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Shipwreck
File Name: Hector X. Delgado of Chula Vista, California.
Grades: Navy E-7 (1985-2002/I); E-8 (2002/II); E-7 (2003-2009)
various SNs: 924-92-5456; 924-92-54SP; 924-92-VX56; 924-92-HX56; 924-92-HX567
Notes: Chula Vista is on the Pacific coast, midway between San Diego and Tijuana, Mexico.
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Neil Ross | 56 | 6,352 seconds | 740 | 6,312
| Reel FX Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Lee Tockar | 2 | 578 seconds | 53 | 469
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Sunbow's Shipwreck had black hair and beard, and he wore his 1985 outfit with his shirt usually open to just below the sternum. The tattoo on his right arm was black, and his pants were a darker blue with a brown or tan belt. Shipwreck's file name was mentioned in the episode Captives of Cobra, Part 1. The Reel FX Shipwreck was based on the 2002 Joe vs. Cobra version.
The Revenge of Cobra, Part 2 | 84 seconds | 11 lines | recruited by Flint and Mutt, transporting them in his sail skiff
| The Revenge of Cobra, Part 3 | 169 seconds | 14 lines | arriving at HQ, part of team to Palace of Doom, falling into crevice
| The Revenge of Cobra, Part 4 | 76 seconds | 5 lines | rescued by Lady Jaye, riding in Polar Battle Bear to Roof of the World
| The Revenge of Cobra, Part 5 | 44 seconds | 1 line | rescued by Lady Jaye, at Zartan's hideout, flying in Skystriker against temple
| Season 1 Opening (Sunbow) | 6 seconds | (silent) | flying a S.H.A.R.C., in final pose
| The Pyramid of Darkness, Part 1 | 163 seconds | 25 lines | in Skystriker defending shuttle, taking S.H.A.R.C. to Cobra base, disguised as Snakeling
| The Pyramid of Darkness, Part 2 | 274 seconds | 33 lines | exploring cube factory, escaping on handcar
| The Pyramid of Darkness, Part 3 | 169 seconds | 10 lines | befriending Satin, evading Cobra in Snake Club
| The Pyramid of Darkness, Part 4 | 74 seconds | 6 lines | posing as an entertainer to escape Enterprise City, dropped off by Satin
| The Pyramid of Darkness, Part 5 | 195 seconds | 22 lines | returning to Joe HQ, in V.A.M.P.2 attacking Cobra base, escaping battle rocket in Flight Pod
| Lights! Camera! Cobra! | 288 seconds | 35 lines | Joe consultant on movie set, in Trubble Bubble, captured by Cobra; at premiere
| Synthoid Conspiracy, Part 1 | 36 seconds | 6 lines | slapped by Scarlett; on U.S.S. Flagg during war games
| Synthoid Conspiracy, Part 2 | 2 seconds | (silent) | on risers at reinstatement behind Scarlett (21:28-29)
| Spell of the Siren | 3 seconds | (silent) | at Joe HQ in final scene
| Twenty Questions | 392 seconds | 47 lines | in Mauler at maneuvers; escorting journalists; in Dragonfly; captured; at Cobra base
| The Greenhouse Effect | 50 seconds | 6 lines | fighting vegetables in Chicago
| Where the Reptiles Roam | 40 seconds | (silent) | at HQ during Cobra Cmdr's broadcast
| Lasers in the Night | 10 seconds | (silent) | at briefing on theft of the guidance system
| The Germ | 111 seconds | 17 lines | at HQ, observing Airtight's mission, in Flint's convoy with Cover Girl
| Captives of Cobra, Part 1 | 95 seconds | 11 lines | with nephew in San Diego, in Silver Mirage to escort crystals
| Captives of Cobra, Part 2 | 139 seconds | 8 lines | in Silver Mirage, diverting family from crystals, assaulting Cobra base
| Bazooka Saw a Sea Serpent | 36 seconds | 3 lines | on Flagg; meeting with Lady Jaye and Quick Kick on island
| The Traitor, Part 1 | 210 seconds | 25 lines | at briefing, part of failed ambush, raiding oil rig, confronting Dusty
| The Traitor, Part 2 | 151 seconds | 20 lines | at Joe HQ, driving W.H.A.L.E. and Silver Mirage against Cobra, captured by Dusty, at hospital
| Excalibur | 36 seconds | 3 lines | on U.S.S. Flagg; driving W.H.A.L.E. to bring radar system to shore; caught in flood
| Cobra CLAWs Are Coming to Town | 236 seconds | 15 lines | delivering toys, at HQ on Christmas, captured, flying a Trubble Bubble
| Eau de Cobra | 10 seconds | 1 line | on cargo plane to Madagascar, suggesting Pirate's Cove as a Cobra base
| An Eye for an Eye | 43 seconds | 3 lines | watching TV at HQ; at HQ when Lady Jaye found missing
| Flint's Vacation | 79 seconds | 11 lines | on U.S.S. Flagg and in Killer W.H.A.L.E.; in undersea base
| Memories of Mara | 417 seconds | 51 lines | rescuing Mara; supporting Mara's defection; among divers at undersea base
| The Wrong Stuff | 40 seconds | 4 lines | viewing Cobra TV; space training
| The Pit of Vipers | 179 seconds | 28 lines | leading S.H.A.R.C.s against Cerebus, finding undersea base, captured
| Cold Slither | 99 seconds | 6 lines | hypnotized, at concert, playing drums
| The Great Alaskan Land Rush | 17 seconds | (silent) | in DC convoy; at HQ during broadcast
| There's No Place Like Springfield, Part 1 | 689 seconds | 86 lines | retrieving Dr. Mullaney, shot down, waking up years later in Springfield
| There's No Place Like Springfield, Part 2 | 515 seconds | 57 lines | interrogated in hospital; escaping with real Polly; destroying Temple Alpha
| Season 2 Opening (Sunbow) | 4 seconds | (silent) | storming the beach, in final pose
| Arise Serpentor Arise Part 1 | 11 seconds | 1 line | struck by foul ball; at briefing on Dreadnoks
| Arise Serpentor Arise Part 3 | 43 seconds | 12 lines | in Devilfish leading defense of Alexander's tomb
| Arise Serpentor Arise Part 5 | 3 seconds | 1 line | in Devilfish on Potomac during DC battle
| Last Hour to Doomsday | 15 seconds | 2 lines | part of diving team; having android arm removed after battle
| Computer Complications | 105 seconds | 14 lines | on Battle Platform retrieving space probe; on U.S.S. Flagg
| Sink the Montana | 168 seconds | 16 lines | on W.H.A.L.E., leading W.H.A.L.E.s against Montana; on U.S.S. Constitution and Montana
| The Million Dollar Medic | 13 seconds | 1 line | at dinner when Lifeline receives new uniform
| Once Upon a Joe | 389 seconds | 70 lines | driving H.A.V.O.C. to defend lab; telling story to orphans; impersonated by Zartan
| Glamour Girls | 11 seconds | 1 line | driving jeep to announce phone call for Low-Light
| Raise the Flagg! | 6 seconds | (silent) | watching Flagg sink in flashback
| The Most Dangerous Thing in the World | 212 seconds | 31 lines | promoted to colonel, leading W.H.A.L.E.s, firing particle beam gun during HQ attack
| Second-Hand Emotions | 125 seconds | 13 lines | at wedding; affected by mood organ; hijacking trolley
| Sins of Our Fathers | 6 seconds | 1 line | helping capture Cobra sub in northern Africa
| Knowing Is Half the Battle PSAs | 19 seconds | 5 lines | catching children stealing a bicycle
| G.I. Joe: The Movie Opening | 1 second | (silent) | nearly hit by Bazooka's stray blast (2:19)
| G.I. Joe: The Movie, Part 1 | 5 seconds | (silent) | at B.E.T. test; part of Roadblock's unit
| G.I. Joe: The Movie, Part 2 | 5 seconds | 1 line | captured by Cobra-La
| G.I. Joe: The Movie, Part 3 | 23 seconds | 1 line | witnessing Cobra Commander's punishment; trying to escape; trapped by carnal trees
| G.I. Joe: The Movie, Part 5 | 11 seconds | (silent) | freed from carnal trees; charging toward palace; running during retreat; with Joes after battle
| Spy Troops: The Movie | 425 seconds | 44 lines | in intro, captured & replaced by Zartan, freed, flying Air Assault, disguised as Cobra Cmdr
| Valor vs. Venom | 153 seconds | 9 lines | on Piranha Attack Boat, fighting Electric E.E.L.s, in final battle
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Polly's Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Frank Welker | 25 | 1,951 seconds | 111 | 559
| Reel FX Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Peter Kelamis | 2 | 141 seconds | 8 | 21
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Shipwreck's parrot Polly spoke and acted intelligently, as a full-fledged character. The amount of yellow on his wings and around his eyes varied from episode to episode. Note that here, as with other characters, (silent) simply means no words spoken; Polly still vocalizes in the form of animal noises in some of those episodes.
The Pyramid of Darkness, Part 1 | 144 seconds | 3 lines | with Shipwreck defending shuttle and in S.H.A.R.C. to Cobra base
| The Pyramid of Darkness, Part 2 | 233 seconds | 10 lines | with Shipwreck at factory, speaking password, attacking Cobra Officers
| The Pyramid of Darkness, Part 3 | 111 seconds | 4 lines | befriending Satin, evading Cobra in Snake Club
| The Pyramid of Darkness, Part 4 | 40 seconds | 1 line | posing as an entertainer to escape Enterprise City, dropped off by Satin
| The Pyramid of Darkness, Part 5 | 71 seconds | 3 lines | returning to Joe HQ, with Shipwreck attacking Cobra base and battle rocket
| The Greenhouse Effect | 46 seconds | 3 lines | fighting vegetables in Chicago
| Excalibur | 8 seconds | 1 line | with Shipwreck on U.S.S. Flagg
| Cobra CLAWs Are Coming to Town | 206 seconds | 12 lines | at HQ on Christmas, accidentally enlarged by Destro, rescuing Cover Girl
| Eau de Cobra | 10 seconds | 1 line | with Shipwreck on cargo plane
| An Eye for an Eye | 42 seconds | 5 lines | watching TV at HQ; overhearing Lady Jaye's plan; at HQ when Lady Jaye found missing
| Flint's Vacation | 45 seconds | (silent) | with Shipwreck on Flagg, in Killer W.H.A.L.E., and in undersea base
| Memories of Mara | 28 seconds | 5 lines | alerting Trogon crew when Shipwreck dives overboard
| Cold Slither | 87 seconds | 1 line | with Shipwreck at HQ, at concert, demanding music
| There's No Place Like Springfield, Part 1 | 228 seconds | 13 lines | with Shipwreck on Mullaney mission; with Shipwreck in Springfield [synthoid]
| There's No Place Like Springfield, Part 2 | 271 seconds | 29 lines | synthoid reporting to Cobra Cmdr; real Polly defeating synthoid; with Shipwreck
| Season 2 Opening (Sunbow) | 3 seconds | (silent) | flying with Shipwreck on beach, in final pose
| Arise Serpentor Arise Part 1 | 7 seconds | (silent) | with Shipwreck at ball game
| Arise Serpentor Arise Part 3 | 33 seconds | 1 line | with Shipwreck at tomb of Alexander the Great
| Arise Serpentor Arise Part 5 | 3 seconds | 1 line | with Shipwreck during DC battle
| Computer Complications | 48 seconds | 3 lines | with Shipwreck on Battle Platform and U.S.S. Flagg
| Sink the Montana | 111 seconds | 4 lines | with Shipwreck on W.H.A.L.E., Constitution, and Montana
| The Million Dollar Medic | 12 seconds | (silent) | with Shipwreck at dinner when Lifeline receives new uniform
| Once Upon a Joe | 151 seconds | 11 lines | with Shipwreck during raid and storytelling; alerting Jenny after Zartan arrives
| Glamour Girls | 5 seconds | (silent) | with Shipwreck at shooting range
| Knowing Is Half the Battle PSAs | 8 seconds | (silent) | with Shipwreck in his PSA
| Spy Troops: The Movie | 91 seconds | 2 lines | flying away as Shipwreck is freed, with Shipwreck at Cobra Mountain
| Valor vs. Venom | 50 seconds | 6 lines | on Piranha Attack Boat, fighting Electric E.E.L.s, in final battle
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Classic Marvel Comic Appearances
By my count, Shipwreck was discernible in 70 panels in 24 issues from Oct. 1985 to Dec. 1994: #40, 41, Yearbook 2, 46, 47, 49, 50, 51, SM 1, 52, Order of Battle 2, 61, 63, 64, 67, Yearbook 4, 74, 75, 77, 83, 89, SM 27, SM 28, and 155.
Polly was discernible in 10 panels in 6 issues from Mar. 1986 to Nov. 1989: Yearbook 2, SM 1, Order of Battle 2, 61, 64, and SM 27.
Figure Releases
Version 1: spring 1985 regular carded figure assortment
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Sailor | MOS 1: Gunners Mate [GM] MOS 2: Machinist [MM]
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| - head: Shipwreck (85) - remolded: Shipwreck (07/I)
- arms: Shipwreck (85)
- torso: Shipwreck (85)
- waist: Shipwreck (85)
- legs: Shipwreck (85)
| Accessories: silver soft percussion cap pistol with strap (new), smooth green parrot with yellow on face and wings, clips to arm (new, "Polly"), silver boarding hook and handle on black string (new).
| Shipwreck grew up in the shadow of the Navy, specifically the shadow of the sprawling San Diego Navy Yards. He enlisted at the youngest possible age with his parents' permission and proceeded to serve with distinction in the Mekong Delta where hand to hand fighting with river pirates, smugglers, and insurgents was the order of the day. Put in time at "Gitmo" and Yokosuka and was on hand at certain carrier-initiated operations in the Middle East.
Graduated Naval Gunnery School Great Lakes. Qualified expert: M-16, M-14, Browning .50 cal., 20mm Cerliken AA gun, M1911A1.
"Shipwreck is your quintessential sailor. He can splice a line, fry powdered eggs in the tooth of a gale and eat them, tell taller tales than a Senate Appropriations committee and take a three day liberty in Thule, Greenland and come back smiling."
| Toy Notes: Item #6446. Featured in 1985's A.W.E. Striker commercial.
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Version 2: spring 1994 Battle Corps Wave 5 carded figure assortment, #3
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Navy S.E.A.L. (Sea, Air, and Land) | MOS 1: Gunners Mate [GM] MOS 2: Machinist [MM]
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| - head: Shipwreck (94, 98, 02/I)
- arms: Shipwreck (94, 98, 02/I)
- torso: Shipwreck (94, 98, 02/I)
- waist: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Shipwreck (94, 98, 02/I)
- legs: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Shipwreck (94, 98, 02/I)
| Accessories: black pistol (88 Shockwave's), black submachine gun (88 Hit & Run's), black rifle (90 Bullhorn's), large silver box-like spring missile launcher with handle on top and black trigger (new), two black spring missiles (93 Bazooka's), black knife (88 Hit & Run's), black air mask with two air hoses that attach to chest (new), black pair of flippers (90 Undertow's), black figure stand (common).
| SHIPWRECK is your quintessential sailor. He can splice a line with one hand, fry powdered eggs in 15 foot seas and tell taller tales than a Senate Appropriations Committee. Shipwreck grew up in the shadow of the Navy, specifically the shadow of the sprawling San Diego Navy Yards. He enlisted at the youngest possible age and proceeded to serve with distinction in the Mekong Delta where hand-to-hand fighting with river pirates and smugglers was commonplace. Having graduated from Naval Gunnery School, he soon joined the elite Navy S.E.A.L. team where he has earned almost as many medals on land as he has in the water.
Motto: "I can swim 100 yards underwater to plant mines on the hulls of Cobra battleships, and that's without scuba tanks!"
| Variations: Some copies have black straps on the arms. Carded with a normal-sized or baseball card-sized filecard.
| Toy Notes: Item #81003.
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Version 3: summer 1998 figure three-pack assortment
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Navy S.E.A.L. | MOS 1: Navy S.E.A.L. MOS 2: Gunners Mate [GM]
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| - head: Shipwreck (94, 98, 02/I)
- arms: Shipwreck (94, 98, 02/I)
- torso: Shipwreck (94, 98, 02/I)
- waist: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Shipwreck (94, 98, 02/I)
- legs: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Shipwreck (94, 98, 02/I)
| Accessories: black air mask (94 Shipwreck's), black figure stand (common).
| Shipwreck grew up in the shadow of the Navy, notably the San Diego Navy Yards. He lied about his age and enlisted at 16. He soon became the quintessential sailor, able to splice a line, fry powdered eggs in the tooth of a gale, and actually stomach his own cooking. He joined the Joes and was a valued member of the team, except for an incredibly arrogant attitude that caused trouble more than once. He was finally packed off for Navy S.E.A.L. training in the hope that it would straighten him out. The result was a new S.E.A.L. for the Joes - who somehow managed to keep the same brassy attitude as before, despite the rigors of the harshest military training available.
From General Hawk's Files: "Shipwreck is without question the most frustrating and annoying member of the entire team. He's arrogant, loud-mouthed, and has virtually no respect for authority. He must have somehow fooled them into thinking he'd changed to get through S.E.A.L. training. That's the really annoying thing about him - he's so blasted good at what he does that it almost compensates for his personality...almost."
Motto: "The way I drive attack boats, the brass decided the best place for me is UNDER water."
| Toy Notes: Carded in a Toys 'R Us-exclusive Navy Assault Unit three-pack with Torpedo and Wet-Suit. Item #57066.
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Version 4: April 2002 Real American Hero Collection Wave 5 figure two-pack assortment (02/I)
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Navy S.E.A.L. | MOS 1: Gunners Mate [GM] MOS 2: Machinist [MM]
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| - head: Shipwreck (94, 98, 02/I)
- arms: Shipwreck (94, 98, 02/I)
- torso: Shipwreck (94, 98, 02/I)
- waist: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Shipwreck (94, 98, 02/I)
- legs: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Shipwreck (94, 98, 02/I)
| Accessories: black pistol (88 Shockwave's), black submachine gun (88 Hit & Run's), black rifle (90 Bullhorn's), black knife (88 Hit & Run's), black air mask (94 Shipwreck's), black pair of flippers (85 Eel's), black figure stand (common).
| SHIPWRECK feels right at home on and in the water, but his training as one of the elite Navy S.E.A.L.s makes him the master of any environment. He joined the Navy as soon as he was old enough, graduated from Naval Gunnery School, and soon joined the S.E.A.L.s. He got basic underwater demolition training at the Naval Special Warfare Center in Coronado, California, and went on to participate in many covert missions before joining the G.I. Joe team to use his multiple skills to blast COBRA battleships and submarines out of the water.
"The water is my turf, so I make sure COBRA ships are kissing the sea bottom when I'm done with them."
| Toy Notes: Carded in a two-pack with Sidetrack. Item #53084. This wave was exclusive to various online and specialty outlets.
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Version 5: November 2002 Joe vs. Cobra Wave 4 figure two-pack assortment (02/II)
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Sailor | MOS 1: Gunners Mate [GM] MOS 2: Machinist [MM]
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| - head: Shipwreck (02/II, 03/II)
- arms: Shipwreck (02/II, 03/I, 03/II)
- torso: Shipwreck (02/II, 03/I, 03/II)
- waist: Shipwreck (02/II, 03/I, 03/II)
- legs: Shipwreck (02/II, 03/I, 03/II)
| Two-Pack/Mission Disc Accessories: graphite mini-Uzi with light under muzzle (new), small graphite pistol with long silencer (new), brown-grey M14 rifle with curved magazine (new, with Sound Attack tab).
Gum Bitz Accessories: brown-grey rifle (02 Shipwreck's, Sound Attack tab).
| SHIPWRECK can splice a cable, plot a gunnery solution, navigate through shallow waters, and keep the helm on a steady heading through the eye of a storm in twenty foot seas while eating a runny fried-egg sandwich with mayonnaise on it. A knowledgeable chief with hands-on experience in most naval vessels up to frigate class, he is a strong hand-to-hand fighter as well, and can be counted on to put the enemy out of commission and take names when boarding hostile ships. It is quite telling that none of the other G.I. JOE team ever calls SHIPWRECK "swabbie" or "sailor-boy." It's just not worth the risk! GUNG HO has been heard to remark that SHIPWRECK is the last guy he would want to get into a knife-fight with. This is not to say that he isn't a likeable and sociable individual. On the contrary, he is always the first at the mike on karaoke night, and can perform a number of amusing tricks with his tattoos. Why is it that COBRA B.A.T.s rub him the wrong way? Because they leak 40 weight oil on his fresh-swabbed decks, that's why!
"I've never seen a more useless crew of lubbers as the G.I. JOE team at sea. If it wasn't for a salty dog like me, they'd all get swept overboard at the first squall."
| Toy Notes: Carded in a two-pack with Cobra B.A.T.. Item #57495.
| Reissues: Carded in March 2003 with Mission Disc #1 (Item #54435), and in February 2004 in the Gum Bitz figure single-pack assortment (Item #50403). The Mission Disc and Gum Bitz filecards lack the sentences about B.A.T.s.
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Version 6: April 2002 Spy Troops Wave 6 figure two-pack assortment (03/I)
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Sailor | MOS 1: Gunners mate [GM]
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| - head: Shipwreck (03/I)
- arms: Shipwreck (02/II, 03/I, 03/II)
- torso: Shipwreck (02/II, 03/I, 03/II)
- waist: Shipwreck (02/II, 03/I, 03/II)
- legs: Shipwreck (02/II, 03/I, 03/II)
| Accessories: silver silencer pistol (02 Shipwreck's), gold scepter (02 Cobra Commander's, with Sound Attack tab), black "Cobra Commander" battle helmet with silver faceplate and silver Cobra emblem (new), black cape with red Cobra emblems (02 Dr. Mindbender's), blue clip-on breastplate with black frame (new), black pair of clawed gauntlets with simplified red Cobra emblems (new), black pair of leg braces with simplified red Cobra emblems (new).
| SHIPWRECK can splice a cable, plot a gunnery solution, navigate through shallow waters, and keep the helm on a steady heading through the eye of a storm in twenty foot seas while eating a runny fried-egg sandwich with mayonnaise on it. A knowledgeable chief with hands-on experience in most naval vessels up to frigate class, he is a strong hand-to-hand fighter as well, and can be counted on to put the enemy out of commission and take names when boarding hostile ships or securing a hot enemy stronghold. It is quite telling that none of the other G.I. JOE members ever call SHIPWRECK "swabbie" or "sailor-boy." It's just not worth the risk! GUNG HO has been heard to remark that Shipwreck is the last guy he would want to get into a knife-fight with. This is not to say that he isn't a likeable and sociable individual. On the contrary, he is always the first at the mike on karaoke night, and can perform a number of amusing tricks with his tattoos.
"I've never seen a more useless crew of lubbers as the G.I. JOE team at sea. If it wasn't for a salty dog like me, they'd all get swept overboard at the first squall."
| Toy Notes: Carded in a two-pack with Over Kill. Item #57430.
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Version 7: November 2003 boxed Conquest of Cobra Mountain playset (03/II)
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Sailor | MOS 1: Gunners mate [GM]
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| - head: Shipwreck (02/II, 03/II)
- arms: Shipwreck (02/II, 03/I, 03/II)
- torso: Shipwreck (02/II, 03/I, 03/II)
- waist: Shipwreck (02/II, 03/I, 03/II)
- legs: Shipwreck (02/II, 03/I, 03/II)
| Accessories: black revolver (02 Wild Bill's), black helmet with silver faceplate and red Cobra emblem (03 Shipwreck's), black cape with red Cobra emblems (02 Dr. Mindbender's), black breastplate with Cobra emblem outlined in red (03 Shipwreck's), black pair of gauntlets with simplified red Cobra emblems (03 Shipwreck's), black pair of leg braces with simplified red Cobra emblems (03 Shipwreck's).
| SHIPWRECK can splice a cable, plot a gunnery solution, navigate through shallow waters, and keep the helm on a steady heading through the eye of a storm in twenty foot seas while eating a runny fried-egg sandwich with mayonnaise on it. A knowledgeable chief with hands-on experience in most naval vessels up to frigate class, he is a strong hand-to-hand fighter as well, and can be counted on to put the enemy out of commission and take names when boarding hostile ships or securing a hot enemy stronghold. GUNG HO has been heard to remark that SHIPWRECK is the last guy he would want to get into a knife-fight with. This is not to say that he isn't a likeable and sociable individual. On the contrary, he is always the first at the mike on karaoke night, and can perform a number of amusing tricks with his tattoos. Just don't ask him to do his COBRA COMMANDER impersonation... he's been known to go overboard!
"I'm a sea lover at heart, but show me a COBRA base anywhere and I'll hunt the varmints down, whatever it takes."
| Toy Notes: Boxed with a Toys 'R Us-exclusive playset based on the events of Spy Troops: The Movie. Item #55446. The playset was an adaptation of the Star Wars Geonosis Battle Arena.
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Version 8: January 2004 boxed Piranha Attack Boat vehicle
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Sailor | MOS 1: Gunners Mate [GM]
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| - head: Shipwreck (04, 05), Footloose (05)
- arms: Shipwreck (04, 05)
- torso: Shipwreck (04, 05), Footloose (05)
- waist: Shipwreck (04, 05), Footloose (05)
- legs: Shipwreck (04, 05), Footloose (05)
| Accessories: dark grey hat with blue camo spots (03 Cross Hair's), dark grey hollow rectangular backpack with engraved pockets (new).
| SHIPWRECK can splice a cable, plot a gunnery solution, navigate through shallow waters, and keep the helm on a steady heading through the eye of a storm in twenty foot seas while eating a runny fried-egg sandwich with mayonnaise on it. A knowledgeabe chief with hands-on experience in most naval vessels up to frigate class, he is a strong hand-to-hand fighter as well. GUNG HO has been heard to remark that SHIPWRECK is the last guy he would want to get into a knife-fight with. This is not to say that he isn't a likeable and sociable individual. On the contrary, he is always the first at the mike on karaoke night, and can perform a number of amusing tricks with his tattoos.
"I've never seen a more useless crew of lubbers as the G.I. JOE team at sea. If it wasn't for a salty dog like me, they'd all get swept overboard at the first squall."
| Toy Notes: Item #55661.
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Version 9: January 2005 Valor vs. Venom Wave 6 figure two-pack assortment
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Sailor | Rating: Gunners Mate [GM]
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| - head: Shipwreck (04, 05), Footloose (05)
- arms: Shipwreck (04, 05)
- torso: Shipwreck (04, 05), Footloose (05)
- waist: Shipwreck (04, 05), Footloose (05)
- legs: Shipwreck (04, 05), Footloose (05)
| Accessories: grey rifle (03 Sgt. Hacker's), grey paintball marker (05 Frostbite's), green hat with camo pattern and grey goggles (03 Cross Hair's), light green backpack (04 Shipwreck's), black communications gauntlet (04 Duke's).
| SHIPWRECK can splice a cable, plot a gunnery solution, navigate through shallow waters, and keep the helm on a steady heading through the eye of a storm in twenty foot seas while eating a runny fried-egg sandwich with mayonnaise on it. A knowledgeabe chief with hands-on experience in most naval vessels up to frigate class, he is a strong hand-to-hand fighter as well. GUNG HO has been heard to remark that SHIPWRECK is the last guy he would want to get into a knife-fight with. This is not to say that he isn't a likeable and sociable individual. On the contrary, he is always the first at the mike on karaoke night, and can perform a number of amusing tricks with his tattoos.
"I've never seen a more useless crew of lubbers as the G.I. JOE team at sea. If it wasn't for a salty dog like me, they'd all get swept overboard at the first squall."
| Toy Notes: Carded in a two-pack with Electric E.E.L.. Item #00282.
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Version 10: March 2007 Operation Flaming M.O.T.H. figure two-pack assortment, #3 (07/I)
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Navy S.E.A.L. (Sea, Air & Land) | MOS 1: Gunners Mate [GM] MOS 2: Machinist [MM]
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| - head: Shipwreck (85) - remolded: Shipwreck (07/I)
- arms: Cutter (84, 01), Shipwreck (07/I)
- torso: Cutter (84, 01), Shipwreck (07/I)
- waist: Cutter (84, 01), Shipwreck (07/I)
- legs: Cutter (84, 01), Shipwreck (07/I)
| Accessories: black submachine gun (05 Snake Eyes's), black knife (04 Hi-Tech's), highly textured green parrot with yellow on face and wings, clips to arm (new, "Polly"), clear figure stand (common).
| SHIPWRECK feels right at home both in and on the water, but his training as one of the elite Navy S.E.A.L.s makes him the master of any environment. A knowledgeable chief with hands-on experience in most naval vessels up to frigate class, he is also a strong hand-to-hand fighter. And while the S.E.A.L. training may have helped him overcome his somewhat flaky reputation among his fellow G.I. JOE team members, he remains superstitious and never travels without two of his favorite things...a lucky vintage naval life vest and POLLY his parrot.
SHIPWRECK was patrolling the Hawaiian Islands for drug smugglers in his PIRANHA Attack Boat, when he received the call from G.I. JOE Headquarters. This ultra-classified assignment required him to pick up CHUCKLES, who was working undercover near his location, and together they alone must locate the components of the downed M.O.T.H. satellite. This top secret piece of US Military hardware, a device whose most vital sections were designed to separate and survive re-entry in self-controlled descents on vectors spanning the globe, was sabotaged remotely by COBRA technicians - but must not be allowed to fall into the enemy's hands!
"The water is my turf, and I don't like to swim with snakes!"
| Toy Notes: Boxed in a Collector's Club-exclusive Pacific Theater two-pack with Chuckles.
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Version 11: October 2007 25th Anniversary Wave 3 carded figure assortment (07/II)
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Sailor | MOS 1: Gunners Mate [GM] MOS 2: Machinist [MM]
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| - head: Shipwreck (07/II, 08)
- arms to wrist: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), Dataframe (08)
- hands: Shipwreck (07/II, 08), Crankcase (08)
- body: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), G.I. Joe Cutter (08), Dataframe (08), Tunnel Rat (09)
- upper legs: Shipwreck (07/II, 08, 09), G.I. Joe Cutter (08), Tunnel Rat (09)
- lower legs: Shipwreck (07/II, 08, 09), G.I. Joe Cutter (08)
| Accessories: black pistol (03 Beachhead's), black mini-Uzi (02 Shipwreck's), black sawed-off shotgun with brown grip and fore-end (new), blue-green parrot with light green head and orange beak and feet, clips to arm (new, "Polly"), black Joe figure stand.
| SHIPWRECK grew up in the shadow of the Navy, specifically the shadow of the sprawling San Diego Navy Yards. He enlisted at the youngest possible age with his parents' permission and proceeded to serve with distinction in the Mekong Delta where hand-to-hand fighting with river pirates, smugglers, and insurgents was the order of the day. Put in time at several naval bases and was on hand at certain carrier-initiated operations in the Middle East.
Graduated Naval Gunnery School Great Lakes. Qualified expert, M-16, M-14, Browning .50 cal., 20mm Oerliken AA gun, M1911A1.
"SHIPWRECK is your quintessential sailor. He can splice a line, fry powdered eggs in the tooth of a gale and eat them, tell taller tales than a Senate Appropriations committee, and take a three day liberty in Thule, Greenland and come back smiling."
| Toy Notes: Item #27465.
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Version 12: June 2008 Wave 4 comic two-pack assortment
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Sailor | MOS 1: Gunners Mate [GM] MOS 2: Machinist [MM]
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| - head: Shipwreck (07/II, 08)
- arms to wrist: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), Dataframe (08)
- hands: Shipwreck (07/II, 08), Crankcase (08)
- body: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), G.I. Joe Cutter (08), Dataframe (08), Tunnel Rat (09)
- upper legs: Shipwreck (07/II, 08, 09), G.I. Joe Cutter (08), Tunnel Rat (09)
- lower legs: Shipwreck (07/II, 08, 09), G.I. Joe Cutter (08)
| Accessories: black pistol (03 Beachhead's), blue-green parrot with light green head and orange beak and feet(07 Shipwreck's, "Polly"), orange life jacket with black belt (new), dark silver boarding hook and handle on black string (new), black Joe figure stand.
| SHIPWRECK grew up in the shadow of the Navy, specifically the shadow of the sprawling San Diego Navy Yards. He enlisted at the youngest possible age with his parents' permission and proceeded to serve with distinction in the Mekong Delta where hand-to-hand fighting with river pirates, smugglers, and insurgents was the order of the day. Put in time at several naval bases and was on hand at certain carrier-initiated operations in the Middle East.
Graduated Naval Gunnery School Great Lakes. Qualified expert, M-16, M-14, Browning .50 cal., 20mm Oerliken AA gun, M1911A1.
"SHIPWRECK is your quintessential sailor. He can splice a line, fry powdered eggs in the tooth of a gale and eat them, tell taller tales than a Senate Appropriations committee, and take a three day liberty in Thule, Greenland and come back smiling."
| Toy Notes: Carded in a two-pack with Copperhead and an original comic (#5). Item #30945.
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Version 13: February 2009 G.I. Joe Collector boxed set
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Navy S.E.A.L. | MOS 1: Gunners Mate [GM] MOS 2: Machinist [MM]
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| - head: Shipwreck (09)
- arms to wrist: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), Dataframe (08)
- hands: Shipwreck (09)
- body: Shipwreck (07/II, 08, 09), Crankcase (08), Spirit Iron-Knife (08), G.I. Joe Cutter (08), Dataframe (08), Tunnel Rat (09)
- upper legs: Shipwreck (07/II, 08, 09), G.I. Joe Cutter (08), Tunnel Rat (09)
- lower legs: Shipwreck (07/II, 08, 09), G.I. Joe Cutter (08)
| Accessories: black six-shot revolver with visible trigger in trigger guard (new), long black speargun with downward-curved stock (new), green parrot with spread wings, light green wingtips and tail, and orange feet and beak (new, "Polly"), grey satchel with two small pockets (new), silver boarding hook and handle on black string (08 Shipwreck's), black Joe figure stand.
| SHIPWRECK grew up in the shadow of the sprawling San Diego Navy Yards and dreamed of a life at sea. With his parents' permission, he enlisted at the youngest possible age and graduated the Great Lakes Naval Gunnery School. He has fought river pirates, smugglers, and other assorted thugs during his career before joining the G.I. JOE team. With his parrot Polly perched on his shoulder, he has faced the COBRA enemy on every watery battleground from vast oceans to murky swamps. As salty a seadog as ever sailed the sea, SHIPWRECK is nevertheless a steadfast teammate who will go to Davy Jones's locker and back to complete a mission.
"The G.I. JOE team may be a bunch of landlubbers who wouldn't know a beam from a buoy, but they've got true fighting spirit that any sailor would respect."
| Toy Notes: Boxed with Snake Eyes, Lady Jaye, G.I. Joe Hawk, and Flint. Item #36449.
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