Navigation:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
 
accessory guide
 
episode guide
 
timeline
 
lists & stats

Grunt

(aka Robert "Grunt" Graves)

Robert W. Graves of Columbus, Ohio.
Grades: Army E-4 (1982-1983); E-5 (1991); E-6 (1997); E-5 (2003-2004); E-6 (2007)
various SNs: RA52779623; 789-9376-HJ22; 789-9376-EJ22; 789-76-HJ22
Notes: Columbus is in the center of the state, about 100 miles northeast of Cincinnati. Rip Cord is also from Columbus.



chronological: Rock 'n Roll<< Grunt >>Cobra Commander
alphabetical: Gristle<< Grunt >>Guile

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Dan Roth16499 seconds36393
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Robert O. Smith101,000 seconds1061,106

Notes: In the Sunbow series, Grunt wore his 1982 outfit, often missing the light green pockets on his shoulders. His last name was mentioned in the episode Worlds Without End, Part 2. The 1983 outfit appeared in an ad for the Falcon Glider. In the DiC series, he wore his 1991 outfit with a prominent chinstrap on his helmet, and his machine gun had a bright green, orange, and grey color scheme.

 

The Revenge of Cobra Opening1 second(silent)firing bazooka at Zartan (0:13)
The Revenge of Cobra, Part 25 seconds(silent)operating Whirlwind cannon
The Revenge of Cobra, Part 52 seconds(silent)attacking Cobra temple (17:14-15)
Cobra Soundwaves11 seconds1 lineflying a Falcon Glider against Cobra base
Cobra Stops the World3 seconds(silent)deployed from W.H.A.L.E. at Cobra base near Patagonia
Haul Down the Heavens1 second(silent)abandoning a wrecked W.H.A.L.E. (18:55)
The Pyramid of Darkness, Part 13 seconds(silent)in J.U.M.P. defending shuttle (3:39-3:42)
Synthoid Conspiracy, Part 217 seconds(silent)among the Joes returning to Headquarters, on Destro's ship
Spell of the Siren3 seconds(silent)entranced at Joe HQ
Twenty Questions3 seconds(silent)on obstacle course
The Germ3 seconds(silent)loading apples into Roadblock's launcher
The Traitor, Part 137 seconds(silent)rounding up Cobra prisoners, at briefing, present when Dusty is rescued
Worlds Without End Part I184 seconds11 linesin Armadillo and W.H.A.L.E.; sent to alt-Earth; at HQ with Steeler
Worlds Without End Part II217 seconds24 linesdriving A.W.E. Striker to follow Steeler; taken in by Baroness; remaining in alt universe
G.I. Joe: The Movie Opening3 seconds(silent)running with Recondo's team, shooting from statue
G.I. Joe: The Movie, Part 46 seconds(silent)at Falcon's hearing
Season 2 Opening (DiC)3 seconds(silent)in final pose
El Dorado–The Lost City of Gold380 seconds44 linesflying Storm Eagle, bailing out in glider, finding El Dorado, awakening Inca spirit
The Greatest Evil Part I2 seconds(silent)in wide shot of Joe/Cobra briefing (14:04-05)
A Is for Android15 seconds on parade ground
Shadow of a Doubt4 seconds(silent)using smokescreen to mask Fort Americas
Keyboard Warriors274 seconds34 linesflying Storm Eagle, interrogating Overkill, operating forklift, driving Patriot, in Glider to assault A.S.P.
Cobra World205 seconds19 linescostumed in stunt show, attacking parade, at Joe HQ, sneaking into park, hijacking Ice Sabre
Metal-Head's Reunion85 seconds8 linesflying Storm Eagle to cruise ship, protecting Grid-Iron in undersea base
Basic Training18 seconds(silent)seen in flashback
The Legend of Metal-Head14 seconds1 lineseen in flashback

Figure Releases

Versions: 1. 1982
2. 1983 (Falcon Glider)
3. 1991
4. 1997 (Stars & Stripes)
5. 2003/I (Battle Blitz I)
6. 2003/II (Spy Troops)
7. 2003/III (Battle Blitz II)
8. 2004/I (Night Force)
9. 2004/II (Comic #4)
10. 2007 (Convention)
11. 2008 (Sr. Ranking Officers)
Version 1: spring 1982 original carded figure assortment / spring 1983 carded swivel-arm assortment
Infantry TrooperMOS 1: Infantry [11B]
MOS 2: Small Arms Armorer [45B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: black M16A1 assault rifle (new), dark olive helmet (82 Short-Fuze's), dark olive backpack with envelope-shaped pocket.
Familiar with all NATO and Warsaw Pact small arms as well as domestic civilian arms. Graduated: Advanced Infantry Training. Finished in top ten of his class. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol)
"Grunt is a highly motivated, systematic individual. He's a stand-up guy who doesn't blow his cool in a fire-fight."
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Grunt as version 1.5.
Toy Notes: The first figure mentioned in the first toy commercial. Item #6409.
Rissuees: The straight-arm variant was reissued in fall 1982 in a J.C. Penney three-pack with Flash and Rock 'n Roll. The swivel-arm variant was reissued in mail offers 1985-1986 (Get Your Gear, Operation Freedom Has Begun 85 and 86).
Version 2: spring 1983 boxed G.I. Joe Attack Glider Falcon vehicle
Falcon PilotMOS 1: Infantry [11B]
MOS 2: Falcon Pilot; Small Arms Armorer [45B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: tan helmet (82 Short-Fuze's).
Familiar with all NATO and Warsaw Pact small arms as well as domestic civilian arms. Graduated: Falcon Glider School. Advanced Infantry Training: Finished in top ten of his class. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol)
"Grunt is a highly motivated, systematic individual. He's a stand-up guy who doesn't blow his cool in a fire-fight."
Toy Notes: Item #6097-1. The vehicle is considered a high-demand item due to its fragility, but the value of the figure is low due to the discovery of many uncirculated copies around 2000.
Version 3: fall 1991 Wave 2 carded figure assortment
Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (91)
  • arms: Grunt (91)
  • torso: Grunt (91)
  • waist: Grunt (91)
  • legs: Grunt (91)
Accessories: black thick machine gun with two holes to attach to launcher (new), black spring launcher with machine gun pegs and orange trigger (new), large orange bipod with legs joined by crossbar (new), orange smooth spring missile with fins near base and tip (new), green soft plastic helmet with black goggles over brim (new), black figure stand (common).
One of the original members of the G.I. Joe team, GRUNT left the service to get his engineering degree at Georgia Tech. Despite numerous offers in a generally depressed job market, Grunt came back to G.I. Joe to serve one more hitch because the team needed him. A handshake and pension plan do not mean diddly in the business world when everything bottoms out. Whereas, in a close-knit combat team, the loyalty and comraderie [sic] only get tighter when the chips are down.
"He's a stand-up foot-slogger from way back. Oh, he gripes and grumbles with the best of them, but when Cobra pops some firefight on us, we know that Grunt will be among the first to return fire with his blast 'em up rocket launcher. We can count on Grunt to stay chilly and do his job. That's probably the highest compliment you can give a soldier. When the smoke clears, he did his job."
Toy Notes: Item #6591. The 1991 Wave 2 assortment did not appear in Hasbro's insert catalogs.
Version 4: fall 1997 Stars and Stripes Forever boxed set
Infantry TrooperMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Repairman [45B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/III, 05/IV), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • upper legs: Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (97), Cobra Mortal (06)
  • lower legs: Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Flash (82), Grand Slam (82, 83), Grunt (97), Cobra Mortal (06)
Accessories: black rifle (82 Cobra Officer's), plain green helmet (82 Short-Fuze's), black backpack (86 Hawk's).
Grunt was part of the original G.I. Joe team from its inception. He finished his tour of duty and decided the team had its fair share of infantry soldiers. He went on to pursue an engineering degree, then started his career in his hometown. Despite his numerous job offers, Grunt still felt the desire to crawl in the mud and jump into foxholes with his comrades. As soon as he received word that the original team was re-organizing, Grunt jumped on the first plane back. He's a stand-up kind of guy who knows how to keep his head down during a firefight. As squad leader, Grunt is always ready to guard the front lines and support his teammates. It's up to him to take the point and avoid bad situations.
After the team's first encounter with COBRA forces, they found a suitable location and in the tradition of the men and women who served their country before them, raised the flag in their honor, and declared - STARS and STRIPES FOREVER!
From General Hawk's Files: "My first choice as platoon squad leader, Grunt has proven his talents on the battlefield. He knows when to advance and when to duck and keep his head down in a firefight. The troops trust him to maintain composure and lead them through bad situations. He's always ready to take the point, and volunteers for every mission Duke has to offer. I consider the man as the backbone of what every infantry trooper should strive to be."
Motto: "I expect results, not excuses!"
Toy Notes: Boxed in a Toys 'R Us-exclusive set with the Stars and Stripes Forever flag base, Breaker, Rock 'n Roll, Scarlett, Short-Fuse, Snake-Eyes, Stalker, and Sgt. Zap. Item #28020. In an inexplicable error, Clutch is pictured on Grunt's filecard.
Version 5: late January 2003 carded Battle Blitz vehicle (03/I)
Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (03/I, 03/II, 03/III, 04/I)
  • arms: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
  • torso: Grunt (03/I, 03/II, 03/III, 04/I)
  • waist: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
  • legs: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
Accessories: green helmet with silver night vision goggles (new).
GRUNT is an all-American collection of contrasts and contradictions; independent yet works well with others, disdainful of authority yet follows lawful orders, personally frugal yet generous to strangers, and shrewd to a fault yet earnestly believes that professional wrestling is totally real. An original member of the G.I. JOE team, GRUNT left the service to get his engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Variations: The 2004 boxed release had silver kneepads.
Toy Notes: Item #57525.
Reissues: The vehicle and figure were released boxed in October 2004, in Valor vs. Venom packaging and with the Sound Attack features removed.
Version 6: August 2003 Spy Troops Wave 7 figure two-pack assortment (03/II)
Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (03/I, 03/II, 03/III, 04/I)
  • arms: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
  • torso: Grunt (03/I, 03/II, 03/III, 04/I)
  • waist: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
  • legs: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
Accessories: black pistol (03 Black Out's), black rifle (02 Duke's), dark red C.L.A.W.S mask with gold detailing (new), black shield (03 Tunnel Rat's), dark red pair of gauntlets (03 Tunnel Rat's), dark red pair of greaves (03 Sgt. Hacker's).
GRUNT is an all-American collection of contrasts and contradictions; independent yet works well with others, disdainful of authority yet follows lawful orders, personally frugal yet generous to strangers, and shrewd to a fault yet earnestly believes that professional wrestling is totally real. An original member of the G.I. JOE team, GRUNT left the service to get his engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Toy Notes: Carded in a two-pack with Destro. Item #55426.
Version 7: August 2003 carded Battle Blitz vehicle (03/III)
Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (03/I, 03/II, 03/III, 04/I)
  • arms: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
  • torso: Grunt (03/I, 03/II, 03/III, 04/I)
  • waist: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
  • legs: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
Accessories: grey helmet with black goggles (03 Grunt's).
GRUNT is an all-American collection of contrasts and contradictions; independent yet works well with others, disdainful of authority yet follows lawful orders, personally frugal yet generous to strangers, and shrewd to a fault yet earnestly believes that professional wrestling is totally real. An original member of the G.I. JOE team, GRUNT left the service to get his engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Toy Notes: Item #57525.
Version 8: October 2004 Valor vs. Venom Wave 5 two-pack recolor assortment (Night Force, 04/I)
Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (03/I, 03/II, 03/III, 04/I)
  • arms: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
  • torso: Grunt (03/I, 03/II, 03/III, 04/I)
  • waist: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
  • legs: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Rook (06), Checkpoint (06)
Accessories: black pistol (03 Black Out's), black rifle (02 Duke's), black helmet (03 Grunt's).
An original member of the G.I. JOE Team, GRUNT left the service to get his Engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE Team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Toy Notes: Carded in a two-pack with Gung Ho. Item #03538.
Version 9: 2004 Wave 2 comic three-pack assortment (04/II)
Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (04/II), Sgt. Flash (07)
  • upper arms: G.I. Joe (94), Action Soldier (94), Action Pilot (94/I, 94/II), Action Marine (94), Fighter Pilot (94), Grunt (04/II)
  • lower arms: Action Soldier (94), Grunt (04/II)
  • torso: G.I. Joe (94), Action Marine (94), Grunt (04/II), Lt. Gorky (06)
  • waist: Action Marine (94), Grunt (04/II), Lt. Gorky (06)
  • upper left leg: G.I. Joe (94), Action Soldier (94), Action Pilot (94/I, 94/II), Action Marine (94), Fighter Pilot (94), Grunt (04/II), Lt. Gorky (06)
  • upper right leg: Action Soldier (94), Action Marine (94), Grunt (04/II), Lt. Gorky (06)
  • lower legs: Action Marine (94), Grunt (04/II), Lt. Gorky (06)
Accessories: black submachine gun (89 Snake Eyes's), black rifle (04 Cobra Trooper's), black machine gun (91 Big Ben's), black knife (04 Hi-Tech's).
An original member of the G.I. JOE Team, GRUNT left the service to get his Engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE Team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Toy Notes: Carded in a three-pack with Zap, Snake Eyes, and a reprint of Marvel #4. Item #60496.
Version 10: late September 2007 Tanks for the Memories boxed set
Infantry Squad Leader
Robert "Grunt" Graves
MOS 1: Infantry [11B]
MOS 2: Small Arms/Artillery Repairer [45B]
  • head: Gen. Abernathy (04/I), Grunt (07)
  • upper arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84), Snow Job (97), Whiteout (00), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07)
  • lower arms: Snow Job (83, 97), Whiteout (00), Frostbite (03/I, 05/II), Snake Eyes (04/II), Steeler (04), Sgt. Misha Zubenkov (06), Grunt (07)
  • torso: Snow Job (83, 97), Whiteout (00), Frostbite (03/I, 05/II), Snake Eyes (04/II), Grunt (07)
  • waist: Snow Job (83, 97), Whiteout (00), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07)
  • legs: Snow Job (83, 97), Whiteout (00), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07), Zap (07)
Accessories: dark grey machine gun (90 Airwave's), dark grey rifle (86 Leatherneck's), dark grey knife (88 Hit & Run's), green helmet (05 Breaker's), clear figure stand (common).
It might seem paradoxical to have a general infantry trooper in a special missions force, but GRUNT is no ordinary soldier. Even in an army of thousands, GENERAL HAWK took notice and saw in GRUNT the consummate soldier. GRUNT was always the backbone of every unit to which he was assigned and exceeded expectations in countless operations. This type of outstanding service record led to GRUNT being chosen as one of the original members during the formation of the G.I. JOE team. Years later when it seemed COBRA was finally on the ropes, he left the service to pursue a degree in electrical engineering from the Georgia Institute of Technology and tried his hand at life in the mundane business world. But when it became clear the evil menace was stronger than ever, he reenlisted to get back to doing what he does best - pounding COBRA troops into submission.
GRUNT believes that constant training and education is [sic] the key to staying one step ahead of the enemy. To that end he requalifies every two years in everything from night fighting to cold weather training. He currently needs the latter to retain his rank, but it should be a breeze for GRUNT - having grown up in severe weather conditions of Ohio, he actually likes the cold!
"You have to lead your troops by setting the example right on the battlefield, not by barking out orders from behind them!"
Toy Notes: Boxed in a Convention-exclusive set with Sparks, G.I. Joe Doc, Clutch, Sgt. Flash, Zap, Rock 'n Roll, Lt. Clay Moore, Night Stalker Commander, and two copies each of all three versions of Night Stalkers Shock Trooper.
Version 11: April 2008 Senior Ranking Officers Wave 1 figure three-pack assortment
Infantry TrooperMOS 1: Infantry [11B]
MOS 2: Small Arms Armorer [45B], Artillery Coordinator [13B]
  • head: Sgt. Flash (08), Grunt (08), Grand Slam (08), G.I. Joe Trooper (08/II)
  • left arm: Cobra Officer (07, 08/I, 08/II, 08/III, 08/IV), Cobra Trooper (07/I, 07/II, 07/III, 08/I, 08/II, 08/III, 08/IV), Cobra Air Trooper (07), Vehicle Driver (07), Night Watch Officer (08), Night Watch Trooper (08/I, 08/II, 08/III, 08/IV), Grunt (08), G.I. Joe Hawk (08/II), Cobra Driver (08), Cobra Bazooka Trooper (08), Cobra Pilot (08), Scrap-Iron (08/I, 08/II), Short-Fuze (08), Steeler (08/II), Vehicle Gunner (08), Maj. Bludd (08/III), Cobra Viper (08/III), Cobra Paratrooper (08), Shockblast (09), Cobra Stinger Driver (09)
  • right arm: Cobra Officer (07, 08/I, 08/II, 08/III, 08/IV), Cobra Trooper (07/I, 07/II, 07/III, 08/I, 08/II, 08/III, 08/IV), Cobra Air Trooper (07), Vehicle Driver (07), Night Watch Officer (08), Night Watch Trooper (08/I, 08/II, 08/III, 08/IV), Grunt (08), G.I. Joe Hawk (08/II), Cobra Driver (08), Cobra Bazooka Trooper (08), Cobra Pilot (08), Scrap-Iron (08/I, 08/II), Short-Fuze (08), Steeler (08/II), Vehicle Gunner (08), Cobra Viper (08/III), Cobra Paratrooper (08), Shockblast (09), Cobra Stinger Driver (09)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
  • lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
  • feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
Accessories: black pistol (07 Snake Eyes's), black Uzi (07 Snake Eyes's), black rifle (07 Duke's), black knife with silver blade (07 Snake Eyes's), olive helmet (08 Sgt. Flash's), brown webgear with dark green grenade and black buckle (07 Snake Eyes's webgear), black Joe figure stand.
Familiar with all NATO and Warsaw Pact small arms as well as domestic civilian arms. Graduated: Advanced Infantry Training. Finished in top ten of his class. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol).
"GRUNT is a highly motivated, systematic individual. He's a stand-up guy who doesn't blow his cool in a firefight."
Toy Notes: Boxed in a Toys 'R Us-exclusive three-pack with Duke and G.I. Joe Hawk. Item #32149, set 1 of 3.