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Breaker
(aka Alvin "Breaker" Kibbey; Corporal Breaker)
File Name: Alvin R. Kibbey, of Gatlinburg, Tennessee.
Grades: Army E-4 (1982); E-5 (1997-2005); E-4 (2008)
SNs: RA757793518; 757-79-AR35
Notes: Gatlinburg is in the central part of the state, about 40 miles southeast of Knoxville, on the edge of Great Smoky Mountains National Park.
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Chris Latta | 43 | 1,347 seconds | 122 | 1,141
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Notes: Breaker wore his 1982 outfit, often with open collar and no chest straps. He often used a headset without his helmet. Breaker's file name was mentioned in the episode Worlds Without End, Part 1. In one early comic commercial, Breaker had stubble rather than a full beard.
A Real American Hero Opening | 3 seconds | (silent) | on battlefield with Duke
| A Real American Hero, Part 1 | 56 seconds | 5 lines | at airfield after assault, suggesting Dr. Vandermeer, fighting at farm
| A Real American Hero, Part 2 | 38 seconds | 2 lines | present at briefing on first element, witnessing Tanu Island broadcast
| A Real American Hero, Part 3 | 68 seconds | 2 lines | with Clutch on undersea team, greeting Snake Eyes at HQ
| A Real American Hero, Part 4 | 32 seconds | 6 lines | tracking Cobra's eavesdropping, in Dragonfly and J.U.M.P. at Ring of Fire
| A Real American Hero, Part 5 | 71 seconds | 6 lines | at HQ, fighting at Cobra base, leading Bludd captive, transporting Eiffel Tower
| The Revenge of Cobra, Part 1 | 21 seconds | (silent) | driving V.A.M.P.2 in convoy, escorting Cobra Cmdr to prison, chasing in Sky Hawk
| The Revenge of Cobra, Part 2 | 29 seconds | 1 line | with Sparks receiving Snake Eyes' message
| The Revenge of Cobra, Part 3 | 17 seconds | (silent) | at HQ when Flint and Mutt return, part of team to Palace of Doom
| The Revenge of Cobra, Part 5 | 40 seconds | 4 lines | cutting power to Zartan's hideout, correcting weather with Dominator
| Season 1 Opening (Sunbow) | 8 seconds | (silent) | on battlefield in flashback, on Skystriker in final pose
| Cobra's Creatures | 22 seconds | 3 lines | watching jump test, at Joe HQ detecting Scarlett's signal
| Cobra Soundwaves | 26 seconds | 1 line | defending oil fields; at banquet
| Haul Down the Heavens | 10 seconds | 1 line | debriefing Entwhistle, receiving message about Snow Job
| The Pyramid of Darkness, Part 1 | 42 seconds | 3 lines | in space shuttle to Space Station Delta
| The Pyramid of Darkness, Part 5 | 6 seconds | (silent) | helping retake Space Station Delta
| Red Rocket's Glare | 45 seconds | 5 lines | at HQ detecting Cobra's involvement; in final scene
| Satellite Down | 24 seconds | 6 lines | at HQ monitoring satellite and bringing it down
| Money to Burn | 6 seconds | 1 line | at HQ receiving Cobra Cmdr's broadcast
| Synthoid Conspiracy, Part 1 | 10 seconds | 1 line | relaying Franks' order to Duke; monitoring communications at HQ
| Synthoid Conspiracy, Part 2 | 77 seconds | 6 lines | tracing Franks' transmission, at briefing, on Destro's ship
| Spell of the Siren | 19 seconds | 1 line | at HQ during pipeline alert; entranced at Joe HQ; in final scene
| Twenty Questions | 5 seconds | 1 line | reporting intercepted Cobra message to Duke and Flint
| The Gamesmaster | 20 seconds | 3 lines | on radio to Ace; at HQ to trace Flint's signal; present after island battle
| The Greenhouse Effect | 4 seconds | 2 lines | reporting Chicago vegetable assault
| The Viper Is Coming | 2 seconds | 1 line | with Joes outside Enterprise Tower (16:20-21)
| The Funhouse | 42 seconds | 2 lines | at HQ tracing Cobra Cmdr's transmission; helping rescue scientists at Cobra temple
| Where the Reptiles Roam | 114 seconds | 8 lines | raiding info center, at HQ during Cobra Cmdr's broadcast
| Lasers in the Night | 45 seconds | 5 lines | detecting Amber's infiltration; at briefing on Gung-Ho's disappearance; at HQ during attack
| The Germ | 26 seconds | 1 line | at HQ, driving Armadillo in convoy, at germ battle
| Bazooka Saw a Sea Serpent | 2 seconds | 1 line | with artillery at New York Harbor (14:17-18)
| The Traitor, Part 1 | 6 seconds | (silent) | at briefing
| The Traitor, Part 2 | 5 seconds | (silent) | resetting security codes at Joe HQ
| Cobra Quake | 7 seconds | (silent) | in remote command center during decoy ambush and bomb hunt
| Eau de Cobra | 30 seconds | 3 lines | at HQ receiving SOS, tracking Firefly, connecting Flint to Short-Fuze
| An Eye for an Eye | 14 seconds | 1 line | at HQ when Lady Jaye found missing
| Flint's Vacation | 105 seconds | 16 lines | at HQ; investigating with Lady Jaye; overriding subliminal broadcasting
| The Pit of Vipers | 158 seconds | 17 lines | monitoring Joe missions, hijacking the Pit Viper
| Cold Slither | 82 seconds | 6 lines | watching football, hypnotized, at concert, playing keyboard
| Skeletons in the Closet | 3 seconds | 1 line | on U.S.S. Flagg
| Arise Serpentor Arise Part 5 | 2 seconds | (silent) | cheering Sarge at Terror Drome (7:08-09)
| The Most Dangerous Thing in the World | 2 seconds | (silent) | at Joe HQ when Mainframe contacts Hawk (10:10-11)
| G.I. Joe: The Movie, Part 5 | 3 seconds | (silent) | charging toward palace
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Classic Marvel Comic Appearances
By my count, Breaker was discernible in 438 panels in 43 issues from June. 1982 to Dec. 1993: #1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 22, 23, 27, 28, 29, 33, 35, Yearbook 2, 47, 48, 49, 50, SM 2, Order of Battle 1, SM 7, 74, 75, 76, 90, 108, 109, 110, 112, and 143. He was killed in #109.
Figure Releases
Version 1: spring 1982 original carded figure assortment / spring 1983 carded swivel-arm assortment
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Communications Officer | MOS: Infantry [11B]
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| - head: Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
- upper arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84), Snow Job (97), Whiteout (00), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07)
- lower arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
- torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
- waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
- legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
| Accessories: olive helmet (82 Short-Fuze's), round black headset with mic and cord (new), olive square backpack with hole for cord (new).
| Breaker is familiar with all NATO and Warsaw Pact communication gear as well as most world export devices. Specialized Education: Signal School; Covert Electronics; Project Gamma. Qualified Expert: M-16; M-1911A1; MAC-10 (Ingram). (CLASSIFIED: Speaks Seven Languages).
"He's efficient and self-assured and has an uncanny ability to turn adverse situations to his favor."
| Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Breaker as version 1.5.
| Toy Notes: Item #6403.
| Reissues: The straight-arm variant was reissued in fall 1982 in a J.C. Penney three-pack with Short-Fuze and Zap.
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Version 2: fall 1997 Stars and Stripes Forever boxed set
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Communications Officer | MOS 1: Infantry [11B] MOS 2: Computer Technology [prob. 94W]
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| - head: Hawk (86, 97), Breaker (97), Rock 'n Roll (97)
- upper left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Cobra Trooper (04, 06/II), Zarana (05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II)
- upper right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97)
- lower left arm: Gung-Ho (83, 97), Roadblock (84, 88, 04/II, 05/I), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), Double Blast (01, 02), Flint (04/I, 05), Cobra Squad Leader (05/I, 05/II), Night Trooper (05/I, 05/II), Lonzo Wilkinson (06), CLASSIFIED (06)
- lower right arm: Gung-Ho (83, 97), Duke (97, 04/III, 05/III, 05/IV), Breaker (97), CLASSIFIED (06), Lonzo Wilkinson (06)
- torso: Roadblock (86), Breaker (97), Rock 'n Roll (97)
- waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
- legs: Hawk (86, 97), Breaker (97)
| Accessories: black laser rifle (82 Flash's, with very stiff cord), plain green helmet (82 Short-Fuze's, undersized), clear visor (82 Short-Fuze's), black backpack (86 Hawk's).
| Breaker established himself as the G.I. Joe team's first communications expert. He is the link between the battlefield and headquarters. Manning the radio may seem like an easy job for some, but it's as crucial to operations as ammunition is to any weapon. Without the radioman, you lose the ability to call in an air strike, provide artillery coordinates, request a Medivac or find the extraction site. The key is to treat the equipment like a crystal vase. Breaker never takes it off, and constantly monitors all the frequencies, providing situation reports to the command center. His ability to crack enemy codes and to jam their transmissions keeps the team one step ahead. Along with his specialized education, he speaks seven languages. During the last major battle with COBRA forces, Breaker was wounded and required a lengthy recovery. During this time, he began to study computer technology. Knowing that modern battlefield operations had become computer coordinated, he qualified himself with the latest hardware. As soon as he received word that the original team was re-organizing, he was ready to return and use his new area of expertise to its full advantage.
After the team's first encounter with COBRA forces, they found a suitable location and in the tradition of the men and women who served their country before them, raised the flag in their honor, and declared - STARS and STRIPES FOREVER!
From General Hawk's Files: "Breaker is efficient and self-assured. He has the uncanny ability to turn adverse situations to his favor. His one annoying trait is his constant need to chew gum and pop bubbles with it. The team often wonders which is more sticky, his beard, or the situations that he seems to always get out of."
Motto: "You get me into the action, I'll get us out."
| Variations: Some shirts were a darker green.
| Toy Notes: Boxed in a Toys 'R Us-exclusive set with the Stars and Stripes Forever flag base, Sgt. Zap, Stalker, Scarlett, Snake-Eyes, Grunt, Rock 'n Roll, and Short-Fuse. Item #28020.
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Version 3: October 2005 Wave 6 comic three-pack assortment
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Communications Officer Alvin "Breaker" Kibbey | MOS 1: Infantry [11B] MOS 2: Radio Telecommunications [25W]
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| - head: Breaker (05), Sparks (07)
- upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
- lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
- torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
- waist: Roadblock (86), Guile (93/I, 93/II), Breaker (97, 05), Rock 'n Roll (97, 05), Snake Eyes (97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Gen. Abernathy (04/I), Sgt. Stalker (04/II, 05/I, 06), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Cobra Mortal (06)
- legs: Gen. Hawk (92, 00, 02, 04/I, 05), Big Ben (03), Sgt. Stalker (04/II, 05/I, 06), Zartan (04/III, 04/IV), Zap (04), Rock 'n Roll (05), Breaker (05)
| Accessories: black rifle (04 Cobra Trooper's), bright green simple battle helmet with rivets instead of holes (new), black walkie-talkie (84 Firefly's).
| BREAKER established himself as the G.I. JOE Team's first communications expert. He is the link between the battlefield and headquarters. Communications is as crucial to operations as ammunition is to a weapon. Without a radio operator, you lose the ability to call in air strikes, provide artillery coordinates, request a Medivac, or find the extraction site. BREAKER constantly monitors COBRA frequencies and jams their transmissions. He also has an uncanny ability with cracking enemy codes and tracing them back to their own base of operations. He is well liked by his teammates, but has an annoying habit of chewing bubble gum and sneaking up behind them to pop his bubbles.
"Knowing what is happening and when it's happening is critical to the success of a mission. I get the messages where they're supposed to go, no matter what's happening around me."
| Toy Notes: Carded in a three-pack with Agent Scarlett, Cobra Commander, and a reprint of Marvel #9. Item #61657.
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Version 4: February 2008 Wave 2 comic two-pack assortment (08/I)
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Communications Officer Corporal Breaker | MOS 1: Infantry [11B] MOS 2: Communications Technology [25W]
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| - head: Breaker (08/I, 08/II), Crankcase (08), G.I. Joe Trooper (08/I)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
- upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
- lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
| Accessories: two black pistols (07 Snake Eyes's), olive simple battle helmet with circular indents for headset (new), clear pink gum bubble (new, fits onto mic), black round headset with mic and cord (new), black webgear with green pockets and olive grenade (07 Snake Eyes's), olive backpack (08 Sgt. Flash's), black Joe figure stand ("CPL BREAKER").
| CPL. BREAKER is the G.I. JOE team's communications expert, making him the crucial link between the battlefield and headquarters. He's familiar with battlefield technology that helps the team monitor COBRA activity. CPL. BREAKER is familiar with all NATO and Warsaw Pact communications gear as well as most world export devices. Specialized Education: Signal School; Covert Electronics; Project Gamma. Qualified Expert: M-16; M-1911A1; MAC-10 (Ingram). Classified: Speaks seven languages.
"He's efficient and self-assured and has an uncanny ability to turn adverse situations to his favor."
| Toy Notes: Carded in a two-pack with Destro and a reprint of Marvel #14. Item #28939.
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Version 5: June 2008 R.A.M. Cycle vs. Cobra Flight Pod vehicle two-pack (08/II)
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Communications Officer Corporal Breaker | MOS 1: Infantry [11B] MOS 2: Communications Technology [25W]
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| - head: Breaker (08/I, 08/II), Crankcase (08), G.I. Joe Trooper (08/I)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
- upper legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Red Star (08), Lt. Falcon (08)
- lower legs: Flint (07, 08/I, 09/I, 09/II), Duke (07, 08/I, 08/II, 08/III, 08/V, 08/VI), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II)
| Accessories: black pistol (07 Snake Eyes's), olive helmet (08 Cpl. Breaker's), all-black webgear (07 Snake Eyes's), black Joe figure stand ("BREAKER").
| CPL. BREAKER is the G.I. JOE team's communications expert, making him the crucial link between the battlefield and headquarters. He's familiar with battlefield technology that helps the team monitor COBRA activity. CPL. BREAKER is familiar with all NATO and Warsaw Pact communications gear as well as most world export devices. Specialized Education: Signal School; Covert Electronics; Project Gamma. Qualified Expert: M-16; M-1911A1; MAC-10 (Ingram). Classified: Speaks seven languages.
"He's efficient and self-assured and has an uncanny ability to turn adverse situations to his favor."
| Toy Notes: Boxed with Tele-Viper and updates of the R.A.M. and Trubble Bubble. Item #32397. Yojoe.com lists this figure as a variation of version 4 and is identical except for hair color and accessories.
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