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Sergeant Slaughter



File name classified on all filecards; from Parris Island, South Carolina.
Grade: Marine E-7 (1986-2006)
Various SNs: 817-76-981; 817-76-8179; 817-76-SS81
Notes: The real Sgt. Slaughter is Robert Remus, born in Minneapolis. Parris Island, in the southeast corner of the state, is about 75 highway miles southwest of Charleston. It is one of the two United States Marine Corps Recruit Depots, the other being in San Diego.


chronological: Keel-Haul<< Sergeant Slaughter >>B.A.T.
alphabetical: Slash<< Sergeant Slaughter >>Slice

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Bob Remus142,212 seconds2262,131
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Bob Remus171,624 seconds1722,080

Sunbow's Sgt. Slaughter had black hair and wore a variation of his Triple 'T' outfit: brown hat, black shirt, green and light brown camo pants, white belt, and brown boots. His mail-order, 1988, and 1989 outfits were only animated for commercials. The DiC series used an outfit very similar to the Triple T version, with a green hat in Operation Dragonfire and a brown hat in the series' first season.

 

Season 2 Opening (Sunbow)9 seconds(silent)driving Triple T, running at the end, in final pose
Arise Serpentor Arise Part 1188 seconds26 linesdriving Triple T against B.A.T.s; training Joes; at briefing on Dreadnoks; investigating Dreadnoks
Arise Serpentor Arise Part 214 seconds3 linesescaping Dreadnoks
Arise Serpentor Arise Part 3169 seconds18 linesin Triple T at Sun Tzu's tomb; stealing DNA device; captured at tomb of Genghis Khan
Arise Serpentor Arise Part 4306 seconds16 linesDNA taken for Serpentor; escaping but recaptured; witnessing Serpentor's creation
Arise Serpentor Arise Part 5178 seconds17 linesdueling Serpentor; escaping and returning to HQ; driving Triple T in DC battle
My Brother's Keeper333 seconds41 linesat Joe HQ, at sci-fi convention, rescuing Dr. Penser
G.I. Joe and the Golden Fleece190 seconds17 linessent to retrieve alien coil; sent back in time; mistaken for Heracles
The Most Dangerous Thing in the World4 seconds(silent)ID'd by Mindbender as a Joe leader
Ninja Holiday430 seconds53 linestracking Cobra agents, kidnapped by LaFonte for fighting contest
Into Your Tent I Will Silently Creep13 seconds(silent)in Hawk's office when Mainframe reports theft, part of rescue team
G.I. Joe: The Movie, Part 361 seconds9 linesintroducing the Renegades; driving Triple T back to Slaughterhouse
G.I. Joe: The Movie, Part 4179 seconds18 linestraining Falcon; infiltrating Terror Drome in Devilfish; in Triple T during lab battle
G.I. Joe: The Movie, Part 5138 seconds8 linesat ice dome entrance; fighting inside; dueling Nemesis Enforcer; cheering after battle
Operation Dragonfire Opening8 seconds(silent)in footage from Operation Dragonfire
Operation Dragonfire: Day 1167 seconds22 linesleading defense of monastery in Equalizer; saved from fire; chased by Cobra
Operation Dragonfire: Day 22 seconds(silent)driving Armadillo (11:58-59)
Operation Dragonfire: Day 3233 seconds18 linesdefending Lost City, following Cobra Commander through Lost City ruins
Operation Dragonfire: Day 468 seconds9 linesescaping ape warriors, extracted by X-19
Operation Dragonfire: Day 5181 seconds23 linesleading Joes in Equalizer, racing to Mesa, watching second attack, addressing Joes, in final photo
Season 1 Opening (DiC)3 seconds(silent)in footage from DiC season 1, in final pose
Revenge of the Pharaohs6 seconds(silent)leading Joe calisthenics by satellite
Granny Dearest8 seconds(silent)photo on billboard
Victory at Volcania Part 14 seconds(silent)with Joes overlooking airfield, running from Rages
The Nozone Conspiracy120 seconds15 linesflying Sky Hawk, at base, driving Avalanche, at Joe HQ, on cargo plane, raiding valley base
Pigskin Commandos305 seconds26 linesat sister's apartment, captured by Cobra, held in minisub, retrieved but recaptured, entering club
Cold Shoulder110 seconds16 linesoverseeing space launch, flying Retaliator to shuttle rendezvous
That's Entertainment108 seconds8 linessecuring HQ to protect MAP, alerted when MAP is stolen, driving MBB, in audience at end
I Found You...Evy199 seconds20 linesflying Tomahawk, leading desert recon mission, in General (error)
An Officer and a Viperman99 seconds15 linesin charge at Tokyo base, captured during attack, attacking Cobra's failed ambush
Basic Training3 seconds(silent)seen in flashback

Figure Releases

Versions: 1. 1986/I (Mail)
2. 1986/II (Triple 'T')
3. 1988 (Warthog)
4. 1989 (Slaughter's Marauders)
5. 2006 (Convention)
Version 1: January 1986 special mail-order exclusive (86/I)
Drill InstuctorMOS 1: Infantry [0369]/Drill Instructor [8511]
MOS 2: Survival Trainer
  • head: Sgt. Slaughter (86/I, 86/II, 89) - remolded: Sgt. Slaughter (06)
  • arms: Sgt. Slaughter (86/I, 86/II, 89)
  • torso: Sgt. Slaughter (86/I, 86/II, 89)
  • waist: Sgt. Slaughter (86/I, 89)
  • legs: Sgt. Slaughter (86/I, 89)
Accessories: brown swagger stick with gold cap (new).
Just about every member of the G.I. Joe team is qualified to be a drill instructor so it takes a special brand of heavy duty honcho to keep 'em squared away. Sgt. Slaughter fits the bill the way his bullet head fits his Smokey the Bear hat. Let's face it, the man be rough and he take no guff.
"They say he cut his teeth on a bogey wheel from a Patton tank and that his first words were "Semper Fi." They say that when the Sarge dresses down a boot in Camp LeJeune, the trainees cringe all the way to 'Pendleton. Most boots would rather dive for apples in the grease trap than cross the Sarge. They say he can blow a month's pay in one night in Thule, Greenland. Of course, 'jarheads' are prone to exaggeration. We all know it's impossible to blow a month's pay in Thule, Greenland."
Variations: Slight variation in the font of USA, and red or orange backgrounds on boot chevrons. A prototype in the 1987 insert catalog reveals that the figure was originally designed with a regular swivel-neck rather than the ball joints used for most new molds 1985-1994.
Toy Notes: Originally available via the Free Sgt. Slaughter mail offer.
Reissues: Reissued in mail offers 1986-1988 (B.A.T.T.L.E., Called to A.C.T.I.O.N., Chilling Events, Operation A.C.T.I.O.N., North Atlantic, Operation Balckout, End of Slaughter, Top Secret).
Version 2: spring 1986 boxed Triple 'T' vehicle (86/II)
MOS 1: Infantry [0369]/Drill Instructor [8511]
MOS 2: Survival Trainer
  • head: Sgt. Slaughter (86/I, 86/II, 89) - remolded: Sgt. Slaughter (06)
  • arms: Sgt. Slaughter (86/I, 86/II, 89)
  • torso: Sgt. Slaughter (86/I, 86/II, 89)
  • waist: Sgt. Slaughter (86/II)
  • legs: Sgt. Slaughter (86/II)
Accessories: brown swagger stick with gold cap (86 Sgt. Slaughter's).
All the Joes are super-tough and they've been through the roughest, most grueling training to become the most skillful specialists in the world. It takes a master of drill-training to weld stiff-necked tenderfoot Americans into the most stout and honorable positions in the Mobile Strike Force. That master and heavy-duty headman is none other than Sgt. Slaughter—the extremest in rough and tumble fun.
"Sgt. Slaughter thinks it's his personal mission to kick the butt of every boot in Pendleton. This guy can drill his trainees into the ground for 72 hours straight before he breaks a sweat. His favorite pastime is marching over the boys' backs while they do finger pushups in the mud, and spewing out brutal verbalities. He has been known to ride his tank through enemy fortresses rather than blow them up just because it's more fun. They say he eats nails and spits out dum-dum bullets. They say he cleans his teeth with barbed wire, brushes his hair with a rat-tail file and shaves with a blowtorch. Everything and everywhere is a battle field to Sgt. Slaughter."
Variations: There are two different patterns of camouflage on Slaughter's legs.
Toy Notes: Item #6061. The 1986 insert catalog pictures this Slaughter with version 1's coloring except on the torso.
Version 3: spring 1988 boxed Warthog A.I.F.V. vehicle
Drill InstructorMOS 1: Infantry [0369]/Drill Instructor [8511]
MOS 2: Warthog A.I.F.V. Driver
  • head: Sgt. Slaughter (88)
  • arms: Sgt. Slaughter (88)
  • torso: Sgt. Slaughter (88)
  • waist: Sgt. Slaughter (88)
  • legs: Sgt. Slaughter (88)
Accessories: light green drill instructor's campaign hat (new).
Sgt. Slaughter's the only G.I. Joe drill instructor with full authorization to drive the new amphibious assault machine, the Warthog A.I.F.V.! Though all G.I. Joe personnel are capable of driving the vehicle, only the Sarge knows how to beat on it to get the most out of it. That's why he's the head D. I., 'cause he knows exactly how to break in something new!
Toy Notes: Item #6032. The prototype pictured in the 1988 insert catalog and commercial has the torso of Tunnel Rat (87).
Version 4: spring 1989 Slaughter's Marauders carded figure assortment
Slaughter's Marauders CommanderMOS 1: Commander, Slaughter's Marauders
MOS 2: Infantry Drill Instructor [8511]
  • head: Sgt. Slaughter (86/I, 86/II, 89) - remolded: Sgt. Slaughter (06)
  • arms: Sgt. Slaughter (86/I, 86/II, 89)
  • torso: Sgt. Slaughter (86/I, 86/II, 89)
  • waist: Sgt. Slaughter (86/I, 89)
  • legs: Sgt. Slaughter (86/I, 89)
Accessories: brown swagger stick with gold cap (86 Sgt. Slaughter's).
SGT. SLAUGHTER is G.I. Joe's premiere drill instructor and special forces leader who has proved that no obstacle is too difficult to overcome! His "gung ho" style and aggressive attitude have helped gain him the respect as G.I. Joe's toughest D.I.! As the commander of Slaughter's Marauders, G.I. Joe's newest task force, the Sarge has full authority to deploy the most powerful artillery to get the job done! When the Sarge is on the move, Cobra's on the run!
"When Sgt. Slaughter yells 'jump,' the men say 'how high?' He commands the toughest, most disciplined outfit in G.I. Joe. The man is a master of getting the troops to do what needs to be done! You can see it in his success ratio; he has never lost a confrontation! That means something, especially when he's constantly slugging it out with the most diabolical combat machine in the world...Cobra!"
Toy Notes: Item #6560-1.
Version 5: late Jun. 2006 special Convention-exclusive release
G.I. JOE Drill InstructorMOS 1: Infantry [0369]/Drill Instructor [8511]
MOS 2: Desert Survival Trainer
  • head: Sgt. Slaughter (86/I, 86/II, 89) - remolded: Sgt. Slaughter (06)
  • arms: Gung-Ho (92, 93/I, 01, 04/IV), Mercer (06), Red Dog (06), Taurus (06), Sgt. Slaughter (06)
  • torso: Gung-Ho (92, 93/I, 01, 04/IV), CLASSIFIED (06), Sgt. Slaughter (06)
  • waist: Gung-Ho (92, 93/I, 01, 04/IV), CLASSIFIED (06), Sgt. Slaughter (06)
  • legs: Gung-Ho (92, 93/I, 01, 04/IV), CLASSIFIED (06), Sgt. Slaughter (06)
Accessories: dark grey rifle (04 Duke's), dark grey knife (91 Low-Light's), clear figure stand (common).
The G.I. JOE team is known for its ultra-tough members who can stare down a horde of enemy troops without batting an eye, so it takes an exceptional individual to qualify as a drill instructor for the team. SGT. SLAUGHTER is that guy. Even seasoned soldiers quake in their boots when the sergeant glares at them and snarls a command. How touch is he? He can drill trainees into the ground for 72 hours straight before breaking a sweat, and marches over their backs while they're doing finger pushups. Legend has it that he brushes his teeth with barbed wire, shaves with a blowtorch, and spits bullets. He's been known to ride his A.P.V. through enemy fortresses rather than blow them up, just because it takes less time and he enjoys making an enormous mess.
Nobody's going to take out the large Sarge. These mercenaries may think they're tough, but when you mess with the best—you also face his Renegade trio. SGT. SLAUGHTER has the home court advantage and his three sentinels will defend him to the bitter end. They are all ready to face the enemy and slap the ugly right off their faces.
"At ease, disease—and welcome to the Slaughterhouse!"
Toy Notes: Carded at the Cobra's Most Wanted-themed 2006 Convention. Most copies were autographed since the real-life Slaughter was present. This figure is considered an high-demand item.