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1986 Equipment



Previous equipment page: 1985 Equipment
Next equipment page: 1987 Equipment

 


Commando Attack Game

  • Board game featuring grassy-terrain cardboard map (9 sq. ft.) with ends marked by Joe and Cobra structures; 24 figure stands with foot pegs and cut-outs of Joe and Cobra characters.
  • Licensed to Milton Bradley and released in winter 1986.
  • Though figures could be used for any team, cut-outs were color coded. G.I. Joe's Red Team consisted of Spirit, Flint, Quick Kick, Dusty, Alpine, and Shipwreck. Joe's Orange Team included Gung-Ho, Duke, Recondo, Bazooka, Lady Jaye, and Footloose.
  • Cobra's Blue Team was Destro, Storm Shadow, Firefly, Zartan, Tele-Viper, and Eel. The Green Team had Cobra Commander, Baroness, Ripper, Crimson Guard, Tomax, and Xamot.
  • At the time of release, there were 23 Joes and 13 Cobras not included among the cut-outs, most notably Snake Eyes, Roadblock, and two of the Dreadnoks.
  • A completely remodeled version, with vehicles and a disc launcher, was released in 2002. Playing pieces consisted only of the twelve characters released that year as figures for Joe vs. Cobra Wave 1. Note that 2002 editions are often resold mislabeled as "Vintage 1985." The later game can be distinguished by a black box, Joe vs. Cobra artwork, and the large green disc launcher. The 1985 version came in a white box.

 


Cobra Battle Gear Accessory Pack #4

 


L.A.W. (Laser Artillery Weapon)

 

L.A.W. Animated Appearances

Notes: L.A.W.s made 1 appearance in the Sunbow series, with a total of 8 seconds on screen. They were never named in-story.

 

Arise Serpentor Arise Part 38 secondsseveral stationed at tomb of Genghis Khan

Cobra Surveillance Port

 


Outpost Defender

 


Devilfish

 

Devilfish Animated Appearances

Notes: Devilfish made 8 appearances in the Sunbow series, with a total of 175 seconds on screen. They were named only twice in-story (both in My Brother's Keeper).

 

Arise Serpentor Arise Part 383 secondsused to defend tomb of Alexander the Great
Arise Serpentor Arise Part 56 secondsused to attack Morays in DC
Iceberg Goes South18 secondsused by rescue team to reach Tropodome
Grey Hairs and Growing Pains7 secondsused by Dial-Tone to arrive in San Pedro
My Brother's Keeper18 secondsused by Dial-Tone and Low-Light to get to and from Cobra Island
Raise the Flagg!11 secondsused to defend Joe recovery mission from Cobra
Sins of Our Fathers14 secondsused to attack Cobra sub
G.I. Joe: The Movie, Part 418 secondsused by Renegades to travel to and from Cobra Island

Devilfish Classic Marvel Comic Appearances

By my count, Devilfish were discernible in 18 panels in 2 issues from May 1986 to May 1987: #47 and Order of Battle 4.


L.C.V. Recon Sled (Low Crawl Vehicle)

  • Green low-built cycle with small all-terrain wheels, used by G.I. Joe.
  • Boxed vehicle from spring 1986. Reissued in mail offers 1988 and 1991-1993 (North Atlantic, End of Slaughter, Top Secret, Rumble in the Jungle, Mission Rescue: Code Blue, Fangs of Doom).

 

Recon Sled Animated Appearances

Notes: Recon Sleds made 12 appearances in the Sunbow series, with a total of 143 seconds on screen. They were named 3 times in-story.

 

Arise Serpentor Arise Part 224 secondsused to defend tomb of Xanoth Amon-Toth in Egypt
Arise Serpentor Arise Part 322 secondsused to defend Sun Tzu's burial mound; one seen on Joe cargo plane
Once Upon a Joe7 secondsused to defend MacGuffin lab; Zartan tries to escape on one
Glamour Girls9 secondsused by Flint's team to observe models
Grey Hairs and Growing Pains4 secondsused by Mainframe to arrive in San Pedro
Joe's Night Out13 secondsused to travel to Club Open Air
Second-Hand Emotions42 secondsdriven by Joes pursuing Dreadnoks
Not a Ghost of a Chance10 secondsdriven by Flint to visit Lady Jaye
Knowing Is Half the Battle PSAs1 seconddriven by Hawk in his PSA
G.I. Joe: The Movie, Part 14 secondsseen at B.E.T. test
G.I. Joe: The Movie, Part 25 secondsused during Serpentor's rescue
G.I. Joe: The Movie, Part 42 secondsused to defend lab (9:25-26)

Recon Sled Classic Marvel Comic Appearances

As far as I can tell, Recon Sleds were only discernible in 3 panels of 1 issue: #68 in Feb. 1988.


Cobra Hydro-Sled

  • Blue two-man sea sled with red forward machine gun and shield, used by Cobra.
  • Boxed vehicle from spring 1986.
  • The Hydro-Sled was animated only for commercials.

Hydro-Sled Classic Marvel Comic Appearances

As far as I can tell, Hydro-Sleds were only discernible in 11 panels of 1 issue: #47 in May 1986. They were not featured in the Order of Battle.


Air Chariot

 

Air Chariot Animated Appearances

Notes: The Air Chariot made 16 appearances in the Sunbow series, with a total of 608 seconds on screen. It was named only once in-story (in Arise Serpentor Arise Part 5).

 

Season 2 Opening (Sunbow)4 secondsridden by Serpentor
Arise Serpentor Arise Part 5124 secondsused by Serpentor throughout (destroyed once, rebuilt before DC attack)
The Million Dollar Medic15 secondsflown by Serpentor during first meeting with Crimson Twins
The Rotten Egg7 secondsused by Serpentor during cadet inspection
Glamour Girls10 secondsflown by Serpentor during briefing
Grey Hairs and Growing Pains24 secondsflown by Serpentor at factory
My Brother's Keeper12 secondsridden by Serpentor during weapons test
My Favorite Things7 secondsflown by Serpentor in relics room
The Most Dangerous Thing in the World59 secondsflown by Serpentor during lab and HQ attacks
Joe's Night Out9 secondsflown by Serpentor during Dr. Mullaney's capture
Second-Hand Emotions54 secondsflown by Serpentor while supervising mood organ
Sins of Our Fathers69 secondsflown by Serpentor against Destro's creature
G.I. Joe: The Movie, Part 1108 secondsused by Serpentor at Terror Drome and in B.E.T. battle
G.I. Joe: The Movie, Part 314 secondsused by Serpentor with Cobra-La
G.I. Joe: The Movie, Part 425 secondsused by Serpentor when leaving ice dome
G.I. Joe: The Movie, Part 567 secondsused by Serpentor when fighting Falcon

Air Chariot Classic Marvel Comic Appearances

As far as I can tell, the Air Chariot was only discernible in 1 panel of 1 issue: #52 in Oct. 1986. It was not featured in the Order of Battle.


Dreadnok Swampfire

  • Blue-green pontoon boat with folding helicopter rotor, used by the Dreadnoks.
  • Boxed vehicle from spring 1986.

 

Swampfire Animated Appearances

Notes: Swampfires made 9 appearances in the Sunbow series, with a total of 215 seconds on screen. They were named 5 times in-story.

 

Arise Serpentor Arise Part 25 secondsused to evacuate Dreadnoks from Montezuma's tomb
Arise Serpentor Arise Part 421 secondsused to fight Tomahawk on Cobra Island
Let's Play Soldier47 secondsused by Dreadnoks to travel to Bangkok
Once Upon a Joe10 secondsleft by Zartan near orphanage site and found by Joes
Glamour Girls9 secondsused by Dreadnoks to fly to Madame Vail's island
The Spy Who Rooked Me19 secondsused by Zartan to direct Cobra forces and pursue Joes
My Brother's Keeper58 secondsused against Joes at Mindbender's hideout
G.I. Joe: The Movie, Part 31 secondfighting Joes in flashback (7:02)
G.I. Joe: The Movie, Part 545 secondsstolen by Joes to infiltrate ice dome

Swampfire Classic Marvel Comic Appearances

By my count, Swampfires were discernible in 19 panels in 2 issues from Sept. 1986 to May 1987: #51 and Order of Battle 4.


Triple 'T'

 

Triple T Animated Appearances

Notes: The Triple T made 7 appearances in the Sunbow series, with a total of 135 seconds on screen. It was never named in-story.

 

Season 2 Opening (Sunbow)3 secondsdriven against Thunder Machine
Arise Serpentor Arise Part 134 secondsused to defend Joe HQ
Arise Serpentor Arise Part 345 secondsused to defend Sun Tzu's burial mound; destroyed
Arise Serpentor Arise Part 516 secondsused in DC battle
My Brother's Keeper5 secondsdriven by Slaughter at Joe HQ
G.I. Joe: The Movie, Part 316 secondsused by Sgt. Slaughter to return to Slaughterhouse
G.I. Joe: The Movie, Part 416 secondsused by Sgt. Slaughter in lab battle

Cobra Stun

 

Stun Animated Appearances

Notes: Stuns made 17 appearances in the Sunbow series, with a total of 563 seconds on screen. They also made 1 appearance of 3 seconds in the DiC series. Grand Total: 18 appearances, 566 seconds. They were named 10 times in-story.

 

Season 2 Opening (Sunbow)2 secondspart of Serpentor's forces (0:17, 0:22)
Arise Serpentor Arise Part 178 secondscardboard target on shooting range; used to attack Joe HQ
Arise Serpentor Arise Part 25 secondsused to attack Joes guarding Napoleon's tomb
Arise Serpentor Arise Part 311 secondsused to attack tomb of Genghis Khan
Arise Serpentor Arise Part 416 secondsused to search for Sgt. Slaughter and patrol Cobra Island
Arise Serpentor Arise Part 546 secondsused to attack Washington DC
The Million Dollar Medic26 secondsused to attack Joe HQ and Van Mark cabin
Glamour Girls14 secondsused to attack Flint's team
The Spy Who Rooked Me102 secondsseen in Cobra underground base; used to attack Joes; stolen by Flint and Dial-Tone
My Brother's Keeper18 secondsused to chase Dial-Tone and Low-Light
The Most Dangerous Thing in the World61 secondsused to attack lab and Joe HQ; one stolen by Beach Head's team
Nightmare Assault2 secondsused to patrol outside Terror Drome (3:18-19)
Sins of Our Fathers28 secondsused to fight Destro's creature
In the Presence of Mine Enemies16 secondsabandoned vehicles at Cobra lab
G.I. Joe: The Movie, Part 1109 secondsused to patrol Cobra Island and to attack Joes in Himalayas
G.I. Joe: The Movie, Part 214 secondsseen in Cobra-La ice dome
G.I. Joe: The Movie, Part 415 secondsmoving out from ice dome; used to fight Renegades
Operation Dragonfire: Day 43 secondsturned into Python Stuns

Stun Classic Marvel Comic Appearances

By my count, Stuns were discernible in 6 panels in 3 issues from May 1987 to Mar. 1994: Order of Battle 4, 88, and 146.


Dreadnok Thunder Machine

 

Thunder Machine Animated Appearances

Notes: The Thunder Machine made 12 appearances in the Sunbow series, with a total of 273 seconds on screen. It was named only once in-story (in Arise Serpentor Arise Part 2).

 

Season 2 Opening (Sunbow)4 secondsdriven against Triple T
Arise Serpentor Arise Part 122 secondsdriven by Thrasher at Dreadnok audition
Arise Serpentor Arise Part 243 secondsused to pursue Slaughter's team and as getaway vehicle for Zarana
Arise Serpentor Arise Part 43 secondsused to pursue Tomahawk on Cobra Island
Arise Serpentor Arise Part 512 secondsused in DC battle
Once Upon a Joe8 secondsseen at Dreadnok base
The Spy Who Rooked Me51 secondsused to attack Joes
My Brother's Keeper61 secondsused at sci-fi convention and Mindbender's hideout
G.I. Joe: The Movie, Part 147 secondsused to attack Joes in Himalayas and to retreat
G.I. Joe: The Movie, Part 25 secondsused to rescue Serpentor from Joe HQ
G.I. Joe: The Movie, Part 34 secondsattacking Joes in flashback
G.I. Joe: The Movie, Part 413 secondsused to reach B.E.T. during lab battle

Thunder Machine Classic Marvel Comic Appearances

By my count, the Thunder Machine was discernible in 89 panels in 8 issues from Sept. 1986 to Nov. 1988: #51, Order of Battle 4, 59, 70, 74, 75, 76, and 79.


H.A.V.O.C.

 

H.A.V.O.C. Animated Appearances

Notes: H.A.V.O.C.s made 19 appearances in the Sunbow series, with a total of 618 seconds on screen. They were named 9 times in-story.

 

Season 2 Opening (Sunbow)3 secondsdriven by Hawk, Flint, and Duke
Arise Serpentor Arise Part 115 secondshaving tape deck installed at Joe HQ
Arise Serpentor Arise Part 267 secondsused to defend tomb of Xanoth Amon-Toth in Egypt
Arise Serpentor Arise Part 325 secondsused to defend tomb of Genghis Khan
Arise Serpentor Arise Part 515 secondsused to defend Washington DC
Let's Play Soldier13 secondsused by Thailand rescue team
Cobrathon7 secondsused to transport raiding party to software development site
The Million Dollar Medic13 secondsused to defend Joe HQ and secure Lifeline and Bree
Once Upon a Joe46 secondsused to defend MacGuffin lab; hijacked by headless B.A.T.
The Spy Who Rooked Me10 secondsairlifted for repairs; returned with reinforcements
My Brother's Keeper83 secondsdriven to and from sci-fi convention, briefly stolen by Jeremy
The Most Dangerous Thing in the World47 secondsguidance systems altered for live-fire exercise; used to defend lab
Nightmare Assault21 secondsbeing repaired by Cross-Country
Into Your Tent I Will Silently Creep50 secondsdriven to attack Tele-Vipers in arctic
Knowing Is Half the Battle PSAs4 secondsdriven by Beach Head and Cross-Country in their PSA
G.I. Joe: The Movie, Part 195 secondsaccidentally started during B.E.T. test; used to fight and pursue Cobra
G.I. Joe: The Movie, Part 287 secondsrecon craft used to fight Cobra-La
G.I. Joe: The Movie, Part 31 secondfighting Cobra in flashback (7:04)
G.I. Joe: The Movie, Part 416 secondsused to fight Marauders during lab battle

H.A.V.O.C. Classic Marvel Comic Appearances

By my count, H.A.V.O.C.s were discernible in 88 panels in 10 issues from Sept. 1986 to Mar. 1991: #51, 52, 59, 67, 72, 76, 77, 79, 108, and 110. They were not featured in the Order of Battle.


Conquest X-30

 

Conquest Animated Appearances

Notes: Conquests made 26 appearances in the Sunbow series, with a total of 907 seconds on screen. They also made 1 appearance of 49 seconds in the DiC series. Grand Total: 27 appearances, 956 seconds. They were named 14 times in-story.

 

Season 2 Opening (Sunbow)7 secondslaunched from Flagg, used against Trubble Bubbles
Arise Serpentor Arise Part 137 secondsused to intercept Night Raven
Arise Serpentor Arise Part 211 secondsused to support Dusty's team and search for survivors
Arise Serpentor Arise Part 314 secondsused to defend tomb of Genghis Khan
Arise Serpentor Arise Part 44 secondsused by Slip-Stream to return to Joe HQ
Arise Serpentor Arise Part 516 secondsused to defend Washington DC
Last Hour to Doomsday13 secondsescorting Joe air convoy
Let's Play Soldier9 secondsproviding air support for rescue team
Computer Complications10 secondson deck of U.S.S. Flagg; destroyed by Firebats
Sink the Montana21 secondsused to attack U.S.S. Montana
Cobrathon62 secondsused to travel to mainframe computer site
The Million Dollar Medic96 secondsused to intercept Night Ravens; prevented from taking off during HQ attack
The Rotten Egg50 secondsused to attack weapons lab and fly to Parris Island graduation ceremony
My Favorite Things17 secondsused to reach Serpent Cave
Raise the Flagg!12 secondsused to defend Joes from Cobra ambush at oil rig; several seen aboard sunken Flagg
G.I. Joe and the Golden Fleece30 secondsused in battle at Suez Canal
Ninja Holiday5 secondsat Joe HQ
Nightmare Assault51 secondsflown against cobra in Hawk's dream
Joe's Night Out86 secondsflown against Firebats
Second-Hand Emotions26 secondsflown against Cobra during final battle
Not a Ghost of a Chance124 secondsused to search for and escort Ghost prototypes
In the Presence of Mine Enemies161 secondsflown by Slip-Stream to intercept transmission
G.I. Joe: The Movie Opening3 secondsused to defend Statue of Liberty, destroying Morays
G.I. Joe: The Movie, Part 22 secondsflying over Joe HQ (3:16-17)
G.I. Joe: The Movie, Part 31 secondflying over Joe HQ (3:00)
G.I. Joe: The Movie, Part 439 secondsused to fight Cobra during lab battle
Operation Dragonfire: Day 449 secondsstolen by Cobra, turned into Python Conquests

Conquest Classic Marvel Comic Appearances

By my count, Conquests were discernible in 122 panels in 12 issues from Dec. 1986 to Nov. 1989: #54, GIJTF 2, GIJTF 3, GIJTF 4, Yearbook 3, Order of Battle 4, SM 5, 72, 73, SM 12, 88, and SM 27.


Tomahawk

 

Tomahawk Animated Appearances

Notes: Tomahawks made 28 appearances in the Sunbow series, with a total of 1,184 seconds on screen. They were named 17 times in-story. A severely off-model Tomahawk also made 1 appearance of 99 seconds in the DiC series. Grand Total: 29 appearances, 1,283 seconds.

 

Arise Serpentor Arise Part 129 secondsbeing armed at Joe HQ; used as backup during Night Raven intercept
Arise Serpentor Arise Part 213 secondsused to rescue Dusty's team
Arise Serpentor Arise Part 31 secondseen during battle at Genghis Khan's tomb (19:15)
Arise Serpentor Arise Part 454 secondsused to transport rescue team to Cobra Island; shot down
Arise Serpentor Arise Part 510 secondsused to defend Washington DC
Let's Play Soldier18 secondsused to attack river pirates and rescue Leatherneck
Sink the Montana29 secondsused to steal the U.S.S. Constitution
The Million Dollar Medic93 secondsused in rescue ops and defending Van Mark cabin
The Rotten Egg13 secondsused to attack weapons lab and deliver Leatherneck's invitation
Once Upon a Joe28 secondsused to defend MacGuffin lab
Glamour Girls11 secondsused to track Lady Jaye and Cover Girl
Iceberg Goes South71 secondsused to deploy Lady Jaye at Tropodome and to pursue Iceberg
The Spy Who Rooked Me11 secondsused to transport H.A.V.O.C. and as reinforcements against Night Ravens
Grey Hairs and Growing Pains5 secondsused by Beach Head to arrive in San Pedro; flying over Ageless Care factory
My Favorite Things19 secondsused to fly to Castle Dracula
G.I. Joe and the Golden Fleece155 secondsused in battle at Suez Canal; sent back in time and floated on pontoons
The Most Dangerous Thing in the World39 secondsused to defend lab
Ninja Holiday2 secondsused to extract team from Philippines (21:05-06)
Nightmare Assault80 secondsflown against oil rig
Joe's Night Out9 secondsflown to Air Force base to attempt rescue of Dr. Mullaney; said to be shot down
Second-Hand Emotions34 secondsflown against Cobra during final battle
Not a Ghost of a Chance93 secondsused to search for downed pilots
Sins of Our Fathers183 secondsused to rescue Flint and Dial-Tone and to pursue Destro's creature
In the Presence of Mine Enemies39 secondsused to rescue Slip-Stream and Raven
Into Your Tent I Will Silently Creep31 secondsflown by rescue team to Coil hideout
G.I. Joe: The Movie, Part 330 secondsfighting Cobra in flashback; used to transport Falcon to Slaughterhouse
G.I. Joe: The Movie, Part 476 secondsused by Rawhides during lab battle
G.I. Joe: The Movie, Part 58 secondsused by Rawhides to meet Flint
I Found You...Evy99 secondsused for desert recon mission, crashing

Tomahawk Classic Marvel Comic Appearances

By my count, Tomahawks were discernible in 316 panels in 35 issues from Jul. 1986 to Jan. 1994: #49, SM 2, GIJTF 2, GIJTF 4, 56, Order of Battle 4, SM 5, 62, 65, SM 8, 73, 74, 75, 77, 80, 82, SM 18, SM 19, 86, SM 23, SM 27, 93, SM 28, 94, 96, 98, 111, 113, 116, 117, 119, 125, 127, 129, and 144.


Cobra Night Raven S³P

 

Night Raven Animated Appearances

Notes: Night Ravens made 18 appearances in the Sunbow series, with a total of 801 seconds on screen. They were named 26 times in-story.

 

Season 2 Opening (Sunbow)1 secondcrashing behind Hawk's H.A.V.O.C. (0:27)
Arise Serpentor Arise Part 142 secondsused to deliver message to Zartan
Arise Serpentor Arise Part 217 secondsused to attack Joes guarding Napoleon's tomb
Arise Serpentor Arise Part 315 secondsused to attack tomb of Genghis Khan
Arise Serpentor Arise Part 544 secondsleaving Terror Drome; used in Washington DC battles
Cobrathon15 secondsused to defend mainframe computer site
The Million Dollar Medic61 secondsused to attack Van Mark factory and Joe HQ
Once Upon a Joe67 secondsused to extract Zartan and recover MacGuffin Device in second raid
The Spy Who Rooked Me57 secondssummoned to transport nerve gas, destroyed by Joes
Grey Hairs and Growing Pains5 secondsused to extract Zarana from Versailles mansion
My Favorite Things16 secondsused to retrieve Rasputin portrait
G.I. Joe and the Golden Fleece181 secondsused in battle at Suez Canal; one sent back in time
Joe's Night Out29 secondsused to transfer Dr. Mullaney to Cobra
Second-Hand Emotions17 secondsused against Joes during final battle
Not a Ghost of a Chance114 secondsused to attack Ghost prototypes
Sins of Our Fathers11 secondsused to fight Destro's creature
In the Presence of Mine Enemies80 secondsused to attack Slip-Stream
G.I. Joe: The Movie, Part 429 secondsflown by Serpentor to capture the B.E.T.

Night Raven Classic Marvel Comic Appearances

By my count, Night Ravens were discernible in 44 panels in 3 issues from Apr. 1986 to Jun. 1987: #46, Order of Battle 4, and SM 5.


Cobra Terror Drome with Firebat

 

Firebat Animated Appearances

Notes: Firebats made 24 appearances in the Sunbow series, with a total of 636 seconds on screen. Firebats in the first season and Last Hour to Doomsday were grey. They were named 30 times in-story.

 

Lights! Camera! Cobra!124 secondsone on movie set, sought by Dreandoks; others used to attack movie set
The Phantom Brigade40 secondsused to attack factory; on castle roof
Synthoid Conspiracy, Part 211 secondsused by Cobra Cmdr and Zartan to flee island base
Spell of the Siren51 secondsused by Lady Jaye and Xamot to escape mountain hideout
The Viper Is Coming11 secondsused to defend Cobra R&R base in Antarctica
The Funhouse14 secondsused by Cobra Commander to flee South American base
Bazooka Saw a Sea Serpent13 secondsdocked at secret Cobra base; used to deploy Eels to retrieve Cobra Cmdr
Hearts and Cannons6 secondsrobotic drones used to test plasmatank
Memories of Mara4 secondsused to attack Joe island base
There's No Place Like Springfield, Part 138 secondsattacking Shipwreck and Lady Jaye on island
Season 2 Opening (Sunbow)1 secondlaunching amid Trubble Bubbles (0:25)
Arise Serpentor Arise Part 37 secondsused to deliver DNA of Ivan the Terrible
Arise Serpentor Arise Part 515 secondsleaving Terror Drome to attack DC
Last Hour to Doomsday34 secondsused to attack decoy fleet
Computer Complications40 secondsused to attack Joe retrieval effort and evacuate helicarrier
Sink the Montana7 secondsused to attack U.S.S. Montana retirement ceremony
Once Upon a Joe38 secondsused to steal MacGuffin Device
G.I. Joe and the Golden Fleece3 secondsstationed at Terror Drome
Ninja Holiday18 secondstransporting Cobra Commander and Storm Shadow to LaFonte's compound
Joe's Night Out67 secondsflown to test Dr. Mullaney's experimental fuel
Sins of Our Fathers26 secondsused to fight Destro's creature
In the Presence of Mine Enemies34 secondsused to attack Slip-Stream
G.I. Joe: The Movie Opening29 secondsforced into a crash by Alpine
G.I. Joe: The Movie, Part 15 secondsbeing repaired in Terror Drome

Firebat Classic Marvel Comic Appearances

By my count, Firebats were discernible in 55 panels in 10 issues from Apr. 1986 to Aug. 1991: #46, 47, 54, 56, SM 4, 58, Order of Battle 4, 69, 88, and 115.


Dreadnok Ground Assault

 


Dreadnok Air Assault

 


Collectors Show Case

 



Previous equipment page: 1985 Equipment
Next equipment page: 1987 Equipment