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Zap

(aka Sergeant Zap; Rafael "Zap" Melendez)

Rafael J. Melendez of New York City, New York.
Grades: Army E-4 (1982); E-6 (1992); E-7 (1997); E-4 (2004); E-6 (2007)
various SNs: RA63398074; 633-9807-RM44; 633-98-RJ44
Notes: New York City occupies the southeast corner of the state's mainland and nearby islands. Backblast, Big Brawler, and Rampart are also said to be from NYC with no further specification. Also from various parts of the city are Bushido, Crossfire, Heavy Metal, Nunchuk, and Tunnel Rat.


Previous character: Snake Eyes
Next character: Flash

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Buster Jones17375 seconds27187
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
none645 seconds00

Notes: Zap wore several variations of his 1982 outfit in the Sunbow series: light green outfit, yellow outfit, or light green with yellow collar; harness, just short straps at the shoulders, or no chest straps at all. The mustache was added after The Revenge of Cobra. Zap was most easily distinguished from the similarly outfitted greenshirts by the fact that his shirt and pants were the same color. In the DiC series he had only brief silent appearances in his 1992 outfit, with a helmet the same shade of white/silver as the mortar shells on his chest.

 

A Real American Hero Opening5 seconds (silent)
A Real American Hero, Part 125 seconds (silent)
A Real American Hero, Part 218 seconds (silent)
A Real American Hero, Part 34 seconds (silent)
A Real American Hero, Part 424 seconds5 lines
A Real American Hero, Part 517 seconds2 lines
The Revenge of Cobra, Part 32 seconds (silent)
The Revenge of Cobra, Part 531 seconds3 lines
Season 1 Opening (Sunbow)2 seconds (silent)
Battle for the Train of Gold56 seconds4 lines
Cobra's Candidate91 seconds6 lines
The Synthoid Conspiracy, Part 211 seconds (silent)
Spell of the Siren8 seconds (silent)
The Funhouse67 seconds7 lines
The Traitor, Part 15 seconds (silent)
An Eye for an Eye8 seconds (silent)
G.I. Joe: The Movie Opening1 second (silent)
Long Live Rock and Roll Part I16 seconds (silent)
Long Live Rock and Roll Part II7 seconds (silent)
The Sludge Factor Part I6 seconds (silent)
The Greatest Evil Part I2 seconds (silent)
Basic Training5 seconds (silent)
The Legend of Metal-Head9 seconds (silent)

Headcanon

Born December 8, 1953. Zap was one of the charter members of the Joe Team, which formed in January 1980 and went active that June. His appearance is represented by Version 4 from 1980 through 1984, changing to Version 2 in 1985. He was among the Joes reactivated in June 1991, with his Version 5 appearance.

Figure Releases

Versions: 1. 1982
2. 1992 (Super Sonic Fighters)
3. 1997 (Stars & Stripes)
4. 2004 (Comic #4)
5. 2007 (Convention)
 
Version 1: 1982 regular carded assortment
Fig. #0005: Bazooka SoldierMOS 1: Engineer [21B]
MOS 2: Infantry [11B]; Artillery [13B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Short-Fuze (82, 97, 05/I), Zap (82, 97)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: light green helmet (large standard, with visor holes); light green backpack (shared with Short-Fuze; squarish, with shells); light green bazooka (new, with sight)
Zap is the team specialist in armor-piercing and anti-tank weapons but also functions as demolitions man. Specialized Education: Engineer School; Ordinance [sic, should be Ordnance] School; Advanced Infantry Training. Qualified Expert: M-14; M-16; M-1911A1; M-79 (Grenade Launcher); M-72 (LAW Rocket); XM-71A (TOW Missile); XM-47 (Dragon Missile).
"Zap is the fun loving type . . . he's cool under fire. The stuff he works on could blow up at any time."
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Zap as version 1.5. The bazooka had one of three different handle styles: two handles (earliest), one thick handle, or one thin handle.
Toy Notes: Item #6405. This figure is considered the most prone to thumb-breakage of the original team.
Re-releases: Also boxed in a J.C. Penney-exclusive three-pack with Short-Fuze (82) and Breaker (82). Swivel-arm version also available through the mail offer Original Adventure Team in 1986. Recolored versions were released in Brazil as Falcon Piloto, in Europe as Dolphin, and in Argentina and India as Zap. One Argentina version has the Short-Fuze/Flash head.
Version 2: 1992 Super Sonic Fighters premium carded assortment
Fig. #0308: Ground Artillery SoldierMOS 1: Combat Engineer [21B]
MOS 2: Infantry [11B]
  • head: Zap (92)
  • arms: Zap (92), Maj. Bludd (03)
  • torso: Zap (92), Maj. Bludd (03)
  • waist: Zap (92), Maj. Bludd (03)
  • legs: Zap (92), Maj. Bludd (03)
Accessories: grey helmet (new, armored); grey Sonic backpack (new, with tread tank) and detachable swivel cannon; grey grenade launcher (new, high-tech) with muzzle cap; grey bazooka (new, with two barrels); black figure stand
One of the original G.I. Joe team members from the very inception, Zap has a reputation for coolness under fire and a totally professional attitude. He is the team specialist in infantry portable, armor-defeating, high-explosive projectile delivery systems, which is to say, that if it's a weapon that a grunt can carry, and it can knock out a tank, Zap has probably got one. When he heard the Sonic Fighters were looking for someone with the battlefield savvy to man some of the most powerful ground artillery ever made, ZAP said, 'Me first!'"
"Zap is a square, in the best, old-fashioned sense of the word. He can look you straight in the eye and not flinch, because he's got nothing to be ashamed of and nothing to hide. Does this make him a better soldier? Not TECHNICALLY, but it certainly makes him a person you'd want to soldier with."
Assigned Armaments: 40mm XM179 Lightweight Grenade Launcher, and 3.5in. XM20 Surface-to-Surface Double-Barrelled Rocket Launcher
Weapons Qualification: Expert
Variations: Some figures came with silver accessories instead of grey ones.
Toy Notes: Released before Christmas 1991 in some areas but listed in 1992's catalog. Yojoe.com lists the figure as a 1991 release. Item #6598.
Version 3: 1997 Stars & Stripes Forever boxed set
Fig. #0520: Bazooka Soldier
Sergeant Zap
MOS 1: Combat Engineer [21B]
MOS 2: Infantry [11B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Short-Fuze (82, 97, 05/I), Zap (82, 97)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: green helmet (standard, with visor holes); black backpack (82 Short-Fuze's, with green shells); green bazooka (82 Zap's)
Sgt. Zap was chosen among the first to join the G.I. Joe team in its early days. His specialty was in armor-piercing and anti-tank weapon systems. As the team expanded, he moved more towards demolitions. It became his job to teach the new recruits their practical factors to qualify for ranks. It's amazing to watch him work with high-explosives devices and remain composed. His professional attitude gained him a great reputation as an instructor. When the call went out to re-organize the original G.I. Joe team members, he jumped at the chance. Being somewhat old-fashioned, he returned using his favorite hand-held bazooka, not as high-tech as some of the weapons he's used but definitely reliable.
After the team's first encounter with COBRA forces, they found a suitable location and in the tradition of the men and women who served their country before them, raised the flag in their honor, and declared - STARS and STRIPES FOREVER!
From General Hawk's Files: "Here's a guy that not only likes blowing things up, we pay him to do it. Sgt. Zap maintains his cool at all times. Setting up explosive devices is nerve racking, but he handles it and keeps coming back for more. A true professional and well-liked both for his abilities and his courage. My advice is to keep your helmet on when he's around, something will be exploding nearby."
Motto: "I open tanks like they were sardine cans."
Toy Notes: Boxed in a Toys 'R Us-exclusive set with Breaker (97), Grunt (97), Rock 'n Roll (97), Scarlett (97), Short-Fuse (97), Snake-Eyes (97), and Stalker (97). Item #28020. Zap's motto comes from a line by Salvo in a 1990 toy commercial.
Version 4: 2004 Wave 2 comic three-pack assortment
Fig. #0947: Ground Artillery SoldierMOS 1: Engineering [21B]
MOS 2: Infantry [11B]; Artillery [13B]
  • head: Zap (04, 07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: black assault rifle (86 Leatherneck's M16/M203); black sniper rifle (03 Tunnel Rat's Accuracy Int'l AWS); black bazooka (89 HEAT Viper's); black sight cable (89 HEAT Viper's)
An original member of the G.I. JOE Team, ZAP has a reputation for coolness under fire and a totally professional attitude. He is the team specialist in infantry-portable, armor-defeating, high-explosive projectile delivery systems, which is to say that if it's a weapon that a grunt can carry and it can knock out a tank, ZAP has probably got one. ZAP is a square in the best, old-fashioned sense of the word. He can look you straight in the eye and not flinch, because he's got nothing to be ashamed of and nothing to hide. Does this make him a better soldier? Not technically, but it certainly makes him a person you'd want to soldier with.
"The stuff I work on could blow up at any time. It's a good incentive to maintain your cool under fire."
Toy Notes: Carded in a three-pack with Grunt (04/II), Snake Eyes (04/IV), and a reprint of Marvel #4. Item #60496.
Version 5: 2007 Tanks for the Memories boxed set
Fig. #1191: Ground Artillery Soldier
Rafael "Zap" Melendez
MOS 1: Anti-Armor Specialist [formerly 11H]
MOS 2: Combat Engineer [21B]
  • head: Zap (04, 07)
  • arms: Thunder (84), Thunderwing (98), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II), Scrap-Iron (04, 05/I), Clutch (07), Zap (07)
  • torso: Scrap-Iron (84, 04, 05/I), Zap (07)
  • waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
  • legs: Snow Job (83, 97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07), Zap (07)
Accessories: grey assault rifle (03 Sgt. Hacker's); green spring missile launcher (new, large round bazooka shape); grey missile (new, with football shaped tip); clear figure stand
An original member of the G.I. JOE Team, ZAP has a reputation for coolness under fire and a totally professional attitude. He is the team specialist in infantry-portable, armor-defeating, high-explosive projectile delivery systems, which is to say that if it's a weapon that a soldier can carry and it can blow up a tank, ZAP has probably got one. Proficient in everything from demolitions to utilizing Tactical Automated Fire Control Systems (TAFCS) for field artillery, he's like a computer. . . always learning and adding the latest hardware or upgrades in technology. This vast knowledge of the necessary tools and applied techniques adds to his battlefield savvy.
ZAP is always on the front line, ready to clear terrain obstacles, breach fortifications, or handle any explosive threats to maximize the safety of his team. He stays in top physical condition, because he knows the demanding requirements of carrying heavy ordnance onto the battlefield. Currently engaged in cold weather training in Colorado, he will do whatever it takes to impede the forces of COBRA and stop them from acquiring anything from the Rocky Mountain Arsenal.
"I open tanks like they were sardine cans."
Toy Notes: Boxed in a Convention-exclusive set with Clutch (07), G.I. Joe Doc (07), Sgt. Flash (07), Grunt (07), Rock 'n Roll (07), Sparks (07), Lt. Clay Moore (07), three Night Stalker versions (07/I, 07/II, 07/III), and Night Stalker Commander (07).