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G.I. Joe Trooper
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Various | 64 | 1,544 seconds | 17 | 128
| DiC Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Various | 10 | 107 seconds | 3 | 10
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Both the Sunbow and DiC series used generic Joes, unofficially but universally called Greenshirts, in various support positions. Their outfits were distinct from regular Army, Navy, or MP uniforms. Sunbow's Greenshirts wore light green shirts, dark green pants, and brown harnesses with the same design as the one worn by Short-Fuze. DiC had green generics with various designs as well, but Orangeshirts were more prominent.
The Revenge of Cobra, Part 2 | 54 seconds | | driving V.A.M.P.s to DC battle, operating energy mirrors
| The Revenge of Cobra, Part 3 | 38 seconds | | driving landing craft and M.A.N.T.A.s to Island of No Return
| The Revenge of Cobra, Part 4 | 3 seconds | | in W.H.A.L.E. shooting down a F.A.N.G.
| The Revenge of Cobra, Part 5 | 38 seconds | 2 lines | guarding ion correlator, driving V.A.M.P. against Cobra temple
| Season 1 Opening (Sunbow) | 1 second | | driving Alpine and Bazooka's Armadillo (0:05)
| Cobra's Creatures | 30 seconds | 3 lines | watching jump test, in Sky Hawks attacked by locusts, attacking Lucifer's castle
| Countdown for Zartan | 2 seconds | | guarding main entrance of defense center (5:47-5:48)
| Cobra Soundwaves | 9 seconds | | flying a Falcon Glider against Cobra base
| Cobra Stops the World | 6 seconds | | fighting at Cobra base near Patagonia
| Haul Down the Heavens | 16 seconds | | preparing reinforcements at HQ during sabotage
| The Pyramid of Darkness, Part 1 | 6 seconds | | in J.U.M.P.s, on foot, and driving Sluggers and V.A.M.P.2's to defend shuttle
| The Pyramid of Darkness, Part 2 | 113 seconds | | on U.S.S. Flagg, at Devil's Playground, used as slave labor on space station
| The Pyramid of Darkness, Part 3 | 54 seconds | | at Devil's Playground, City of the Dead, Mountain of Glass
| The Pyramid of Darkness, Part 4 | 9 seconds | | fighting at Mountain of Glass, on space station when Dreadnoks take control
| The Pyramid of Darkness, Part 5 | 86 seconds | | at Joe HQ, on U.S.S. Flagg, retaking Space Station Delta, attacking Cobra base
| Battle for the Train of Gold | 79 seconds | | in Silver Mirages outside Bureau; fighting at Fort Knox; chasing train
| Lights! Camera! Cobra! | 15 seconds | | portrayed in movie; present at studio battle
| Red Rocket's Glare | 27 seconds | | in Armadillo to Cobra base; in various vehicles to destroy diners; in final scene
| The Phantom Brigade | 3 seconds | 1 line | guarding castle exit during assault
| Synthoid Conspiracy, Part 1 | 5 seconds | | on Flagg after war games; running from exploding Skystrikers at Joe HQ
| Spell of the Siren | 28 seconds | 3 lines | fighting and entranced at Joe HQ
| Twenty Questions | 13 seconds | | in shooting range tower; scrambling to Dragonflies
| The Gamesmaster | 14 seconds | | parachuting and on foot for island battle
| The Viper Is Coming | 136 seconds | 4 lines | at Barbecue's party, fighting at R&R base, West Point, & Enterprise Tower, meeting The Viper
| The Funhouse | 20 seconds | | in Dragonflies and on foot assaulting South American base; rounding up prisoners
| Where the Reptiles Roam | 35 seconds | | driving R.A.M.s, V.A.M.P.s, and M.O.B.A.T.s against ranch hideout
| Lasers in the Night | 5 seconds | 2 lines | alerting Breaker to Rattler attack on Joe HQ
| The Germ | 31 seconds | 1 line | driving convoy of Armadillos, A.W.E. Strikers, and apple trucks
| Captives of Cobra, Part 1 | 3 seconds | | preparing to transport explosive crystals
| Bazooka Saw a Sea Serpent | 14 seconds | | on Flagg; manning Whirlwinds against sea serpent
| The Traitor, Part 1 | 16 seconds | | collecting weapons at HQ, defending stockade when Dusty is rescued
| The Traitor, Part 2 | 106 seconds | | defending Cobra attacks in numerous vehicles; captured by Dusty
| Cobra Quake | 9 seconds | | rounding up Cobras; standing guard outside economic summit
| Excalibur | 24 seconds | | setting up radar system; helping with town clean-up
| Eau de Cobra | 2 seconds | | flying cargo plane to Madagascar (6:13-14)
| An Eye for an Eye | 14 seconds | | fighting at Cobra base
| Primordial Plot | 10 seconds | | at HQ command center
| The Pit of Vipers | 24 seconds | | driving A.W.E. Strikers against Watchdog, flying Dragonflies against Cerebus
| The Invaders | 8 seconds | | defending Kremlin; celebrating at White House as Cobra retreats
| Cold Slither | 16 seconds | | attacking vault and fortress, at briefing
| The Great Alaskan Land Rush | 65 seconds | | at HQ during broadcast; driving Snow Cats to recover seal; captured by Romanov crew
| Skeletons in the Closet | 5 seconds | | led by Barbecue inside manor house
| There's No Place Like Springfield, Part 1 | 13 seconds | 1 line | manning Flagg guns; at medal ceremony in false flashback
| There's No Place Like Springfield, Part 2 | 4 seconds | | on U.S.S. Flagg
| Arise Serpentor Arise Part 1 | 27 seconds | | observed by Cobra; on airfield during B.A.T. attack; marching for Sgt. Slaughter; at briefing
| Arise Serpentor Arise Part 2 | 13 seconds | | in H.A.V.O.C.s on Dusty's team in Egypt; driving A.W.E. Strikers in Paris and Transylvania
| Arise Serpentor Arise Part 3 | 35 seconds | | fighting at tombs of Ivan the Terrible, Sun Tzu, and Genghis Khan
| Arise Serpentor Arise Part 4 | 2 seconds | | returning to Joe HQ in wrecked vehicles
| Arise Serpentor Arise Part 5 | 6 seconds | | using riot shields and driving H.A.V.O.C.s to retake Washington DC
| Last Hour to Doomsday | 11 seconds | | on copter capturing Cobra Moray; watching Shipwreck's arm removal
| Let's Play Soldier | 11 seconds | | driving H.A.V.O.C. as part of rescue team
| Computer Complications | 53 seconds | | with Roadblock outside HQ; at diner and on U.S.S. Flagg
| Sink the Montana | 5 seconds | | driving W.H.A.L.E.s against U.S.S. Montana; fighting B.A.T.s on board
| The Million Dollar Medic | 41 seconds | | loading casualties onto Tomahawk; defending Joe HQ; in H.A.V.O.C.s and Dragonflies
| The Rotten Egg | 3 seconds | | loading Cobra prisoners onto A.P.C.
| Once Upon a Joe | 18 seconds | | driving Silver Mirages and H.A.V.O.C.s to defend lab; helping rebuild orphanage
| The Spy Who Rooked Me | 2 seconds | | near Rocky Mountains for survival training (4:45-46)
| Grey Hairs and Growing Pains | 3 seconds | | guarding Naval yard during Joe briefing
| Raise the Flagg! | 41 seconds | | in Killer W.H.A.L.E.s; fighting Cobras on oil rig and in Devilfish
| The Most Dangerous Thing in the World | 40 seconds | | patrolling Joe HQ; in Killer W.H.A.L.E.s & H.A.V.O.C.s during lab attack; defending Joe HQ
| Not a Ghost of a Chance | 9 seconds | | watching Hector Ramirez interview
| Sins of Our Fathers | 7 seconds | | in Killer W.H.A.L.E. during attack on Cobra sub
| G.I. Joe: The Movie Opening | 6 seconds | | emerging from Liberty's crown, flying in J.U.M.P.s
| G.I. Joe: The Movie, Part 2 | 2 seconds | | marching at Joe HQ (3:19-20)
| Operation Dragonfire Opening | 4 seconds | | in footage from Operation Dragonfire
| Operation Dragonfire: Day 5 | 58 seconds | 1 line | driving Armadillos and Lynxes, with Sarge at Sorcerer's Mesa, in montage and final photo
| Season 1 Opening (DiC) | 2 seconds | | in footage from DiC season 1 (0:23-24)
| United We Stand | 17 seconds | 1 line | in Mobile Battle Bunkers seeking Cobra lab, driving Hammers attacking rocket base
| Revenge of the Pharaohs | 2 seconds | | driving Hammers (14:17; 18:59)
| Granny Dearest | 10 seconds | 1 line | assembled to defend Chicago, attacking Floating Fortress in Hammers, in General gun turrets
| Victory at Volcania Part 1 | 1 second | | playing football (2:39)
| The Nozone Conspiracy | 2 seconds | | rounding up Cobra prisoners (9:56-57)
| Pigskin Commandos | 6 seconds | | playing football
| D-Day at Alcatraz Part 1 | 5 seconds | | in Hammer to defend the Comstock Lode
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Figure Releases
Version 1: September 2008 Firefly vs. G.I. Joe Troopers boxed set (08/I)
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Infantry | MOS 1: Infantry MOS 2: Reconnaissance, Infiltration
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| - head: Sgt. Flash (08), Grunt (08), Grand Slam (08), G.I. Joe Trooper (08/II)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
- upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
- lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
- feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
| Accessories: black pistol (07 Snake Eyes's), black Uzi (07 Snake Eyes's), black rifle (83 Snow Job's), black knife with silver blade (07 Snake Eyes's), olive helmet (08 Sgt. Flash's), brown webgear with graphite grenade (07 Snake Eyes's), black Joe figure stand.
| G.I. JOE infantry troopers are a top-notch part of the G.I. JOE team. They're the backbone of any mission, slamming COBRA forces with solid muscle and overwhelming firepower. To be part of this infantry force, each trooper studies how COBRA fights so he can anticipate and counteract the enemy's moves. Providing essential ground and air support, G.I. JOE infantry troopers help ensure a mission's success with their superior skill and ferocious determination to win.
"We don't know the meaning of the word 'quit' and we never will. If you want to be one of us, then burn this word into your brain: victory."
| Toy Notes: Boxed in a Toys 'R Us-exclusive set with Firefly and three other versions of G.I. Joe Trooper. Item #32542. All four versions shared a single filecard.
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Version 2: 2008 Firefly vs. G.I. Joe Troopers boxed set (08/II)
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Infantry | MOS 1: Infantry MOS 2: Reconnaissance, Infiltration
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| - head: Duke (07, 08/I, 08/II, 08/III, 08/IV, 08/V, 09/II), G.I. Joe Trooper (08/III)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
- upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
- lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
- feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
| Accessories: black pistol (07 Snake Eyes's), black Uzi (07 Snake Eyes's), black rifle (83 Snow Job's), black knife with silver blade (07 Snake Eyes's), olive helmet (08 Sgt. Flash's), brown webgear with graphite grenade (07 Snake Eyes's), black Joe figure stand.
| G.I. JOE infantry troopers are a top-notch part of the G.I. JOE team. They're the backbone of any mission, slamming COBRA forces with solid muscle and overwhelming firepower. To be part of this infantry force, each trooper studies how COBRA fights so he can anticipate and counteract the enemy's moves. Providing essential ground and air support, G.I. JOE infantry troopers help ensure a mission's success with their superior skill and ferocious determination to win.
"We don't know the meaning of the word 'quit' and we never will. If you want to be one of us, then burn this word into your brain: victory."
| Toy Notes: Boxed in a Toys 'R Us-exclusive set with Firefly and three other versions of G.I. Joe Trooper. Item #32542. All four versions shared a single filecard.
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Version 3: 2008 Firefly vs. G.I. Joe Troopers boxed set (08/III)
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Infantry | MOS 1: Infantry MOS 2: Reconnaissance, Infiltration
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| - head: Breaker (08/I, 08/II), Crankcase (08), G.I. Joe Trooper (08/I)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
- upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
- lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
- feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
| Accessories: black pistol (07 Snake Eyes's), black Uzi (07 Snake Eyes's), black rifle (83 Snow Job's), black knife with silver blade (07 Snake Eyes's), olive helmet (08 Cpl. Breaker's), brown webgear with graphite grenade (07 Snake Eyes's), black Joe figure stand.
| G.I. JOE infantry troopers are a top-notch part of the G.I. JOE team. They're the backbone of any mission, slamming COBRA forces with solid muscle and overwhelming firepower. To be part of this infantry force, each trooper studies how COBRA fights so he can anticipate and counteract the enemy's moves. Providing essential ground and air support, G.I. JOE infantry troopers help ensure a mission's success with their superior skill and ferocious determination to win.
"We don't know the meaning of the word 'quit' and we never will. If you want to be one of us, then burn this word into your brain: victory."
| Toy Notes: Boxed in a Toys 'R Us-exclusive set with Firefly and three other versions of G.I. Joe Trooper. Item #32542. All four versions shared a single filecard.
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Version 4: 2008 Firefly vs. G.I. Joe Troopers boxed set (08/IV)
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Infantry | MOS 1: Infantry MOS 2: Reconnaissance, Infiltration
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| - head: G.I. Joe Hawk (08/I, 08/II), G.I. Joe Trooper (08/IV), Skyduster (08)
- arms: Flint (07), Duke (07, 08/I, 08/II, 08/III), Ssgt. Rock 'n Roll (08/I), G.I. Joe Doc (08), Cpl. Breaker (08/I, 08/II), Red Star (08), Steeler (08/I), Double Clutch (08), Lt. Falcon (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Leatherneck (08)
- body: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/IV, 08/VII, 08/IX, 09/I, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I), Cpl. Breaker (08/I, 08/II), Ssgt. Rock 'n Roll (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Sgt. Airborne (08), Short-Fuze (08), Outback (09)
- upper legs: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), Steeler (08/I, 08/II), Double Clutch (08), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Skyduster (08), Dataframe (08), Short-Fuze (08), Firefly (09/II)
- lower legs to ankle: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
- feet: Snake Eyes (07/I, 07/II, 08/I, 08/II, 08/III, 08/IV, 08/VII, 09/III, 09/IV), Sgt. Stalker (07, 08/I, 08/II), G.I. Joe Hawk (08/I, 08/II), Grunt (08), Duke (08/IV), G.I. Joe Trooper (08/I, 08/II, 08/III, 08/IV), Dataframe (08), Firefly (09/II)
| Accessories: black pistol (07 Snake Eyes's), black Uzi (07 Snake Eyes's), black rifle (83 Snow Job's), black knife with silver blade (07 Snake Eyes's), olive helmet (08 Sgt. Flash's), brown webgear with graphite grenade (07 Snake Eyes's), black Joe figure stand.
| G.I. JOE infantry troopers are a top-notch part of the G.I. JOE team. They're the backbone of any mission, slamming COBRA forces with solid muscle and overwhelming firepower. To be part of this infantry force, each trooper studies how COBRA fights so he can anticipate and counteract the enemy's moves. Providing essential ground and air support, G.I. JOE infantry troopers help ensure a mission's success with their superior skill and ferocious determination to win.
"We don't know the meaning of the word 'quit' and we never will. If you want to be one of us, then burn this word into your brain: victory."
| Toy Notes: Boxed in a Toys 'R Us-exclusive set with Firefly and three other versions of G.I. Joe Trooper. Item #32542. All four versions shared a single filecard.
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