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| Season 1 Opening (DiC) | 10 seconds | in footage from DiC season 1, in final shot |
| Granny Dearest | 45 seconds | used to defend Chicago |
| Victory at Volcania Part 1 | 14 seconds | parked at airfield |
| Victory at Volcania Part 2 | 79 seconds | used during airfield retreat and to attack volcano, destroyed by space guns |
| General Confusion | 280 seconds | in Amazon, at HQ, captured at Battle World |
| I Found You...Evy | 97 seconds | at mobile base |
| D-Day at Alcatraz Part 1 | 79 seconds | ambushed in Lappland |
| BIOK | 252 seconds | parked at Joe HQ, hijacked by BIOK, in standoff with Army |
| Season 2 Opening (DiC) | 2 seconds | in footage from DiC season 1 (0:05, 0:10) |
| Chunnel | 25 seconds | used to stop runaway train |
| The Sludge Factor Part I | 6 seconds | parked at Joe camp |
Notes: Hammerheads or their components made 12 appearances in the DiC series, with a total of 647 seconds on screen. They were named 7 times in-story.
| Season 1 Opening (DiC) | 4 seconds | in footage from DiC season 1 |
| Granny Dearest | 22 seconds | driven by Metal-Head to Cobra base, used to attack train |
| Victory at Volcania Part 2 | 5 seconds | transported by Retaliators (error) |
| Pigskin Commandos | 106 seconds | used on football field, split into modules to transport Slaughter |
| That's Entertainment | 16 seconds | used to attack Joe HQ |
| D-Day at Alcatraz Part 1 | 35 seconds | used to attack Alcatraz |
| D-Day at Alcatraz Part 2 | 84 seconds | used to attack Grid-Iron and Pathfinder, and to defend island from Joe attack |
| Season 2 Opening (DiC) | 1 second | in footage from DiC season 1 (0:49) |
| The Eliminator | 26 seconds | used to attack decoy conference |
| Messenger from the Deep | 260 seconds | used to reach underwater city |
| Metal-Head's Reunion | 63 seconds | used to evacuate undersea base |
| Basic Training | 7 seconds | seen in flashback |
| The Legend of Metal-Head | 19 seconds | seen in flashback |
By my count, Hammerheads were discernible in 4 panels in 2 issues from Mar. 1991 to Apr. 1992 : #110 and 123.
Notes: Retaliators made 28 appearances in the DiC series, with a total of 741 seconds on screen. They were named 8 times in-story.
| Season 1 Opening (DiC) | 5 seconds | in footage from DiC season 1, in final shot |
| United We Stand | 19 seconds | launched from Joe HQ, used to attack rocket base |
| Revenge of the Pharaohs | 43 seconds | used to rescue Hawk and Salvo |
| Granny Dearest | 15 seconds | scouting above train, used to attack Floating Fortress |
| Victory at Volcania Part 1 | 5 seconds | parked at airfield |
| Victory at Volcania Part 2 | 10 seconds | wrecked at airfield, transporting Joe vehicles |
| The Nozone Conspiracy | 11 seconds | used to recover CFC balloon |
| Cold Shoulder | 75 seconds | used to rendezvous with shuttle |
| Injustice and the Cobra Way | 13 seconds | used to pursue Serpent Man and Zarana |
| General Confusion | 149 seconds | used to attack Cobra in Amazon, at HQ, training in Urban World |
| Night of the Creepers | 19 seconds | used to save house from landslide |
| That's Entertainment | 11 seconds | used by Cobra Cmdr to fly to Joe HQ |
| I Found You...Evy | 79 seconds | at mobile base, used to search for Sarge |
| An Officer and a Viperman | 16 seconds | parked at base during Cobra attack, attacking Cobra's failed ambush |
| D-Day at Alcatraz Part 2 | 6 seconds | used to airlift Joe vehicles onto Alcatraz |
| The Mind Mangler | 69 seconds | used to fly from Anti-Terrorist Center and to rescue Skydive |
| BIOK | 3 seconds | parked at Joe HQ |
| Season 2 Opening (DiC) | 4 seconds | in footage from DiC season 1 and 2 |
| The Eliminator | 43 seconds | used to repel Hammerheads, attacking Cobra base in the Alps |
| Kindergarten Commandos | 13 seconds | transporting water to warehouse fire |
| Long Live Rock and Roll Part II | 11 seconds | moving out in beginning, used to evacuate scientists |
| The Sludge Factor Part I | 6 seconds | used to airlift flooded Badgers and Attack Cruiser |
| The Sludge Factor Part II | 53 seconds | parked at Eco-Warrior HQ, used to deliver De-Tox, flying to volcano base |
| The Greatest Evil Part II | 5 seconds | used to airlift vehicles to factory |
| Infested Island | 26 seconds | used to deploy rescue Glider |
| Shadow of a Doubt | 8 seconds | airlifting Fort Americas to Cobra base |
| Basic Training | 16 seconds | seen in flashback |
| The Legend of Metal-Head | 8 seconds | seen in flashback |
As far as I can tell, a Retaliator was only discernible in 1 panel of 1 issue: #130 in Nov. 1992.
Notes: Avalanches made 10 appearances in the DiC series, with a total of 475 seconds on screen. They were named 4 times in-story.
| Season 1 Opening (DiC) | 8 seconds | in footage from DiC season 1, in final shot |
| Victory at Volcania Part 1 | 8 seconds | parked at airfield |
| Victory at Volcania Part 2 | 46 seconds | wrecked at airfield, used by Joes during airfield retreat, used to attack volcano, used in final battle |
| The Nozone Conspiracy | 94 seconds | used to attack Cobra base |
| Pigskin Commandos | 138 seconds | dropped from cargo plane, used on football field and to attack Grid-Iron's pursuers |
| Cold Shoulder | 154 seconds | used to rendezvous with shuttle and infiltrate Cobra's base |
| Night of the Creepers | 12 seconds | several used to stop landslide, among Cobra vehicles attacking Joes |
| D-Day at Alcatraz Part 1 | 13 seconds | ambushed in Lappland |
| Season 2 Opening (DiC) | 1 second | in footage from DiC season 1 (0:10) |
| Cobra World | 1 second | among vehicles surrounding Cobra prisoners after battle (19:44) |
As far as I can tell, an Avalanche was only discernible in 1 panel of 1 issue: #130 in Nov. 1992.
Notes: Hurricanes made 17 appearances in the DiC series, with a total of 551 seconds on screen. They were named 8 times in-story.
| Season 1 Opening (DiC) | 3 seconds | in footage from DiC season 1 |
| United We Stand | 53 seconds | used to lock down Joe HQ |
| Revenge of the Pharaohs | 28 seconds | used to lift Pharaoh statue, flown by Cobra Cmdr |
| Victory at Volcania Part 1 | 22 seconds | used to attack Joe R&R base, destroying vehicles at airfield |
| Pigskin Commandos | 158 seconds | used to pursue Grid-Iron and recapture Sgt. Slaughter |
| Cold Shoulder | 42 seconds | used to locate shuttle |
| Injustice and the Cobra Way | 46 seconds | used to steal Constitution and evacuate Night Creeper Leader |
| General Confusion | 9 seconds | attacking Dusty in Desert World |
| Night of the Creepers | 11 seconds | shot down over underwater base |
| I Found You...Evy | 44 seconds | used as reinforcements to attack Joes |
| An Officer and a Viperman | 46 seconds | model in briefing room, attacking Tokyo base, used in failed ambush |
| D-Day at Alcatraz Part 1 | 3 seconds | attacking and being shot during Lappland ambush |
| D-Day at Alcatraz Part 2 | 36 seconds | used to airlift Comstock Lode |
| The Mind Mangler | 4 seconds | used to attack Drop Zone |
| BIOK | 20 seconds | used by Joes for security demonstration |
| Stuck on You | 24 seconds | destroyed or fleeing at Cobra base |
| Season 2 Opening (DiC) | 2 seconds | in footage from DiC season 1 (0:03-04) |
By my count, Hurricanes were discernible in 12 panels in 4 issues from Mar. 1991 to Oct. 1991: #110, 115, 116, and 117.
Notes: Dominators made 16 appearances in the DiC series, with a total of 663 seconds on screen. They were used by Cobra, since the Iron Grenadiers were not a separate organization in the series. Dominators were named 7 times in-story.
| Season 1 Opening (DiC) | 2 seconds | in footage from DiC season 1 (0:07-08) |
| United We Stand | 34 seconds | used by Cobra leaders to escape |
| Revenge of the Pharaohs | 76 seconds | leading looting of Pyramid City, used to evacuate dam and rescue Night Creeper Leader |
| Granny Dearest | 3 seconds | included in error among Joe vehicles in Chicago |
| Victory at Volcania Part 1 | 41 seconds | launched from landing craft, attacking MBB, used to secure airfield |
| Victory at Volcania Part 2 | 108 seconds | parked at Joe HQ (error?), used to chase Joes from airfield, defending volcano |
| The Nozone Conspiracy | 20 seconds | used to defend Cobra base |
| Pigskin Commandos | 68 seconds | used to pursue Grid-Iron |
| General Confusion | 54 seconds | used to sap trees in Amazon, attacking Locust in Cave World |
| Night of the Creepers | 11 seconds | used to evacuate underwater base |
| That's Entertainment | 24 seconds | used to extract Cobra Cmdr and Baroness from Joe HQ |
| I Found You...Evy | 50 seconds | flown by Destro to attack Joes |
| An Officer and a Viperman | 52 seconds | driven by Destro to train recruits, used in failed ambush |
| D-Day at Alcatraz Part 1 | 31 seconds | used to ambush Joes in Lappland and attack the Comstock Lode |
| The Mind Mangler | 19 seconds | used by Joes to rescue Duke from Cobra base |
| Stuck on You | 70 seconds | used to defend, search for, and evacuate Cobra Cmdr |
Notes: Hammers made 15 appearances in the DiC series, with a total of 619 seconds on screen. They were named 3 times in-story.
| Season 1 Opening (DiC) | 12 seconds | in footage from DiC season 1, in final shot |
| United We Stand | 38 seconds | used to search for Cobra lab, carried by Retaliators, used to attack rocket base |
| Revenge of the Pharaohs | 45 seconds | at Joe camp site, used to help evacuate and defend Pyramid City, and seal canyon |
| Granny Dearest | 16 seconds | used to chase train, assembled to defend Chicago |
| Victory at Volcania Part 2 | 92 seconds | wrecked at airfield, parked at Joe HQ, used in airfield retreat, to attack volcano, in final battle |
| General Confusion | 140 seconds | used to attack Cobra in Amazon, at HQ, training in Desert World |
| Night of the Creepers | 84 seconds | used to defend against mummy army, parked at captured jungle base |
| That's Entertainment | 2 seconds | parked at HQ during Krimov's tour (11:59-12:00) |
| I Found You...Evy | 46 seconds | at mobile base, used to search for Sarge |
| An Officer and a Viperman | 32 seconds | overturned during Cobra attack, parked when Battle Axe is recovered, attacking Cobra's failed ambush |
| D-Day at Alcatraz Part 1 | 15 seconds | ambushed in Lappland, guarding the Comstock Lode |
| D-Day at Alcatraz Part 2 | 67 seconds | used to attack Alcatraz |
| BIOK | 19 seconds | used by Skydive to warn about computer hijack |
| Stuck on You | 5 seconds | arriving at Cobra base in final scene |
| Season 2 Opening (DiC) | 6 seconds | in footage from DiC season 1, in final shot |
By my count, Hammers were discernible in 60 panels in 8 issues from Mar. 1991 to Nov. 1992: #110, 111, 112, 113, 114, 115, 116, and 130.
Notes: Battle Bunkers made 14 appearances in the DiC series, with a total of 640 seconds on screen. They were named 7 times in-story.
| Season 1 Opening (DiC) | 5 seconds | in footage from DiC season 1, in final shot |
| United We Stand | 33 seconds | used to search for Cobra lab, carried by Retaliators, used to attack rocket base |
| Revenge of the Pharaohs | 68 seconds | at Joe camp site, used to defend Pyramid City |
| Granny Dearest | 97 seconds | used to tow turbine, chase train, and defend Chicago |
| Victory at Volcania Part 1 | 21 seconds | used to defend Joe R&R base, parked at airfield |
| Victory at Volcania Part 2 | 20 seconds | wrecked at airfield, transported by Retaliators, used in final battle |
| Pigskin Commandos | 52 seconds | dropped from cargo plane, used on football field and to attack Grid-Iron's pursuers |
| That's Entertainment | 31 seconds | being repaired at HQ, parked at HQ during Krimov's tour, used to rescue Hawk and Krimov |
| I Found You...Evy | 116 seconds | at mobile base, used to search for Sarge |
| An Officer and a Viperman | 9 seconds | attacking Cobra's failed ambush |
| D-Day at Alcatraz Part 1 | 42 seconds | guarding the Comstock Lode |
| D-Day at Alcatraz Part 2 | 85 seconds | used to attack Alcatraz |
| Stuck on You | 59 seconds | used to search for Pathfinder, fight Undertow, arriving at Cobra base in final scene |
| Season 2 Opening (DiC) | 2 seconds | in footage from DiC season 1 (0:40-41) |
By my count, Battle Bunkers were discernible in 34 panels in 3 issues from Feb. 1991 to Apr. 1991: #109, 110, and 111.
Notes: Rages made 13 appearances in the DiC series, with a total of 667 seconds on screen. They were named 4 times in-story.
| Season 1 Opening (DiC) | 2 seconds | in footage from DiC season 1 (0:13-14) |
| United We Stand | 5 seconds | destroyed by Metal-Head |
| Revenge of the Pharaohs | 54 seconds | used to guard occupied dam, loot Pyramid City, and seal canyon |
| Granny Dearest | 34 seconds | used to attack Mobile Battle Bunker and train |
| Victory at Volcania Part 1 | 125 seconds | launched from cargo copter, used to attack Joe R&R base, secure airfield, and chase Joes |
| Victory at Volcania Part 2 | 185 seconds | used to chase Joes in jungle, defending volcano, stolen by Joes to attack Cobra, attacking Joes after eruption |
| Pigskin Commandos | 60 seconds | used on football field |
| General Confusion | 26 seconds | destroyed by Joes in Amazon, used to escort General, in Urban World ambush |
| Night of the Creepers | 26 seconds | parked at jungle base, used alongside mummy army |
| That's Entertainment | 16 seconds | used to attack Joe HQ |
| I Found You...Evy | 34 seconds | used as reinforcements to attack Joes |
| An Officer and a Viperman | 74 seconds | attacking Tokyo base, used when Battle Axe is recovered, used in failed ambush |
| D-Day at Alcatraz Part 1 | 26 seconds | used to ambush Joes in Lappland and attack the Comstock Lode |
By my count, Rages were discernible in 32 panels in 3 issues from Jan. 1991 to Mar. 1991: #108, 109, and 110.
Notes: Piranhas made 6 appearances in the DiC series, with a total of 112 seconds on screen. They were named twice in-story.
| Revenge of the Pharaohs | 24 seconds | used to attack dam |
| The Nozone Conspiracy | 24 seconds | used to steal shaving cream |
| Pigskin Commandos | 14 seconds | used to try to rescue Range-Viper |
| Injustice and the Cobra Way | 6 seconds | in sewers where Pres. Mason is held |
| An Officer and a Viperman | 13 seconds | used to attack to Tokyo base |
| Stuck on You | 31 seconds | used to search for Cobra Cmdr |
As far as I can tell, Piranhas were only discernible in 1 panel of 1 issue: #110 in Mar. 1991.
Notes: Locusts (whether brown or green) made 14 appearances in the DiC series, with a total of 456 seconds on screen. They were named 4 times in-story.
| Season 1 Opening (DiC) | 2 seconds | in final shot (0:59-1:00) |
| United We Stand | 54 seconds | parked at Joe HQ, stolen by Salvo, another stolen by Ambush and Pathfinder, used to attack rocket base |
| Granny Dearest | 1 second | taking off from the General (16:27) |
| Victory at Volcania Part 2 | 3 seconds | wrecked at airfield |
| General Confusion | 122 seconds | used to spot trees in Amazon, at HQ, training in Cave World |
| Night of the Creepers | 67 seconds | used to search for Cobra base, parked at jungle base, used to deactivate mummy army |
| An Officer and a Viperman | 14 seconds | parked at base during Cobra attack, attacking Cobra's failed ambush |
| Season 2 Opening (DiC) | 4 seconds | in footage from DiC season 2, in final shot |
| The Greatest Evil Part I | 64 seconds | used to repel Cobra attack, used to attack distribution house |
| The Greatest Evil Part II | 46 seconds | used to attack factory |
| Infested Island | 1 second | chased by giant insect over San Francisco (7:33) |
| Shadow of a Doubt | 47 seconds | used to free Cobra Cmdr |
| Keyboard Warriors | 19 seconds | parked at Alpha Charlie base |
| Basic Training | 12 seconds | seen in flashback |
By my count, Locusts were discernible in 26 panels in 3 issues from Oct. 1990 to Nov. 1992: #105, 111, and 130.
Notes: Sky Hawks made 10 appearances in the DiC series, with a total of 596 seconds on screen. They were named 5 times in-story.
| Season 1 Opening (DiC) | 3 seconds | in footage from DiC season 1, in final shot |
| Granny Dearest | 44 seconds | used to direct turbine through Chicago, used to attack Floating Fortress |
| Victory at Volcania Part 2 | 8 seconds | part of Joe rescue mission |
| The Nozone Conspiracy | 59 seconds | used to patrol arctic, escorting cargo plane, attacking Monument Valley base |
| Night of the Creepers | 18 seconds | used to search for Cobra base |
| D-Day at Alcatraz Part 1 | 54 seconds | flying with Sky Patrol in Lappland, attacking hijacked Comstock Lode |
| D-Day at Alcatraz Part 2 | 55 seconds | crashing into sea, used to ram Comstock Lode and attack Alcatraz |
| The Mind Mangler | 66 seconds | used to search for Duke, attack Cobra base, and return to Joe HQ |
| BIOK | 166 seconds | parked at Joe HQ, flown to Sky Patrol HQ and remote base, to Col. Herring, and in duel with BIOK |
| Stuck on You | 123 seconds | used to attack Cobra base and search for Pathfinder |
Notes: Sky S.H.A.R.C.s made 4 appearances in the DiC series, with a total of 112 seconds on screen. They were named twice in-story.
| D-Day at Alcatraz Part 1 | 6 seconds | flying with Sky Patrol in Lappland |
| D-Day at Alcatraz Part 2 | 41 seconds | used to seed clouds over Alcatraz and attack the island |
| The Mind Mangler | 24 seconds | used to search for Duke and return to Joe HQ |
| BIOK | 41 seconds | parked at Joe HQ, flown to Sky Patrol HQ and remote base |
Notes: The Sky H.A.V.O.C. made 2 appearances in the DiC series, with a total of 49 seconds on screen. It was only named one time in-story (in The Mind Mangler).
| The Mind Mangler | 20 seconds | used to search for Duke and attack Cobra base |
| BIOK | 29 seconds | used by Skydive to escape General |
Notes: The Sky Raven made 4 appearances in the DiC series, with a total of 42 seconds on screen. It was named 5 times in-story.
| D-Day at Alcatraz Part 1 | 22 seconds | leading Sky Patrol reinforcements in Lappland, flying over Sky Patrol Headquarters |
| D-Day at Alcatraz Part 2 | 26 seconds | used to seed clouds over Alcatraz and attack the island |
| The Mind Mangler | 88 seconds | used to search for Duke |
| BIOK | 71 seconds | parked at Joe HQ, used by BIOK in duel with Skydive |