Navigation:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
 
accessory identification guide
 
episode guide
 
timeline
 
lists & stats

Infantry Division











Previous character: Stormavik
Next character: Bombstrike

 

Animated Appearances

To my knowledge, Joe agents with this appearance were never animated, but the Sunbow and DiC series both featured generics in various outfits, the most famous of which more closely resemble the G.I. Joe Troopers released in 2008.

Headcanon

The US Army supplied soldiers to the Joe Team from 1981 until the team disbanded in November 1989. Their appearance is represented first by the G.I. Joe Troopers, then by the Infantry Division from late 1986 onward.

Figure Releases

Versions: 1. 2005/I (Communications)
2. 2005/II (Counter-Intelligence)
3. 2005/III (Heavy Weapons)
4. 2005/IV (Infantry)
5. 2005/V (Marksman)
6. 2005/VI (Vehicle Specialist)
Version 1: 2005 Infantry Division carded set (05/I)
Fig. #1008: Communications
  • head: Downtown (89), Short-Fuze (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Starduster (07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: green helmet (92 Duke's); black backpack (92 Big Bear's); black assault rifle (86 Leatherneck's M16/M203); black figure stand
When the G.I. JOE Team is on a mission, it is crucial that they keep in contact with each other and with their base of operations. Vital information, delivered and transmitted clearly and quickly, can make the difference between a successful mission against COBRA, and one that ends badly. Communications specialists are there to operate and repair every piece of equipment that gathers, transmits, and relays information, including radios, computers, and more. Communication specialist recruits study the "guts" of these machines to know how they work, learn their optimal uses in various situations, and develop their skills to patch them up and rig them for unconventional scenarios that require unique solutions.
Toy Notes: Six versions (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI) were carded in a Toys 'R Us-exclusive set. Item #05627.
Re-releases: Also carded in 2005 in the Toys 'R Us-exclusive Heavy Assault Squad set with Duke (05/IV), Roadblock (05/II), Snake Eyes (05/VI), Infantry Division (05/III), and Infantry Division (05/VI). Item #11235. The set had no helmets but included these undesignated accessories: black attack rifle (92 Big Bear's AK-88); black assault rifle (02 Neo-Viper's AK-74); black assault rifle (02 BAT's Vektor CR-21); black saw rifle (86 Zarana's, undersized with softer spurs).
Version 2: 2005 Infantry Division carded set (05/II)
Fig. #1009: Counter Intelligence Specialist
  • head: Downtown (89), Short-Fuze (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Starduster (07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: green helmet (92 Duke's); black backpack (92 Big Bear's); black assault rifle (86 Leatherneck's M16/M203); black figure stand
ounter intelligence specialists are experts at finding out information on COBRA forces that the enemy doesn't want them to know and works hard to conceal. Recruits who aspire to be counter intelligence specialists for the G.I. JOE Team learn the art of uncovering sources, following obscure trails of information, evaluating intelligence for its reliability, and establishing its implications for the team. Recruits develop their skills at observation and analysis, and look for hidden motivations and reasons for events. COBRA likes to throw out twists and tangles to confuse the G.I. JOE Team, but the counter intelligence specialists use their sharp eyes and shrewd minds to uncover the truth.
Toy Notes: Six versions (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI) were carded in a Toys 'R Us-exclusive set. Item #05627.
Version 3: 2005 Infantry Division carded set (05/III)
Fig. #1010: Heavy Weapons Specialist
  • head: Downtown (89), Short-Fuze (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Starduster (07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: HISS Driver (83), Rip It (00, 07), Infantry Division (05/III, 05/V)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: green helmet (92 Duke's); black backpack (92 Big Bear's); black assault rifle (86 Leatherneck's M16/M203); black figure stand
Heavy weapons specialists are the members who provide the G.I. JOE Team with direct and indirect fire support against COBRA forces. Recruits work with every weapon constantly and intensely, so that they will know every bolt and barrel on sight. They learn the best applications of each weapon in different situations. When COBRA forces are bearing down on the team and they need powerful fire support, the heavy weapons specialists take aim and blast their weapons until the enemy retreats. They also develop the expertise for in-field repairs and modifications to make sure the team has optimum weaponry for any engagement.
Toy Notes: Six versions (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI) were carded in a Toys 'R Us-exclusive set. Item #05627.
Re-releases: Also carded in 2005 in the Toys 'R Us-exclusive Heavy Assault Squad set with Duke (05/IV), Roadblock (05/II), Snake Eyes (05/VI), Infantry Division (05/I), and Infantry Division (05/VI). Item #11235. The set had no helmets but included these undesignated accessories: black attack rifle (92 Big Bear's AK-88); black assault rifle (02 Neo-Viper's AK-74); black assault rifle (02 BAT's Vektor CR-21); black saw rifle (86 Zarana's, undersized with softer spurs).
Version 4: 2005 Infantry Division carded set (05/IV)
Fig. #1011: Infantry Specialist
  • head: Downtown (89), Short-Fuze (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Starduster (07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: green helmet (92 Duke's); black backpack (92 Big Bear's); black assault rifle (86 Leatherneck's M16/M203); black figure stand
The backbone of any military force is the infantry, and the G.I. JOE Team has infantry specialists to lead this valuable part of their force. Recruits wishing to become infantry specialists learn the art of battle and how infantry units can best be mobilized to achieve victory. They must know about mobilization, armaments, organization, and training—all the elements necessary to create a top-notch fighting force that is ready, willing, and able to defeat the COBRA enemy. Infantry specialists are well-versed in intricate details of attack and defense, and they study how COBRA fights, to anticipate their next moves and develop assault strategies.
Toy Notes: Six versions (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI) were carded in a Toys 'R Us-exclusive set. Item #05627.
Version 5: 2005 Infantry Division carded set (05/V)
Fig. #1012: Marksman Specialist
  • head: Downtown (89), Short-Fuze (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Starduster (07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: HISS Driver (83), Rip It (00, 07), Infantry Division (05/III, 05/V)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: green helmet (92 Duke's); black backpack (92 Big Bear's); black assault rifle (86 Leatherneck's M16/M203); black figure stand
Marksman specialists are there for the G.I. JOE Team when specific COBRA targets need to be acquired and neutralized. Marksmen are the team members who deliver long-range precision fire at selected targets from concealed positions. Recruits in training to be marksman specialists learn fieldcraft techniques and how to gauge distances. They constantly practice their marksmanship skills to perfect their accuracy and hit the target precisely, first round, every time. They also must develop the patience, stamina, and discipline to be still for long periods of time, while remaining ready to take advantage of the right moment whenever it presents itself.
Toy Notes: Six versions (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI) were carded in a Toys 'R Us-exclusive set. Item #05627.
Version 6: 2005 Infantry Division carded set (05/VI)
Fig. #1013: Vehicle Specialist
  • head: Downtown (89), Short-Fuze (04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Starduster (07)
  • upper arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Snow Job (83), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • lower arms: Stalker (82, 97, 04/II, 05/I), Short-Fuze (82, 97, 05/I), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Grunt (82, 83, 97), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Breaker (05), Cobra Mortal (06)
  • torso: Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Hawk (82, 04/I), Zap (04), Infantry Divison (05/I, 05/II, 05/IV, 05/VI), Cobra Mortal (06), Sparks (07)
  • waist: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97), Flash (82), Rock 'n Roll (82), Grunt (82, 83, 97), Hawk (82), Grand Slam (82, 83), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
  • legs: Stalker (82, 97), Short-Fuze (82, 97, 05/I), Breaker (82), Zap (82, 97), Rock 'n Roll (82), Grunt (82, 83), Hawk (82), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Accessories: green helmet (92 Duke's); black backpack (92 Big Bear's); black assault rifle (86 Leatherneck's M16/M203); black figure stand
To get the G.I. JOE Team to their next mission against COBRA forces, they need transportation. It's the job of the vehicle specialists to provde the team with the best mode of transport for a given operation. They are at home behind the wheel and ride these vehicles with the skill and stamina of a racecar driver and the courage of a true soldier. It's also their responsibility to keep the vehicles in prime operating condition. True gear heads, vehicle specialists love to tinker with their vehicles to customize them with powerful weaopns and other battle-ready features to give COBRA an unpleasant surprise in battle.
Toy Notes: Six versions (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI) were carded in a Toys 'R Us-exclusive set. Item #05627.
Re-releases: Also carded in 2005 in the Toys 'R Us-exclusive Heavy Assault Squad set with Duke (05/IV), Roadblock (05/II), Snake Eyes (05/VI), Infantry Division (05/I), and Infantry Division (05/III). Item #11235. The set had no helmets but included these undesignated accessories: black attack rifle (92 Big Bear's AK-88); black assault rifle (02 Neo-Viper's AK-74); black assault rifle (02 BAT's Vektor CR-21); black saw rifle (86 Zarana's, undersized with softer spurs).