by Dreadnoks to escape |
| Jungle Trap | 8 seconds | used by Zartan to escape Cobra temple |
| The Funhouse | 7 seconds | driven by Zartan to Dr. Hibbentrope's lab |
By my count, Chameleons were discernible in 6 panels in 2 issues from Jul. 1984 to Oct. 1984: #25 and 28. They were not featured in the Order of Battle.
Notes: A.S.P.s made 10 appearances in the Sunbow series, with a total of 151 seconds on screen. They were named only twice in-story (both in Money to Burn). They also made 1 appearance of 6 seconds in the DiC series. The DiC series episode Keyboard Warriors also featured a computer system named A.S.P., but it was unrelated to this set. Grand Total: 11 appearances, 157 seconds.
| The Revenge of Cobra, Part 1 | 5 seconds | used to attack Joe convoy |
| The Revenge of Cobra, Part 2 | 2 seconds | seen in the Cobra town (12:16, 17:36) |
| The Revenge of Cobra, Part 5 | 12 seconds | used at Zartan's hideout and to defend Cobra temple |
| Cobra Stops the World | 10 seconds | used at Cobra base near Patagonia |
| Red Rocket's Glare | 31 seconds | used to attack diner |
| Money to Burn | 23 seconds | used to defend Cobra base |
| Spell of the Siren | 35 seconds | used to defend undersea base and captured pipeline, and to attack Joe HQ |
| Cobra CLAWs Are Coming to Town | 26 seconds | stolen by Roadblock |
| The Invaders | 3 seconds | used to attack Kremlin |
| Last Hour to Doomsday | 4 seconds | hitched to Stingers inside Cobra base (colored grey) |
| Operation Dragonfire: Day 4 | 6 seconds | turned into Python A.S.P.s |
By my count, A.S.P.s were discernible in 44 panels in 11 issues from Jun. 1985 to Aug. 1991: #36, 41, Yearbook 2, 49, Order of Battle 4, 64, 74, 75, 88, 111, and 115.
Notes: Sky Hawks made 20 appearances in the Sunbow series, with a total of 626 seconds on screen. They were named 5 times in-story.
| The Revenge of Cobra Opening | 4 seconds | seen in final charge |
| The Revenge of Cobra, Part 1 | 113 seconds | defending Joe convoy, chasing Zartan |
| The Revenge of Cobra, Part 3 | 11 seconds | used at Island of No Return |
| The Revenge of Cobra, Part 4 | 2 seconds | seen during evacuation of the island (7:52-53) |
| Season 1 Opening (Sunbow) | 8 seconds | deploying from HQ, dropping Joes onto airship |
| Cobra's Creatures | 20 seconds | attacked by locusts |
| Countdown for Zartan | 38 seconds | used to fly to defense center and defend it from Cobra's attack |
| Operation Mind Menace | 71 seconds | used to pursue Cobra's cargo plane from Tommy's test |
| Red Rocket's Glare | 5 seconds | deployed to prevent missile launches |
| Money to Burn | 44 seconds | parachuted into battle against Cobra base |
| Twenty Questions | 42 seconds | at maneuvers; on airfield; used by Duke to return to Joe HQ |
| The Greenhouse Effect | 10 seconds | flown by Airtight to Chicago |
| The Funhouse | 4 seconds | seen at beginning of assault on South American base |
| Worlds Without End Part I | 96 seconds | used to patrol alt-Earth |
| Worlds Without End Part II | 87 seconds | attacked by Rattlers |
| Cobra CLAWs Are Coming to Town | 17 seconds | stolen by Maj. Bludd to attack Keystone City |
| Memories of Mara | 43 seconds | used by Duke to distract Cobra sub |
| The Million Dollar Medic | 2 seconds | seen destroyed during Joe HQ attack (12:15-16) |
| Iceberg Goes South | 1 second | parked at arctic research base (11:33) |
| G.I. Joe: The Movie Opening | 8 seconds | used to defend Statue of Liberty |
By my count, Sky Hawks were discernible in 16 panels in 2 issues from Jun. 1984 to May 1987: #24 and Order of Battle 4.
Notes: C.L.A.W.s made 18 appearances in the Sunbow series, with a total of 389 seconds on screen. They were named 6 times in-story.
| The Revenge of Cobra Opening | 5 seconds | flying over V.A.M.P., used by Cobra Cmdr against Spirit, shot down over Moccasin |
| The Revenge of Cobra, Part 1 | 43 seconds | used to attack Joe convoy |
| The Revenge of Cobra, Part 3 | 15 seconds | used at Palace of Doom, flown by Maj. Bludd to collect weather fragment |
| Cobra's Creatures | 3 seconds | used to control locusts with Hi-Freq |
| Countdown for Zartan | 12 seconds | used to attack defense center |
| Cobra Soundwaves | 51 seconds | used to pursue crashed Joe pilots and attack oil fields |
| The Pyramid of Darkness, Part 2 | 21 seconds | used to defend cube at Devil's Playground |
| Satellite Down | 14 seconds | used to attack Bridge Layer and try to retrieve satellite |
| Money to Burn | 11 seconds | used to defend Cobra base |
| The Greenhouse Effect | 35 seconds | flown by Tomax and Xamot in Chicago, stolen by Alpine |
| The Traitor, Part 2 | 24 seconds | used to attack chemical plant |
| Worlds Without End Part I | 26 seconds | used to attack Joes in alt-Earth |
| Worlds Without End Part II | 6 seconds | used by Cobra to monitor Grunt and Steeler |
| Cobra CLAWs Are Coming to Town | 30 seconds | used to attack Joe HQ, stolen by Blowtorch |
| G.I. Joe and the Golden Fleece | 46 seconds | used as gliders by the Baroness after being sent back in time |
| G.I. Joe: The Movie Opening | 34 seconds | used to attack Statue of Liberty |
| G.I. Joe: The Movie, Part 3 | 2 seconds | attacking Joes in flashback (7:05-06) |
| G.I. Joe: The Movie, Part 4 | 11 seconds | used to attack B.E.T. lab |
By my count, C.L.A.W.s were discernible in 40 panels in 3 issues from Mar. 1984 to Mar. 1986: #21, 24, and 45. They were not featured in the Order of Battle.
Notes: V.A.M.P. II's (colored the same yellow-tan as Clutch) made 18 appearances in the Sunbow series, with a total of 183 seconds on screen. They were never named in-story.
| The Revenge of Cobra Opening | 11 seconds | leaving HQ, passing Dreadnoks, shooting at Water Moccasin, in final charge |
| The Revenge of Cobra, Part 1 | 16 seconds | part of Joe convoy |
| The Revenge of Cobra, Part 2 | 9 seconds | seen before and after the battle in DC |
| The Revenge of Cobra, Part 5 | 19 seconds | used against Cobra temple |
| Cobra's Creatures | 2 seconds | seen on the ground during jump test (2:38-39) |
| Haul Down the Heavens | 6 seconds | seen on Joe airfield during Firefly's sabotage |
| The Pyramid of Darkness, Part 1 | 3 seconds | used to defend space shuttle |
| The Pyramid of Darkness, Part 5 | 44 seconds | used to attack Cobra base and amplify Alpine's yodel |
| Lights! Camera! Cobra! | 5 seconds | seen on movie set |
| Satellite Down | 9 seconds | with Flint's team at canyon (once colored green) |
| The Funhouse | 2 seconds | used to assault desert temple (20:31, 20:36) |
| Where the Reptiles Roam | 4 seconds | used to pick up Alpine's team at info center |
| The Traitor, Part 2 | 2 seconds | used to defend chemical plant (10:42-43) |
| Cobra CLAWs Are Coming to Town | 32 seconds | parked at Joe HQ, stolen by Cobras to attack Keystone City |
| Hearts and Cannons | 6 seconds | part of rescue team (interior colored green in all but one shot) |
| Arise Serpentor Arise Part 2 | 1 second | seen among vehicles at Joe HQ (3:32) |
| Arise Serpentor Arise Part 3 | 8 seconds | seen at tomb of Genghis Khan |
| G.I. Joe: The Movie, Part 3 | 4 seconds | fighting Cobra in flashback |
By my count, V.A.M.P. II's were discernible in 22 panels in 9 issues from Mar. 1985 to May 1987: Yearbook 1, #42, 46, 47, 48, 49, 50, GIJTF 1, and Order of Battle 4.
Notes: Stingers made 23 appearances in the Sunbow series, with a total of 470 seconds on screen. They were named only twice in-story (in The Phantom Brigade and Hearts and Cannons).
| The Revenge of Cobra Opening | 1 second | shot by Duke's R.A.M. (0:27) |
| The Revenge of Cobra, Part 1 | 20 seconds | used to attack Joe convoy |
| The Revenge of Cobra, Part 2 | 8 seconds | stolen by Flint and Mutt |
| The Revenge of Cobra, Part 3 | 34 seconds | loaded into cargo plane, part of truck convoy, used at Palace of Doom |
| The Revenge of Cobra, Part 4 | 7 seconds | part of truck convoy |
| The Revenge of Cobra, Part 5 | 18 seconds | used to attack Zartan's hideout |
| Cobra Stops the World | 6 seconds | used at Cobra base near Patagonia |
| The Pyramid of Darkness, Part 1 | 27 seconds | used in shuttle attack |
| The Pyramid of Darkness, Part 5 | 2 seconds | seen as Cobra base prepares defenses (11:28-29) |
| Lights! Camera! Cobra! | 5 seconds | seen on movie set |
| Red Rocket's Glare | 14 seconds | used to tow A.S.P.s for attack on diner; parked at various Cobra diners |
| Spell of the Siren | 22 seconds | used to transmit siren song at Joe HQ |
| Where the Reptiles Roam | 16 seconds | driven by Destro to defend ranch hideout |
| The Traitor, Part 2 | 2 seconds | coated with armor formula (3:39-40) |
| Worlds Without End Part I | 21 seconds | used by Dreadnoks to steal transmuter |
| Cobra CLAWs Are Coming to Town | 24 seconds | stolen by Mutt |
| Primordial Plot | 8 seconds | set up outside cave on dinosaur island |
| Hearts and Cannons | 201 seconds | at test site; two stolen by Joes; used to chase Dusty and Footloose |
| The Gods Below | 20 seconds | part of convoy to pyramid; missiles aimed at pyramid |
| There's No Place Like Springfield, Part 2 | 2 seconds | seen on island during search for Prof. Mullaney (11:10-11) |
| Last Hour to Doomsday | 6 seconds | stationed in lagoon base |
| The Spy Who Rooked Me | 1 second | seen in Cobra underground base (4:27) |
| G.I. Joe: The Movie, Part 3 | 5 seconds | fighting Joes in flashback |
By my count, Stingers were discernible in 53 panels in 16 issues from Nov. 1985 to Apr. 1991: #41, 44, Yearbook 2, 46, 47, 49, 50, 52, Order of Battle 4, 64, 75, 76, 87, 88, SM 24, and 111.
Notes: The Toss 'n Cross made 6 appearances in the Sunbow series, with a total of 125 seconds on screen. It was named the Bridge Layer 4 times in-story.
| The Pyramid of Darkness, Part 3 | 23 seconds | used at Mountain of Glass |
| The Pyramid of Darkness, Part 5 | 2 seconds | used to attack Cobra base (11:19-20) |
| Red Rocket's Glare | 19 seconds | used to reach Cobra base |
| Satellite Down | 30 seconds | used to allow tracking team to cross canyon |
| The Germ | 13 seconds | used to allow Flint's convoy to cross a river |
| Captives of Cobra, Part 1 | 38 seconds | used to allow Duke's team to cross a canyon |
By my count, Bridge Layers were discernible in 6 panels in 3 issues from May 1987 to Oct. 1988: Order of Battle 4, #76, and 77.