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Wet-Suit
File Name: Brian M. Forrest of Myrtle Beach, South Carolina.
Grades: Navy E-5 (1986); E-6 (1992-1993); E-5 (1998-2001); E-6 (2002-2003)
various SNs: RA 701-54-8793; 832-5647-LS11; 701-54-87WS
Notes: Filecards from 2001 onward list the middle initial as C. Myrtle Beach is on the north end of the state's Atlantic coast, about 95 miles northeast of Charleston.
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Jack Angel | 23 | 2,129 seconds | 226 | 1,797
| DiC Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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??? | 6 | 578 seconds | 58 | 442
| Reel FX Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Phil Hayes | 1 | 66 seconds | 5 | 34
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Sunbow's Wet-Suit wore his first 1986 outfit, almost always without the helmet unless underwater. He had curly brown hair, his backpack sported propellers, and he carried a normal flashlight in place of the sled. In at least four episodes, he was occasionally drawn with the generic yellow frogsuit worn by other Joes, sometimes changing from one uniform to the other from shot to shot. The series paired him with Leatherneck, and the two would constantly trade insults related to their respective branches of service. Wet-Suit's file name is mentioned in the episode Ninja Holiday.
The DiC series used the 1992 outfit, again without the sled. In the Valor vs. Venom film, his outfit most closely resembled the first 2002 version.
Season 2 Opening (Sunbow) | 6 seconds | (silent) | storming the beach, in final pose
| Arise Serpentor Arise Part 1 | 37 seconds | 2 lines | on shooting range; on airfield; sparring with Leatherneck
| Arise Serpentor Arise Part 3 | 60 seconds | 10 lines | in Devilfish at Alexander's tomb; defending tomb of Genghis Khan
| Arise Serpentor Arise Part 4 | 15 seconds | (silent) | one of volunteers sent to Cobra Island
| Arise Serpentor Arise Part 5 | 24 seconds | 2 lines | assaulting Terror Drome; defending Washington DC
| Last Hour to Doomsday | 59 seconds | 8 lines | in S.H.A.R.C. locating undersea base; deactivating vortex cone
| Let's Play Soldier | 7 seconds | (silent) | planting bomb on river pirates' boat in Thailand
| Computer Complications | 87 seconds | 11 lines | on Battle Platform retrieving space probe; on U.S.S. Flagg
| Sink the Montana | 82 seconds | 6 lines | on W.H.A.L.E. watching Montana's retirement; on U.S.S. Constitution and Montana
| The Rotten Egg | 79 seconds | 8 lines | attacking weapons lab; at HQ; flying Conquest; fighting cadets at ceremony
| Once Upon a Joe | 43 seconds | 7 lines | present when orphanage burns; helping rebuild orphanage; finding Zartan's Swampfire
| Glamour Girls | 13 seconds | (silent) | firing on targets at shooting range
| Iceberg Goes South | 194 seconds | 23 lines | testing new diving suit; infiltrating Tropodome to rescue Snow Job; helping restore Iceberg
| My Favorite Things | 321 seconds | 43 lines | with Netherlands team; flying Falcon Glider at Castle Dracula; tracking Serpentor to Serpent Cave
| Raise the Flagg! | 222 seconds | 23 lines | operating Killer W.H.A.L.E.; in S.H.A.R.C. to help salvage Flagg; captured by B.A. LaCarre
| G.I. Joe and the Golden Fleece | 84 seconds | 6 lines | sent to retrieve alien coil; sent back in time
| The Most Dangerous Thing in the World | 156 seconds | 17 lines | nearly injured by equipment; hurt in live-fire exercise; defending Joe HQ; stealing Stun
| Ninja Holiday | 270 seconds | 26 lines | tracking Cobra agents; at HQ; sent back; dueling with Sgt. Slaughter
| Nightmare Assault | 33 seconds | 2 lines | in gym; playing cards at night
| Joe's Night Out | 312 seconds | 29 lines | driving Recon Sled; inside Club Open Air; deactivating explosives
| Sins of Our Fathers | 10 seconds | 3 lines | helping capture Cobra sub; preparing to party with Roadblock and Leatherneck
| Into Your Tent I Will Silently Creep | 13 seconds | (silent) | at briefing on Cross-Country's disappearance
| G.I. Joe: The Movie, Part 5 | 2 seconds | (silent) | at ice dome entrance; fighting inside ice dome (2:47; 6:46)
| Chunnel | 151 seconds | 17 lines | diving, driving Attack Cruiser in first rescue attempt, driving Earthquake in tunnel, on runaway train
| Long Live Rock and Roll Part II | 5 seconds | (silent) | flying a Battle Copter into battle
| Messenger from the Deep | 153 seconds | 12 lines | on sled investigating underwater city, captured, returned to surface
| Keyboard Warriors | 173 seconds | 16 lines | interrogating Overkill, flying Battle Copter, fighting android shark, in Glider to assault A.S.P.
| Metal-Head's Reunion | 15 seconds | 4 lines | using Barracuda to attack undersea base
| Basic Training | 81 seconds | 9 lines | featured in flashback
| Valor vs. Venom | 66 seconds | 5 lines | on Piranha Attack Boat, fighting Electric E.E.L.s
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Classic Marvel Comic Appearances
By my count, Wet-Suit was discernible in 59 panels in 7 issues from May 1986 to Oct. 1988: #47, SM 1, 53, Order of Battle 2, SM 8, Yearbook 4, and 78.
Figure Releases
Version 1: spring 1986 regular carded figure assortment (86/I)
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S.E.A.L. | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- arms: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Sgt. Mutt (04/II)
- torso: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- waist: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Shipwreck (94, 98, 02/I)
- legs: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Shipwreck (94, 98, 02/I)
| Accessories: black pair of flippers (85 Eel's), orange scuba backpack with holes for air hose (new), orange soft searchlight with loop under handle (new), orange sea sled with side fins and handle (new), black U-shaped breather with air hoses (new).
| Seals are the guys who were too nasty to be Airborne Rangers or Marines. The Navy keeps their S.E.A.L.s locked up below decks until something bad becomes worse. That's when they all get dumped in the soup on a rubber raft with a knife, a gun, and all the ammo and explosives they can carry. Wet-Suit may just as well be the roughest one of the bunch. He's wild and unruly - but he's simply the best at what he does.
"Wet-Suit may be mean to the bone, but he's also quite bright, being well-read in both the classics and the standard texts of military tactics. Pretty amazing considering that the level to which he has developed his toughness would seem to indicate full-time occupation..."
| Toy Notes: Featured in 1986's Devilfish commercial. Item #6470.
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Version 2: summer 1986 Special Mission: Brazil boxed set (86/II)
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S.E.A.L. | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- arms: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Sgt. Mutt (04/II)
- torso: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- waist: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Shipwreck (94, 98, 02/I)
- legs: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Shipwreck (94, 98, 02/I)
| Accessories: black pair of flippers (85 Eel's), orange backpack (86 Wet-Suit's), orange searchlight (86 Wet-Suit's), orange sea sled (86 Wet-Suit's), black breather (86 Wet-Suit's).
| Seals are the guys who were too nasty to be Airborne Rangers or Marines. The Navy keeps their S.E.A.L.s locked up below decks until something bad becomes worse. That's when they all get dumped in the soup on a rubber raft with a knife, a gun, and all the ammo and explosives they can carry. Wet-Suit may just as well be the roughest one of the bunch. He's wild and unruly - but he's simply the best at what he does.
"Wet-Suit may be mean to the bone, but he's also quite bright, being well-read in both the classics and the standard texts of military tactics. Pretty amazing considering that the level to which he has developed his toughness would seem to indicate full-time occupation..."
| Toy Notes: Boxed in a Toys 'R Us-exclusive set with Claymore, Dial-Tone, Leatherneck, Mainframe, and an audio cassette. Item #6691.
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Version 3: spring 1992 Wave 1 carded figure assortment
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S.E.A.L. (Sea, Air, and Land) | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (92, 93), Torpedo (98, 04/I)
- arms: Wet-Suit (92, 93), Torpedo (98)
- torso: Wet-Suit (92, 93), Torpedo (98)
- waist: Wet-Suit (92, 93), Torpedo (98)
- legs: Wet-Suit (92, 93), Torpedo (98)
| Accessories: yellow "hydro-charged spear rifle" with fin-shaped stock (new), black spring missile-launching "nautical jet sled" with yellow trigger (new), three orange spring missiles, widening near tip, with slot to mount on sled (new), yellow full-head underwater helmet with cut-out for eyes (new), yellow pair of flippers with curved toe and ridge down middle (new), black figure stand (common).
| WET-SUIT has been characterized as being "175 pounds of mean on the hoof" and is definitely not known for his social graces. He is not the type who goes over very well at the Chaplain Assistants' Social Tea, but he is exactly the dude you want behind you when you run into a gaggle of Cobra EELS in a shallow mine field. Amazing how much damage he can do with a Ka-Bar knife and a weighted belt. Wet-Suit is the head-honcho in charge of piloting the G.I. Joe Barracuda.
Motto: "Well, with all due respect, nobody told me NOT to blow it up, SIR!"
| Toy Notes: Item #6726.
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Version 4: winter 1993 Battle Corps Wave 1 carded figure assortment, #8
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S.E.A.L. (Sea, Air, and Land) | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (92, 93), Torpedo (98, 04/I)
- arms: Wet-Suit (92, 93), Torpedo (98)
- torso: Wet-Suit (92, 93), Torpedo (98)
- waist: Wet-Suit (92, 93), Torpedo (98)
- legs: Wet-Suit (92, 93), Torpedo (98)
| Accessories: orange spear rifle (92 Wet-Suit's), black hydro-sled with orange trigger (92 Wet-Suit's), three orange missiles (92 Wet-Suit's), orange helmet (92 Wet-Suit's), orange pair of flippers (92 Wet-Suit's), black figure stand (common).
| WET-SUIT has been characterized as being "175 pounds of mean on the hoof" and is definitely not known for his social graces. He is not the type who goes over very well at the Chaplain Assistants' Social Tea, but he is exactly the dude you want behind you when you run into a gaggle of Cobra EELS in a shallow mine field. Amazing how much damage he can do with a Ka-Bar knife and a weighted belt. Wet-Suit is the head-honcho in charge of piloting the G.I. Joe Barracuda.
Motto: "Well, with all due respect, nobody told me NOT to blow it up, SIR!"
| Toy Notes: Item #6764.
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Version 5: summer 1998 figure three-pack assortment
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Navy S.E.A.L. | MOS 1: Navy S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- arms: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Sgt. Mutt (04/II)
- torso: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- waist: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Shipwreck (94, 98, 02/I)
- legs: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Shipwreck (94, 98, 02/I)
| Accessories: black backpack (86 Wet-Suit's), black sea sled (86 Wet-Suit's), black breather (86 Wet-Suit's), black figure stand (common).
| It is said that S.E.A.L.s are the guys who were too nasty to be Airborne Rangers or Marines. That certainly qualifies in the case of Wet-Suit. The man is a walking attitude. Fortunately, he's not a walking attitude PROBLEM like Shipwreck, but Wet-Suit is almost as hard to keep in line. The problem may lie in the fact that he loves his work a little too much. His specialty is underwater demolitions, and he tends to use too heavy a hand when asked to blow up something. The last COBRA base he took out - a floating fortress - got blasted into so many pieces that there wasn't enough left to sink.
From General Hawk's Files: "Wet-Suit is wild and unruly, exactly the opposite of the unit's commander, Torpedo, but he's not as obnoxious as Shipwreck. He's also much more intelligent than he comes across. I just wish he'd exercise more caution in his work. We could really use a little more evidence of COBRA's oceanic operations for evaluation than inch-wide pieces of metal and plastic."
Motto: "With all due respect, sir, no one told me NOT to blow it up!"
| Toy Notes: Carded in a Toys 'R Us-exclusive Navy Assault Unit three-pack with Shipwreck and Torpedo. Item #57066.
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Version 6: summer 2001 Real American Hero Collection Wave 3 figure two-pack assortment
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S.E.A.L. | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- arms: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Sgt. Mutt (04/II)
- torso: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- waist: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Shipwreck (94, 98, 02/I)
- legs: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Shipwreck (94, 98, 02/I)
| Accessories: black pair of flippers (85 Eel's), grey backpack (86 Wet-Suit's), grey searchlight (86 Wet-Suit's), grey sea sled (86 Wet-Suit's), black breather (86 Wet-Suit's), black figure stand (common).
| He's smart as a whip, quick as a deer, and mean to the bone. Best to stay out of his way, even on a good day. Probably the reason why he's a S.E.A.L. - he has the personality of a wet fish. No wonder the Navy keeps their S.E.A.L.S locked up below decks until something bad becomes worse. That's when they're in their element and they all get dumped in the soup on a rubber raft with a knife, a gun, and all the ammo and explosives they can carry. Doesn't matter how fast their target is moving - they get it every time. Wet-Suit may just be the roughest, and most precise, one of the bunch. Even the most frightful sea creatures run for cover when Wet-Suit hits their turf. He's wild and unruly - but he's simply the best at what he does.
| Toy Notes: Carded in a two-pack with Wet Down. Item #53043.
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Version 7: January 2002 Joe vs. Cobra Wave 1 figure two-pack assortment (02/I)
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Navy S.E.A.L. | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (02/I, 02/II, 03)
- upper arms: Wet-Suit (02/I, 02/II, 03), Reservist (02)
- lower arms: Wet-Suit (02/I, 02/II)
- torso: Wet-Suit (02/I, 02/II, 03), Reservist (02)
- waist: Wet-Suit (02/I, 02/II, 03)
- upper legs: Wet-Suit (02/I, 02/II, 03)
- lower legs: Wet-Suit (02/I, 02/II)
| Accessories: silver speargun (83 Torpedo's), black scuba helmet with silver breather and crest (new), black pair of sandal-style three-toed flippers (new), black backpack (83 Torpedo's), grey searchlight (86 Wet-Suit's).
| WET-SUIT has been called "the nastiest combination of shark, eel, and stingray that you can think of." He was trained as a S.E.A.L., the toughest training in the Navy, and is an expert in marine operations and demolitions. He is not known for his social graces - you wouldn't catch him chatting with guys in three-piece suits about the latest Broadway play, but when you need someone who can take out a COBRA underwater base with just some fishing line and a knife, then he's your guy. In the Atlantis Battle, he stormed Cobra Island and destroyed a marine assault plan that COBRA MORAY had been planning for years. because of that, he is now the top target for COBRA MORAY's next attack.
"Just give me the target and get me under the waves so I can stop those slimy buckets of fishbait!"
| Toy Notes: Carded in a two-pack with Cobra Moray. Item #53133.
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Version 8: May 2002 Joe vs. Cobra Wave 1.35 figure two-pack recolor assortment (02/II)
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Navy S.E.A.L. | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (02/I, 02/II, 03)
- upper arms: Wet-Suit (02/I, 02/II, 03), Reservist (02)
- lower arms: Wet-Suit (02/I, 02/II)
- torso: Wet-Suit (02/I, 02/II, 03), Reservist (02)
- waist: Wet-Suit (02/I, 02/II, 03)
- upper legs: Wet-Suit (02/I, 02/II, 03)
- lower legs: Wet-Suit (02/I, 02/II)
| Accessories: silver speargun (83 Torpedo's), blue-green helmet with silver breather and crest (02 Wet-Suit's), blue-green pair of flippers (02 Wet-Suit's), black backpack (83 Torpedo's), grey searchlight (86 Wet-Suit's).
| WET-SUIT has been called "the nastiest combination of shark, eel, and stingray that you can think of." He was trained as a S.E.A.L., the toughest training in the Navy, and is an expert in marine operations and demolitions. He is not known for his social graces - you wouldn't catch him chatting with guys in three-piece suits about the latest Broadway play, but when you need someone who can take out a COBRA underwater base with just some fishing line and a knife, then he's your guy. In the Atlantis Battle, he stormed Cobra Island and destroyed a marine assault plan that COBRA MORAY had been planning for years. because of that, he is now the top target for COBRA MORAY's next attack.
"Just give me the target and get me under the waves so I can stop those slimy buckets of fishbait!"
| Toy Notes: Carded in a two-pack with Cobra Moray. Item #53133.
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Version 9: September 2002 Sound Attack boxed set (02/III)
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Navy S.E.A.L. | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- arms: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Sgt. Mutt (04/II)
- torso: Wet-Suit (86/I, 86/II, 98, 01, 02/III)
- waist: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Super Trooper (88), Rapid-Fire (91), Shipwreck (94, 98, 02/I)
- legs: Wet-Suit (86/I, 86/II, 98, 01, 02/III), Shipwreck (94, 98, 02/I)
| Accessories: silver machine gun (87 Tunnel Rat's, with Sound Attack tab), silver flare gun (90 Stretcher's), black backpack (92 Gung-Ho's).
| WET-SUIT has been called "the nastiest combination of shark, eel, and stingray that you can think of." He was trained as a S.E.A.L., the toughest training in the Navy, and is an expert in marine operations and demolitions. He is not known for his social graces - you wouldn't catch him chatting with guys in three-piece suits about the latest Broadway play, but when you need someone who can take out a COBRA underwater base with just some fishing line and a knife, then he's your guy.
"Just give me the target and get me under the waves so I can stop those slimy buckets of fishbait!"
| Toy Notes: Boxed in a B.J.'s-exclusive set with Dial-Tone, Roadblock, Snake Eyes, Fast Blast Viper, Firefly, Storm Shadow, and Undertow. Item #53227.
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Version 10: September 2003 Built-to-Rule boxed Depth Ray vehicle
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Navy S.E.A.L. | MOS 1: S.E.A.L. MOS 2: U.D.T. (Underwater Demolitions)
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| - head: Wet-Suit (02/I, 02/II, 03)
- upper arms: Wet-Suit (02/I, 02/II, 03), Reservist (02)
- lower arms: Wet-Suit (03)
- torso: Wet-Suit (02/I, 02/II, 03), Reservist (02)
- waist: Wet-Suit (02/I, 02/II, 03)
- upper legs: Wet-Suit (02/I, 02/II, 03)
- lower legs: Wet-Suit (03)
| Accessories: none
| WET-SUIT has been called "the nastiest combination of shark, eel, and stingray that you can think of." He was trained as a S.E.A.L., the toughest training in the Navy, and is an expert in marine operations and demolitions. He is not known for his social graces - you wouldn't catch him chatting with guys in three-piece suits about the latest Broadway play, but when you need someone who can take out a COBRA underwater base with just some fishing line and a knife, he's your guy.
With the new DEPTH RAY submarine, WET-SUIT can now take his S.E.A.L. skills onto the land as well. Reconfiguring into the SPY TROOPS dune buggy mode, the G.I. JOE team now has a fast, effective sea/land strike craft.
"COBRA forces are nastier than a week-old bucket of chum, but guess what? They're in my territory now and no evil goes down on my watch."
| Toy Notes: Item #6540.
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