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Zap

(aka Sergeant Zap; Rafael "Zap" Melendez)

Rafael J. Melendez of New York City, New York.
Grades: Army E-4 (1982); E-6 (1992); E-7 (1997); E-4 (2004); E-6 (2007)
various SNs: RA63398074; 633-9807-RM44; 633-98-RJ44
Notes: New York City occupies the southeast corner of the state's mainland and nearby islands. Backblast, Big Brawler, and Rampart are also said to be from NYC with no further specification. Also from various parts of the city are Bushido, Crossfire, Heavy Metal, Nunchuk, and Tunnel Rat.

chronological: Snake Eyes<< Zap >>Flash
alphabetical: Zanzibar<< Zap >>Zarana

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Buster Jones17375 seconds27187
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
none645 seconds00

Notes: Zap wore several variations of his 1982 outfit in the Sunbow series: light green outfit, yellow outfit, or light green with yellow collar; harness, just short straps at the shoulders, or no chest straps at all. The mustache was added after The Revenge of Cobra. Zap was most easily distinguished from the similarly outfitted greenshirts by the fact that his shirt and pants were the same color. In the DiC series he had only brief silent appearances in his 1992 outfit, with a helmet the same shade of white/silver as the mortar shells on his chest.

 

A Real American Hero Opening5 seconds(silent)on battlefield with Duke, in V.A.M.P., in final pose
A Real American Hero, Part 125 seconds(silent)at HQ for broadcast, fighting at farm
A Real American Hero, Part 218 seconds(silent)at HQ for Tanu Island broadcast
A Real American Hero, Part 34 seconds(silent)working on Joes' M.A.S.S. Device
A Real American Hero, Part 424 seconds5 linesat HQ for surrender, helping Breaker monitor Cobra's eavesdropping
A Real American Hero, Part 517 seconds2 linesat HQ for Duke's procedure, in J.U.M.P. for mountain climb
The Revenge of Cobra, Part 32 seconds(silent)at Island of No Return (13:58-59)
The Revenge of Cobra, Part 531 seconds3 linesguarding Joe HQ
Season 1 Opening (Sunbow)2 seconds(silent)on battlefield in flashback (0:32-0:33)
Battle for the Train of Gold56 seconds4 linesat Fort Knox; chasing train on horseback
Cobra's Candidate91 seconds6 linesinvestigating election, captured by Dreadnoks
Synthoid Conspiracy, Part 211 seconds(silent)at Scarlett's briefing, on risers at reinstatement
Spell of the Siren8 seconds(silent)entranced at Joe HQ; training at mountain hideout
The Funhouse67 seconds7 linesassaulting South American base, using explosives to create an entrance
The Traitor, Part 15 seconds(silent)raiding oil rig
An Eye for an Eye8 seconds(silent)at HQ when Lady Jaye found missing (sometimes colored as Short-Fuze)
G.I. Joe: The Movie Opening1 second(silent)running with Recondo's team (1:25)
Long Live Rock and Roll Part I16 seconds(silent)using metal detector to search for Cobra
Long Live Rock and Roll Part II7 seconds(silent)driving Battle Wagon
The Sludge Factor Part I6 seconds(silent)driving Badger at rice field, climbing onto raft
The Greatest Evil Part I2 seconds(silent)in wide shot of Joe/Cobra briefing (14:04-05)
Basic Training5 seconds(silent)seen in flashback
The Legend of Metal-Head9 seconds(silent)seen in flashback

Figure Releases

Versions: 1. 1982
2. 1991 (Super Sonic Fighters)
3. 1997 (Stars & Stripes)
4. 2004 (Comic #4)
5. 2007 (Convention)
 
Version 1: spring 1982 original carded figure assortment / spring 1983 carded swivel-arm assortment
Bazooka SoldierMOS 1: Engineer [21B]
MOS 2: Infantry [11B]; Artillery [13B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Short-Fuze (82, 97, 05/I), Zap (82, 97)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: light green M1A1 bazooka with one or two handles (new), light green helmet (82 Short-Fuze's), light green backpack (82 Short-Fuze's).
Zap is the team specialist in armor-piercing and anti-tank weapons but also functions as demolitions man. Specialized Education: Engineer School; Ordinance [sic, should be Ordnance] School; Advanced Infantry Training. Qualified Expert: M-14; M-16; M-1911A1; M-79 (Grenade Launcher); M-72 (LAW Rocket); XM-71A (TOW Missile); XM-47 (Dragon Missile).
"Zap is the fun loving type...he's cool under fire. The stuff he works on could blow up at any time."
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Zap as version 1.5. The bazooka had one of three different handle styles: two handles (earliest), one thin handle (later straight-arms), or one thicker handle (swivel-arms).
Toy Notes: Item #6405. This figure is considered the most prone to thumb-breakage of the original team due to the design of the bazooka.
Reissues: The straight-arm variant was reissued in fall 1982 in a J.C. Penney three-pack with Short-Fuze and Breaker. The swivel-arm variant was reissued in mail offers 1985-1986 (Get Your Gear, Operation Freedom Has Begun 85 and 86).
Version 2: fall 1991 Super Sonic Fighters premium carded figure assortment
Ground Artillery SoldierMOS 1: Combat Engineer [21B]
MOS 2: Infantry [11B]
  • head: Zap (91)
  • arms: Zap (91), Maj. Bludd (03)
  • torso: Zap (91), Maj. Bludd (03)
  • waist: Zap (91), Maj. Bludd (03)
  • legs: Zap (91), Maj. Bludd (03)
Accessories: grey or silver "XM179 Lightweight Grenade Launcher" with rear grip and handle on top (new), grey or silver "XM20 Surface-to-Surface Double-Barreled Rocket Launcher" (new), grey or silver armored helmet with thick brim (new), grey sonic tread tank with backpack peg and hole for cannon (new), grey or silver swiveling cannon for backpack (new), grey or silver cylindrical muzzle for grenade launcher (new), black figure stand (common).
One of the original G.I. Joe team members from the very inception, Zap has a reputation for coolness under fire and a totally professional attitude. He is the team specialist in infantry portable, armor-defeating, high-explosive projectile delivery systems, which is to say, that if it's a weapon that a grunt can carry, and it can knock out a tank, Zap has probably got one. When he heard the Sonic Fighters were looking for someone with the battlefield savvy to man some of the most powerful ground artillery ever made, ZAP said, 'Me first!'"
"Zap is a square, in the best, old-fashioned sense of the word. He can look you straight in the eye and not flinch, because he's got nothing to be ashamed of and nothing to hide. Does this make him a better soldier? Not TECHNICALLY, but it certainly makes him a person you'd want to soldier with."
Assigned Armaments: 40mm XM179 Lightweight Grenade Launcher, and 3.5in. XM20 Surface-to-Surface Double-Barreled Rocket Launcher
Weapons Qualification: Expert
Variations: Some figures came with silver accessories instead of grey ones.
Toy Notes: Item #6598.
Version 3: fall 1997 Stars and Stripes Forever boxed set
Bazooka Soldier
Sergeant Zap
MOS 1: Combat Engineer [21B]
MOS 2: Infantry [11B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Short-Fuze (82, 97, 05/I), Zap (82, 97)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: one or two plain green bazookas (82 Zap's with one thick handle), plain green helmet (82 Short-Fuze's, undersized), black backpack with green shells (82 Short-Fuze's).
Sgt. Zap was chosen among the first to join the G.I. Joe team in its early days. His specialty was in armor-piercing and anti-tank weapon systems. As the team expanded, he moved more towards demolitions. It became his job to teach the new recruits their practical factors to qualify for ranks. It's amazing to watch him work with high-explosives devices and remain composed. His professional attitude gained him a great reputation as an instructor. When the call went out to re-organize the original G.I. Joe team members, he jumped at the chance. Being somewhat old-fashioned, he returned using his favorite hand-held bazooka, not as high-tech as some of the weapons he's used but definitely reliable.
After the team's first encounter with COBRA forces, they found a suitable location and in the tradition of the men and women who served their country before them, raised the flag in their honor, and declared - STARS and STRIPES FOREVER!
From General Hawk's Files: "Here's a guy that not only likes blowing things up, we pay him to do it. Sgt. Zap maintains his cool at all times. Setting up explosive devices is nerve racking, but he handles it and keeps coming back for more. A true professional and well-liked both for his abilities and his courage. My advice is to keep your helmet on when he's around, something will be exploding nearby."
Motto: "I open tanks like they were sardine cans."
Toy Notes: Boxed in a Toys 'R Us-exclusive set with the Stars and Stripes Forever flag base, Stalker, Scarlett, Snake-Eyes, Grunt, Rock 'n Roll, Breaker, and Short-Fuse. Item #28020. Zap's motto comes from a line by Salvo in 1990 toy commercial.
Version 4: 2004 Wave 2 comic three-pack assortment
Ground Artillery SoldierMOS 1: Engineering [21B]
MOS 2: Infantry [11B]; Artillery [13B]
  • head: Zap (04, 07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
  • waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: black rifle (03 Tunnel Rat's), black rifle (86 Leatherneck's), black bazooka (89 H.E.A.T. Viper's), black sight cable (89 H.E.A.T. Viper's)
An original member of the G.I. JOE Team, ZAP has a reputation for coolness under fire and a totally professional attitude. He is the team specialist in infantry-portable, armor-defeating, high-explosive projectile delivery systems, which is to say that if it's a weapon that a grunt can carry and it can knock out a tank, ZAP has probably got one. ZAP is a square in the best, old-fashioned sense of the word. He can look you straight in the eye and not flinch, because he's got nothing to be ashamed of and nothing to hide. Does this make him a better soldier? Not technically, but it certainly makes him a person you'd want to soldier with.
"The stuff I work on could blow up at any time. It's a good incentive to maintain your cool under fire."
Toy Notes: Carded in a three-pack with Grunt, Snake Eyes, and a reprint of Marvel #4. Item #60496.
Version 5: late September 2007 Tanks for the Memories boxed set
Ground Artillery Soldier
Rafael "Zap" Melendez
MOS 1: Anti-Armor Specialist [formerly 11H]
MOS 2: Combat Engineer [21B]
  • head: Zap (04, 07)
  • arms: Thunder (84), Thunderwing (98), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II), Scrap-Iron (04, 05/I), Clutch (07), Zap (07)
  • torso: Scrap-Iron (84, 04, 05/I), Zap (07)
  • waist: Mutt (84, 89, 04/II), Clutch (07), Zap (07)
  • legs: Snow Job (83, 97), Whiteout (00), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07), Zap (07)
Accessories: dark grey rifle (03 Sgt. Hacker's), large green cylindrical spring launcher with trigger guard (new), dark grey thick spring missile with football-shaped tip (new), clear figure stand (common).
An original member of the G.I. JOE Team, ZAP has a reputation for coolness under fire and a totally professional attitude. He is the team specialist in infantry-portable, armor-defeating, high-explosive projectile delivery systems, which is to say that if it's a weapon that a soldier can carry and it can blow up a tank, ZAP has probably got one. Proficient in everything from demolitions to utilizing Tactical Automated Fire Control Systems (TAFCS) for field artillery, he's like a computer... always learning and adding the latest hardware or upgrades in technology. This vast knowledge of the necessary tools and applied techniques adds to his battlefield savvy.
ZAP is always on the front line, ready to clear terrain obstacles, breach fortifications, or handle any explosive threats to maximize the safety of his team. He stays in top physical condition, because he knows the demanding requirements of carrying heavy ordnance onto the battlefield. Currently engaged in cold weather training in Colorado, he will do whatever it takes to impede the forces of COBRA and stop them from acquiring anything from the Rocky Mountain Arsenal.
"I open tanks like they were sardine cans."
Toy Notes: Boxed in a Convention-exclusive set with Sparks, G.I. Joe Doc, Clutch, Sgt. Flash, Grunt, Rock 'n Roll, Lt. Clay Moore, Night Stalker Commander, and two copies each of all three versions of Night Stalkers Shock Trooper.