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Zartan



The 2001 filecard lists Zartan's birthplace as Nice, France, which is on the Mediterranean coast about 30 miles west of the border with Italy.







Previous character: Wild Weasel
Next character: Buzzer

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Zack Hoffman493,627 seconds4023,710
Reel F/X VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Colin Murdock123 seconds842

Notes: Sunbow's Zartan wore a variation on his 1984 outfit, with long brown hair replacing the cowl, and a blue vest that glowed red when he was angry. The vest's straps and his boots were grey, and his gloves extended halfway up the arm. His bearded mask appeared only in commercial animation. In Valor vs. Venom, during the rare moments he was not disguised as Shipwreck, Zartan wore his first 2002 outfit.

(The numbers below do not include instances where the character's appearance and/or voice were disguised.)

 

The Revenge of Cobra Opening3 seconds (silent)
The Revenge of Cobra, Part 1172 seconds17 lines
The Revenge of Cobra, Part 267 seconds7 lines
The Revenge of Cobra, Part 316 seconds1 line
The Revenge of Cobra, Part 4114 seconds12 lines
The Revenge of Cobra, Part 5201 seconds9 lines
Season 1 Opening (Sunbow)1 second (silent)
Countdown for Zartan155 seconds32 lines
Jungle Trap169 seconds21 lines
The Pyramid of Darkness, Part 155 seconds4 lines
The Pyramid of Darkness, Part 232 seconds3 lines
The Pyramid of Darkness, Part 310 seconds1 line
The Pyramid of Darkness, Part 415 seconds1 line
The Pyramid of Darkness, Part 556 seconds3 lines
Battle for the Train of Gold99 seconds13 lines
Lights! Camera! Cobra!170 seconds20 lines
Cobra's Candidate48 seconds5 lines
The Synthoid Conspiracy, Part 1102 seconds19 lines
The Synthoid Conspiracy, Part 252 seconds3 lines
Twenty Questions118 seconds14 lines
The Gamesmaster80 seconds6 lines
The Viper Is Coming14 seconds2 lines
The Funhouse151 seconds12 lines
Where the Reptiles Roam64 seconds10 lines
Worlds Without End Part I62 seconds9 lines
Worlds Without End Part II22 seconds2 lines
Cobra CLAWs Are Coming to Town30 seconds4 lines
Flint's Vacation77 seconds9 lines
The Wrong Stuff87 seconds15 lines
The Pit of Vipers49 seconds9 lines
The Invaders82 seconds9 lines
Cold Slither143 seconds7 lines
There's No Place Like Springfield, Part 222 seconds3 lines
Arise Serpentor Arise Part 176 seconds7 lines
Arise Serpentor Arise Part 2103 seconds19 lines
Arise Serpentor Arise Part 527 seconds2 lines
Computer Complications119 seconds14 lines
Cobrathon17 seconds1 line
The Million Dollar Medic7 seconds (silent)
Once Upon a Joe83 seconds12 lines
Glamour Girls142 seconds16 lines
The Spy Who Rooked Me34 seconds4 lines
Raise the Flagg!276 seconds30 lines
Nightmare Assault5 seconds (silent)
Second-Hand Emotions84 seconds12 lines
G.I. Joe: The Movie, Part 121 seconds (silent)
G.I. Joe: The Movie, Part 269 seconds3 lines
G.I. Joe: The Movie, Part 324 seconds (silent)
G.I. Joe: The Movie, Part 52 seconds (silent)
Spy Troops: The Movie23 seconds8 lines

Headcanon

Zartan Crow, born February 16, 1950. Recruited by Cobra Commander as early as 1976, Zartan's already existing abilities were enhanced using the tiny amount of Cobra-La ingredients the Commander had managed to smuggle out during his banishment. The procedure allowed Zartan to alter his appearance and voice far beyond normal human abilities, though he still required masks, prosthetics, or (on long-term assignments) plastic surgery to perfectly mimic a known personage. Zartan's missions for Cobra Commander in the early years are known only to the Commander and himself, but he was known to be working for Cobra as early as October 1981.

Having no particular loyalty to anyone but himself, Zartan works on a freelance basis, and he and his Dreadnoks also worked for Cobra's rivals from time to time. Yet he never betrayed Cobra Commander personally or disrupted any of his favored operations, and so he remained safely in the Commander's good graces. His appearance was represented by Version 12 from 1981 through 1987, changing to Version 2 in 1988. He continued working for Cobra after the organization's re-emergence in 1991, with his appearance represented by Version 7.

Figure Releases

Versions: 1. 1984 (Chameleon)
2. 1993 (Ninja Force)
3. 2001 (RAH Collection)
4. 2002/I (JvC Wave 2)
5. 2002/II (JvC Wave 3)
6. 2003/I (GIJCC)
7. 2003/II (Spy Troops)
8. 2004/I (Valor vs. Venom)
9. 2004/II (Convention)
10. 2004/III (Morphing)
11. 2004/IV (as Hawk)
12. 2005 (Comic #76)
13. 2007 (25th Wave 3)
14. 2008 (post-25th Wave 11)
15. 2009/I (Cobra Collector 5 Pack)
16. 2009/II (Hall of Heroes)
Version 1: 1984 boxed Chameleon vehicle
Fig. #0051: Master of Disguise
  • head: Zartan (84, 01, 04/II)
  • upper arms: Zartan (84, 04/II, 05), Zandar (86), Zarana (86, 04)
  • lower arms: Zartan (84, 04/II, 05)
  • torso: Zartan (84, 04/II, 05)
  • waist: Zartan (84, 04/II, 05)
  • legs: Zartan (84, 04/II, 05)
Accessories: black backpack (new, hinged on side); face-mask disguise (new, bearded); black-framed clear chest panel (new); left and right black-framed clear thigh pads (new); black pistol (new, with trigger guard and angled handle)
Zartan can alter his skin color at will to blend in with his environment. He is also a master of make-up and disguise, a ventriloquist, a linguist (over 20 languages and dialects), an acrobatic-contortionist, and a practitioner of several mystic martial arts. Very little is known of his background and origins, but most security agencies agree that he must have had European military academy training (probably St. Cyr).
Psychological Profile: Extreme paranoid schizophrenic. Grows into various multiple personalities to such an extent that the original personality becomes buried and forgotten.
Variations: Late-release filecards omit the reference to schizophrenia (perhaps due to the popular confusion between schizophrenia and multiple personality disorder).
Toy Notes: Features a sunlight-based color change. Item #6064. Zartan's thigh pads are considered moderately high-demand accessories. Unlike other figures included with vehicles, Zartan's character art appeared on 1984 figure cardbacks.
Re-releases: A slightly different version of the figure was released in India.
Version 2: 1993 Ninja Force carded assortment, #2
Fig. #0368: Master of DisguiseMOS 1: Master of Disguise
  • head: Zartan (93)
  • arms: Zartan (93)
  • torso: Zartan (93)
  • waist: Zartan (93)
  • legs: Zartan (93)
Accessories: orange machete (88 Spearhead's); two orange dueling knives (shared with Night Creeper); orange sword (shared with Night Creeper); orange bow (88 Storm Shadow's); orange sickle (92 Dojo's, no string or counterweight); orange figure stand
Zartan can alter his skin color at will to blend in with his environment. He is a master of make-up and disguise, a ventriloquist, a linguist (he speaks over twenty languages and dialects), an acrobatic-contortionist, and a practitioner of numerous mystical martial arts. Little is knosn about his background, but captured Cobra documents revealed reports listing him to be "as lethal as a two-headed rattler disguised as a garter snake." He changes appearances and personalities so often that even he can't keep track of them!
Motto: "My personality changes as often as my looks . . . and they're both BAD!"
Toy Notes: This version of Zartan has spring-loaded pivoting action in his waist. Item #6872.
Version 3: 2001 Real American Hero Collection Wave 4 two-pack assortment
Fig. #0572: Master of DisguiseMOS 1: Infiltration
MOS 2: Espionage
  • head: Zartan (84, 01, 04/II)
  • arms: SAW-Viper (90, 03), Zartan (01), Dragonsky (06)
  • torso: SAW-Viper (90, 03), Zartan (01), Dragonsky (06)
  • waist: SAW-Viper (90, 03), Zartan (01)
  • legs: SAW-Viper (90, 03), Zartan (01)
Accessories: pale face-mask disguise (84 Zartan's); black backpack (90 SAW-Viper's); silver heavy machine gun (90 SAW-Viper's) and bipod; gold ammo belt (90 SAW-Viper's); black figure stand
Zartan's early military career has been traced back to the Saint-Cyr Academy, where the misguided youth quickly proved himself to be a traitor, turning his regiment into a band of mercenaries and selling secrets to opposing forces. Although he was charged with treason and sent to prison, his talent for impersonation got him out the door, along with the dirty laundry. After escaping incarceration, he traveled to the Orient and became an apprentice to a Ninja master. Skilled in archery and the use of edged weaponry, his reputation led him to an encounter with an organization known as COBRA Command. His unequaled prowess as a quick-change artist made it easy for him to infiltrate and spy on G.I. Joe Headquarters. A master of make-up and disguise, a ventriloquist, a linguist (he speaks over 20 languages and dialects), an acrobatic-contortionist and practitioner of several martial arts forms, he's been known to use holographic implants to alter his appearance instantaneously. He can look like a punk rocker one minute and an elderly gentlemen [sic] the next. Many have been fooled by how seemingly easy it is to capture him. . . . the trick is keeping him, because Zartan does the most damage from the inside!
Psychological Profile: Extremely paranoid. Experiences multiple personality disorder to such an extent that his original personality has been buried and forgotten.
Toy Notes: Carded in a two-pack with Shadow Viper (01). Item #53058.
Version 4: 2002 Joe vs. Cobra Wave 2 two-pack assortment (02/I)
Fig. #0630: Master of DisguiseMOS 1: Disguise
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Zartan (02/I, 02/II, 03/I, 03/II)
  • torso: Zartan (02/I, 02/II, 03/I, 03/II)
  • waist: Zartan (02/I, 02/II, 03/I, 03/II)
  • legs: Zartan (02/I, 02/II, 03/I, 03/II)
Accessories: black cowl (new, fits tightly over head); black machine gun (92 Destro's XL-14); black chainsaw rifle (85 Buzzer's, oversized with Sound Attack tab)
ZARTAN can become anyone by changing his looks, personality, and voice. He's a genius with make-up and disguises and speaks over 20 languages and dialects. He can get in and out of places the size of a shoebox. He was forced to abandon a deadly mission when AGENT SCARLETT saw through his disguise. This was the first time someone had uncovered any of his deceptions, so now he lives to put her away so that she will never unmask him again. A mysterious member of COBRA, he proved his value to the organization by impersonating COBRA COMMANDER then revealing his brilliant deception to the stunned - and impressed - commander.
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Carded in a two-pack with Agent Scarlett (02/I). Item #57389.
Re-releases: Also available with the same accessories in early 2003 with a Mission Disc (Item #55439).
Version 5: 2002 Joe vs. Cobra Wave 3 two-pack assortment (02/II)
Fig. #0660: Master of DisguiseMOS 1: Disguise
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Zartan (02/I, 02/II, 03/I, 03/II)
  • torso: Zartan (02/I, 02/II, 03/I, 03/II)
  • waist: Zartan (02/I, 02/II, 03/I, 03/II)
  • legs: Zartan (02/I, 02/II, 03/I, 03/II)
Accessories: dark red cowl (02/I Zartan's); black machine gun (92 Destro's XL-14); black chainsaw rifle (85 Buzzer's, oversized with Sound Attack tab)
ZARTAN can become anyone by changing his looks, personality, and voice. He's a genius with make-up and disguises and speaks over 20 languages and dialects. He can get in and out of places the size of a shoebox. He was forced to abandon a deadly mission when SGT. STALKER saw through his disguise. This was the first time someone had uncovered any of his deceptions. He was angry and amazed that a mere G.I. JOE grunt could outwit the master of disguise. He won't let it happen again. A mysteriuos member of COBRA, he proved his value to the organization by impersonating COBRA COMMANDER then revealing his brilliant deception to the stunned - and impressed - commander.
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Carded in a two-pack with Sgt. Stalker (02/II). Item #53220. The rewriting of the filecard text leads to a direct contradiction: in the previous version, Agent Scarlett was the first to uncover one of Zartan's deceptions.
Version 6: 2003 Collector's Club annual exclusive (03/I)
Fig. #0700
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Zartan (02/I, 02/II, 03/I, 03/II)
  • torso: Zartan (02/I, 02/II, 03/I, 03/II)
  • waist: Zartan (02/I, 02/II, 03/I, 03/II)
  • legs: Zartan (02/I, 02/II, 03/I, 03/II)
Accessories: clear cowl (02 Zartan's); clear backpack (91 Low-Light's); clear submachine gun (84 Firefly's MOD EEP KEDR-B); clear machine gun (91 Big Ben's M240) and bipod; clear machine gun (92 Destro's XL-14); clear knife (91 Low-Light's); clear walkie-talkie (84 Firefly's); clear figure stand
Zartan is a notorious mercenary working for COBRA COMMANDER. He is a master of disguise and leader of the Dreadnoks gang. Highly skilled in both infiltration and espionage, he uses an almost chameleon-like ability to blend into the surrounding environment. This is accomplished with the help of "microchip-sized hologram projectors implanted into his uniform, weapons, and equipment." He uses this stealth "invisibility" to enter top secret locations unnoticed and wreak havoc on the G.I. Joe Team.
"I can be anyone, anywhere. You will never know that I am there unless I wish it!"
Toy Notes: Free to paid club members who joined before spring 2003.
Version 7: 2003 Spy Troops Wave 8 two-pack assortment (03/II)
Fig. #0785: Master of Disguise
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Zartan (02/I, 02/II, 03/I, 03/II)
  • torso: Zartan (02/I, 02/II, 03/I, 03/II)
  • waist: Zartan (02/I, 02/II, 03/I, 03/II)
  • legs: Zartan (02/I, 02/II, 03/I, 03/II)
Accessories: black cowl (02 Zartan's); face mask ("Duke" disguise); face mask ("Flint" disguise); black duffelbag (shared with 03/I Faces); black pistol (88 Shockwave's); black shotgun (03 Burn Out's)
ZARTAN is a mysterious human chameleon whose secrets of transformation have never been fully revealed. Is he simply a master of disguise, a manipulator of masks and makeup, or does he employ holograms to aid in his deceptions? Captured DREADNOK forces have given sworn statements that ZARTAN can actually change his skin color at will to blend in with his environment. As dubious as some of these claims are, there is no doubt that he is a gifted impersonator, ventriloquist, linguist (over twenty languages), acrobatic contortionist, and a master of several mystic martial arts. Recently uncovered secret documents reveal that ZARTAN was once apprenticed to a swordsmith who had dealings with the Arashikage ninja clan. It was at this same time that he acquired his skill with the bow and arrow as well as other more arcane weapons. ZARTAN is the unofficial leader of the DREADNOK forces and is believed to have a secret hideout deep in the Florida Everglades.
"There's nothing more amusing than becoming somebody else, and then asking your friends what they think about you."
Toy Notes: Carded in a two-pack with Agent Faces (03/I). Item #55455.
Version 8: 2004 Valor vs. Venom Wave 3 two-pack assortment (04/I)
Fig. #0847: COBRA Master of Disguise
  • head: Zartan (04/I)
  • arms: Zartan (04/I)
  • torso: Heavy Duty (03, 04/I, 04/III), Zartan (04/I), Nullifier (06/I, 06/II)
  • waist: Zartan (04/I)
  • legs: Zartan (04/I)
Accessories: black pistol (02 Shipwreck's with silencer); black assault rifle (02 Neo-Viper's AK-74); black shotgun (03 Destro's SPAS-12)
ZARTAN is a master of disguise, the leader of the DREADNOKS, and a master of several martial arts. Like DESTRO, he considers himself a man of honor, even if his value system has been twisted. He is motivated by a sense of warped righteousness unlike most others in the ranks of COBRA, who are only in it for personal gain. Tight-lipped and evasive, ZARTAN has always maintained that the secret of his amazing chameleon-like powers lies in his maniuplation of advanced holographic technology. Some have suspected that his ability to change his skin color to blend in with his environment is due to an actual genetic mutation. These suspicions have been reinforced recently by his direct involvement in the COBRA venom program.
"I am never what I appear to be, and I am always something other than what I am expected to be. Those who think they know me are deluded."
Toy Notes: Carded in a two-pack with Dusty (04/I). Item #55945.
Version 9: 2004 Dreadnok Rampage special three-pack release (04/II)
Fig. #0877: Master of Disguise
  • head: Zartan (84, 01, 04/II)
  • upper arms: Zartan (84, 04/II, 05), Zandar (86), Zarana (86, 04)
  • lower arms: Zartan (84, 04/II, 05)
  • torso: Zartan (84, 04/II, 05)
  • waist: Zartan (84, 04/II, 05)
  • legs: Zartan (84, 04/II, 05)
Accessories: clear breastplate (84 Zartan's); clear left and right thigh pads (84 Zartan's); black pistol (92 Mutt's); clear figure stand
ZARTAN is one of the most notorious mercenaries working for the COBRA organization. He is a gifted impersonator, ventriloquist, linguist (over twenty languages), acrobatic contortionist, and a master of several mystic martial arts. Highly skilled in both infiltration and espionage, he uses an almost chameleon-like ability to blend into his surrounding environment. This is accomplished with specially designed microchip-sized hologram projectors implanted into his uniform, weapons, and equipment. He uses a stealth "invisibility" to enter top secret locations unnoticed and often impersonates members of the G.I. Joe team.
His current scheme is the theft of a top secret Hydrogen Fuel Cell. However, to accomplish this task, he must assume the identity of GENERAL HAWK ABERNATHY and assign unsuspecting troops to the Tiger Force unit. These soldiers will carry out an ill-fated mission to a secret base that doesn't exist - a mission destined for failure at the hands of his sister ZARANA and the Dreadnoks.
"Like the king of a chess game, I've appointed my queen to a position of power, allowing her to maneuver my pawns around the board and set a trap for my enemies."
Toy Notes: Bagged together with Zartan (04/III) and Zartan (04/IV) at the Dreadnok Rampage-themed 2004 Convention.
Version 10: 2004 Dreadnok Rampage special three-pack release (04/III)
Fig. #0878: Master of Disguise
  • head: Zartan (02/I, 02/II, 03/I, 03/II, 04/III)
  • arms: Gen. Hawk (92, 00, 02, 05), Big Ben (03), Zartan (04/III, 04/IV)
  • torso: Gen. Hawk (92) - screw holes removed: Gen. Hawk (00, 02), Big Ben (03), Zartan (04/III, 04/IV)
  • waist: Gen. Hawk (92, 00, 02), Big Ben (03), Zartan (04/III, 04/IV)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: grey cowl (02 Zartan's); clear figure stand
ZARTAN is one of the most notorious mercenaries working for the COBRA organization. He is a gifted impersonator, ventriloquist, linguist (over twenty languages), acrobatic contortionist, and a master of several mystic martial arts. Highly skilled in both infiltration and espionage, he uses an almost chameleon-like ability to blend into his surrounding environment. This is accomplished with specially designed microchip-sized hologram projectors implanted into his uniform, weapons, and equipment. He uses a stealth "invisibility" to enter top secret locations unnoticed and often impersonates members of the G.I. Joe team.
His current scheme is the theft of a top secret Hydrogen Fuel Cell. However, to accomplish this task, he must assume the identity of GENERAL HAWK ABERNATHY and assign unsuspecting troops to the Tiger Force unit. These soldiers will carry out an ill-fated mission to a secret base that doesn't exist - a mission destined for failure at the hands of his sister ZARANA and the Dreadnoks.
"Like the king of a chess game, I've appointed my queen to a position of power, allowing her to maneuver my pawns around the board and set a trap for my enemies."
Toy Notes: Bagged together with Zartan (04/II) and Zartan (04/IV) at the Dreadnok Rampage-themed 2004 Convention.
Version 11: 2004 Dreadnok Rampage special three-pack release (04/IV)
Fig. #0879: Master of Disguise
  • head: Gen. Hawk (92, 00, 02), Zartan (04/IV)
  • arms: Gen. Hawk (92, 00, 02, 05), Big Ben (03), Zartan (04/III, 04/IV)
  • torso: Gen. Hawk (92) - screw holes removed: Gen. Hawk (00, 02), Big Ben (03), Zartan (04/III, 04/IV)
  • waist: Gen. Hawk (92, 00, 02), Big Ben (03), Zartan (04/III, 04/IV)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: clear figure stand
ZARTAN is one of the most notorious mercenaries working for the COBRA organization. He is a gifted impersonator, ventriloquist, linguist (over twenty languages), acrobatic contortionist, and a master of several mystic martial arts. Highly skilled in both infiltration and espionage, he uses an almost chameleon-like ability to blend into his surrounding environment. This is accomplished with specially designed microchip-sized hologram projectors implanted into his uniform, weapons, and equipment. He uses a stealth "invisibility" to enter top secret locations unnoticed and often impersonates members of the G.I. Joe team.
His current scheme is the theft of a top secret Hydrogen Fuel Cell. However, to accomplish this task, he must assume the identity of GENERAL HAWK ABERNATHY and assign unsuspecting troops to the Tiger Force unit. These soldiers will carry out an ill-fated mission to a secret base that doesn't exist - a mission destined for failure at the hands of his sister ZARANA and the Dreadnoks.
"Like the king of a chess game, I've appointed my queen to a position of power, allowing her to maneuver my pawns around the board and set a trap for my enemies."
Toy Notes: Bagged together with Zartan (04/II) and Zartan (04/III) at the Dreadnok Rampage-themed 2004 Convention.
Version 12: 2005 Wave 3 comic three-pack assortment
Fig. #1062: COBRA Master of DisguiseMOS 1: Infiltration
MOS 2: Sabotage
  • head: Zartan (05)
  • upper arms: Zartan (84, 04/II, 05), Zandar (86), Zarana (86, 04)
  • lower arms: Zartan (84, 04/II, 05)
  • torso: Zartan (84, 04/II, 05)
  • waist: Zartan (84, 04/II, 05)
  • legs: Zartan (84, 04/II, 05)
Accessories: silver breastplate (84 Zartan's); left and right silver thigh pads (84 Zartan's); black quiver (new, with strap); black bow (new, double-string) with two arrows (new, with large fins)
ZARTAN is a master of disguise, the leader of the DREADNOKS, and a master of several martial arts. He is a gifted ventriloquist, linguist (over twenty languages) and acrobatic contortionist, and a highly skilled archer. Tight-lipped and evasive, ZARTAN has always maintained that the secret of his amazing chameleon-like powers lies in his manipulation of advanced holographic technology. Some have suspected that his ability to change his skin color to blend in with his environment is due to an actual genetic mutation. Either way, COBRA COMMANDER keeps him on the payroll with a standing order to remove anyone, "friend or foe," who may threaten his supreme leadership.
"I am never what I appear to be, and I am always something other than what I am expected to be. Those who think they know me are deluded."
Toy Notes: Carded in a three-pack with Cobra Commander (04/II), Zarana (05), and a reprint of Marvel #76. Item #61209.
Version 13: 2007 25th Anniversary Wave 3 carded assortment
Fig. #1202: Master of Disguise
  • head: Zartan (07, 08, 09/I, 09/II)
  • left arm: Zartan (07), Maj. Bludd (08/I, 08/II)
  • right arm: Zartan (07)
  • body: Zartan (07), Maj. Bludd (08/I)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), AVAC (08)
Accessories: face mask (new, disguise with brown Van Dyke beard); black backpack (new, opening case larger than 84 Zartan's); black sniper rifle (new, VSS Vintorez); black knife (new, very small with ribbed handle and silver blade); black Cobra figure stand
ZARTAN can alter his skin color at will to blend in with his environment. He is also a master of make-up and disguise, a ventriloquist, a linguist (over 20 languages and dialects), an acrobatic-contortionist, and a practitioner of several mystic martial arts. Very little is known of his background and origins, but most security agencies agree that he must have had European military academy training (probably St. Cyr).
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Item #27464.
Version 14: 2008 post-25th Anniversary Wave 11 carded assortment
Fig. #1340: Master of Disguise
  • head: Zartan (07, 08, 09/I, 09/II)
  • arms: Zartan (08, 09/I, 09/II)
  • body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), AVAC (08)
Accessories: two face masks (new, Duke and Storm Shadow); black half-vest (new, with grey trim); black backpack (07 Zartan's, with silver trim); black pistol (84 Zartan's); black knife (07 Zartan's); light green swamp skier (new, comically miniature with green seat and handlebars, and dark green skis and engine); black Cobra figure stand
ZARTAN can alter his skin color at will to blend in with his environment. He is also a master of make-up and disguise, ventriloquist, linguist (over 20 languages and dialects), acrobatic-contortionist, and practitioner of several mystic martial arts. Very little is known of his background and origins, but most security agencies agree that he must have had European military academy training (probably St. Cyr). His training and skills make him difficult to find and almost impossible to capture. He has established a criminal compound in a remote swamp region, which henavigates on his customized Chameleon swamp skier.
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Item #36409.
Version 15: 2009 Cobra Collector 5 Pack boxed set (09/I)
Fig. #1412: Master of Disguise
  • head: Zartan (07, 08, 09/I, 09/II)
  • arms: Zartan (08, 09/I, 09/II)
  • body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), AVAC (08)
Accessories: two face masks (08 Zartan's); clear half-vest (08 Zartan's, with red hue); black backpack (07 Zartan's, with silver trim); black pistol (84 Zartan's); black knife (07 Zartan's); black Cobra figure stand
ZARTAN can change his identity with such skill that he can fool anyone. He uses a variety of techniques including hypnotism, holography, and mimicry; combined with his ability to speak over 20 languages and expertise with make-up and disguise, ZARTAN is able to become anyone he chooses. He has infiltrated the most secure facilities in the world and even gotten inside G.I. JOE headquarters. He's also a deadly foe; he's a practitioner of several mystic martial arts and a lethal archer. Very little is known of his background and origins, but most security agencies agree that he must have had European military academy training (probably St. Cyr). He's the leader of the DREADNOK gang and has a compound hidden deep in an impenetrable swamp.
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Boxed with Baroness (09), Cobra Commander (09/II), Storm Shadow (09/II), and Cobra Viper (09/I). Item #36448.
Version 16: 2009 Hall of Heroes carded assortment, #9 (09/II)
Fig. #1440: Master of Disguise
  • head: Zartan (07, 08, 09/I, 09/II)
  • arms: Zartan (08, 09/I, 09/II)
  • body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), AVAC (08)
Accessories: three face masks (07 Zartan's and 08 Zartan's); black half-vest (08 Zartan's); black backpack (07 Zartan's); black pistol (84 Zartan's); black sniper rifle (07 Zartan's VSS Vintorez); black knife (07 Zartan's, with silver blade); gold Joe (!) figure stand
ZARTAN can alter his skin color at will to blend in with his environment. He is also a master of make-up and disguise, a ventriloquist, a linguist (over 20 languages and dialects), an acrobatic-contortionist, and a practitioner of several mystic martial arts. Very little is known of his background and origins, but most security agencies agree that he must have had European military academic training (probably St. Cyr).
"I can be anyone, anywhere. You will never know that you are talking to me, unless I wish it."
Toy Notes: Item #39524.