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Grunt

(aka Robert "Grunt" Graves)

Robert W. Graves of Columbus, Ohio.
Grades: Army E-4 (1982-1983); E-5 (1991); E-6 (1997); E-5 (2003-2004); E-6 (2007)
various SNs: RA52779623; 789-9376-HJ22; 789-9376-EJ22; 789-76-HJ22
Notes: Columbus is in the center of the state, about 100 miles northeast of Cincinnati. Rip Cord is also from Columbus.




Previous character: Rock 'n Roll
Next character: Cobra Trooper

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Dan Roth16499 seconds36393
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Robert O. Smith101,000 seconds1061,106

Notes: In the Sunbow series, Grunt wore his 1982 outfit, often missing the light green pockets on his shoulders. His last name was mentioned in the episode Worlds Without End, Part 2. The 1983 outfit appeared in an ad for the Falcon Glider. In the DiC series, he wore his 1991 outfit with a prominent chinstrap on his helmet, and his machine gun had a bright green, orange, and grey color scheme.

 

The Revenge of Cobra Opening1 second (silent)
The Revenge of Cobra, Part 25 seconds (silent)
The Revenge of Cobra, Part 52 seconds (silent)
Cobra Soundwaves11 seconds1 line
Cobra Stops the World3 seconds (silent)
Haul Down the Heavens1 second (silent)
The Pyramid of Darkness, Part 13 seconds (silent)
The Synthoid Conspiracy, Part 217 seconds (silent)
Spell of the Siren3 seconds (silent)
Twenty Questions3 seconds (silent)
The Germ3 seconds (silent)
The Traitor, Part 137 seconds (silent)
Worlds Without End Part I184 seconds11 lines
Worlds Without End Part II217 seconds24 lines
G.I. Joe: The Movie Opening3 seconds (silent)
G.I. Joe: The Movie, Part 46 seconds (silent)
Season 2 Opening (DiC)3 seconds (silent)
El Dorado–The Lost City of Gold380 seconds44 lines
The Greatest Evil Part I2 seconds (silent)
A Is for Android15 seconds 
Shadow of a Doubt4 seconds (silent)
Keyboard Warriors274 seconds34 lines
Cobra World205 seconds19 lines
Metal-Head's Reunion85 seconds8 lines
Basic Training18 seconds (silent)
The Legend of Metal-Head14 seconds1 line

Headcanon

Born January 27, 1952. Grunt was one of the charter members of the Joe Team, which formed in January 1980 and went active that June. His appearance is represented by Version 1 from 1980 through 1984, changing to Version 3 in 1987. He, Clutch, and Steeler spent most of 1983 in the parallel dimension depicted in Worlds Without End. In summer 1985, Grunt took an extended leave of absence to pursue an engineering degree as stated on filecards. He was among the Joes reactivated in June 1991, with his Version 8 appearance.

Figure Releases

Versions: 1. 1982
2. 1983 (Falcon Glider)
3. 1991
4. 1997 (Stars & Stripes)
5. 2003/I (Battle Blitz I)
6. 2003/II (Spy Troops)
7. 2003/III (Battle Blitz II)
8. 2004/I (Night Force)
9. 2004/II (Comic #4)
10. 2007 (Convention)
11. 2008 (Sr. Ranking Officers)
Version 1: 1982 regular carded assortment
Fig. #0009: Infantry TrooperMOS 1: Infantry [11B]
MOS 2: Small Arms Armorer [45B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: olive green helmet (large standard, with visor holes); olive green backpack (new, pouchlike); dark grey assault rifle (new, M16-A1)
Familiar with all NATO and Warsaw Pact small arms as well as domestic civilian arms. Graduated: Advanced Infantry Training. Finished in top ten of his class. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol)
"Grunt is a highly motivated, systematic individual. He's a stand-up guy who doesn't blow his cool in a fire-fight."
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Grunt as version 1.5.
Toy Notes: The first figure mentioned in the first toy commercial. Item #6409.
Re-releases: Also boxed in a J.C. Penney-exclusive three-pack with Flash (82) and Rock 'n Roll (82). Swivel-arm version also available through the mail offer Original Adventure Team in 1986. Recolored versions were released in Argentina as Sokerk and in Brazil as Estopim.
Version 2: 1983 boxed Falcon Glider vehicle
Fig. #0028: Falcon PilotMOS 1: Infantry [11B]
MOS 2: Falcon Pilot; Small Arms Armorer [45B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: tan helmet (large standard). Did not come with a backpack, though BGAP #1's tan 'Grunt' backpack is often given to this figure
Familiar with all NATO and Warsaw Pact small arms as well as domestic civilian arms. Graduated: Falcon Glider School. Advanced Infantry Training: Finished in top ten of his class. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol)
"Grunt is a highly motivated, systematic individual. He's a stand-up guy who doesn't blow his cool in a fire-fight."
Toy Notes: Item #6097-1. The vehicle is considered a high-demand item, but the value of the figure is low due to the discovery of many uncirculated copies around 2000.
Version 3: 1991 Wave 2 regular carded assortment
Fig. #0295: Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (91)
  • arms: Grunt (91)
  • torso: Grunt (91)
  • waist: Grunt (91)
  • legs: Grunt (91)
Accessories: green helmet (new, soft plastic with black goggles); black machine gun (new, high-tech with peg holes); black spring missile launcher (new, with orange trigger) and detachable orange bipod; orange missile (new, with fins on front and back); black figure stand
One of the original members of the G.I. Joe team, GRUNT left the service to get his engineering degree at Georgia Tech. Despite numerous offers in a generally depressed job market, Grunt came back to G.I. Joe to serve one more hitch because the team needed him. A handshake and pension plan do not mean diddly in the business world when everything bottoms out. Whereas, in a close-knit combat team, the loyalty and comraderie [sic] only get tighter when the chips are down.
"He's a stand-up foot-slogger from way back. Oh, he gripes and grumbles with the best of them, but when Cobra pops some firefight on us, we know that Grunt will be among the first to return fire with his blast 'em up rocket launcher. We can count on Grunt to stay chilly and do his job. That's probably the highest compliment you can give a soldier. When the smoke clears, he did his job."
Toy Notes: Item #6591. The 1991 Wave 2 assortment did not appear in Hasbro's insert catalogs.
Version 4: 1997 Stars & Stripes Forever boxed set
Fig. #0514: Infantry TrooperMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Repairman [45B]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • upper legs: Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (97), Cobra Mortal (06)
  • lower legs: Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Flash (82), Grand Slam (82, 83), Grunt (97), Cobra Mortal (06)
Accessories: green helmet (small standard, with visor holes); black backpack (86 Hawk's); black assault rifle (82 Cobra Officer's AK-47)
Grunt was part of the original G.I. Joe team from its inception. He finished his tour of duty and decided the team had its fair share of infantry soldiers. He went on to pursue an engineering degree, then started his career in his hometown. Despite his numerous job offers, Grunt still felt the desire to crawl in the mud and jump into foxholes with his comrades. As soon as he received word that the original team was re-organizing, Grunt jumped on the first plane back. He's a stand-up kind of guy who knows how to keep his head down during a firefight. As squad leader, Grunt is always ready to guard the front lines and support his teammates. It's up to him to take the point and avoid bad situations.
After the team's first encounter with COBRA forces, they found a suitable location and in the tradition of the men and women who served their country before them, raised the flag in their honor, and declared - STARS and STRIPES FOREVER!
From General Hawk's Files: "My first choice as platoon squad leader, Grunt has proven his talents on the battlefield. He knows when to advance and when to duck and keep his head down in a firefight. The troops trust him to maintain composure and lead them through bad situations. He's always ready to take the point, and volunteers for every mission Duke has to offer. I consider the man as the backbone of what every infantry trooper should strive to be."
Motto: "I expect results, not excuses!"
Toy Notes: Boxed in a Toys 'R Us-exclusive set with Breaker (97), Rock 'n Roll (97), Scarlett (97), Short-Fuse (97), Snake-Eyes (97), Stalker (97), and Sgt. Zap (97). Item #28020. In an inexplicable error, 1982 Clutch is pictured on the filecard.
Version 5: 2003 Wave 5 carded Battle Blitz vehicle (03/I)
Fig. #0693: Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (03/I, 03/II, 03/III, 04/I)
  • arms: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
  • torso: Grunt (03/I, 03/II, 03/III, 04/I)
  • waist: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
  • legs: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
Accessories: green helmet (new, with brown interior and silver goggles)
GRUNT is an all-American collection of contrasts and contradictions; independent yet works well with others, disdainful of authority yet follows lawful orders, personally frugal yet generous to strangers, and shrewd to a fault yet earnestly believes that professional wrestling is totally real. An original member of the G.I. JOE team, GRUNT left the service to get his engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Variations: The 2004 boxed release had silver kneepads.
Toy Notes: Item #57525.
Re-releases: Grunt and the Battle Blitz were available in 2004, boxed and without Sound Attack features, as part of the Valor vs. Venom line.
Version 6: 2003 Spy Troops Wave 7 two-pack assortment (03/II)
Fig. #0741: Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (03/I, 03/II, 03/III, 04/I)
  • arms: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
  • torso: Grunt (03/I, 03/II, 03/III, 04/I)
  • waist: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
  • legs: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
Accessories: red helmet (new, "CLAWS" disguise with yellow trim); dark red left and right gauntlets (03 Tunnel Rat's); two dark red greaves (03 Tunnel Rat's); black shield (03 Tunnel Rat's); black pistol (03 Black Out's Desert Eagle); black carbine (02 Duke's M4)
GRUNT is an all-American collection of contrasts and contradictions; independent yet works well with others, disdainful of authority yet follows lawful orders, personally frugal yet generous to strangers, and shrewd to a fault yet earnestly believes that professional wrestling is totally real. An original member of the G.I. JOE team, GRUNT left the service to get his engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Toy Notes: Carded in a two-pack with Destro (03). Item #55426.
Version 7: 2003 Wave 7 carded Battle Blitz vehicle (03/III)
Fig. #0747: Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (03/I, 03/II, 03/III, 04/I)
  • arms: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
  • torso: Grunt (03/I, 03/II, 03/III, 04/I)
  • waist: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
  • legs: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
Accessories: grey helmet (03/I Grunt's, with black goggles)
GRUNT is an all-American collection of contrasts and contradictions; independent yet works well with others, disdainful of authority yet follows lawful orders, personally frugal yet generous to strangers, and shrewd to a fault yet earnestly believes that professional wrestling is totally real. An original member of the G.I. JOE team, GRUNT left the service to get his engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Toy Notes: Item #57525.
Version 8: 2004 Valor vs. Venom Wave 5 two-pack assortment (Night Force, 04/I)
Fig. #0929: Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (03/I, 03/II, 03/III, 04/I)
  • arms: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
  • torso: Grunt (03/I, 03/II, 03/III, 04/I)
  • waist: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
  • legs: Grunt (03/I, 03/II, 03/III, 04/I), Salvo (05), Checkpoint (06), Rook (06)
Accessories: black helmet (03 Grunt's); black pistol (03 Black Out's Desert Eagle); black carbine (02 Duke's M4)
An original member of the G.I. JOE Team, GRUNT left the service to get his Engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE Team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Toy Notes: Carded in a two-pack with Gung Ho (04/III). Item #03538.
Version 9: 2004 Wave 2 comic three-pack assortment (04/II)
Fig. #0945: Infantry Squad LeaderMOS 1: Infantry Squad Leader [11B3O]
MOS 2: Small Arms Attack Specialist [also 11B]
  • head: Grunt (04/II), Sgt. Flash (07)
  • upper arms: Action Soldier (94), Action Pilot (94), Action Marine (94), G.I. Joe (94), Grunt (04/II)
  • lower arms: Action Soldier (94), Grunt (04/II)
  • torso: Action Marine (94), G.I. Joe (94), Grunt (04/II), Lt. Gorky (06)
  • waist: Action Marine (94), Grunt (04/II), Lt. Gorky (06)
  • upper left leg: Action Soldier (94), Action Pilot (94), Action Marine (94), G.I. Joe (94), Grunt (04/II), Lt. Gorky (06)
  • upper right leg: Action Soldier (94), Action Marine (94), Grunt (04/II), Lt. Gorky (06)
  • lower legs: Action Marine (94), Grunt (04/II), Lt. Gorky (06)
Accessories: black submachine gun (89 Snake Eyes'); black machine gun (91 Big Ben's M240); black assault rifle (04 Cobra Trooper's M16); black knife (04 Hi-Tech's)
An original member of the G.I. JOE Team, GRUNT left the service to get his Engineering degree. He's a wizard with anything technical or electronic, so he could have worked anywhere he wanted and named his price. But he chose to return to the G.I. JOE Team, where he could put his skills to work for peace and justice around the world. When he's not assembling a new kind of surveillance device or weapon for the fight against COBRA, he's leading a squad into battle, with a rocket launcher blasting away in his hands. Whether the system he's battling is electronic confusion or COBRA criminals, GRUNT will grab hold and not stop until he finishes the job.
"I didn't want any part of the business world. Give me a bunch of guys who are always there for you when the chips are down and COBRA is breathing down your neck."
Toy Notes: Carded in a three-pack with Snake Eyes (04/IV), Zap (04), and a reprint of Marvel #4. Item #60496.
Version 10: 2007 Tanks for the Memories boxed set
Fig. #1188: Infantry Squad Leader
Robert "Grunt" Graves
MOS 1: Infantry [11B]
MOS 2: Small Arms/Artillery Repairer [45B]
  • head: Gen. Abernathy (04/I), Grunt (07)
  • upper arms: Breaker (82), Rock 'n Roll (82), Clutch (82, 84), Snow Job (97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07)
  • lower arms: Snow Job (83, 97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Steeler (04), Sgt. Misha Zubenkov (06), Grunt (07)
  • torso: Snow Job (83, 97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Grunt (07)
  • waist: Snow Job (83, 97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07)
  • legs: Snow Job (83, 97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Grunt (07), Zap (07)
Accessories: green helmet (07 Duke's); grey assault rifle (86 Leatherneck's M16/M203); grey machine gun/grenade launcher (90 Airwave's); grey knife (88 Hit & Run's); clear figure stand
It might seem paradoxical to have a general infantry trooper in a special missions force, but GRUNT is no ordinary soldier. Even in an army of thousands, GENERAL HAWK took notice and saw in GRUNT the consummate soldier. GRUNT was always the backbone of every unit to which he was assigned and exceeded expectations in countless operations. This type of outstanding service record led to GRUNT being chosen as one of the original members during the formation of the G.I. JOE team. Years later when it seemed COBRA was finally on the ropes, he left the service to pursue a degree in electrical engineering from the Georgia Institute of Technology and tried his hand at life in the mundane business world. But when it became clear the evil menace was stronger than ever, he reenlisted to get back to doing what he does best - pounding COBRA troops into submission.
GRUNT believes that constant training and education is [sic] the key to staying one step ahead of the enemy. To that end he requalifies every two years in everything from night fighting to cold weather training. He currently needs the latter to retain his rank, but it should be a breeze for GRUNT - having grown up in severe weather conditions of Ohio, he actually likes the cold!
"You have to lead your troops by setting the example right on the battlefield, not by barking out orders from behind them!"
Toy Notes: Boxed in a Convention-exclusive set with Clutch (07), G.I. Joe Doc (07), Sgt. Flash (07), Rock 'n Roll (07), Sparks (07), Zap (07), Lt. Clay Moore (07), three Night Stalker versions (07/I, 07/II, 07/III), and Night Stalker Commander (07).
Version 11: 2008 Senior Ranking Officers Wave 1 three-pack assortment
Fig. #1242: Infantry TrooperMOS 1: Infantry [11B]
MOS 2: Small Arms Armorer [45B], Artillery Coordinator [13B]
  • head: Sgt. Flash (08), Grunt (08), Grand Slam (08), G.I. Joe Trooper (08/II)
  • left arm: Cobra Officer (07, 08/I, 08/II, 08/III, 08/IV), Cobra Trooper (07/I, 07/II, 07/III, 08/I, 08/II, 08/III, 08/IV), Air Trooper (07), Vehicle Driver (07), Night Watch Officer (08), Night Watch Trooper (08/I, 08/II, 08/III, 08/IV), Grunt (08), G.I. Joe Hawk (08/II), Cobra Driver (08), Cobra Bazooka Trooper (08), Cobra Pilot (08), Scrap-Iron (08/I, 08/II), Short-Fuze (08), Steeler (08/II), Vehicle Gunner (08), Maj. Bludd (08/III), Cobra Viper (08/III), Cobra Paratrooper (08), Shockblast (09), Cobra Stinger Driver (09)
  • right arm: Cobra Officer (07, 08/I, 08/II, 08/III, 08/IV), Cobra Trooper (07/I, 07/II, 07/III, 08/I, 08/II, 08/III, 08/IV), Air Trooper (07), Vehicle Driver (07), Night Watch Officer (08), Night Watch Trooper (08/I, 08/II, 08/III, 08/IV), Grunt (08), G.I. Joe Hawk (08/II), Cobra Driver (08), Cobra Bazooka Trooper (08), Cobra Pilot (08), Scrap-Iron (08/I, 08/II), Short-Fuze (08), Steeler (08/II), Vehicle Gunner (08), Cobra Viper (08/III), Cobra Paratrooper (08), Shockblast (09), Cobra Stinger Driver (09)
  • body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
  • upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
  • lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
  • feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
Accessories: green helmet (08 Flash's); brown webbing (07/II Snake Eyes's, with green grenade and black buckle); black assault rifle (07 Duke's M16/M203); black submachine gun (07 Snake Eyes's Uzi); black pistol (07/II Snake Eyes's); black Joe figure stand.
Familiar with all NATO and Warsaw Pact small arms as well as domestic civilian arms. Graduated: Advanced Infantry Training. Finished in top ten of his class. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol).
"GRUNT is a highly motivated, systematic individual. He's a stand-up guy who doesn't blow his cool in a firefight."
Toy Notes: Boxed in a Toys 'R Us-exclusive three-pack with Duke (08/IV) and G.I. Joe Hawk (08/II). Item #32149, set 1 of 3.