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Grand Slam



File Name: James J. Barney of Chippewa Falls, Wisconsin.
Grades: Army E-5 (1982-2008)
various SNs: RA379541044; 379-54-JB14; 379-54-JJ44
Notes: Chippewa Falls is in the west central part of the state, about 12 miles north of Eau Claire. Grand Slam was also the name of an Autobot cassette released in 1988.



Previous character: Hawk
Next character: Clutch

 

Animated Appearances

Grand Slam was one of four characters never depicted in the Sunbow series despite having figures released before 1987, the others being Stinger Driver, Keel-Haul, and Capt. Claymore. He did appear animated in a couple early ads for Marvel comics, some footage of which appeared in toy commericals.

 

Headcanon

Born June 5, 1949. Grand Slam was one of the charter members of the Joe Team, which formed in January 1980 and went active that June. His appearance is represented by Version 9 from 1980 through 1987, changing to Version 4 in 1988. He was among the Joes reactivated in June 1991, with his Version 3 appearance.

Figure Releases

Versions: 1. 1982 (HAL)
2. 1983 (JUMP)
3. 2006 (DTC)
4. 2007 (Convention)
5. 2008 (Night Specter)
 
Version 1: 1982 boxed HAL accessory
Fig. #0013: Laser Artillery SoldierMOS 1: Artillery [13B]
MOS 2: Electronics Engineer [94F]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • arms: Flash (82), Grand Slam (82, 83), Steel Brigade (87)
  • torso: Flash (82), Grand Slam (82, 83)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • upper legs: Flash (82), Grand Slam (82, 83)
  • lower legs: Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Flash (82), Grand Slam (82, 83), Grunt (97), Cobra Mortal (06)
Accessories: dark green helmet (large standard, with visor holes); clear visor (standard)
Grand Slam received initial training in conventional artillery and served with a 155mm battery. Graduated: Special Weapons School (Top of Class). Specialized Education: Artillery School; Advanced Tech School. Qualified Expert: M-16; M-1911A1; "HAL" Heavy Artillery Laser.
"He's soft-spoken and calm - just a bit shy. Intelligent. Loves to read escapist fantasy (science fiction and comic books)."
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip and a new waistpiece design. Yojoe.com lists swivel-arm Grand Slam as version 1.5. The prototype in the catalog had a black visor.
Toy Notes: Item #6052.
Re-releases: Also available by mail at some point (per red-backed filecard).
Version 2: 1983 boxed JUMP accessory
Fig. #0025: Laser Jet Pack SoldierMOS 1: Artillery [13B]
MOS 2: Electronics Engineer [94F]
  • head: Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
  • arms: Flash (82), Grand Slam (82, 83), Steel Brigade (87)
  • torso: Flash (82), Grand Slam (82, 83)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • upper legs: Flash (82), Grand Slam (82, 83)
  • lower legs: Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Flash (82), Grand Slam (82, 83), Grunt (97), Cobra Mortal (06)
Accessories: dark green helmet (large standard, with visor holes); clear visor (standard). Some collectors may regard the JUMP's jet pack, laser rifle, and cord as Grand Slam accessories.
Grand Slam received initial training in conventional artillery and served with a 155mm battery. Graduated: Special Weapons School (Top of Class). Specialized Education: Artillery School; Advanced Tech School. Qualified Expert: M-16; M-1911A1; "HAL" Heavy Artillery Laser.
"He's soft-spoken and calm - just a bit shy. Intelligent. Loves to read escapist fantasy (science fiction and comic books)."
Toy Notes: Item #6065. (The JUMP was previously available in 1982 without a figure.) This figure, often called Silver Pads Grand Slam, is considered a moderately high-demand item.
Version 3: 2006 Direct-to-Consumer Wave 3 carded assortment
Fig. #1113: ArtilleryMOS 1: Artillery [13B]
MOS 2: Electronics Engineer [94F]
  • head: Sgt. Bazooka (04, 05), Grand Slam (06)
  • arms: Sgt. Bazooka (04, 05), Grand Slam (06)
  • torso: Sgt. Bazooka (04, 05), Grand Slam (06)
  • waist: Sgt. Bazooka (04, 05), Grand Slam (06)
  • legs: Sgt. Bazooka (04, 05), Grand Slam (06)
Accessories: dark green helmet (04 Rollbar's, with black goggles); black bandolier (04 Dusty's, with yellow grenades); black pistol (shared with Med Alert, 9mm with pointed hammer); black laser rifle (new, with post for mounting)
GRAND SLAM is familiar with most indirect fire weapons and their various capabilities. He positions himself at the front edge of battle or behind enemy lines, to observe COBRA forces and call back to the team with target locations. From mortars to howitzers, grenade launchers to anti-tank guns, GRAND SLAM knows each weapon's firing range and operation. His ability to estimate distance and plot trajectories is exceptional. He can set up just the right artillery attack to "soften up" the enemy, cause general confusion or destroy entrenched fortifications. He's fascinated with artillery of the past and has built miniature versions of catapults and trebuchets, experimenting with them on team members who don't mind being bombarded with a volley of small stones and stale bread rolls.
"With some M1 mortars, howitzers, and M203 grenade launchers, I'll have the enemy worn down and ready to fall in no time."
Toy Notes: Item #13021.
Version 4: 2007 Convention-exclusive Jet Pack Troopers two-pack
Fig. #1197: Jet Pack TrooperMOS 1: Field Artillery Specialist [13B]
MOS 2: Special Electronics Devices Repairer [94F]
  • head: Cobra Commander (05/II), Grand Slam (07)
  • arms: Duke (94), Sgt. Flash (07), Grand Slam (07)
  • torso: Duke (94), Dragonsky (05), Sgt. Flash (07), Grand Slam (07)
  • waist: Blast-Off (93), Dragonsky (05), Sgt. Flash (07), Grand Slam (07)
  • legs: Downtown (89), Short-Fuze (04), Sgt. Flash (07), Grand Slam (07), Starduster (07)
Accessories: olive green helmet (06 Lady Jaye's, with silver visor); green jet backpack (from 82 JUMP) with attached cord and red flame (shared with Starduster); green laser rifle (from 82 JUMP, with sight); grey laser rifle (91 Mercer's); clear figure stand
GRAND SLAM received his initial training in conventional artillery and graduated Special Weapons School (Top of Class). He ifamiliar with most indirect fire weapons and their various capabilities. From light mortars to howitzers, grenade launchers to anti-tank cannons, GRAND SLAM knows each weapon's firing range and operation. His ability to estimate distance and plot trajectories is exceptional. He can set up just the right artillery attack to "soften up" the enemy, cause general confusion, or destroy entrenched fortitifications. When he's not behind the controls of the latest artillery weapon, he's in the sky providing aerial recon with the J.U.M.P. (Jet Unit Mobile Propulstion) jetpack. He positions himself at the front edge of battle or behind enemy lines, to observe COBRA forces and call back to the team with target locations.
GRAND SLAM is fascinated with science fiction and fantasy comic books. That's why he's the perfect candidate to strap a "rocket" to his back, hand him a "ray-gun," and send him flying towards the enemy. He's gifted with superior coordination to handle flight control and aerial combat at the same time. These special skills come in handy when he works with STARDUSTER on their combined recon missions. If the enemy spots them, he'll need to follow his counterpart's crazy stunt maneuvers to escape. . . or else he's a sitting duck waiting for target practice.
"Send me flying and it's always a homerun for the team!"
Toy Notes: Bagged together with Starduster (07) at the Tanks for the Memories-themed 2007 Convention. Both figures are considered very high-demand items (over $100 each).
Version 5: 2008 boxed Night Specter vehicle
Fig. #1250: Laser Artillery SoldierMOS 1: Artillery [13B]
MOS 2: Electronics Engineer [94F]
  • head: Sgt. Flash (08), Grunt (08), Grand Slam (08), G.I. Joe Trooper (08/II)
  • arms: Sgt. Flash (08), Grand Slam (08), HISS Driver (08/I, 08/II), HISS Commander (08), Tripwire (08), AVAC (08), Cobra Trooper (08/VI)
  • body: Sgt. Flash (08), Grand Slam (08) Tripwire (08), Cobra Trooper (08/VI) - modified: HISS Driver (08/I, 08/II), HISS Commander (08), AVAC (08), Maj. Bludd (08/II, 08/III)
  • upper legs: Sgt. Flash (08), Grand Slam (08), Tripwire (08), Cobra Trooper (08/VI)
  • lower legs: Sgt. Flash (08), Grand Slam (08), Cobra Trooper (08/VI)
Accessories: dark green helmet (08 Flash's); clear visor (08 Flash's); dark green belt (08 Flash's)
Grand Slam received initial training in conventional artillery and served with a 155mm battery. Graduated: Special Weapons School (Top of Class). Specialized Education: Artillery School; Advanced Tech School. Qualified Expert: M-16; M-1911A1; "HAL" Heavy Artillery Laser.
"He's soft-spoken and calm - just a bit shy. Intelligent. Loves to read escapist fantasy (science fiction and comic books)."
Toy Notes: Boxed with the Target-exclusive SHARC recolor, the Night Spectre. Item #30788.