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Zartan



The 2001 filecard lists Zartan's birthplace as Nice, France, which is on the Mediterranean coast about 30 miles west of the border with Italy.






chronological: Firefly<< Zartan >>Deep Six
alphabetical: Zarana<< Zartan >>(none)

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Zack Hoffman493,627 seconds4023,710
Reel F/X VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Colin Murdock123 seconds842

Notes: Sunbow's Zartan wore a variation on his 1984 outfit, with long brown hair replacing the cowl, and a blue vest that glowed red when he was angry. The vest's straps and his boots were grey, and his gloves extended halfway up the arm. His bearded mask appeared only in commercial animation. In Valor vs. Venom, during the rare moments he was not disguised as Shipwreck, Zartan wore his first 2002 outfit.

(The numbers below do not include instances where the character's appearance and/or voice were disguised.)

 

The Revenge of Cobra Opening3 seconds(silent)driving Chameleon
The Revenge of Cobra, Part 1172 seconds17 linesdriving Chameleon, disguised as Col. Sharp, rescuing Cobra Cmdr.
The Revenge of Cobra, Part 267 seconds7 lineswarning Cobra Cmdr of Snake Eyes' message, supporting DC plans
The Revenge of Cobra, Part 316 seconds1 lineassigned to retrieving ion correlator, in sub monitoring battle
The Revenge of Cobra, Part 4114 seconds12 linesusing sub against Firefly, capturing laser core at Roof of the World
The Revenge of Cobra, Part 5201 seconds9 linesat amusement park hideout, forgiven by Cobra Cmdr., escaping with Destro
Season 1 Opening (Sunbow)1 second(silent)flying a Trubble Bubble (0:07)
Countdown for Zartan155 seconds32 linesdisguised as Cobra Cmdr and Dr. Mettier, caught by Joes, escaping
Jungle Trap169 seconds21 linesas snake charmer, ambushing Joes, at Cobra temple, driving Chameleon
The Pyramid of Darkness, Part 155 seconds4 lineson shuttle disguised as Sgt. Popper, taking over Space Station Delta
The Pyramid of Darkness, Part 232 seconds3 linesin space station control room communicating with Cobra Commander
The Pyramid of Darkness, Part 310 seconds1 lineon space station as cubes activate
The Pyramid of Darkness, Part 415 seconds1 lineactivating Pyramid of Darkness, taken captive by Dreadnoks
The Pyramid of Darkness, Part 556 seconds3 linesheld captive by Dreadnoks and then by Joes, fleeing in escape pod
Battle for the Train of Gold99 seconds13 linesdisguised as Gen. Stack to steal gold from Fort Knox; driving train; stealing Dragonfly
Lights! Camera! Cobra!170 seconds20 linesaborting bank theft, racing Joes, sabotaging movie set, on Ferret rescuing Torch
Cobra's Candidate48 seconds5 linesletter to Dreadnoks; assisting Firefly in using explosives to disrupt election
Synthoid Conspiracy, Part 1102 seconds19 linesdisguised as Erickson to replace staff with synthoids; capturing Duke at Joe HQ
Synthoid Conspiracy, Part 252 seconds3 linesat island base with Cobra Commander
Twenty Questions118 seconds14 linesdisguised as shepherd; with Dreadnoks; on Ferret raiding arsenal and inside base
The Gamesmaster80 seconds6 linescaptured in swamp lab raid; with Scarlett during island battle
The Viper Is Coming14 seconds2 linesdisguised as security guard at Enterprise Tower
The Funhouse151 seconds12 lineskidnapping & impersonating Dr. Hibbentrope; with Cobra Commander; flying a Firebat
Where the Reptiles Roam64 seconds10 linesdisguised as ranch hand at hideout
Worlds Without End Part I62 seconds9 linesstealing transmuter; flying Viper Glider; disguised as Gen. Wagstaff
Worlds Without End Part II22 seconds2 linesberating Dreadnoks; driving a motorbike to pursue Joes
Cobra CLAWs Are Coming to Town30 seconds4 linesminiaturized to attack Joe HQ in ATV, disguised as Duke, stealing a Silver Mirage
Flint's Vacation77 seconds9 linesdisguised as sheriff; capturing Flint; commanding Moray; in undersea base
The Wrong Stuff87 seconds15 linesmanning defenses of space station
The Pit of Vipers49 seconds9 linesdisguised as Dr. Hamler, selling Watchdog, awakening Shipwreck
The Invaders82 seconds9 linesposing as Arab in desert; disguised as alien on flying saucer; captured by Snake Eyes and Wong
Cold Slither143 seconds7 linesat Zartan's lair, playing guitar/lead vocal for Cold Slither plot
There's No Place Like Springfield, Part 222 seconds3 linesbriefing Cobras on synthoids; cornering Shipwreck in lab
Arise Serpentor Arise Part 176 seconds7 linespicture shown at briefing on Dreadnoks; leading Dreadnok audition
Arise Serpentor Arise Part 2103 seconds19 linesat Dreadnok audition; stealing DNA from Montezuma's tomb
Arise Serpentor Arise Part 527 seconds2 linesinside Terror Drome; driving motorcycle in Washington DC
Computer Complications119 seconds14 linesat Dreadnok camp; driving Ferret to assault diner and Joe HQ
Cobrathon17 seconds1 linemaking presentation during telethon; evacuating
The Million Dollar Medic7 seconds(silent)in Snow Cat during attack on Van Mark cabin
Once Upon a Joe83 seconds12 linesimpersonating Shipwreck to steal MacGuffin Device; trying to escape in Raven drone
Glamour Girls142 seconds16 linesposing as photographer Franco for photo shoots; disguised as Viper to free Flint's team
The Spy Who Rooked Me34 seconds4 lineson motorcycle and Swampfire attacking Joes; searching Burke's car
Raise the Flagg!276 seconds30 lineson oil rig; in manta sub to recover antimatter pod; captured by B.A. LaCarre
Nightmare Assault5 seconds(silent)helping Dreadnoks evacuate from oil rig
Second-Hand Emotions84 seconds12 linesposing as caterer; capturing Roadblock; attacking Joes at weapons depot
G.I. Joe: The Movie, Part 121 seconds(silent)in Serpentor's war room; in Ferret during attack on B.E.T.
G.I. Joe: The Movie, Part 269 seconds3 linescommissioned by Pythona; freeing Serpentor; escaping in Ferret
G.I. Joe: The Movie, Part 324 seconds(silent)witnessing Cobra Commander's trial and punishment
G.I. Joe: The Movie, Part 52 seconds(silent)in Swampfire to guard tunnel entrance (5:06-07)
Spy Troops: The Movie23 seconds8 linesdisguised as Shipwreck, stealing M.I.R.C., at Cobra Mountain

Figure Releases

Versions: 1. 1984 (Chameleon)
2. 1993 (Ninja Force)
3. 2001 (RAHC)
4. 2002/I (JvC Wave 2)
5. 2002/II (JvC Wave 3)
6. 2003/I (GIJCC)
7. 2003/II (Spy Troops)
8. 2004/I (Valor vs. Venom)
9. 2004/II (Convention)
10. 2004/III (Morphing)
11. 2004/IV (as Hawk)
12. 2005 (Comic #76)
13. 2007 (25th Wave 3)
14. 2008 (post-25th Wave 11)
15. 2009/I (Cobra Collector)
16. 2009/II (Hall of Heroes)
Version 1: spring 1984 boxed Swamp Skier (Chameleon) vehicle
Master of Disguise
  • head: Zartan (84, 01, 04/II)
  • upper arms: Zartan (84, 04/II, 05), Zandar (86), Zarana (86, 04)
  • lower arms: Zartan (84, 04/II, 05)
  • torso: Zartan (84, 04/II, 05)
  • waist: Zartan (84, 04/II, 05)
  • legs: Zartan (84, 04/II, 05)
Accessories: black pistol with trigger guard and angled grip (new), face disguise with brown eyebrows and beard (new), clear chest plate with black frame (new), clear pair of thigh pads with black frame (new), black hexagonal backpack, opens to store mask (new).
Zartan can alter his skin color at will to blend in with his environment. He is also a master of make-up and disguise, a ventriloquist, a linguist (over 20 languages and dialects), an acrobatic-contortionist, and a practitioner of several mystic martial arts. Very little is known of his background and origins, but most security agencies agree that he must have had European military academy training (probably St. Cyr).
Psychological Profile: Extreme paranoid schizophrenic. Grows into various multiple personalities to such an extent that the original personality becomes buried and forgotten.
Variations: Late-release filecards omit the reference to schizophrenia (perhaps due to the popular confusion between schizophrenia and multiple personality disorder).
Toy Notes: Features a sunlight-based color change. Item #6064. Zartan's thigh pads are considered moderately high-demand accessories. Unlike other figures included with vehicles, Zartan's character art appeared on 1984 figure cardbacks.
Version 2: spring 1993 Ninja Force carded figure assortment, #2
Master of DisguiseMOS 1: Master of Disguise
  • head: Zartan (93)
  • arms: Zartan (93)
  • torso: Zartan (93)
  • waist: Zartan (93)
  • legs: Zartan (93)
Accessories: orange pair of short blunt knives with ribbed grip (new), orange machete (88 Spearhead's), orange sword with round pommel grip and straight cross-guard (new), orange bow (88 Storm Shadow's), orange sickle (92 Dojo's), orange figure stand (common).
Zartan can alter his skin color at will to blend in with his environment. He is a master of make-up and disguise, a ventriloquist, a linguist (he speaks over twenty languages and dialects), an acrobatic-contortionist, and a practitioner of numerous mystical martial arts. Little is known about his background, but captured Cobra documents revealed reports listing him to be "as lethal as a two-headed rattler disguised as a garter snake." He changes appearances and personalities so often that even he can't keep track of them!
Motto: "My personality changes as often as my looks...and they're both BAD!"
Toy Notes: This version of Zartan has spring-loaded pivoting action in his waist. Item #6872.
Version 3: fall 2001 Real American Hero Collection Wave 4 figure two-pack assortment
Master of DisguiseMOS 1: Infiltration
MOS 2: Espionage
  • head: Zartan (84, 01, 04/II)
  • arms: S.A.W.-Viper (90, 03), Zartan (01), Dragonsky (06)
  • torso: S.A.W.-Viper (90, 03), Zartan (01), Dragonsky (06)
  • waist: S.A.W.-Viper (90, 03), Zartan (01)
  • legs: S.A.W.-Viper (90, 03), Zartan (01)
Accessories: silver machine gun and bipod (90 S.A.W.-Viper's), pale mask with dark brown beard (84 Zartan's), black backpack (90 S.A.W.-Viper's), gold ammo belt (90 S.A.W.-Viper's), black figure stand (common).
Zartan's early military career has been traced back to the Saint-Cyr Academy, where the misguided youth quickly proved himself to be a traitor, turning his regiment into a band of mercenaries and selling secrets to opposing forces. Although he was charged with treason and sent to prison, his talent for impersonation got him out the door, along with the dirty laundry. After escaping incarceration, he traveled to the Orient and became an apprentice to a Ninja master. Skilled in archery and the use of edged weaponry, his reputation led him to an encounter with an organization known as COBRA Command. His unequaled prowess as a quick-change artist made it easy for him to infiltrate and spy on G.I. Joe Headquarters. A master of make-up and disguise, a ventriloquist, a linguist (he speaks over 20 languages and dialects), an acrobatic-contortionist and practitioner of several martial arts forms, he's been known to use holographic implants to alter his appearance instantaneously. He can look like a punk rocker one minute and an elderly gentlemen [sic] the next. Many have been fooled by how seemingly easy it is to capture him...the trick is keeping him, because Zartan does the most damage from the inside!
Psychological Profile: Extremely paranoid. Experiences multiple personality disorder to such an extent that his original personality has been buried and forgotten.
Toy Notes: Carded in a two-pack with Shadow Viper. Item #53058.
Version 4: August 2002 Joe vs. Cobra Wave 2 figure two-pack assortment (02/I)
Master of DisguiseMOS 1: Disguise
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Zartan (02/I, 02/II, 03/I, 03/II)
  • torso: Zartan (02/I, 02/II, 03/I, 03/II)
  • waist: Zartan (02/I, 02/II, 03/I, 03/II)
  • legs: Zartan (02/I, 02/II, 03/I, 03/II)
Accessories: black machine gun (92 Destro's), black chainsaw sized up from 85 Buzzer's (new, with Sound Attack tab), black cowl covering head and back of neck (new).
ZARTAN can become anyone by changing his looks, personality, and voice. He's a genius with make-up and disguises and speaks over 20 languages and dialects. He can get in and out of places the size of a shoebox. He was forced to abandon a deadly mission when AGENT SCARLETT saw through his disguise. This was the first time someone had uncovered any of his deceptions, so now he lives to put her away so that she will never unmask him again. A mysterious member of COBRA, he proved his value to the organization by impersonating COBRA COMMANDER then revealing his brilliant deception to the stunned - and impressed - commander.
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Carded in a two-pack with Agent Scarlett. Item #57389.
Reissues: Carded in March 2003 with Mission Disc #3 and the same accessories.
Version 5: late September 2002 Joe vs. Cobra Wave 3 figure two-pack assortment (02/II)
Master of DisguiseMOS 1: Disguise
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Zartan (02/I, 02/II, 03/I, 03/II)
  • torso: Zartan (02/I, 02/II, 03/I, 03/II)
  • waist: Zartan (02/I, 02/II, 03/I, 03/II)
  • legs: Zartan (02/I, 02/II, 03/I, 03/II)
Accessories: black machine gun (92 Destro's), black chainsaw (02 Zartan's, with Sound Attack tab), dark red cowl (02 Zartan's).
ZARTAN can become anyone by changing his looks, personality, and voice. He's a genius with make-up and disguises and speaks over 20 languages and dialects. He can get in and out of places the size of a shoebox. He was forced to abandon a deadly mission when SGT. STALKER saw through his disguise. This was the first time someone had uncovered any of his deceptions. He was angry and amazed that a mere G.I. JOE grunt could outwit the master of disguise. He won't let it happen again. A mysterious member of COBRA, he proved his value to the organization by impersonating COBRA COMMANDER then revealing his brilliant deception to the stunned - and impressed - commander.
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Carded in a two-pack with Sgt. Stalker. Item #53220. The rewriting of the filecard text leads to a direct contradiction: in the previous version, Agent Scarlett was the first to uncover one of Zartan's deceptions.
Version 6: March 2003 G.I. Joe Collector's Club annual exclusive (03/I)
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Zartan (02/I, 02/II, 03/I, 03/II)
  • torso: Zartan (02/I, 02/II, 03/I, 03/II)
  • waist: Zartan (02/I, 02/II, 03/I, 03/II)
  • legs: Zartan (02/I, 02/II, 03/I, 03/II)
Accessories: clear machine gun (92 Destro's), clear submachine gun (84 Firefly's), clear machine gun and bipod (91 Big Ben's), clear knife (91 Low-Light's), clear cowl (02 Zartan's), clear backpack (91 Low-Light's), clear walkie-talkie (84 Firefly's), clear figure stand (common).
Zartan is a notorious mercenary working for COBRA COMMANDER. He is a master of disguise and leader of the Dreadnoks gang. Highly skilled in both infiltration and espionage, he uses an almost chameleon-like ability to blend into the surrounding environment. This is accomplished with the help of "microchip-sized hologram projectors implanted into his uniform, weapons, and equipment." He uses this stealth "invisibility" to enter top secret locations unnoticed and wreak havoc on the G.I. Joe Team.
"I can be anyone, anywhere. You will never know that I am there unless I wish it!"
Toy Notes: Free to paid club members who joined before spring 2003. Nearly all GIJCC and Convention exclusives from this point through early 2009 would include a clear figure stand.
Version 7: November 2003 Spy Troops Wave 8 figure two-pack assortment (03/II)
Master of Disguise
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Zartan (02/I, 02/II, 03/I, 03/II)
  • torso: Zartan (02/I, 02/II, 03/I, 03/II)
  • waist: Zartan (02/I, 02/II, 03/I, 03/II)
  • legs: Zartan (02/I, 02/II, 03/I, 03/II)
Accessories: black pistol (88 Shockwave's), black shotgun (03 Burn Out's), black cowl (02 Zartan's), full-head "Duke" mask with yellow hair (new), full-head "Flint" mask with black hair and green beret (new), black satchel with silver buckles (03 Agent Faces').
ZARTAN is a mysterious human chameleon whose secrets of transformation have never been fully revealed. Is he simply a master of disguise, a manipulator of masks and makeup, or does he employ holograms to aid in his deceptions? Captured DREADNOK forces have given sworn statements that ZARTAN can actually change his skin color at will to blend in with his environment. As dubious as some of these claims are, there is no doubt that he is a gifted impersonator, ventriloquist, linguist (over twenty languages), acrobatic contortionist, and a master of several mystic martial arts. Recently uncovered secret documents reveal that ZARTAN was once apprenticed to a swordsmith who had dealings with the Arashikage ninja clan. It was at this same time that he acquired his skill with the bow and arrow as well as other more arcane weapons. ZARTAN is the unofficial leader of the DREADNOK forces and is believed to have a secret hideout deep in the Florida Everglades.
"There's nothing more amusing than becoming somebody else, and then asking your friends what they think about you."
Toy Notes: Carded in a two-pack with Agent Faces. Item #55455.
Version 8: May 2004 Valor vs. Venom Wave 3 figure two-pack assortment (04/I)
COBRA Master of Disguise
  • head: Zartan (04/I)
  • arms: Zartan (04/I)
  • torso: Heavy Duty (03, 04/I, 04/II), Zartan (04/I), Nullifier (06/I, 06/II)
  • waist: Zartan (04/I)
  • legs: Zartan (04/I)
Accessories: black silencer pistol (02 Shipwreck's), black shotgun (03 Destro's), black rifle (02 Neo-Viper's).
ZARTAN is a master of disguise, the leader of the DREADNOKS, and a master of several martial arts. Like DESTRO, he considers himself a man of honor, even if his value system has been twisted. He is motivated by a sense of warped righteousness unlike most others in the ranks of COBRA, who are only in it for personal gain. Tight-lipped and evasive, ZARTAN has always maintained that the secret of his amazing chameleon-like powers lies in his manipulation of advanced holographic technology. Some have suspected that his ability to change his skin color to blend in with his environment is due to an actual genetic mutation. These suspicions have been reinforced recently by his direct involvement in the COBRA venom program.
"I am never what I appear to be, and I am always something other than what I am expected to be. Those who think they know me are deluded."
Toy Notes: Carded in a two-pack with Dusty. Item #55945.
Version 9: July 2004 Convention-exclusive Zartan/Hawk Morphing Set three-pack (04/II)
Master of Disguise
  • head: Zartan (84, 01, 04/II)
  • upper arms: Zartan (84, 04/II, 05), Zandar (86), Zarana (86, 04)
  • lower arms: Zartan (84, 04/II, 05)
  • torso: Zartan (84, 04/II, 05)
  • waist: Zartan (84, 04/II, 05)
  • legs: Zartan (84, 04/II, 05)
Accessories: black pistol (92 Mutt's), clear chest plate (84 Zartan's), clear pair of thigh pads (84 Zartan's), clear figure stand (common).
ZARTAN is one of the most notorious mercenaries working for the COBRA organization. He is a gifted impersonator, ventriloquist, linguist (over twenty languages), acrobatic contortionist, and a master of several mystic martial arts. Highly skilled in both infiltration and espionage, he uses an almost chameleon-like ability to blend into his surrounding environment. This is accomplished with specially designed microchip-sized hologram projectors implanted into his uniform, weapons, and equipment. He uses a stealth "invisibility" to enter top secret locations unnoticed and often impersonates members of the G.I. Joe team.
His current scheme is the theft of a top secret Hydrogen Fuel Cell. However, to accomplish this task, he must assume the identity of GENERAL HAWK ABERNATHY and assign unsuspecting troops to the Tiger Force unit. These soldiers will carry out an ill-fated mission to a secret base that doesn't exist - a mission destined for failure at the hands of his sister ZARANA and the Dreadnoks.
"Like the king of a chess game, I've appointed my queen to a position of power, allowing her to maneuver my pawns around the board and set a trap for my enemies."
Toy Notes: Bagged together with morphing Zartan and Zartan as Hawk at the Dreadnok Rampage-themed 2004 Convention.
Version 10: July 2004 Convention-exclusive Zartan/Hawk Morphing Set three-pack (04/III)
Master of Disguise
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Gen. Hawk (92, 00, 02, 05), Big Ben (03), Zartan (04/III, 04/IV)
  • torso: Gen. Hawk (92) - screw holes removed: Gen. Hawk (00, 02), Big Ben (03), Zartan (04/III, 04/IV)
  • waist: Gen. Hawk (92, 00, 02), Big Ben (03), Zartan (04/III, 04/IV)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: dark grey cowl (02 Zartan's), clear figure stand (common).
ZARTAN is one of the most notorious mercenaries working for the COBRA organization. He is a gifted impersonator, ventriloquist, linguist (over twenty languages), acrobatic contortionist, and a master of several mystic martial arts. Highly skilled in both infiltration and espionage, he uses an almost chameleon-like ability to blend into his surrounding environment. This is accomplished with specially designed microchip-sized hologram projectors implanted into his uniform, weapons, and equipment. He uses a stealth "invisibility" to enter top secret locations unnoticed and often impersonates members of the G.I. Joe team.
His current scheme is the theft of a top secret Hydrogen Fuel Cell. However, to accomplish this task, he must assume the identity of GENERAL HAWK ABERNATHY and assign unsuspecting troops to the Tiger Force unit. These soldiers will carry out an ill-fated mission to a secret base that doesn't exist - a mission destined for failure at the hands of his sister ZARANA and the Dreadnoks.
"Like the king of a chess game, I've appointed my queen to a position of power, allowing her to maneuver my pawns around the board and set a trap for my enemies."
Toy Notes: Bagged together with Tiger Force Zartan and Zartan as Hawk at the Dreadnok Rampage-themed 2004 Convention.
Version 11: July 2004 Convention-exclusive Zartan/Hawk Morphing Set three-pack (04/IV)
Master of Disguise
  • head: Gen. Hawk (92, 00, 02), Zartan (04/IV)
  • arms: Gen. Hawk (92, 00, 02, 05), Big Ben (03), Zartan (04/III, 04/IV)
  • torso: Gen. Hawk (92) - screw holes removed: Gen. Hawk (00, 02), Big Ben (03), Zartan (04/III, 04/IV)
  • waist: Gen. Hawk (92, 00, 02), Big Ben (03), Zartan (04/III, 04/IV)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: clear figure stand (common).
ZARTAN is one of the most notorious mercenaries working for the COBRA organization. He is a gifted impersonator, ventriloquist, linguist (over twenty languages), acrobatic contortionist, and a master of several mystic martial arts. Highly skilled in both infiltration and espionage, he uses an almost chameleon-like ability to blend into his surrounding environment. This is accomplished with specially designed microchip-sized hologram projectors implanted into his uniform, weapons, and equipment. He uses a stealth "invisibility" to enter top secret locations unnoticed and often impersonates members of the G.I. Joe team.
His current scheme is the theft of a top secret Hydrogen Fuel Cell. However, to accomplish this task, he must assume the identity of GENERAL HAWK ABERNATHY and assign unsuspecting troops to the Tiger Force unit. These soldiers will carry out an ill-fated mission to a secret base that doesn't exist - a mission destined for failure at the hands of his sister ZARANA and the Dreadnoks.
"Like the king of a chess game, I've appointed my queen to a position of power, allowing her to maneuver my pawns around the board and set a trap for my enemies."
Toy Notes: Bagged together with Tiger Force Zartan and morphing Zartan at the Dreadnok Rampage-themed 2004 Convention.
Version 12: June 2005 Wave 5 comic three-pack assortment
COBRA Master of DisguiseMOS 1: Infiltration
MOS 2: Sabotage
  • head: Zartan (05)
  • upper arms: Zartan (84, 04/II, 05), Zandar (86), Zarana (86, 04)
  • lower arms: Zartan (84, 04/II, 05)
  • torso: Zartan (84, 04/II, 05)
  • waist: Zartan (84, 04/II, 05)
  • legs: Zartan (84, 04/II, 05)
Accessories: large black bow with sight and two strings on back (new), two large black arrows with triangular fletching (new), silver chest plate (84 Zartan's), silver pair of thigh pads (84 Zartan's), black cylindrical quiver with curved strap (new).
ZARTAN is a master of disguise, the leader of the DREADNOKS, and a master of several martial arts. He is a gifted ventriloquist, linguist (over twenty languages) and acrobatic contortionist, and a highly skilled archer. Tight-lipped and evasive, ZARTAN has always maintained that the secret of his amazing chameleon-like powers lies in his manipulation of advanced holographic technology. Some have suspected that his ability to change his skin color to blend in with his environment is due to an actual genetic mutation. Either way, COBRA COMMANDER keeps him on the payroll with a standing order to remove anyone, "friend or foe," who may threaten his supreme leadership.
"I am never what I appear to be, and I am always something other than what I am expected to be. Those who think they know me are deluded."
Toy Notes: Carded in a three-pack with Cobra Commander, Zarana, and a reprint of Marvel #76. Item #61209.
Version 13: October 2007 25th Anniversary Wave 3 carded figure assortment
Master of Disguise
  • head: Zartan (07, 08, 09/I, 09/II)
  • left arm: Zartan (07), Maj. Bludd (08/I, 08/II)
  • right arm: Zartan (07)
  • body: Zartan (07), Maj. Bludd (08/I)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), A.V.A.C. (08)
Accessories: black VSS Vintorez sniper rifle with large scope (new), short black knife with ribbed grip and fillet on rounded silver blade (new), face disguise with blue eyes and brown eyebrows and beard (new), black hexagonal backpack, opens to store mask (new), black Cobra figure stand.
ZARTAN can alter his skin color at will to blend in with his environment. He is also a master of make-up and disguise, a ventriloquist, a linguist (over 20 languages and dialects), an acrobatic-contortionist, and a practitioner of several mystic martial arts. Very little is known of his background and origins, but most security agencies agree that he must have had European military academy training (probably St. Cyr).
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Item #27464.
Version 14: November 2008 post-25th Anniversary Wave 11 carded figure assortment
Master of Disguise
  • head: Zartan (07, 08, 09/I, 09/II)
  • arms: Zartan (08, 09/I, 09/II)
  • body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), A.V.A.C. (08)
Accessories: black pistol (84 Zartan's), black knife with silver blade (07 Zartan's), "Duke" face mask with yellow hair (new), white "Storm Shadow" face mask (new), black armored vest with grey straps (new), black backpack (07 Zartan's), light green swamp skier with green skis and grey seat and handle, resembles super-deformed Chameleon (new), black Cobra figure stand.
ZARTAN can alter his skin color at will to blend in with his environment. He is also a master of make-up and disguise, ventriloquist, linguist (over 20 languages and dialects), acrobatic-contortionist, and practitioner of several mystic martial arts. Very little is known of his background and origins, but most security agencies agree that he must have had European military academy training (probably St. Cyr). His training and skills make him difficult to find and almost impossible to capture. He has established a criminal compound in a remote swamp region, which he navigates on his customized Chameleon swamp skier.
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Item #36409.
Version 15: February 2009 Cobra Collector boxed set (09/I)
Master of Disguise
  • head: Zartan (07, 08, 09/I, 09/II)
  • arms: Zartan (08, 09/I, 09/II)
  • body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), A.V.A.C. (08)
Accessories: black pistol (84 Zartan's), black knife with silver blade (07 Zartan's), "Duke" face mask (08 Zartan's), "Storm Shadow" face mask (08 Zartan's), clear red glowy chest plate (08 Zartan's), black backpack with grey stripes (07 Zartan's), black Cobra figure stand.
ZARTAN can change his identity with such skill that he can fool anyone. He uses a variety of techniques including hypnotism, holography, and mimicry; combined with his ability to speak over 20 languages and expertise with make-up and disguise, ZARTAN is able to become anyone he chooses. He has infiltrated the most secure facilities in the world and even gotten inside G.I. JOE headquarters. He's also a deadly foe; he's a practitioner of several mystic martial arts and a lethal archer. Very little is known of his background and origins, but most security agencies agree that he must have had European military academy training (probably St. Cyr). He's the leader of the DREADNOK gang and has a compound hidden deep in an impenetrable swamp.
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Boxed with Storm Shadow, Baroness, Cobra Commander, and Cobra Viper. Item #36448.
Version 16: April 2009 Hall of Heroes carded figure assortment, #9 (09/II)
Master of Disguise
  • head: Zartan (07, 08, 09/I, 09/II)
  • arms: Zartan (08, 09/I, 09/II)
  • body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), A.V.A.C. (08)
Accessories: black pistol (84 Zartan's), black rifle (07 Zartan's), black knife with silver blade (07 Zartan's), face mask with brown beard (07 Zartan's), "Duke" face mask (08 Zartan's), "Storm Shadow" face mask (08 Zartan's), black and silver chest plate (08 Zartan's), black backpack with silver stripes (07 Zartan's), flat-gold Joe figure stand.
ZARTAN can alter his skin color at will to blend in with his environment. He is also a master of make-up and disguise, a ventriloquist, a linguist (over 20 languages and dialects), an acrobatic-contortionist, and a practitioner of several mystic martial arts. Very little is known of his background and origins, but most security agencies agree that he must have had European military academic training (probably St. Cyr).
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Item #39524. Yes, this figure came with a Joe Team figure stand, presumably in keeping with his Duke disguise.