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Major Bludd



File Name: Sebastian Bludd of Sydney, Australia.
Notes: Australia's largest city, Sydney is misspelled Sidney on Bludd's first several filecards.






Previous character: Cobra Commander
Next character: Tripwire

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Michael Bell281,172 seconds112988
DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
???6546 seconds57501

Notes: Sunbow's Maj. Bludd wore his 1983 outfit but with white or light grey chest armor, gloves, and boots. His dog tags were absent, and his helmet was various shades of blue or dark grey. The collar was usually blue. Also, his armor covered the whole right arm except the elbow. Despite fan theories that the arm is artificial, his bare right hand is visible in Cobrathon. Early ads for Marvel comics gave him blue armor. In the DiC series, Bludd wore his Super Sonic Fighters outfit, but that figure's jet pack never appeared on the show.

 

A Real American Hero Opening4 seconds (silent)
A Real American Hero, Part 187 seconds6 lines
A Real American Hero, Part 225 seconds3 lines
A Real American Hero, Part 345 seconds6 lines
A Real American Hero, Part 52 seconds (silent)
The Revenge of Cobra Opening3 seconds (silent)
The Revenge of Cobra, Part 148 seconds4 lines
The Revenge of Cobra, Part 360 seconds9 lines
The Revenge of Cobra, Part 446 seconds2 lines
The Revenge of Cobra, Part 553 seconds2 lines
Cobra Soundwaves23 seconds2 lines
Cobra Stops the World93 seconds12 lines
The Pyramid of Darkness, Part 351 seconds7 lines
The Pyramid of Darkness, Part 419 seconds2 lines
Battle for the Train of Gold69 seconds8 lines
The Phantom Brigade107 seconds10 lines
Spell of the Siren43 seconds5 lines
The Viper Is Coming68 seconds7 lines
Excalibur23 seconds5 lines
Cobra CLAWs Are Coming to Town42 seconds5 lines
An Eye for an Eye112 seconds7 lines
Flint's Vacation62 seconds1 line
Hearts and Cannons39 seconds4 lines
Cold Slither10 seconds2 lines
There's No Place Like Springfield, Part 110 seconds3 lines
Cobrathon14 seconds (silent)
G.I. Joe: The Movie Opening2 seconds (silent)
G.I. Joe: The Movie, Part 112 seconds (silent)
Season 2 Opening (DiC)2 seconds (silent)
Chunnel222 seconds21 lines
Long Live Rock and Roll Part I129 seconds16 lines
Long Live Rock and Roll Part II169 seconds20 lines
Shadow of a Doubt15 seconds (silent)
The Legend of Metal-Head9 seconds (silent)

Headcanon

Born April 21, 1946. Bludd's first combat action was in 1965 during the Indonesia-Malaysia Confrontation. Ten years later, he was one of the first agents recruited by Cobra Commander. With his knowlege of which revolutionaries and up-and-coming world leaders were principled, which were greedy but reliable, and which were likely to go bad on a deal, Bludd assisted the Commander in classifying tools, allies, and rivals as his plans for Cobra began to take shape. Beginning in June 1978, Cobra began a series of assassinations and low-key sabotage, taking out many potential George Washingtons, Thomas Jeffersons, and Thomas Paines most of them in apparent accidents. Three dictators identified as potential rivals were also eliminated, two of them by Major Bludd himself. Unrelated small-time terror groups and dissidents conveniently claimed responsibility for the deaths.

Once Cobra went public, Bludd was primarily assigned to supervise projects that involved interacting with nationals in various remote locations. His appearance is represented by Version 9 from 1980 through early 1986, changing to Version 2 in late 1986, Version 7 in 1988, and Version 6 in 1991.

Figure Releases

Versions: 1. 1983
2. 1992 (Super Sonic Fighters)
3. 1994 (Battle Corps)
4. 2001 (RAH Collection)
5. 2003 (Python Patrol)
6. 2005 (DTC)
7. 2006 (Convention)
8. 2008/I (post-25th Wave 8)
9. 2008/II (DVD)
10. 2008/III (Extreme Conditions)
Version 1: 1983 special mail-order
Fig. #0017: MercenaryMOS 1: Terrorist
MOS 2: Weapons and Tactics
  • head: Maj. Bludd (83)
  • arms: Maj. Bludd (83)
  • torso: Maj. Bludd (83)
  • waist: Maj. Bludd (83)
  • upper legs: Maj. Bludd (83), Duke (83, 88, 97, 04/III, 05/III, 05/IV), Tollbooth (85), Alley Viper (97, 02/I, 02/II, 03, 04), Clutch (07)
  • lower legs: Maj. Bludd (83)
Accessories: black backpack (new, with rockets); black pistol (new, rocket launcher)
Bludd received initial military training in the Australian Special Air Service. Later joined the French Foreign Legion. Worked as military advisor in a number of countries and is currently wanted for crimes in Rhodesia and Libya. Proficient with every form of infantry weapon in current use. Bludd has a tactical mind like a steel trap. Qualified Expert: All NATO and Warsaw Pact small arms.
Major Bludd writes poetry . . . badly: When you're feeling low and woozy/Slap a fresh clip in your Uzi!/Assume the proper firing stance/And make the suckers jump and dance! (from The Attica Gazette).
Note: A few filecards give a less violent poem, as follows: A mercenary's job is a heartless one/I'm a soldier for hire like a pawn-shop gun/My ruthless tactics keep you on your toes/'Cause I fight 'em all, whether friends or foes!
Toy Notes: Featured in the FANG commercial and first available by mail through the Free Mercenary offer (included with mail-order Cobra Commanders; required receipts dated Jan.-Feb. 1983). Despite occasional rumors, no straight-arm version of this figure was ever released. Bludd's right arm is only articulated at the shoulder; whether this is armor or a bionic piece is a matter of ongoing debate.
Re-releases: Carded for general release later in 1983 (Item #6426). Also available through the mail-in offer Original Adventure Team in 1986 and several other offers through 1988. Recolored or otherwise different versions were released in India and China.
Version 2: 1992 Super Sonic Fighters premium carded assortment
Fig. #0309: MercenaryMOS: Terrorist, assassination, process serving
  • head: Maj. Bludd (92, 01)
  • arms: Maj. Bludd (92, 01)
  • torso: Maj. Bludd (92, 01)
  • waist: Maj. Bludd (92, 01)
  • legs: Maj. Bludd (92, 01)
Accessories: grey Sonic pack (new, with short wings and fin); yellow laser machine gun (new, double-barreled); grey sonic disruptor cannon (new) with detachable muzzle cap; black figure stand
MAJOR BLUDD is a total mercenary slime who would think nothing of renting out his own grandmother as a tackling dummy. Wanted on three continents just on general principles, he is adept with plastic explosives, long-range sniper rifles, garrotes, blunt instruments, poisoned ice picks, Saturday Night Specials, and anything with nasty spikes sticking out of it. When he heard Cobra had invented the ultimate in sonic weapons, he promptly went out and stole his own private arsenal.
"Major Bludd writes really bad poetry. Rhymes that get rejected by PRISON newsletters, limericks that miss the beat, haiku with sixteen syllables, and free-form couplets about assault rifles and bayonet lugs. Those who have received manuscripts from Major Bludd would have preferred letter bombs . . . "
Armaments: Weapons-Jamming Sonic Disruptor Cannon, and Multi-Burst Pom-Pom Laser Rifle
Weapons Qualification: Sharpshooter
Variations: Some figures came with a silver cannon instead of a grey one.
Toy Notes: Released before Christmas 1991 in some areas but listed in 1992's catalog. Yojoe.com lists this figure as a 1991 release. Item #6599. Concept art suggests that this Maj. Bludd was originally considered for the Eco-Warriors line.
Version 3: 1994 Battle Corps Wave 4 carded assortment, #11
Fig. #0466: MercenaryMOS 1: Terrorist
MOS 2: Weapons and Tactics
  • head: Maj. Bludd (94, 03, 06)
  • arms: Maj. Bludd (94)
  • torso: Maj. Bludd (94)
  • waist: Toxo-Viper (91), Maj. Bludd (94)
  • legs: Toxo-Viper (91), Maj. Bludd (94)
Accessories: red sniper rifle (90 Rock-Viper's PSG-1); red machine gun (92 Destro's XL-14); red knife (88 Shockwave's); black spring missile launcher (93 Astro Viper's, with red trigger); two red missiles (93 Astro Viper's); red figure stand
MAJOR BLUDD received initial military training in the Australian Special Air Service but left to join the French Foreign Legion. He then worked as a military advisor in a number of hostile countries where he committed acts of terrorism against peaceful governments throughout Europe. He is still wanted for crimes originating in Rhodesia and Libya and is currently considered one of the world's most dangerous fugitives. Proficient with every form of infantry weapon currently in use, Bludd also has a tactical mind like a steel trap...and a face that looks like it was caught in one!
"Throw another Joe on the barby, mate."
Variations:First sold on 1993-style packaging with a normal-sized filecard, then on 1994-style packaging with a baseball card-sized filecard with abbreviated text.
Toy Notes: Item #81012.
Version 4: 2001 Real American Hero Collection Wave 2 two-pack assortment
Fig. #0551: Mercenary
  • head: Maj. Bludd (92, 01)
  • arms: Maj. Bludd (92, 01)
  • torso: Maj. Bludd (92, 01)
  • waist: Maj. Bludd (92, 01)
  • legs: Maj. Bludd (92, 01)
Accessories: black laser machine gun (92 Maj. Bludd's); black figure stand
Bludd received initial military training in the Australian Special Air Service. Later joined the French Foreign Legion. Worked as military advisor in a number of countries and is currently wanted for crimes in Rhodesia and Libya. Proficient with every form of infantry weapon in current use. Bludd has a tactical mind like a steel trap. Qualified Expert: All NATO and Warsaw Pact small arms.
Toy Notes: Released before Christmas 2000 in a few areas but not until 2001 in most of the US. Yojoe.com lists this figure as a 2000 release. Carded in a two-pack with Rock Viper (01). Item #57756.
Re-releases: A slightly different version was released in India.
Version 5: 2003 Python Patrol carded set
Fig. #0719: MercenaryMOS 1: Mercenary
MOS 2: Weapons and Tactics
  • head: Maj. Bludd (94, 03, 06)
  • arms: Zap (92), Maj. Bludd (03)
  • torso: Zap (92), Maj. Bludd (03)
  • waist: Zap (92), Maj. Bludd (03)
  • legs: Zap (92), Maj. Bludd (03)
Accessories: dark grey swivel cannon (from 92 Zap's Sonic pack); dark grey bazooka (92 Zap's)
MAJOR BLUDD received initial military training in the Australian Special Air Service but left to join the French Foreign Legion. He then worked as a military advisor in a number of hostile countries where he committed criminal acts against peaceful governments. He is still wanted for crimes in several countries and is considered one of the world's most dangerous fugitives. Proficient with every form of infantry weapon currently in use, MAJOR BLUDD also has a tactical mind like [a] steel trap and a face that looks like it was caught in one!
"Throw another G.I. Joe on the barby, mate."
Toy Notes: Carded in a Toys 'R Us-exclusive set with HEAT Viper (03), Lamprey (03), Laser Viper (03), Rock Viper (03), and SAW Viper (03). Item #53400.
Re-releases: A slightly different version was released in India.
Version 6: 2005 Direct-to-Consumer Wave 2 carded assortment
Fig. #1091: MercenaryMOS 1: Mercenary
MOS 2: Weapons and Tactics
  • head: Maj. Bludd (05)
  • arms: Black Out (03), Maj. Bludd (05)
  • torso: Black Out (03), Maj. Bludd (05)
  • waist: Black Out (03), Maj. Bludd (05)
  • legs: Black Out (03), Maj. Bludd (05)
Accessories: black helmet (new, flared, pitted on sides); red scarf (new, large plastic piece); grey pocket pistol (05 Bombstrike's); grey shotgun/missile launcher (new, with two pegs on top)
MAJOR BLUDD received initial military training in the Australian Special Air Service but left to join the French Foreign Legion. He then worked as a military advisor in a number of hostile countries where he committed criminal acts against peaceful governments. He is still wanted for crimes in several countries and is considered one of the world's most dangerous fugitives. Proficient with eveyr form of infantry weapon currently in use, MAJOR BLUDD also has a tactical mind like [a] steel trap and a face that looks like it was caught in one!
"The G.I. JOE team ain't so tough. I'd drop them in the outback with just a canteen between them, and they'll be begging for me to rescue them within two days."
Toy Notes: Item #61849.
Version 7: 2006 Cobra's Most Wanted: Mercenaries! boxed set
Fig. #1144: Skull Squad CommanderMOS 1: Mercenary
MOS 2: Weapons and Tactics
  • head: Maj. Bludd (94, 03, 06)
  • arms: Long Range (89), Maj. Bludd (06)
  • torso: Long Range (89), Maj. Bludd (06)
  • waist: Long Range (89), Maj. Bludd (06)
  • legs: Long Range (89), Maj. Bludd (06)
Accessories: grey sniper rifle (03 Black Out's DSR-1) with bipod; grey submachine gun (05/II Snake Eyes's Uzi) with folding stock; clear figure stand.
MAJOR BLUDD received his initial military training in the Australian Special Air Service but left to join the French Foreign Legion. He then worked as a military advisor in a number of hostile countries where he committed criminal acts against peaceful governments. He is still wanted for crimes on three continents and is considered one of the world's most dangerous fugitives. Proficient with every form of infantry weapon currently in use, MAJOR BLUDD also has a tactical mind like a steel trap but continues to write really bad poetry. His rhymes even get rejected from prison newsletters!
A mercenary's job is a heartless one, and MAJOR BLUDD continues to prove that his heart was lost long ago. He has been on the COBRA payroll numerous times, but it's his freelance activities that have given him the "bad" reputation. His latest endeavor calls for him to recruit an international group of the most cutthroat soldiers-for-hire, send them to the four corners of the world to track down the latest location of SGT. SLAUGHTER's secret training base, and remove the drill instructor - permanently.
"When you see me, you better run. . . because chasing you down is half the fun!"
Toy Notes: Boxed in a Convention-exclusive set with Cobra Mortal (06), Overlord (06), six copies of Coil Trooper (06), and six copies of Skull Squad Trooper (06).
Version 8: 2008 post-25th Anniversary Wave 8 carded assortment (08/I)
Fig. #1261: MercenaryMOS 1: Mercenary
MOS 2: Weapons and Tactics
  • head: Maj. Bludd (08/I, 08/II, 08/III)
  • left arm: Zartan (07), Maj. Bludd (08/I, 08/II)
  • right arm to wrist: Maj. Bludd (08/I)
  • right hand: Maj. Bludd (08/I, 08/II)
  • body: Zartan (07), Maj. Bludd (08/I)
  • legs: Zartan (07, 08, 09/I, 09/II), Maj. Bludd (08/I), AVAC (08)
Accessories: silver dogtags (new, must detach head to remove); black backpack (new, squarish with slots for rockets); black rocket pistol (new, with two pegs for rocket); four rockets (new, with holes for pistol); black Cobra figure stand
MAJOR BLUDD received initial military training in the Australian Special Air Service. Later joined the French Foreign Legion. Worked as military advisor in a number of countries and is currently wanted for crimes in Rhodesia and Libya. Proficient with every form of infantry weapon in current use. MAJOR BLUDD has a tactical mind like a steel trap. Qualified Expert: All NATO and Warsaw Pact small arms.
MAJOR BLUDD writes poetry...badly: "When you're feeling low and woozy/Slap a fresh clip in your Uzi!/Assume the proper firing stance/And make the suckers jump and dance!" (from The Attica Gazette)
Toy Notes: Item #29254. Originally intended for release with Wave 7 but delayed. Appeared in stores with reissues of figures from previous waves just before the appearance of Wave 8 proper.
Version 9: 2008 DVD Battles assortment, #4 (08/II)
Fig. #1358: MercenaryMOS 1: Mercenary
MOS 2: Weapons and Tactics
  • head: Maj. Bludd (08/I, 08/II, 08/III)
  • left arm: Zartan (07); Maj. Bludd (08/I, 08/II)
  • right arm to wrist: Maj. Bludd (08/II, 08/III)
  • right hand: Maj. Bludd (08/I, 08/II)
  • right arm: Maj. Bludd (08/II); minus hand: Maj. Bludd (08/III); hand only: Maj. Bludd (08/I)
  • body: Sgt. Flash (08), Grand Slam (08) Tripwire (08), Cobra Trooper (08/VI) - modified: HISS Driver (08/I, 08/II), HISS Commander (08), AVAC (08), Maj. Bludd (08/II, 08/III)
  • legs: Maj. Bludd (08/II, 08/III)
Accessories: grey dogtags (08/I Maj. Bludd's); grey belt (08 HISS Driver's); grey backpack (08/I Maj. Bludd's); black rocket pistol (08/I Maj. Bludd's); four rockets (08/I Maj. Bludd's); black Cobra figure stand
MAJOR BLUDD received initial military training in the Australian Special Air Service, and later joined the French Foreign Legion. He worked as military advisor and is currently wanted for crimes in several countries. He is proficient with every form of infantry weapon in current use. He has a tactical mind that can calculate and anticipate multiple strategies to achieve the most effective outcome. As a mercenary, he hires himself out to the highest bidder, although he particularly enjoys working for COBRA COMMANDER, whose corrupt nature closely matches his own.
"Heroic fools like the G.I. JOE team are easily defeated because they limit their actions to those that they deem honorable, whereas I, having no such moral restrictions, will use any means necessary to reach my goal."
Toy Notes: Boxed with Snake Eyes (08/IX), Cobra Commander (08/IX), and Quick Kick (08), MASS Device transport chassis, and The Pyramid of Darkness DVD. Item #33560.
Version 10: 2008 Extreme Conditions: Desert Assault Squad boxed set (08/III)
Fig. #1376: MercenaryMOS 1: Mercenary
MOS 2: Weapons and Tactics
  • head: Maj. Bludd (08/I, 08/II, 08/III)
  • left arm: Cobra Officer (07, 08/I, 08/II, 08/III, 08/IV), Cobra Trooper (07/I, 07/II, 07/III, 08/I, 08/II, 08/III, 08/IV), Air Trooper (07), Vehicle Driver (07), Night Watch Officer (08), Night Watch Trooper (08/I, 08/II, 08/III, 08/IV), Grunt (08), G.I. Joe Hawk (08/II), Cobra Driver (08), Cobra Bazooka Trooper (08), Cobra Pilot (08), Scrap-Iron (08/I, 08/II), Short-Fuze (08), Steeler (08/II), Vehicle Gunner (08), Maj. Bludd (08/III), Cobra Viper (08/III), Cobra Paratrooper (08), Shockblast (09), Cobra Stinger Driver (09)
  • right arm to wrist: Maj. Bludd (08/II, 08/III)
  • right hand: Maj. Bludd (08/III)
  • body: Sgt. Flash (08), Grand Slam (08) Tripwire (08), Cobra Trooper (08/VI) - modified: HISS Driver (08/I, 08/II), HISS Commander (08), AVAC (08), Maj. Bludd (08/II, 08/III)
  • legs: Maj. Bludd (08/II, 08/III)
Accessories: dark silver dogtags (08/I Maj. Bludd's); tan cloth scarf (new); black belt (08 HISS Driver's); black backpack (08/I Maj. Bludd's); black rocket pistol (08/I Maj. Bludd's); four rockets (08/I Maj. Bludd's); black Cobra figure stand
MAJOR BLUDD received initial military training in the Australian Special Air Service, and later joined the French Foreign Legion. He worked as military advisor for a number of governments and is currently wanted for crimes in seeral countries. He's proficient with every form of infantry weapon in current use and has a tactical mind like a steel trap. He has received extensive training in extreme environmental conditions and currently leads an advanced COBRA assault squad in an undisclosed desert region.
"The G.I. JOE team ain't so tough. If I dropped them in Outback with just a canteen between them, they'd be begging me to rescue them inside of two days."
Toy Notes: Sold in an Internet-exclusive boxed set with Cobra Officer (08/IV), three versions of Cobra Trooper (08/IV, 08/V, 08/VI), and two copies of Crimson Guard (08/III).