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BAT

(aka BAAT, Cobra BAT, Cobra BAT v2, Cobra BAT v3.2, Cobra BAT v4, Cobra BAT v5)









Previous character: Sergeant Slaughter
Next character: Zandar

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
None241,091 seconds0 0
DiC VoiceAppearancesTime On Screen as Tele-ViperTotal Lines (In Own Voice)Total Words
???15596 seconds11
Reel FX VoiceAppearancesTime On Screen as Tele-ViperTotal Lines (In Own Voice)Total Words
???3473 seconds36

Notes: Sunbow's BATs had the 1986 design, but with a red visor and never using special arm attachments. The DiC series used the 1991 design. Reel FX used a variety of models: the 1986 version in a flashback, the second or third 2003 version with a red visor for Spy Troops: The Movie, and a unique bright red and silver recoloring of the BAT v4 design from 2004 for the Valor vs. Venom film.

None of the animated BATs normally spoke, but the DiC episode The Sword recycles a battle cry by Slice and Night Creeper Leader from earlier in the episode, and Valor vs. Venom has a dismembered BAT head calling out "Mayday" a number of times. Also, Sunbow had the song "Cold Slither" playing from speakers on or inside BATs in Raise the Flagg.

 

Season 2 Opening (Sunbow)3 seconds 
Arise Serpentor Arise Part 154 seconds 
Arise Serpentor Arise Part 226 seconds 
Arise Serpentor Arise Part 338 seconds 
Arise Serpentor Arise Part 436 seconds 
Arise Serpentor Arise Part 564 seconds 
Last Hour to Doomsday86 seconds 
Let's Play Soldier6 seconds 
Sink the Montana102 seconds 
Cobrathon11 seconds 
The Million Dollar Medic11 seconds 
Once Upon a Joe29 seconds 
My Brother's Keeper3 seconds 
My Favorite Things115 seconds 
Raise the Flagg!260 seconds 
G.I. Joe and the Golden Fleece18 seconds 
The Most Dangerous Thing in the World13 seconds 
Second-Hand Emotions25 seconds 
Not a Ghost of a Chance51 seconds 
Sins of Our Fathers14 seconds 
In the Presence of Mine Enemies117 seconds 
G.I. Joe: The Movie Opening5 seconds 
G.I. Joe: The Movie, Part 42 seconds 
Season 2 Opening (DiC)2 seconds 
The Eliminator12 seconds 
The Sword95 seconds1 line
El Dorado–The Lost City of Gold186 seconds 
Kindergarten Commandos80 seconds 
Long Live Rock and Roll Part I22 seconds 
Long Live Rock and Roll Part II3 seconds 
The Sludge Factor Part I42 seconds 
The Greatest Evil Part I2 seconds 
The Greatest Evil Part II5 seconds 
A Is for Android29 seconds 
Shadow of a Doubt3 seconds 
Keyboard Warriors61 seconds 
Cobra World2 seconds 
Basic Training34 seconds 
The Legend of Metal-Head20 seconds 
Spy Troops: The Movie132 seconds 
Valor vs. Venom298 seconds3 lines
Ninja Battles43 seconds 

Headcanon

Designed by Dr. Mindbender and Scrap-Iron, BATs were introduced to the Cobra forces in 1983, and their appearance is represented by Version 18 (BAT v1), changing to Version 5 in late 1986 (BAT v2), then to Version 8 in 1991 (BAT v3), and finally to Version 11 in 1993 (BAT v4), with Version 16 (BAT v5) representing a prototype that was only utilized for the Sky BATs shortly before Cobra's defeat.

Figure Releases

Versions: 1. 1986 (mark 1)
2. 1991 (mark 2)
3. 1993 (Cobra-Tech)
4. 2002 (JvC Wave 4)
5. 2003/I (BAT 6-Pack)
6. 2003/II (JvC Wave 7)
7. 2003/III (JvC Wave 7.75)
8. 2004/I (APC Transport)
9. 2004/II (Single Pack Wave 1)
10. 2004/III (VvV Wave 2)
11. 2004/IV (VvV Wave 3)
12. 2004/V (VvV Wave 5)
13. 2004/VI (Single Pack Wave 2)
14. 2005/I (BAT Attack v3)
15. 2005/II (BAT Attack v4)
16. 2005/III (BAT Attack v5)
17. 2008/I (post-25th Wave 9)
18. 2008/II (DVD Battles)
19. 2009/I (Resolute 5-pack)
20. 2009/II (Hall of Heroes)
Version 1: 1986 regular carded assortment
Fig. #0080: Cobra Android Trooper
  • head: BAT (86), Headhunter BAT (08)
  • upper arms: BAT (86), Steeler (04)
  • lower arms: BAT (86), Headhunter BAT (08)
  • torso: BAT (86)
  • waist: BAT (86), Viper (97, 02/I, 02/II, 02/III, 03/I, 03/II, 03/III, 06/I, 06/II), Cobra Officer (98), Cobra Trooper (98)
  • legs: BAT (86), Viper (97, 02/I, 02/II, 02/III, 03/I, 03/II, 03/III, 06/I, 06/II), Cobra Officer (98), Cobra Trooper (98)
Accessories: silver hand, claw, flamethrower, and machine gun attachments (all new); black backpack (new, with three pegs)
BATs are the perfect Cobra Troopers. They never question orders, complain about the chow, shirk duty, or surrender. They require no leave-time, sick-pay, or benefits of any kind, and they are cheap and easy to replace. On the other hand, BATs do not react very well to changes in field conditions, nor do they discriminate between targets. They will shoot at anything that moves, be it friend, foe, or animal. They also have an unfortunate tendency to burst into flame when hit from behind. . .
"BATs are dangerous to everybody. They'll shoot, bayonet, or kick anything in sight; Cobra Infantrymen don't like to be on the same battlefield with BATs. When a Cobra unit is losing a battle they will dispense BATs into the midst of the firefight in order to evacuate the area easily."
Variations: BAT's trim color was bright yellow on some figures and orange on others. Early packaging gave the figure's name as "B.A.T."; later cards read "B.A.T.S."
Toy Notes: Featured in the Battle Station, manning the Surviellance Port. Item #6456. A prototype with a squatter head and slightly thicker body and limbs appeared in the 1986 insert catalog and the commercials.
Version 2: 1991 Wave 2 regular carded assortment
Fig. #0299: Battle Android Trooper
  • head: BAT (91, 03/I), Inferno BAT (03)
  • arms: BAT (91, 03/I), Inferno BAT (03)
  • torso: BAT (91, 03/I), Inferno BAT (03), Headhunter BAT (08)
  • waist: BAT (91, 03/I), Zangief (93), Inferno BAT (03), Headhunter BAT (08)
  • legs: BAT (91, 03/I), Zangief (93), Inferno BAT (03)
Accessories: orange right hand and machine gun arm attachments (new); new black backpack (new, spring launcher with green trigger); bright green missile (new, large fins); black figure stand
B.A.T.s are totally artificial robotic troopers with extremely primitive logic circuits and very sophisticated targeting sensors. They can absorb enormous amounts of battle damage and still continue their missions as long as their trigger finger circuits are intact. B.A.T.s are usually deployed from low flying aircraft without use of parachutes. This delivery system is normally quite demoralizing to opposing troops who happen to witness it.
"The new B.A.T.s, although upgraded in weapons systems, have been severely down-graded in logic and memory components, which have been deemed unnecessary for what is now a machine gun with legs. The right arm can be replaced with a modular missile launcher capable of firing a wide assortment of ordnance. The basic model has three forward gears, no reverse option, and can be recharged from an ordinary household electrical outlet."
Toy Notes: Item #6595. The 1991 Wave 2 assortment did not appear in Hasbro's insert catalogs.
Version 3: 1993 Star Brigade Cobra-Tech carded assortment, #5
Fig. #0399: Battle Armored Android Trooper
BAAT
  • head: BAAT (93)
  • left arm: BAAT (93)
  • right arm: BAAT (93), Destro (93)
  • body: BAAT (93)
  • legs: BAAT (93), Destro (93)
Accessories: yellow laser pistol (88 Iron Grenadier's); yellow submachine gun (89 Snake Eyes's); yellow submachine gun (88 Voltar's modified Uzi); yellow laser rifle (91 Sci-Fi's); dark red spring missile launcher (new, with large arm brace and black trigger); two yellow missiles (common for 93 Cobras); yellow knife (88 Hydro-Viper's); yellow figure stand
B.A.T.s (the original Battle Android Troopers) were totally artificial robotic troopers with primitive logic circuits. They could absorb enormous amounts of battle damage and still continue their missions as long as their trigger-finger circuits were intact. Now the new B.A.A.T.'s have been re-designed with less intelligence than before because their circuits have been modified for weapons and assault capabilities only. Battle destruction and elimination of G.I. Joe forces were the only orders programmed into the circuitry of these walking space tanks. The B.A.A.T.'s are so brainless and trigger happy that they can become confused during space battles and fire at anything that moves—including other B.A.A.T.'s!
Toy Notes: Item #81111.
Version 4: 2002 Joe vs. Cobra Wave 4 two-pack assortment
Fig. #0670: Battle Android Trooper (Mark III)
COBRA B.A.T.
Independently targeted combat robot
  • head: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • left arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • upper right arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • lower right arm: Cobra BAT (02)
  • torso: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • waist: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • legs: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
Accessories: silver chestplate (new, with blue trim); black backpack (85 Torch's); brown-grey harpoon rifle (86 Zandar's, with Sound Attack tab); black assault rifle (new, Vektor CR-21)
COBRA B.A.T.s are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the B.A.T.s themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved COBRA B.A.T. contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames. A glitch in the visual IFF (Identify Friend or Foe) targeting module causes all late model COBRA B.A.T.s to mistakenly classify SHIPWRECK as a top priority target. (Techno-Vipers suspect that the IFF is being confused by his tattoos.)
"Now the B.A.T.s have come to town, G.I. JOE is going down!" (Digital vocal track programmed into COBRA B.A.T. internal sound system)
Variations: The machine gun was retooled with a longer grip after the first shipment.
Toy Notes: Carded in a two-pack with Shipwreck (02/II). Item #57495.
Version 5: 2003 BAT Builder boxed set (03/I)
Fig. #0716: Battle Android Trooper (Mark III)
COBRA B.A.T. v.2
Independently targeted combat robot
  • head: BAT (91, 03/I), Inferno BAT (03)
  • arms: BAT (91, 03/I), Inferno BAT (03)
  • torso: BAT (91, 03/I), Inferno BAT (03), Headhunter BAT (08)
  • waist: BAT (91, 03/I), Zangief (93), Inferno BAT (03), Headhunter BAT (08)
  • legs: BAT (91, 03/I), Zangief (93), Inferno BAT (03)
Accessories: silver right hand and black machine gun arm attachments (91 BAT's); black figure stand
COBRA B.A.T. groups are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the COBRA B.A.T. troops themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved COBRA B.A.T. trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames.
"Now the COBRA B.A.T. troops have come to town, the G.I. JOE team is going down!" (Digital voice track programmed into COBRA B.A.T. groups' internal sound system)
Toy Notes: Three copies were boxed in an Internet-exclusive set with Over Kill (03/III) and two copies of Inferno BAT (03).
Version 6: 2003 Spy Troops Wave 7 two-pack assortment (03/II)
Fig. #0744: Battle Android Trooper (Mark III)
COBRA B.A.T.
MOS 1: Independently targeted combat robot
  • head: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • left arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • upper right arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • lower right arm: Cobra BAT (03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • torso: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • waist: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • legs: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
Accessories: silver chestplate (02 BAT's, with black and yellow trim); marbled silver arm attachments (new, saw, machine gun, and flamethrower); dark green ghillie suit (common for 03 figures); black backpack (new, Cobra emblem with side hooks for attachments)
COBRA B.A.T. groups are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the B.A.T. robots themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved Battle Android Trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames. A glitch in the visual IFF (Identify Friend or Foe) targeting module causes all late model COBRA B.A.T. to mistakenly classify SHIPWRECK as a top priority target. (Techno-Vipers suspect that the IFF is being confused by his tattoos.)
"Now the B.A.T. groups have come to town, the G.I. JOE team is going down!" (Digital vocal track programmed into COBRA B.A.T. internal sound system)
Toy Notes: Carded in a two-pack with Wide Scope. Item #55427.
Version 7: 2003 Spy Troops Wave 7.75 two-pack assortment (03/III)
Fig. #0762: Battle Android Trooper (Mark III)
COBRA B.A.T. v3.2
  • head: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • left arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • upper right arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • lower right arm: Cobra BAT (03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • torso: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • waist: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • legs: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
Accessories: silver chestplate (02 BAT's, with black and yellow trim); marbled silver arm attachments (03/II BAT's saw, machine gun, and flamethrower); dark green ghillie suit (common for 03 figures); black backpack (03/II BAT's)
COBRA B.A.T. groups are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the B.A.T. robots themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved Battle Android Trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames. A glitch in the visual IFF (Identify Friend or Foe) targeting module causes all late model COBRA B.A.T. to mistakenly classify SHIPWRECK as a top priority target. (Techno-Vipers suspect that the IFF is being confused by his tattoos.)
"Now the B.A.T. groups have come to town, the G.I. JOE team is going down!" (Digital vocal track programmed into COBRA B.A.T. internal sound system)
Toy Notes: Carded in a two-pack with Cobra Commander (03/II). Item #56920.
Version 8: 2004 Valor vs. Venom Wave 1 boxed APC Transport vehicle (04/I)
Fig. #0810: Battle Android Trooper
COBRA B.A.T.
Independently Targeted Combat Robot
  • head: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • left arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • upper right arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • lower right arm: Cobra BAT (03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • torso: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • waist: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • legs: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
Accessories: gold chestplate (02 BAT's, with red trim); marbled gold arm attachments (03 BAT's saw, machine gun, and flamethrower); black backpack (03 BAT's)
COBRA B.A.T. groups are expendable cannon-fodder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty, final assembly is expected to be completed by the COBRA B.A.T. troops themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. The new improved COBRA B.A.T. trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The Battle Android Trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames.
"Now COBRA B.A.T. troops have come to town, the G.I. JOE Team is going down!"
Toy Notes: Three copies were boxed with the Toys 'R Us-exclusive APC Transport. Item #51100.
Version 9: 2004 Valor vs. Venom Wave 1 single-pack assortment (04/II)
Fig. #0831: COBRA Battle Android Trooper
COBRA B.A.T.
  • head: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • left arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • upper right arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • lower right arm: Cobra BAT (03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • torso: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • waist: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • legs: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
Accessories: silver chestplate (02 BAT's, with blue trim); marbled silver arm attachments (03 BAT's saw, machine gun, and flamethrower); black backpack (03 BAT's)
The newest advance in COBRA battle android technology features specialized interchangeable arms with built-in weapons modules. A single COBRA B.A.T. II v.3.2 trooper in the field is capable of changing arm modules by itself, making this latest model the most versatile and dangerous version yet. Many of the bugs that plagued the earlier COBRA B.A.T. models have been corrected in the COBRA B.A.T. II v.3.2, most notably a much-improved transponder system for identifying COBRA forces that has cut down the frequency of "friendly fire" accidents to an acceptable percentage. However, the technical improvements meant higher power requirements and higher cooling capabilities resulting in the new models leaving behind tell-tale little puddles of green anti-freeze.
"These aren't friendly little robots like you see in science fiction movies, the COBRA B.A.T. II v.3.2 is closer to a power mower with heavy weapons."
Toy Notes: Item #58210.
Version 10: 2004 Valor vs. Venom Wave 2 two-pack assortment (04/III)
Fig. #0836: COBRA Android Trooper
COBRA B.A.T. v4
  • head: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: left and right purple hand attachments (new, with black fingers); silver saw arm attachment (03 BAT's); two short silver gun arm attachments (new, different styles)
The newest model of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient, and easier to maintain. For all its improvements, the COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA trooper has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'OFF' switch."
Toy Notes: Carded in a two-pack with Beachhead (04/II). Item #55910.
Version 11: 2004 Valor vs. Venom Wave 3 two-pack assortment (04/IV)
Fig. #0856: COBRA Android Trooper
COBRA B.A.T. v4
  • head: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: left and right dark red hand attachments (04/III BAT's, with gold fingers); silver saw arm attachment (03 BAT's); two short silver gun arm attachments (04/III BAT's); black backpack (85 Torch's)
The newest model of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient, and easier to maintain. For all its improvements, the COBRA B.A.T. is still a non-self-aware automaton that is best utilized by turning it on and sending it in the right direction with all weapons blazing. The version 4.0 COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA TROOPER has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'OFF' switch."
Toy Notes: Carded in a two-pack with Snow Wolf (04). Item #55970.
Version 12: 2004 Valor vs. Venom Wave 5 two-pack assortment (04/V)
Fig. #0924: COBRA Android Trooper
COBRA B.A.T. v4
  • head: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: left and right blue hand attachments (04/III BAT's, with silver fingers); silver saw arm attachment (03 BAT's); two short silver gun arm attachments (04/III BAT's); black backpack (03 BAT's)
The newest model of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient, and easier to maintain. For all its improvements, the COBRA B.A.T. is still a non-self-aware automaton that is best utilized by turning it on and sending it in the right direction with all weapons blazing. The version 4.0 COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA TROOPER has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'OFF' switch."
Toy Notes: Carded in a two-pack with BAT II (04). Item #03536.
Version 13: 2004 Valor vs. Venom Wave 2 single-pack assortment (04/VI)
Fig. #0956: COBRA Android Trooper (Mark IV)
COBRA B.A.T. (v4)
  • head: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: left and right purple hand attachments (04/III BAT's, with black fingers); two short silver gun arm attachments (04/III BAT's); black backpack (85 Torch's)
The newest model of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient, and easier to maintain. For all its improvements, the COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA trooper has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'OFF' switch."
Toy Notes: Item #01251.
Version 14: 2005 Direct-to-Consumer BAT Attack carded set (05/I)
Fig. #1104: COBRA Android Trooper
COBRA B.A.T. v3
  • head: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • left arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • upper right arm: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • lower right arm: Cobra BAT (03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • torso: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • waist: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
  • legs: Cobra BAT (02, 03/II, 03/III, 04/I, 04/II, 05/I), BAT II (04)
Accessories: silver chest plate (02 BAT's, with yellow and green trim); marbled silver arm attachments (03 BAT's saw and machine gun); black backpack (03 BAT's)
COBRA B.A.T. groups are expendable cannon-founder for COBRA. Components are manufactured cheaply in foreign factories and assembled in secret plants by COBRA VIPERS on punishment duty. Final assembly is expected to be completed by the COBRA B.A.T. troops themselves, who are handed a screwdriver and soldering gun as soon as their arms are attached. Version 3 of the COBRA B.A.T. trooper contains a chip pirated from a popular console video game, which allows for better target locking and accuracy. The battle android trooper is a "fire and forget" weapon, in that once it is turned on and pointed at the enemy, it keeps seeking out targets until the battery dies or it runs out of ammunition. Weight considerations limited the amount of armor these robots could carry on the motor and gears section, so when hit from behind they burst into flames.
"Now the COBRA B.A.T. troops have come to town, the G.I. JOE team is going down!" (Digital vocal track programmed into COBRA B.A.T. groups' internal sound system)
Toy Notes: Carded in a set with BAT (05/II), Over Kill (05/II), and three copies of BAT (05/III). Item #61975.
Version 15: 2005 Direct-to-Consumer BAT Attack carded set (05/II)
Fig. #1105: COBRA Android Trooper
COBRA B.A.T. v4
  • head: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • arms: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • torso: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • waist: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
  • legs: Cobra BAT (04/III, 04/IV, 04/V, 04/VI, 05/II)
Accessories: left and right green hand attachments (04 BAT's, with silver fingers); two short silver gun arm attachments (04 BAT's); black backpack (03 BAT's)
This version of the durable and successful COBRA B.A.T. series is faster, tougher, and better armed than any previous version. It is also cheaper, more energy-efficient and easier to maintain. For all its improvements, the COBRA B.A.T. is still a non-self-aware automaton that is best utilized by turning it on and sending it in the right direction with all weapons blazing. The version 4.0 COBRA B.A.T. is durable enough to be dropped from low-flying aircraft without costly parachutes and still have an acceptable survival rate. They are capable of continuing to fight with over 80% of their mass shot away. As long as they have one eye for aiming and trigger finger in operating order, they are not down for the count.
"A human COBRA TROOPER has enough sense to surrender when the odds are stacked against him. A COBRA B.A.T. doesn't even come with an 'off' switch."
Toy Notes: Carded in a set with BAT (05/I), Over Kill (05/II), and three copies of BAT (05/III). Item #61975.
Version 16: 2005 Direct-to-Consumer BAT Attack carded set (05/III)
Fig. #1106: COBRA Android Trooper
COBRA B.A.T. v5
  • head: Cobra BAT (05/III), Sky BAT (08)
  • arms: Cobra BAT (05/III), Sky BAT (08)
  • torso: Cobra BAT (05/III), Sky BAT (08)
  • waist: Cobra BAT (05/III), Sky BAT (08)
  • legs: Cobra BAT (05/III), Sky BAT (08)
Accessories (total in package): three pairs of dark grey forearm attachments (new, left and right); two pairs of cannon arms (new, left and right with yellow stripes); three dark grey backpacks (new, frame with small green cylinder)
COBRA B.A.T. forces are the basic infantry of the COBRA organization. The 5.0 upgrade has a propulsion backpack that launches it into the air, to escape enemy fire or surprise its target with a vertical drop attack. They have rocket launchers on each arm with smart technology to lock onto targets not in line of sight. Most dangerous of all, when they are blown apart, their separate parts rejoin into monstrous new formations to continue the battle. Their one vulnerable area is the central venom-infused circuit board located in the head. Damage to his system prevents them from activating the regeneration program. Also, blowing them into the tiniest pieces imaginable seems to do the job.
"They are no longer tin cans with legs and a grenade. These things can think and rebuild themselves. We have to stop them."
Toy Notes: Three copies were carded in a set with BAT (05/I), BAT (05/II), and Over Kill (05/II). Item #61975.
Version 17: 2008 post-25th Anniversary Wave 9 carded assortment (08/I)
Fig. #1304: Cobra Android Trooper
Cobra B.A.T.
  • head: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • arms: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • body: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • legs: Cobra BAT (08/I, 08/II, 09/I, 09/II)
Accessories: silver and black left hand, right hand, claw (hinged), flamethrower, and machine gun attachments (all new); yellow belt (new); black backpack (new, with two pegs); black Cobra figure stand
B.A.T.s are the perfect COBRA troopers. They never question orders, complain about the chow, shirk duty, or surrender. They require no leave-time, sick-pay, or benefits of any kind, and they are cheap and easy to replace. On the other hand, B.A.T.s do not react very well to changes in field conditions, nor do they discriminate between targets. They will shoot at anything that moves, be it friend or foe. They also have an unfortunate tendency to burst into flame when hit from behind.
"B.A.T.s are dangerous to everybody. They'll shoot, bayonet, or kick anything in sight; COBRA infantrymen don't like to be on the same battlefield with B.A.T.s. When a COBRA unit is losing a battle they will dispense B.A.T.s into the midst of the firefight in order to evacuate the area easily."
Toy Notes: Item #32501.
Version 18: 2008 DVD Battles assortment, #3 (08/II)
Fig. #1353: Cobra Android Trooper
Cobra B.A.T.
  • head: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • arms: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • body: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • legs: Cobra BAT (08/I, 08/II, 09/I, 09/II)
Accessories: silver and black left hand, right hand, claw (hinged), flamethrower, and machine gun attachments (all 08/I BAT's); yellow belt (08/I BAT's); black backpack (08/I BAT's); grey pistol (04 Firefly's); black bazooka (new, based on HEAT Viper's but spring-loaded); red missile (05 Bazooka's); black Cobra figure stand
These android troopers are the perfect COBRA infantry forces. They never question orders, complain about the chow, shirk duty, or surrender. They require no leave time, sick pay, or benefits of any kind, and they are cheap and easy to replace. Hit them with multiple rounds of weapons fire and they'll keep advancing on their targets without missing a beat. But they can't evaluate changs in battlefield conditions or make independent decisions, so if the battle shifts and they don't receive updated orders, they're liable to fire upon anything that moves, be it friend or foe. Still, they have their uses: send battalions of them to keep the G.I. JOE team busy, and that leaves COBRA operatives to take care of the real mission without any interference.
"They're essentially walking machine guns, but they can do a whole lot of damage before you hit them with enough firepower to blow them into a pile of circuits."
Toy Notes: Boxed with Dusty (08), Serpentor (08/II), Montezuma's Skeleton (08), MASS Device control turret, and Arise Serpentor Arise DVD. Item #33559.
Version 19: 2009 G.I. Joe Resolute boxed set (09/I, G.I. Joe Resolute)
Fig. #1426: Cobra Android Trooper
Cobra B.A.T.
  • head: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • arms: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • body: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • legs: Cobra BAT (08/I, 08/II, 09/I, 09/II)
Accessories: silver and black left hand, right hand, claw (hinged), flamethrower, and machine gun attachments (all 08 BAT's); black belt (08 BAT's); black backpack (08 BAT's); grey pistol (04 Firefly's); black Cobra figure stand
These android troopers are the perfect COBRA infantry forces. They never question orders, complain about the food, shirk duty, or surrender. They require no leave time, sick pay, or benefits, and they are easy to replace. Hit them with multiple rounds of weapons fire and they'll keep advancing on their targets without missing a beat. But they can't evaluate changs in battlefield conditions or make independent decisions, so if the fight shifts and they don't receive updated orders, they're liable to fire upon anything that moves, be it friend or foe. Still, give them an order and they carry it out, stopping only when every single component has been separated into such tiny pieces that not even one robotic finger is able to continue the attack.
"They're essentially walking machine guns, but they can do a whole lot of damage before you hit them with enough firepower to blow them into a pile of circuits."
Toy Notes: Boxed in a set with Duke (09/III), Cobra Commander (09/IV), Cobra Officer (09), and Cobra Trooper (09/II). Item #39183.
Version 20: 2009 Hall of Heroes carded assortment, #3 (09/II)
Fig. #1434: Cobra Android Trooper
Cobra B.A.T.
  • head 1: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • head 2: Cobra BAT (09/II)
  • arms: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • body: Cobra BAT (08/I, 08/II, 09/I, 09/II)
  • legs: Cobra BAT (08/I, 08/II, 09/I, 09/II)
Accessories: silver left hand, right hand, claw (hinged), flamethrower, and machine gun attachments (all 08 BAT's); yellow belt (08 BAT's); silver backpack (08 BAT's); silver backpack (new, cylindrical canister with hinged doors) with three purple thorny spores (new); black pistol (04 Firefly's); gold Cobra figure stand
B.A.T.s are the perfect COBRA troopers. They never question orders, complain about the chow, shirk duty, or surrender. They require no leave time, sick pay, or benefits of any kind, and they are cheap and easy to replace. On the other hand, B.A.T.s do not react very well to changes in field conditions, nor do they discriminate between targets. They will shoot at anything that moves, be it friend or foe. They also have an unfortunate tendency to burst into flames when hit from behind.
"B.A.T.s are dangerous to everybody. They'll shoot, bayonet, or kick anything in sight. COBRA infantrymen don't like to be on the same battlefield with B.A.T.s. When a COBRA unit is losing a battle, they will dispense B.A.T.s into the midst of the firefight in order to evacuate the area easily."
Toy Notes: Item #39528. The spores and canister were featured in the BATs' first appearance in the Marvel comic series (#44).