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Inferno B.A.T.
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Animated Appearances
To my knowledge, Inferno B.A.T.s were never animated.
Figure Releases
Versions:
| 1. 2003 (B.A.T. Builder)
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Version 1: early summer 2003 B.A.T. Builder boxed set
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Battle Android Trooper | Independently targeted combat robot
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| - head: B.A.T. (91, 03/I), Inferno B.A.T. (03)
- arms: B.A.T. (91, 03/I), Inferno B.A.T. (03)
- torso: B.A.T. (91, 03/I), Inferno B.A.T. (03), Headhunter B.A.T. (08)
- waist: B.A.T. (91, 03/I), Zangief (93), Inferno B.A.T. (03), Headhunter B.A.T. (08)
- legs: B.A.T. (91, 03/I), Zangief (93), Inferno B.A.T. (03)
| Accessories: black grenade launcher arm (91 B.A.T.'s), black hand (91 B.A.T.'s), black figure stand (common).
| COBRA INFERNO B.A.T. troopers are advanced versions of standard issue B.A.T. V.2 models. The "advancements" consist of increased aggressiveness programming, which makes them more combative in battle but also overrides their group awareness function: in other words, they'll automatically mow down even fellow B.A.T. troopers to get a clear shot at their target. The G.I. JOE team not-so-fondly calls them "those flaming tin cans" because the androids glow red-hot in battle. DR. MINDBENDER designed their internal processing units to generate intense heat, allowing them to send out bursts of heat and fire. A platoon of INFERNO B.A.T. forces coming at you gives off the same heat waves that rise up from hot tarmac on a desert airstrip in August. Unfortunately, they are no mirage. But as some of the G.I. JOE soldiers have been heard to say, "They still make that nice pinging sound when you hit them, just like when you blast tin cans off a fence post." After a battle, COBRA forces usually wait for the B.A.T. troopers to cool before retrieving them, because they are too hot to be transported in standard vehicles.
"Heat 'em up, boys - it's time for a REAL firefight!" (Recorded voice track programmed into their central processing unit.)
| Toy Notes: Two copies were boxed in an online-exclusive set with Over Kill and three copies of Cobra B.A.T. v2.
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