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B.A.T.

(aka B.A.A.T., Cobra B.A.T., Cobra B.A.T. v2, Cobra B.A.T. v3.2, Cobra B.A.T. v4, Cobra B.A.T. v5)








chronological: Sergeant Slaughter<< B.A.T. >>Zandar
alphabetical: Barricade<< B.A.T. >>B.A.T. II

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
None241,091 seconds0 0
DiC VoiceAppearancesTime On Screen as Tele-ViperTotal Lines (In Own Voice)Total Words
???15596 seconds11
Reel FX VoiceAppearancesTime On Screen as Tele-ViperTotal Lines (In Own Voice)Total Words
???3473 seconds36

Notes: Sunbow's B.A.T.s had the 1986 design, but with a red visor and never using special arm attachments. The DiC series used the 1991 design. Reel FX used a variety of models: the 1986 version in a flashback, the second or third 2003 version with a red visor for Spy Troops: The Movie, and a unique bright red and silver recoloring of the B.A.T. v4 design from 2004 for the Valor vs. Venom film.

None of the animated B.A.T.s normally spoke, but the DiC episode The Sword recycles a battle cry by Slice and Night Creeper Leader from earlier in the episode, and Valor vs. Venom has a dismembered B.A.T. head calling out "Mayday" a number of times. Also, Sunbow had the song "Cold Slither" playing from speakers on or inside B.A.T.s in Raise the Flagg.

 

Season 2 Opening (Sunbow)3 seconds deployed by Destro on Terror Drome, destroyed by Bazooka
Arise Serpentor Arise Part 154 seconds assembled by Scrap-Iron; deployed against Joe HQ
Arise Serpentor Arise Part 226 seconds deployed at tomb of Ivan the Terrible
Arise Serpentor Arise Part 338 seconds delaying Joes at tomb of Ivan the Terrible; ordered by Cobra Cmdr to attack Sgt. Slaughter
Arise Serpentor Arise Part 436 seconds attacking Sgt. Slaughter; subduing Sgt. Slaughter in Mindbender's lab
Arise Serpentor Arise Part 564 seconds sent to destroy Sgt. Slaughter and Serpentor; deployed against Joes in DC
Last Hour to Doomsday86 seconds defending Undersea Base Delta; attacking Flint and Lady Jaye
Let's Play Soldier6 seconds ambushing Joe rescue team
Sink the Montana102 seconds manning U.S.S. Montana; fighting Joes on board
Cobrathon11 seconds guarding mainframe computer site
The Million Dollar Medic11 seconds smuggled onto Joe HQ in ambulances
Once Upon a Joe29 seconds one dispatched to fight Joes; drives a H.A.V.O.C. after losing its head
My Brother's Keeper3 seconds exiting Mindbender's hideout as Joes enter
My Favorite Things115 seconds stealing Rasputin portrait; guarding Serpentor; fighting Wet-Suit
Raise the Flagg!260 seconds enforcing the will of B.A. LaCarre; playing recorded Cold Slither music
G.I. Joe and the Golden Fleece18 seconds aboard Morays; sent back in time and frozen
The Most Dangerous Thing in the World13 seconds defeating Killer W.H.A.L.E.s during lab attack
Second-Hand Emotions25 seconds deployed against Joes at weapons depot
Not a Ghost of a Chance51 seconds deployed to pursue downed pilots
Sins of Our Fathers14 seconds malfunctioning during attempt to communicate with creature; attacked on Cobra Island
In the Presence of Mine Enemies117 seconds deployed to hunt downed pilots in lab
G.I. Joe: The Movie Opening5 seconds flying a C.L.A.W., fighting Joes on Statue of Liberty
G.I. Joe: The Movie, Part 42 seconds guarding Terror Drome throne room during Renegade attack
Season 2 Opening (DiC)2 seconds in footage from DiC season 2 (0:13, 0:36)
The Eliminator12 seconds cornering Mercer, firing at escaping Ice Sabre
The Sword95 seconds1 lineflying gliders and Battle Copters at monastery and to follow ninjas, driving Paralyzers
El Dorado–The Lost City of Gold186 seconds at Cobra camp, sent after Grunt, possessed by Pizarro
Kindergarten Commandos80 seconds at printing plant, one seen captured with its hands up, manning reinforcements
Long Live Rock and Roll Part I22 seconds constructing sonic weapon
Long Live Rock and Roll Part II3 seconds running from exploding Cobra base
The Sludge Factor Part I42 seconds disguised, bombing presentation, securing attacked freighter, flooding rice, defending base
The Greatest Evil Part I2 seconds at Joe/Cobra briefing
The Greatest Evil Part II5 seconds cheering explosion of distribution house (severely off-model), digging through rubble
A Is for Android29 seconds attacking Joe HQ
Shadow of a Doubt3 seconds jumping from exploding Paralyzers during HQ attack
Keyboard Warriors61 seconds guarding lab in police uniforms, in castle towers, flying Liquidators, driving Ice Sabres
Cobra World2 seconds among prisoners being rounded up (20:23-24)
Basic Training34 seconds seen in flashback
The Legend of Metal-Head20 seconds seen in flashback
Spy Troops: The Movie132 seconds in Mindbender's lab, used in demonstration, defending Cobra Mountain
Valor vs. Venom298 seconds3 linesmanning & defending Viper Pit, attacking Brazil citadel, in Night Adder turrets, in final battle
Ninja Battles43 seconds multiple versions seen in flashbacks, in jungle in backstory

Figure Releases

Versions: 1. 1986 (mark 1)
2. 1991 (mark 2)
3. 1993 (Cobra-Tech)
4. 2002 (JvC Wave 4)
5. 2003/I (B.A.T. Builder)
6. 2003/II (JvC Wave 7)
7. 2003/III (JvC Wave 7.75)
8. 2004/I (A.P.C. Transport)
9. 2004/II (Single Pack Wave 1)
10. 2004/III (VvV Wave 2)
11. 2004/IV (VvV Wave 3)
12. 2004/V (VvV Wave 5)
13. 2004/VI (Single Pack Wave 2)
14. 2005/I (B.A.T. Attack v3)
15. 2005/II (B.A.T. Attack v4)
16. 2005/III (B.A.T. Attack v5)
17. 2008/I (post-25th Wave 9)
18. 2008/II (DVD Battles)
19. 2009/I (Resolute 5-pack)
20. 2009/II (Hall of Heroes)
Version 1: spring 1986 regular carded figure assortment
Cobra Android Trooper
  • head: B.A.T. (86), Headhunter B.A.T. (08)
  • upper arms: B.A.T. (86), Steeler (04)
  • lower arms: B.A.T. (86), Headhunter B.A.T. (08)
  • torso: B.A.T. (86)
  • waist: B.A.T. (86), Viper (97, 02/I, 02/II, 02/III, 03/I, 03/II, 03/III, 06/I, 06/II), Cobra Officer (98), Cobra Trooper (98)
  • legs: B.A.T. (86), Viper (97, 02/I, 02/II, 02/III, 03/I, 03/II, 03/III, 06/I, 06/II), Cobra Officer (98), Cobra Trooper (98)
Accessories: silver robotic claw (new), silver robotic hand (new), silver robotic segmented laser (new), silver robotic flamethrower nozzle (new), black trapezoidal backpack with three pegs for arms (new).
B.A.T.s are the perfect Cobra Troopers. They never question orders, complain about the chow, shirk duty, or surrender. They require no leave-time, sick-pay, or benefits of any kind, and they are cheap and easy to replace. On the other hand, B.A.T.s do not react very well to changes in field conditions, nor do they discriminate between targets. They will shoot at anything that moves, be it friend, foe, or animal. They also have an unfortunate tendency to burst into flame when hit from behind. . .
"B.A.T.s are dangerous to everybody. They'll shoot, bayonet, or kick anything in sight; Cobra Infantrymen don't like to be on the same battlefield with B.A.T.s. When a Cobra unit is losing a battle they will dispense B.A.T.s into the midst of the firefight in order to evacuate the area easily."
Variations: B.A.T.'s trim color was bright yellow on some figures and orange on others. Early packaging gave the figure's name as "B.A.T."; later cards read "B.A.T.S."
Toy Notes: Featured in 1986's Battle Stations commercial, manning the Surviellance Port. Item #6456. A prototype with a squatter head and slightly thicker body and limbs appeared in the 1986 insert catalog and the commercials.
Version 2: fall 1991 Wave 2 carded figure assortment
Battle Android Trooper
  • head: B.A.T. (91, 03/I), Inferno B.A.T. (03)
  • arms: B.A.T. (91, 03/I), Inferno B.A.T. (03)
  • torso: B.A.T. (91, 03/I), Inferno B.A.T. (03), Headhunter B.A.T. (08)
  • waist: B.A.T. (91, 03/I), Zangief (93), Inferno B.A.T. (03), Headhunter B.A.T. (08)
  • legs: B.A.T. (91, 03/I), Zangief (93), Inferno B.A.T. (03)
Accessories: light green spring missile with large fins at tip (new), orange grenade launcher arm (new), orange robotic hand (new), black spring missile launcher backpack with light green trigger and posts for arm attachments (new), black figure stand (common).
B.A.T.s are totally artificial robotic troopers with extremely primitive logic circuits and very sophisticated targeting sensors. They can absorb enormous amounts of battle damage and still continue their missions as long as their trigger finger circuits are intact. B.A.T.s are usually deployed from low flying aircraft without use of parachutes. This delivery system is normally quite demoralizing to opposing troops who happen to witness it.
"The new B.A.T.s, although upgraded in weapons systems, have been severely down-graded in logic and memory components, which have been deemed unnecessary for what is now a machine gun with legs. The right arm can be replaced with a modular missile launcher capable of firing a wide assortment of ordnance. The basic model has three forward gears, no reverse option, and can be recharged from an ordinary household electrical outlet."
Toy Notes: Item #6595. The 1991 Wave 2 assortment did not appear in Hasbro's insert catalogs.
Version 3: summer 1993 Star Brigade Cobra-Tech carded figure assortment, #5
Battle Armored Android Trooper
B.A.A.T.
  • head: B.A.A.T. (93)
  • left arm: B.A.A.T. (93)
  • right arm: B.A.A.T. (93), Destro (93)
  • body: B.A.A.T. (93)
  • legs: B.A.A.T. (93), Destro (93)
Accessories: yellow laser pistol (88 Iron Grenadier's), yellow submachine gun (89 Snake Eyes's), yellow submachine gun (88 Voltar's), yellow laser rifle (91 Sci-Fi's), red boxy spring missile launcher with slide to mount on shoulder, black trigger (new), two yellow spring missiles (H.E.A.T. Viper's), yellow knife (88 Hydro-Viper's), yellow figure stand (common).
B.A.T.s (the original Battle Android Troopers) were totally artificial robotic troopers with primitive logic circuits. They could absorb enormous amounts of battle damage and still continue their missions as long as their trigger-finger circuits were intact. Now the new B.A.A.T.'s have been re-designed with less intelligence than before because their circuits have been modified for weapons and assault capabilities only. Battle destruction and elimination of G.I. Joe forces were the only orders programmed into the circuitry of these walking space tanks. The B.A.A.T.'s are so brainless and trigger happy that they can become confused during space battles and fire at anything that moves—including other B.A.A.T.'s!
Toy Notes: Item #81111. I count this as a version of B.A.T. due to the acronym's identical pronunciation; other collectors may count it separately, along the lines of Inferno B.A.T., B.A.T. II, Headhunter B.A.T., or Sky B.A.T..
Version 4: November 2002 Joe vs. Cobra Wave 4 figure two-pack assortment
Battle Android Trooper (Mark III)
COBRA B.A.T.
Independently targeted combat robot
  • head: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • left arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • upper right arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • lower right arm: Cobra B.A.T. (02)
  • torso: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • waist: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • legs: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
Accessories: graphite Vektor CR-21 assault rifle with scope (new), brown-grey rifle (86 Zandar's, with Sound Attack tab), silver android breastplate with blue stripes, red in center (new), black backpack (85 Torch's).
COBRA B.A.T.s are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the B.A.T.s themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved COBRA B.A.T. contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames. A glitch in the visual IFF (Identify Friend or Foe) targeting module causes all late model COBRA B.A.T.s to mistakenly classify SHIPWRECK as a top priority target. (Techno-Vipers suspect that the IFF is being confused by his tattoos.)
"Now the B.A.T.s have come to town, G.I. JOE is going down!" (Digital vocal track programmed into COBRA B.A.T. internal sound system)
Variations: The machine gun was retooled with a longer grip after the first shipment.
Toy Notes: Carded in a two-pack with Shipwreck. Item #57495.
Version 5: early summer 2003 B.A.T. Builder boxed set (03/I)
Battle Android Trooper (Mark III)
COBRA B.A.T. v.2
Independently targeted combat robot
  • head: B.A.T. (91, 03/I), Inferno B.A.T. (03)
  • arms: B.A.T. (91, 03/I), Inferno B.A.T. (03)
  • torso: B.A.T. (91, 03/I), Inferno B.A.T. (03), Headhunter B.A.T. (08)
  • waist: B.A.T. (91, 03/I), Zangief (93), Inferno B.A.T. (03), Headhunter B.A.T. (08)
  • legs: B.A.T. (91, 03/I), Zangief (93), Inferno B.A.T. (03)
Accessories: black grenade launcher arm (91 B.A.T.'s), silver hand (91 B.A.T.'s), black figure stand (common). silver right hand and black machine gun arm attachments (91 B.A.T.'s); black figure stand
COBRA B.A.T. groups are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the COBRA B.A.T. troops themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved COBRA B.A.T. trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames.
"Now the COBRA B.A.T. troops have come to town, the G.I. JOE team is going down!" (Digital voice track programmed into COBRA B.A.T. groups' internal sound system)
Toy Notes: Three copies were boxed in an online-exclusive set with Over Kill and two copies of Inferno B.A.T..
Version 6: August 2003 Spy Troops Wave 7 figure two-pack assortment (03/II)
Battle Android Trooper (Mark III)
COBRA B.A.T.
MOS 1: Independently targeted combat robot
  • head: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • left arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • upper right arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • lower right arm: Cobra B.A.T. (03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • torso: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • waist: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • legs: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
Accessories: silver breastplate with yellow stripes, black in center (02 B.A.T.'s), dark green ghillie suit (03 Cross Hair's), silver robotic saw-like blade arm (new), silver robotic flamethrower arm and large hole for backpack (new), silver robotic machine gun arm with curved magazine and large hole for backpack (new), black octagonal backpack with engraved Cobra emblem, with slot and hooks for arms (new).
COBRA B.A.T. groups are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the B.A.T. robots themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved Battle Android Trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames. A glitch in the visual IFF (Identify Friend or Foe) targeting module causes all late model COBRA B.A.T. to mistakenly classify SHIPWRECK as a top priority target. (Techno-Vipers suspect that the IFF is being confused by his tattoos.)
"Now the B.A.T. groups have come to town, the G.I. JOE team is going down!" (Digital vocal track programmed into COBRA B.A.T. internal sound system)
Toy Notes: Carded in a two-pack with Wide Scope. Item #55427. Distinguished from version 7 by a yellow circle on the chest, under the breastplate.
Version 7: late August 2003 Spy Troops Wave 7.75 figure two-pack recolor assortment (03/III)
Battle Android Trooper (Mark III)
COBRA B.A.T. v3.2
  • head: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • left arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • upper right arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • lower right arm: Cobra B.A.T. (03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • torso: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • waist: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • legs: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
Accessories: silver breastplate with yellow stripes, black in center (02 B.A.T.'s), dark green ghillie suit (03 Cross Hair's), silver blade arm (03 Cobra B.A.T.'s), silver flamethrower arm (03 B.A.T.'s), silver machine gun arm (03 Cobra B.A.T.'s), black backpack (03 Cobra B.A.T.'s).
COBRA B.A.T. groups are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the B.A.T. robots themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved Battle Android Trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames. A glitch in the visual IFF (Identify Friend or Foe) targeting module causes all late model COBRA B.A.T. to mistakenly classify SHIPWRECK as a top priority target. (Techno-Vipers suspect that the IFF is being confused by his tattoos.)
"Now the B.A.T. groups have come to town, the G.I. JOE team is going down!" (Digital vocal track programmed into COBRA B.A.T. internal sound system)
Toy Notes: Carded in a two-pack with Cobra Commander. Item #56920. Distinguished from version 6 by a red circle on the chest, under the breastplate.
Version 8: 2004 boxed A.P.C. Transport vehicle (04/I)
Battle Android Trooper
COBRA B.A.T.
Independently Targeted Combat Robot
  • head: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • left arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • upper right arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • lower right arm: Cobra B.A.T. (03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • torso: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • waist: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • legs: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
Accessories: gold breastplate with red stripes, red in center (02 B.A.T.'s), gold blade arm (03 Cobra B.A.T.'s), gold flamethrower arm (03 Cobra B.A.T.'s), gold machine gun arm (03 Cobra B.A.T.'s), black backpack (03 Cobra B.A.T.'s).
COBRA B.A.T. groups are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty, final assembly is expected to be completed by the COBRA B.A.T. troops themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved COBRA B.A.T. trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames.
"Now COBRA B.A.T. troops have come to town, the G.I. JOE Team is going down!"
Toy Notes: Three copies were boxed with a Toys 'R Us-exclusive recolor of the Monster Blaster A.P.C. Item #51100.
Version 9: March 2004 Wave 1 discount figure single-pack assortment (04/II)
COBRA Battle Android Trooper
COBRA B.A.T.
  • head: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • left arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • upper right arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • lower right arm: Cobra B.A.T. (03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • torso: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • waist: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • legs: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
Accessories: silver breastplate with blue stripes, blue in center (02 B.A.T.'s), silver blade arm (03 Cobra B.A.T.'s), silver flamethower arm (03 Cobra B.A.T.'s), silver machine gun arm (03 Cobra B.A.T.'s), black backpack (03 Cobra B.A.T.'s).
The newest advance in COBRA battle android technology features specialized interchangeable arms with built-in weapons modules. A single COBRA B.A.T. II v.3.2 trooper in the field is capable of changing arm modules by itself, making this latest model the most versatile and dangerous version yet. Many of the bugs that plagued the earlier COBRA B.A.T. models have been corrected in the COBRA B.A.T. II v.3.2, most notably a much-improved transponder system for identifying COBRA forces that has cut down the frequency of "friendly fire" accidents to an acceptable percentage. However, the technical improvements meant higher power requirements and higher cooling capabilities resulting in the new models leaving behind tell-tale little puddles of green anti-freeze.
"These aren't friendly little robots like you see in science fiction movies, the COBRA B.A.T. II v.3.2 is closer to a power mower with heavy weapons."
Toy Notes: Item #58210.
Version 10: late March 2004 Valor vs. Venom Wave 2 figure two-pack assortment (04/III)
COBRA Android Trooper
COBRA B.A.T. v4
  • head: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: silver blade arm (03 Cobra B.A.T.'s), pair of robotic hands with purple cuffs, black gloves, and white pads (new), long silver robotic gun arm with thin barrel and underslung sight, with large hole (new), short robotic minigun arm with underslung second barrel, with large hole (new).
The newest model of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient, and easier to maintain. For all its improvements, the COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA trooper has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'OFF' switch."
Toy Notes: Carded in a two-pack with Beachhead. Item #55910.
Version 11: May 2004 Valor vs. Venom Wave 3 figure two-pack assortment (04/IV)
COBRA Android Trooper
COBRA B.A.T. v4
  • head: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: silver blade arm (03 Cobra B.A.T.'s), pair of hands with dark red cuffs, bronze gloves, and silver pads (04 Cobra B.A.T.'s), long silver gun arm (04 Cobra B.A.T.'s), short silver gun arm (04 B.A.T.'s), black backpack (85 Torch's).
The newest model of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient, and easier to maintain. For all its improvements, the COBRA B.A.T. is still a non-self-aware automaton that is best utilized by turning it on and sending it in the right direction with all weapons blazing. The version 4.0 COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA TROOPER has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'OFF' switch."
Toy Notes: Carded in a two-pack with Snow Wolf. Item #55970.
Version 12: October 2004 Valor vs. Venom Wave 5 figure two-pack recolor assortment (04/V)
COBRA Android Trooper
COBRA B.A.T. v4
  • head: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: black rifle (02 B.A.T's), silver blade arm (03 Cobra B.A.T.'s), pair of hands with blue cuffs, grey gloves, and gold pads (04 Cobra B.A.T.'s), long silver gun arm (04 Cobra B.A.T.'s), short silver gun arm (04 Cobra B.A.T.'s), black backpack (03 Cobra B.A.T.'s).
The newest model of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient, and easier to maintain. For all its improvements, the COBRA B.A.T. is still a non-self-aware automaton that is best utilized by turning it on and sending it in the right direction with all weapons blazing. The version 4.0 COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA TROOPER has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'OFF' switch."
Toy Notes: Carded in a two-pack with B.A.T. II. Item #03536.
Version 13: late October 2004 Wave 2 discount figure single-pack assortment (04/VI)
COBRA Android Trooper (Mark IV)
COBRA B.A.T. (v4)
  • head: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: pair of hands with purple cuffs, black gloves, and white pads (04 Cobra B.A.T.'s), long silver gun arm (04 Cobra B.A.T.'s), short silver gun arm (04 Cobra B.A.T.'s), black backpack (85 Torch's).
The newest model of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient, and easier to maintain. For all its improvements, the COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA trooper has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'OFF' switch."
Toy Notes: Item #01251.
Version 14: October 2005 Direct-to-Consumer B.A.T. Attack carded set (05/I)
COBRA Android Trooper
COBRA B.A.T. v3
  • head: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • left arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • upper right arm: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • lower right arm: Cobra B.A.T. (03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • torso: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • waist: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
  • legs: Cobra B.A.T. (02, 03/II, 03/III, 04/I, 04/II, 05/I), Cobra B.A.T. II (04)
Accessories: silver breastplate with light green stripes, yellow and green in center (02 B.A.T.'s), silver blade arm (03 Cobra B.A.T.'s), silver flamethrower arm (03 Cobra B.A.T.'s), black backpack (03 Cobra B.A.T.'s).
COBRA B.A.T. groups are expendable cannon-founder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the COBRA B.A.T. troops themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. Version 3 of the COBRA B.A.T. trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The battle android trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames.
"Now the COBRA B.A.T. troops have come to town, the G.I. JOE team is going down!" (Digital vocal track programmed into COBRA B.A.T. groups' internal sound system)
Toy Notes: Carded in a set with Over Kill, Cobra B.A.T. v4, and three copies of Cobra B.A.T. v5. Item #61975.
Version 15: October 2005 Direct-to-Consumer B.A.T. Attack carded set (05/II)
COBRA Android Trooper
COBRA B.A.T. v4
  • head: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra B.A.T. (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: silver blade arm (03 Cobra B.A.T.'s), silver pair of hands with light green cuffs (04 Cobra B.A.T.'s), long silver gun arm (04 Cobra B.A.T.'s), short silver gun arm (04 Cobra B.A.T.'s), black backpack (03 Cobra B.A.T.'s).
This version of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient and easier to maintain. For all its improvements, the COBRA B.A.T. is still a non-self-aware automaton that is best utilized by turning it on and sending it in the right direction with all weapons blazing. The version 4.0 COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA TROOPER has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'off' switch."
Toy Notes: Carded in a set with Over Kill, Cobra B.A.T. v3, and three copies of Cobra B.A.T. v5. Item #61975.
Version 16: October 2005 Direct-to-Consumer B.A.T. Attack carded set (05/III)
COBRA Android Trooper
COBRA B.A.T. v5
  • head: Cobra B.A.T. (05/III), Sky B.A.T. (08)
  • arms: Cobra B.A.T. (05/III), Sky B.A.T. (08)
  • torso: Cobra B.A.T. (05/III), Sky B.A.T. (08)
  • waist: Cobra B.A.T. (05/III), Sky B.A.T. (08)
  • legs: Cobra B.A.T. (05/III), Sky B.A.T. (08)
Accessories: blue-grey pair of robotic forearms (new), blue-grey pair of heavy gun attachments with yellow trim (new), glue-grey frame backpack holding light green cylindrical power cell (new). (The package included three backpacks and three pairs of arms but only two pairs of gun attachments.)
COBRA B.A.T. forces are the basic infantry of the COBRA organization. The 5.0 upgrade has a propulsion backpack that launches it into the air, to escape enemy fire or surprise its target with a vertical drop attack. They have rocket launchers on each arm with smart technology to lock onto targets not in line of sight. Most dangerous of all, when they are blown apart, their separate parts rejoin into monstrous new formations to continue the battle. Their one vulnerable area is the central venom-infused circuit board located in the head. Damage to his system prevents them from activating the regeneration program. Also, blowing them into the tiniest pieces imaginable seems to do the job.
"They are no longer tin cans with legs and a grenade. These things can think and rebuild themselves. We have to stop them."
Toy Notes: Three copies were carded in a set with Over Kill, Cobra B.A.T. v3, and Cobra B.A.T. v4. Item #61975.
Version 17: August 2008 post-25th Anniversary Wave 9 carded figure assortment (08/I)
Cobra Android Trooper
Cobra B.A.T.
  • head: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • arms: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • body: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • legs: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
Accessories: silver pistol (04 Firefly's), yellow belt with silver buckle and peg for leg holster (new), dirty silver robotic hinged claw arm (new), dirty silver pair of robotic hands (new), dirty silver robotic segmented laser arm (new), dirty silver robotic flamethrower nozzle (new), dirty silver trapezoidal backpack with two pegs for arms, black Cobra figure stand.
B.A.T.s are the perfect COBRA troopers. They never question orders, complain about the chow, shirk duty, or surrender. They require no leave-time, sick-pay, or benefits of any kind, and they are cheap and easy to replace. On the other hand, B.A.T.s do not react very well to changes in field conditions, nor do they discriminate between targets. They will shoot at anything that moves, be it friend or foe. They also have an unfortunate tendency to burst into flame when hit from behind.
"B.A.T.s are dangerous to everybody. They'll shoot, bayonet, or kick anything in sight; COBRA infantrymen don't like to be on the same battlefield with B.A.T.s. When a COBRA unit is losing a battle they will dispense B.A.T.s into the midst of the firefight in order to evacuate the area easily."
Toy Notes: Item #32501.
Version 18: November 2008 DVD Battles multipack assortment, #3 (08/II)
Cobra Android Trooper
Cobra B.A.T.
  • head: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • arms: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • body: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • legs: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
Accessories: silver pistol (04 Firefly's), black spring missile launcher shaped like H.E.A.T. Viper's bazooka (new), dark red spring missile (05 Sgt. Bazooka's), yellow belt with silver buckle (08 Cobra B.A.T.'s), silver claw arm (08 Cobra B.A.T.'s), silver pair of hands (08 Cobra B.A.T.'s), silver laser arm (08 Cobra B.A.T.'s), silver torch arm (08 Cobra B.A.T.'s), silver backpack (08 Cobra B.A.T.'s), black Cobra figure stand.
These android troopers are the perfect COBRA infantry forces. They never question orders, complain about the chow, shirk duty, or surrender. They require no leave time, sick pay, or benefits of any kind, and they are cheap and easy to replace. Hit them with multiple rounds of weapons fire and they'll keep advancing on their targets without missing a beat. But they can't evaluate changes in battlefield conditions or make independent decisions, so if the battle shifts and they don't receive updated orders, they're liable to fire upon anything that moves, be it friend or foe. Still, they have their uses: send battalions of them to keep the G.I. JOE team busy, and that leaves COBRA operatives to take care of the real mission without any interference.
"They're essentially walking machine guns, but they can do a whole lot of damage before you hit them with enough firepower to blow them into a pile of circuits."
Toy Notes: Boxed with Dusty, Serpentor, Montezuma's Skeleton, M.A.S.S. Device control turret, and Arise, Serpentor, Arise! DVD. Item #33559.
Version 19: March 2009 G.I. Joe Resolute boxed set (09/I, G.I. Joe Resolute)
Cobra Android Trooper
Cobra B.A.T.
  • head: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • arms: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • body: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • legs: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
Accessories: silver pistol (04 Firefly's), black belt with red pockets (08 Cobra B.A.T.'s), dirty silver claw arm (08 Cobra B.A.T.'s), dirty silver pair of hands (08 Cobra B.A.T.'s), dirty silver laser arm (08 Cobra B.A.T.'s), dirty silver torch arm (08 Cobra B.A.T.'s), dirty silver backpack (08 Cobra B.A.T.'s), black Cobra figure stand.
These android troopers are the perfect COBRA infantry forces. They never question orders, complain about the food, shirk duty, or surrender. They require no leave time, sick pay, or benefits, and they are easy to replace. Hit them with multiple rounds of weapons fire and they'll keep advancing on their targets without missing a beat. But they can't evaluate changes in battlefield conditions or make independent decisions, so if the fight shifts and they don't receive updated orders, they're liable to fire upon anything that moves, be it friend or foe. Still, give them an order and they carry it out, stopping only when every single component has been separated into such tiny pieces that not even one robotic finger is able to continue the attack.
"They're essentially walking machine guns, but they can do a whole lot of damage before you hit them with enough firepower to blow them into a pile of circuits."
Toy Notes: Boxed in a set with Cobra Trooper, Cobra Commander, Cobra Officer, Cobra B.A.T., and Duke. Item #39183.
Version 20: April 2009 Hall of Heroes carded figure assortment, #3 (09/II)
Cobra Android Trooper
Cobra B.A.T.
  • head 1: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • head 2: Cobra B.A.T. (09/II)
  • arms: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • body: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
  • legs: Cobra B.A.T. (08/I, 08/II, 09/I, 09/II)
Accessories: black pistol (04 Firefly's), three small, round purple "spores" covered in spikes (new), black heavily damaged B.A.T. head with silver visor (new, can be swapped with intact head), yellow belt with silver buckle (08 Cobra B.A.T.'s), silver claw arm (08 Cobra B.A.T.'s), silver pair of hands (08 Cobra B.A.T.'s), silver laser arm (08 Cobra B.A.T.'s), silver torch arm (08 Cobra B.A.T.'s), silver backpack (08 Cobra B.A.T.'s), silver canister backpack, opens to store spores (new), black Cobra figure stand.
B.A.T.s are the perfect COBRA troopers. They never question orders, complain about the chow, shirk duty, or surrender. They require no leave time, sick pay, or benefits of any kind, and they are cheap and easy to replace. On the other hand, B.A.T.s do not react very well to changes in field conditions, nor do they discriminate between targets. They will shoot at anything that moves, be it friend or foe. They also have an unfortunate tendency to burst into flames when hit from behind.
"B.A.T.s are dangerous to everybody. They'll shoot, bayonet, or kick anything in sight. COBRA infantrymen don't like to be on the same battlefield with B.A.T.s. When a COBRA unit is losing a battle, they will dispense B.A.T.s into the midst of the firefight in order to evacuate the area easily."
Toy Notes: Item #39528. The spores and canister were featured in the B.A.T.s' first appearance in the Marvel comic series (#44).