Navigation:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
 
accessory identification guide
 
episode guide
 
timeline
 
lists & stats

Breaker

(aka Alvin "Breaker" Kibbey; Corporal Breaker)

File Name: Alvin R. Kibbey, of Gatlinburg, Tennessee.
Grades: Army E-4 (1982); E-5 (1997-2005); E-4 (2008)
SNs: RA757793518; 757-79-AR35
Notes: Gatlinburg is in the central part of the state, about 40 miles southeast of Knoxville, on the edge of Great Smoky Mountains National Park.




Previous character: Short-Fuze
Next character: Snake Eyes

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Chris Latta431,347 seconds1221,141

Notes: Breaker wore his 1982 outfit, often with open collar and no chest straps. He often used a headset without his helmet. Breaker's file name was mentioned in the episode Worlds Without End, Part 1. In one early comic commercial, Breaker had stubble rather than a full beard.

 

A Real American Hero Opening3 seconds (silent)
A Real American Hero, Part 156 seconds5 lines
A Real American Hero, Part 238 seconds2 lines
A Real American Hero, Part 368 seconds2 lines
A Real American Hero, Part 432 seconds6 lines
A Real American Hero, Part 571 seconds6 lines
The Revenge of Cobra, Part 121 seconds (silent)
The Revenge of Cobra, Part 229 seconds1 line
The Revenge of Cobra, Part 317 seconds (silent)
The Revenge of Cobra, Part 540 seconds4 lines
Season 1 Opening (Sunbow)8 seconds (silent)
Cobra's Creatures22 seconds3 lines
Cobra Soundwaves26 seconds1 line
Haul Down the Heavens10 seconds1 line
The Pyramid of Darkness, Part 142 seconds3 lines
The Pyramid of Darkness, Part 56 seconds (silent)
Red Rocket's Glare45 seconds5 lines
Satellite Down24 seconds6 lines
Money to Burn6 seconds1 line
The Synthoid Conspiracy, Part 110 seconds1 line
The Synthoid Conspiracy, Part 277 seconds6 lines
Spell of the Siren19 seconds1 line
Twenty Questions5 seconds1 line
The Gamesmaster20 seconds3 lines
The Greenhouse Effect4 seconds2 lines
The Viper Is Coming2 seconds1 line
The Funhouse42 seconds2 lines
Where the Reptiles Roam114 seconds8 lines
Lasers in the Night45 seconds5 lines
The Germ26 seconds1 line
Bazooka Saw a Sea Serpent2 seconds1 line
The Traitor, Part 16 seconds (silent)
The Traitor, Part 25 seconds (silent)
Cobra Quake7 seconds (silent)
Eau de Cobra30 seconds3 lines
An Eye for an Eye14 seconds1 line
Flint's Vacation105 seconds16 lines
The Pit of Vipers158 seconds17 lines
Cold Slither82 seconds6 lines
Skeletons in the Closet3 seconds1 line
Arise Serpentor Arise Part 52 seconds (silent)
The Most Dangerous Thing in the World2 seconds (silent)
G.I. Joe: The Movie, Part 53 seconds (silent)

Headcanon

Born February 26, 1955. Breaker was one of the charter members of the Joe Team, which formed in January 1980 and went active that June. His appearance is represented by Version 1. He was with team until it was disbanded in December 1989 but was not recalled when the Joes were reactivated in 1991.

Figure Releases

Versions: 1. 1982
2. 1997 (Stars & Stripes)
3. 2005 (Comic #9)
4. 2008/I (Comic #14)
5. 2008/II (RAM)
 
Version 1: 1982 regular carded assortment
Fig. #0003: Communications OfficerMOS: Infantry [11B]
  • head: Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
  • upper arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84), Snow Job (97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07)
  • lower arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: olive green helmet (standard, with visor holes); dark grey headset (new, with cord); olive green backpack (new, squarish with cord hole)
Breaker is familiar with all NATO and Warsaw Pact communication gear as well as most world export devices. Specialized Education: Signal School; Covert Electronics; Project Gamma. Qualified Expert: M-16; M-1911A1; MAC-10 (Ingram). (CLASSIFIED: Speaks Seven Languages).
"He's efficient and self-assured and has an uncanny ability to turn adverse situations to his favor."
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Breaker as version 1.5.
Toy Notes: Item #6403.
Re-releases: Also boxed in a J.C. Penney-exclusive three-pack with Short-Fuze (82) and Zap (82). A recolored version was released in Argentina as Topson.
Version 2: 1997 Stars & Stripes Forever boxed set
Fig. #0513: Communications OfficerMOS 1: Infantry [11B]
MOS 2: Computer Technology [prob. 94W]
  • head: Hawk (86, 97), Breaker (97), Rock 'n Roll (97)
  • upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
  • upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
  • lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), CLASSIFIED (06), Lonzo Wilkinson (06)
  • lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), CLASSIFIED (06), Lonzo Wilkinson (06)
  • torso: Roadblock (86), Breaker (97), Rock 'n Roll (97)
  • waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
  • legs: Hawk (86, 97), Breaker (97)
Accessories: green helmet (small standard, with visor holes); clear visor (standard); black backpack (86 Hawk's); black laser rifle (82 Flash's XMLR-1A)
Breaker established himself as the G.I. Joe team's first communications expert. He is the link between the battlefield and headquarters. Manning the radio may seem like an easy job for some, but it's as crucial to operations as ammunition is to any weapon. Without the radioman, you lose the ability to call in an air strike, provide artillery coordinates, request a Medivac or find the extraction site. The key is to treat the equipment like a crystal vase. Breaker never takes it off, and constantly monitors all the frequencies, providing situation reports to the command center. His ability to crack enemy codes and to jam their transmissions keeps the team one step ahead. Along with his specialized education, he speaks seven languages. During the last major battle with COBRA forces, Breaker was wounded and required a lengthy recovery. During this time, he began to study computer technology. Knowing that modern battlefield operations had become computer coordinated, he qualified himself with the latest hardware. As soon as he received word that the original team was re-organizing, he was ready to return and use his new area of expertise to its full advantage.
After the team's first encounter with COBRA forces, they found a suitable location and in the tradition of the men and women who served their country before them, raised the flag in their honor, and declared - STARS and STRIPES FOREVER!
From General Hawk's Files: "Breaker is efficient and self-assured. He has the uncanny ability to turn adverse situations to his favor. His one annoying trait is his constant need to chew gum and pop bubbles with it. The team often wonders which is more sticky, his beard, or the situations that he seems to always get out of."
Motto: "You get me into the action, I'll get us out."
Toy Notes: Boxed in a Toys 'R Us-exclusive set with Grunt (97), Rock 'n Roll (97), Scarlett (97), Short-Fuse (97), Snake-Eyes (97), Stalker (97), and Sgt. Zap (97). Item #28020. Card art shows that this figure was intended to be a recolor of the 1982 version. Some shirts were a darker green.
Version 3: 2005 Wave 4 comic three-pack assortment
Fig. #1098: Communications Officer
Alvin "Breaker" Kibbey
MOS 1: Infantry [11B]
MOS 2: Radio Telecommunications [25W]
  • head: Breaker (05), Sparks (07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
  • legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
Accessories: green helmet (standard, with no visor holes, possibly remolded); black assault rifle (04 Cobra Trooper's M16); black walkie-talkie (84 Firefly's)
BREAKER established himself as the G.I. JOE Team's first communications expert. He is the link between the battlefield and headquarters. Communications is as crucial to operations as ammunition is to a weapon. Without a radio operator, you lose the ability to call in air strikes, provide artillery coordinates, request a Medivac, or find the extraction site. BREAKER constantly monitors COBRA frequencies and jams their transmissions. He also has an uncanny ability with cracking enemy codes and tracing them back to their own base of operations. He is well like by his teammates, but has an annoying habit of chewing bubble gum and sneaking up behind them to pop his bubbles.
"Knowing what is happening and when it's happening is critical to the success of a mission. I get the messages where they're supposed to go, no matter what's happening around me."
Toy Notes: Carded in a three-pack with Agent Scarlett (05), Cobra Commander (05/IV), and a reprint of Marvel #9. Item #61657.
Version 4: 2008 Wave 2 comic two-pack assortment (08/I)
Fig. #1220: Communications Officer
Corporal Breaker
MOS 1: Infantry [11B]
MOS 2: Communications Technology [25W]
  • head: Breaker (08/I, 08/II), Crankcase (08), G.I. Joe Trooper (08/I)
  • arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
  • lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
Accessories: green helmet (new, standard with visor dents); black headset (82 Breaker's); clear pink gum bubble (new, attaches to headset mic); black webbing (07/II Snake Eyes's, with green pockets and light green grenade); green backpack (08 Flash's); two black pistols (07/II Snake Eyes's); black Joe figure stand
CPL. BREAKER is the G.I. JOE team's communications expert, making him the crucial link between the battlefield and headquarters. He's familiar with battlefield technology that helps the team monitor COBRA activity. CPL. BREAKER is familiar with all NATO and Warsaw Pact communications gear as well as most world export devices. Specialized Education: Signal School; Covert Electronics; Project Gamma. Qualified Expert: M-16; M-1911A1; MAC-10 (Ingram). Classified: Speaks seven languages.
"He's efficient and self-assured and has an uncanny ability to turn adverse situations to his favor."
Toy Notes: Carded in a two-pack with Destro (08/II) and a reprint of Marvel #14. Item #28939.
Version 5: 2008 RAM/Flight Pod vehicle two-pack (08/II)
Fig. #1278: Communications Officer
Corporal Breaker
MOS 1: Infantry [11B]
MOS 2: Communications Technology [25W]
  • head: Breaker (08/I, 08/II), Crankcase (08), G.I. Joe Trooper (08/I)
  • arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
  • lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
Accessories: black webbing (07/II Snake Eyes's)
CPL. BREAKER is the G.I. JOE team's communications expert, making him the crucial link between the battlefield and headquarters. He's familiar with battlefield technology that helps the team monitor COBRA activity. CPL. BREAKER is familiar with all NATO and Warsaw Pact communications gear as well as most world export devices. Specialized Education: Signal School; Covert Electronics; Project Gamma. Qualified Expert: M-16; M-1911A1; MAC-10 (Ingram). Classified: Speaks seven languages.
"He's efficient and self-assured and has an uncanny ability to turn adverse situations to his favor."
Toy Notes: Boxed with Tele-Viper (08) and the vehicles RAM (08) and Flight Pod (08). Item #32397. This figure's stand reads simply "Code Name: Breaker." Except for the accessories, this figure's only difference from the previous version is that version 4 has more red in his hair. Yojoe.com lists this figure as a variation of version 4.