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Headhunter BAT











Previous character: HISS Commander
Next character: Headhunter Driver

 

Animated Appearances

To my knowledge, Headhunter BATs were never animated.

Headcanon

Recycled from retired old-model BATs circa 1983, the Headhunter BATs were used as general-purpose robots by the Headman's organization beginning in 1991. Their combat abilities were suppressed but not erased, so that they could be remotely activated to defend bases if necessary, although their lack of target selection criteria made doing so an action of last resort. Their appearance is represented by Version 1.

Figure Releases

Versions: 1. 2008 (Convention)    
Version 1: 2008 Cobra Headhunters boxed set
Fig. #1281: Headhunter Battle Android TroopersMOS 1: Weapons Manufacturing
MOS 2: Combat & Destruction
  • head: BAT (86), Headhunter BAT (08)
  • upper arms: Overkill (92, 03/III), Headhunter BAT (08)
  • lower arms: BAT (86), Headhunter BAT (08)
  • torso: BAT (91, 03/I), Inferno BAT (03), Headhunter BAT (08)
  • waist: BAT (91, 03/I), Zangief (93), Inferno BAT (03), Headhunter BAT (08)
  • legs: Overkill (92, 03/III), Headhunter BAT (08)
Accessories: silver hand, claw, flamethrower, and machine gun attachments (86 BAT's); black backpack (86 BAT's); clear figure stand
Through many manufactured versions and much trial and error, B.A.T.s are still the perennial almost-perfect trooper. They don't eat, sleep, or plot the takeover of COBRA. Unfortunately, they are definitely known to accidentally attack other COBRA troopers, their fellow B.A.T.s, or even expensive looking furniture. Naturally these are acceptable losses, considering the robots' relatively inexpensive production cost. Now, premiere B.A.T. Mechanic, HOTWIRE, has taken what he considers the best features of nearly every version android trooper to date, and combined them into one near-perfect mechanical soldier.
To aid the HEADHUNTERS, this almagam B.A.T. has also been retrofited to funciton as an ordinary assembly line worker. This will nsure the incredibly dangerous toxins being loaded into the chemical-dispersing weapon modules do not annihilate the entire HEADHUNTER army during manufacture. Yet, at the flip of a switch from HOTWIRE, these automatons will convert back to their original, deadly programming, even detonating themselves if invading forces get too close.
From HOTWIRE's journals: "Motion detectors, thermal tracking, ultrasonic sensors...but why did DR. MINDBENDER give them pants?"
Toy Notes: Six copies were boxed in a convention-exclusive set with Gristle (08), two copies of Headhunter Guard (08), and six copies of Headhunter Stormtrooper (08).