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Clutch

(aka Double Clutch; Lance "Clutch" Steinberg)

File Name: Lance J. Steinberg of Asbury Park, New Jersey.
Grades: Army E-4 (1982-2004); E-5 (2007)
SNs: RA757340802; 757-34-LJ82
Notes: Asbury Park is a resort town on the state's coast, about 40 miles east of Trenton.




Previous character: Grand Slam
Next character: Steeler

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Michael Bell22781 seconds54434

Notes: Sunbow's Clutch wore a yellowish green rendition of his 1982 outfit in the first miniseries, made a truer green in The Revenge of Cobra, Part 1, and the 1984 outfit in bright yellow-brown thereafter. Clutch's last name was mentioned in the episode Worlds Without End, Part 2. Early ads for Marvel comics gave Clutch a dark green outfit and scruff instead of a full beard.

 

A Real American Hero Opening8 seconds (silent)
A Real American Hero, Part 112 seconds (silent)
A Real American Hero, Part 358 seconds3 lines
A Real American Hero, Part 452 seconds4 lines
A Real American Hero, Part 542 seconds1 line
The Revenge of Cobra Opening2 seconds (silent)
The Revenge of Cobra, Part 116 seconds2 lines
The Revenge of Cobra, Part 228 seconds3 lines
The Revenge of Cobra, Part 335 seconds5 lines
The Revenge of Cobra, Part 56 seconds (silent)
The Pyramid of Darkness, Part 135 seconds (silent)
The Pyramid of Darkness, Part 59 seconds (silent)
The Synthoid Conspiracy, Part 118 seconds2 lines
The Synthoid Conspiracy, Part 242 seconds4 lines
Spell of the Siren4 seconds (silent)
Twenty Questions1 second (silent)
Where the Reptiles Roam5 seconds (silent)
The Traitor, Part 114 seconds (silent)
Cobra Quake5 seconds (silent)
Worlds Without End Part I221 seconds21 lines
Worlds Without End Part II167 seconds9 lines
G.I. Joe: The Movie Opening1 second (silent)

Headcanon

Born February 13, 1951. Clutch was one of the charter members of the Joe Team, which formed in January 1980 and went active that June. His appearance is represented by Version 1 from 1980 through 1981, changing to Version 2 in 1982 and Version 3 in 1988. He, Grunt, and Steeler spent most of 1983 in the parallel dimension depicted in Worlds Without End. Clutch was among the Joes reactivated in June 1991, with his Version 4 appearance.

Figure Releases

Versions: 1. 1982 (VAMP)
2. 1984 (VAMP Mark II)
3. 1993 (Mega-Marines)
4. 2003 (Desert Coyote)
5. 2004 (Comic #3)
6. 2007 (Convention)
7. 2008 (VAMP)
Version 1: 1982 boxed VAMP vehicle
Fig. #0014: VAMP DriverMOS 1: Transportation [88M]
MOS 2: Infantry [11B]
  • head: Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
  • upper arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84), Snow Job (97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07)
  • lower arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
  • torso: Clutch (82, 84)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: dark green helmet (standard, with visor holes)
Clutch was a mechanic at Manny's Mean Machines and was heavily involved in racing street machines prior to enlistment. Graduated: Advanced Infantry Training; Covert Ops School; Executive Bodyguard School; Ranger School. Qualified expert: M-14; M-16; M-1911A1; M-3A1; M-79; M-60.
"He greases his hair with motor oil, rarely shaves, and chews on the same toothpick for months. Clutch still calls women "chicks."
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Clutch as version 1.5.
Toy Notes: Item #6050.
Re-releases: Also available by mail at some point (per red-backed filecard)
Version 2: 1984 boxed VAMP Mark II vehicle
Fig. #0043: VAMP Mark II DriverMOS 1: Transportation [88M]
MOS 2: Infantry [11B]
  • head: Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
  • upper arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84), Snow Job (97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07)
  • lower arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
  • torso: Clutch (82, 84)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: tan helmet (standard, with visor holes)
Clutch was a mechanic at Manny's Mean Machines and was heavily involved in racing street machines prior to enlistment. Graduated: Advanced Infantry Training; Covert Ops School; Executive Bodyguard School; Ranger School. Qualified expert: M-14; M-16; M-1911A1; M-3A1; M-79; M-60.
"He greases his hair with motor oil, rarely shaves, and chews on the same toothpick for months. Clutch still calls women "chicks."
Toy Notes: Item #6055-1.
Version 3: 1993 Mega-Marines premium carded assortment
Fig. #0388: Monster Blaster APC DriverMOS 1: Transportation Engineer [88M]
MOS 2: Infantry [11B]
  • head: Clutch (93)
  • arms: Clutch (93)
  • torso: Clutch (93), Mercer (06), Red Dog (06), Taurus (06)
  • waist: Clutch (93), Mercer (06), Red Dog (06), Taurus (06)
  • legs: Clutch (93), Mercer (06), Red Dog (06), Taurus (06)
Accessories: yellow bio-armor mold (common for Mega-Marines); black shotgun (88 Muskrat's M4 Super 90); black machine gun (91 Grunt's); black submachine gun (91 Tracker's MP5K); yellow spring missile launcher (93/I Duke's, with yellow trigger); two black missiles (common for 93 Joes); black machete (88 Muskrat's); black figure stand
CLUTCH has worked as a mechanic for some of the top drivers on the professional racing circuit. After he helped win the Indy 500, DUKE recruited him as chief vehicle technician in charge of the G.I. Joe motor pool. Clutch accepted Duke's offer because he knew it was both an honor and a challenge. Having worked in a close-knit pit crew during his racing days, Clutch new [sic] the importance of team work and how to operate like a well oiled machine. He brings these team qualities to the MEGA-MARINES, keeping the MONSTER BLASTER A.P.C. at a peak performance level and firing mega-concussion missiles at MEGA-MONSTERS every chance he gets. He's a crack shot with M-16s, M-60s, and the A.P.C.'s huge missile cannon!
Motto: "I still grease my hair with motor oil, but I'm not half as slimy as those Mega-Monsters!"
Toy Notes: Item #6928. Included yellow Moldable Bio-Armor similar to Play-Doh that could be formed around the figure using the mold.
Version 4: 2003 Spy Troops Wave 7 carded Desert Coyote vehicle
Fig. #0746: Desert Coyote Vehicle Driver
Double Clutch
MOS 1: Transportation Engineer [88M]
MOS 2: Infantry [11B]
  • head: Recondo (03, 04), Double Clutch (03)
  • arms: Recondo (03, 04, 05), Double Clutch (03)
  • torso: Recondo (03, 04, 05), Double Clutch (03)
  • waist: Recondo (03, 04, 05), Double Clutch (03)
  • legs: Recondo (03, 04, 05), Double Clutch (03)
Accessories: none
DOUBLE CLUTCH was a mechanic at Manny's Mean Machines and was heavily involved in racing street machines prior to enlistment. Naturally gravitating toward anything with lots of horsepower, DOUBLE CLUTCH can drive any ground vehicle so that you get where you're going fast and in one piece - and with as much engine roar as possible. The street racer in him really becomes apparent when COBRA forces are closing in on all sides. That's when DOUBLE CLUTCH slams down the loud pedal, and suddenly the enemy is eating dust ten miles back, wondering what happened. He graduated Advanced Infantry Training, Covert Ops School, Executive Bodyguard School, and Ranger School.
"Aside from knowing how to operate all the high-tech devices on these vehicles, it takes a real driver to be able to wheel into the hot spots and out again, while the enemy is still trying to shift into second gear."
Toy Notes: Item #55428.
Version 5: 2004 Wave 1 comic three-pack assortment
Fig. #0887: Motor Vehicle Operator
Double Clutch
MOS 1: Transportation Engineer [88M]
MOS 2: Infantry [11B]
  • head: Double Clutch (04, 07)
  • arms: Duke (93/I), Double Clutch (04)
  • torso: Mace (93), Double Clutch (04), Steeler (04)
  • waist: Mace (93), Double Clutch (04), Steeler (04)
  • legs: Mace (93), Double Clutch (04), Steeler (04)
Accessories: black laser rifle (83 Snow Job's XMLR-3A); black machine gun (91 Big Ben's M240); black machine gun (03 Torpedo's)
DOUBLE CLUTCH was a mechanic at Manny's Mean Machines and was heavily involved in racing street machines prior to enlistment. Naturally gravitating toward anything with lots of horsepower, DOUBLE CLUTCH can drive any 4-wheeled ground vehicle so that you get where you're going fast and in one piece - and with as much engine roar as possible. The street racer in him really becomes apparent when COBRA forces are closing in on all sides. That's when DOUBLE CLUTCH slams the pedal to the metal, and suddenly the enemy is eating dust ten miles back, wondering just what happened. He graduated Advanced Infantry Training, Covert Ops School, Executive Bodyguard School, and Ranger School.
"Aside from knowing how to operate all the high-tech devices on these vehicles, it takes a real driver to be able to wheel into the hot spots and out again, while the enemy is still trying to shift into second gear."
Toy Notes: Carded in a three-pack with Gen. Abernathy (04/I), Sgt. Stalker (04/II), and a reprint of Marvel #3. Item #30361.
Version 6: 2007 Tanks for the Memories boxed set
Fig. #1185: Motor Vehicle Operator
Lance "Clutch" Steinberg
MOS 1: Transportation [88M]
MOS 2: Infantryman [11B]
  • head: Double Clutch (04, 07)
  • arms: Thunder (84), Thunderwing (98), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II), Scrap-Iron (04, 05/I), Clutch (07), Zap (07)
  • torso: Pathfinder (90, 01), Clutch (07)
  • waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
  • upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
  • lower legs: Gung-Ho (83, 97), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
Accessories: grey submachine gun (91 Low-Light's Uzi); grey machine gun (92 Shockwave's M-33); clear figure stand
CLUTCH is a master mechanic and street racer, famous everywhere from his start at Manny's Mean Machines in New Jersey to the Indianapolis 500. His interest in seeing what vehicles the military had available to "play with" led him to an impressive Army career, as well as being hand-picked for assignment to the G.I. JOE team. With his promotion to Sergeant, he became the chief vehicle technician for the entire G.I. JOE motor pool. While famous for driving and tricking out VAMPs (Multi-Purpose Attack Vehicles), he is adept with all jeeps, quads, APCs, and any other four-wheeled vehicles he can get his hands on. He even retools captured COBRA vehicles just to see how they tick, and how he can improve them.
CLUTCH has a great deal of specialist training under his belt, including Advanced Infantry Training, Covert Ops School, Ranger School, and even Executive Bodyguard School. However, the only things he really cares about are fast cars and women, which he still refers to as 'chicks.' Some time ago his teammates convinced SPARKS to hack the official database and change his codename, but he only took it as a compliment, knowing how difficult it is to master that gear-changing technique. His knowledge of cold weather driving will come in handy during LT. STEELER's current training mission, and he expects to complete his qualifications in record time, so that it doesn't interfere with his racing schedule.
"Why just outrun COBRA when I can drive circles around them?"
Toy Notes: Boxed in a Convention-exclusive set with G. I. Joe Doc (07), Sgt. Flash (07), Grunt (07), Rock 'n Roll (07), Sparks (07), Zap (07), Lt. Clay Moore (07), three Night Stalker versions (07/I, 07/II, 07/III), and Night Stalker Commander (07). This filecard hints that the name Double Clutch for some versions is an in-universe prank by Sparks.
Version 7: 2008 boxed VAMP vehicle
Fig. #1277: VAMP Driver
Double Clutch
MOS 1: Transportation [88M]
MOS 2: Infantryman [11B]
  • head: Double Clutch (08)
  • arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
  • lower legs: Steeler (08/I, 08/II), Double Clutch (08), Skyduster (08), Short-Fuze (08)
Accessories: green helmet (07 Duke's), green jacket (new, with black holster and brown detail), black pistol (07/II Snake Eyes's), black knife (07 Snake Eyes's), Joe figure stand
DOUBLE CLUTCH was a mechanic at Manny's Mean Machines and was heavily involved in racing street machines prior to enlistment. Natraly gravitating toward anything with lots of horsepower, DOUBLE CLUTCH can drive any ground vehicle so that you get where you're going fast and in one piece - and with as much engine roar as possible. The street racer in him comes out when COBRA forces are closing in on all sides. That's when DOUBLE CLUTCH slams the VAMP into high gear, leaving the enemy eating dust ten miles back and wondering what happened.
"I can drive in and out of a hot spot before COBRA even has a chance to shift into second gear."
Toy Notes: Boxed with the VAMP (08). Item #32396.