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Tripwire



File Name: Tormod S. Skoog of Hibbing, Minnesota.
Grades: Army Spc-4 (1983-2001); E-4 (2008).
SNs: RA892399255; 089-32-9227
Notes: Hibbing is an iron mining town in the northeast part of the state, about 75 miles northwest of Duluth. It is also the hometown of Bazooka.




Previous character: Major Bludd
Next character: Airborne

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Rob Paulsen22682 seconds32292

Notes: Tripwire wore his 1983 outfit with blue-tinted goggles and a dark grey backpack. The gloves and boots were white, and early ads for Marvel comics also gave him a white vest and mine detector. He had brown hair when appearing without his helmet.

 

A Real American Hero, Part 16 seconds (silent)
A Real American Hero, Part 2102 seconds4 lines
A Real American Hero, Part 380 seconds1 line
A Real American Hero, Part 415 seconds (silent)
A Real American Hero, Part 524 seconds (silent)
The Revenge of Cobra, Part 126 seconds (silent)
The Revenge of Cobra, Part 24 seconds (silent)
The Revenge of Cobra, Part 336 seconds2 lines
The Revenge of Cobra, Part 410 seconds (silent)
The Revenge of Cobra, Part 52 seconds (silent)
Season 1 Opening (Sunbow)1 second (silent)
The Pyramid of Darkness, Part 519 seconds (silent)
The Synthoid Conspiracy, Part 214 seconds (silent)
Spell of the Siren4 seconds (silent)
Captives of Cobra, Part 184 seconds5 lines
Captives of Cobra, Part 283 seconds9 lines
Cobra CLAWs Are Coming to Town115 seconds6 lines
Flint's Vacation48 seconds5 lines
The Wrong Stuff3 seconds (silent)
G.I. Joe: The Movie, Part 11 second (silent)
G.I. Joe: The Movie, Part 32 seconds (silent)
G.I. Joe: The Movie, Part 53 seconds (silent)

Headcanon

Born May 29, 1956. Tripwire was one of the first additions to the Joe Team, joining in March 1981. His appearance is represented by Version 5. Tripwire served with the Joes until they were disbanded in December 1989, but he was not recalled when the Joes were reactivated in 1991.

Figure Releases

Versions: 1. 1983
2. 1985 (Listen & Fun)
3. 1988 (Tiger Force)
4. 2001 (RAH Collection)
5. 2008 (Comic Wave 5/post-25th Wave 12)
 
Version 1: 1983 regular carded assortment
Fig. #0018: Mine DetectorMOS 1: Explosive Ordnance [89D]
MOS 2: Demolitions [prob. 18C]
  • head: Tripwire (83, 85, 88, 01)
  • arms: Tripwire (83, 85, 88, 01)
  • torso: Tripwire (83, 85, 88, 01)
  • waist: Tripwire (83, 85, 88, 01)
  • legs: Tripwire (83, 85, 88, 01)
Accessories: light green backpack (new, with cord hole and mine slot); three light green mines (new); black mine detector (new, with cord)
Tripwire dropped out of high school at a naval base in Yokosuka, Japan (Father is career navy). Spent two years in a Zen monastery pondering the meaning of life. Expelled for breaking too many dishes and spilling every conceivable liquid. Joined the army at 19 and received spiritual awakening on the grenade range. Proficient with all NATO and Warsaw Pact explosives, detonators, ignition initiators, and blasting machines. Qualified Expert: M-1911A autopistol.
Tripwire freaks people out. He's always clumsy, jittery, and dropping things except when he's working with high explosives. Explosives are the only things that calm him down.
Toy Notes: Item #6410. Featured in 1983's APC commercial.
Re-releases: Also boxed in a J.C. Penney's exclusive three-pack with Snow Job (83) and Torpedo (83). A recolored version was released in Europe as Blades.
Version 2: 1985 Listen 'n Fun Cassette Pack special carded release
Fig. #0078: Mine Detector
  • head: Tripwire (83, 85, 88, 01)
  • arms: Tripwire (83, 85, 88, 01)
  • torso: Tripwire (83, 85, 88, 01)
  • waist: Tripwire (83, 85, 88, 01)
  • legs: Tripwire (83, 85, 88, 01)
Accessories: light grey backpack (83 Tripwire's); three light grey mines (83 Tripwire's); light grey mine detector (83 Tripwire's)
Tripwire's proficient with all NATO and Warsaw Pact explosives, detonators, and blasting machines.
Toy Notes: Item #6102. This figure is considered a high-demand item.
Version 3: 1988 Tiger Force carded assortment
Fig. #0193: Tiger Force Mine DetectorMOS 1: Explosive Ordnance [89D]
MOS 2: Tiger Fly Co-Pilot
  • head: Tripwire (83, 85, 88, 01)
  • arms: Tripwire (83, 85, 88, 01)
  • torso: Tripwire (83, 85, 88, 01)
  • waist: Tripwire (83, 85, 88, 01)
  • legs: Tripwire (83, 85, 88, 01)
Accessories: dark grey backpack (83 Tripwire's); three dark grey mines (83 Tripwire's); dark grey mine detector (83 Tripwire's)
TRIPWIRE dropped out of high school at a naval base in Yokosuka, Japan (Father is career navy). Spent two years in a Zen monastery pondering the meaning of life. He was later expelled for breaking too many dishes and spilling every conceivable liquid. He joined the Army at 19 and received spiritual awakening on the grenade range. After boot camp he signed up for demolition training at Ft. Bragg, North Carolina. It was there he acquired the name "Tripwire" for his outstanding ability to conceal the tripwires that led to high-powered explosives.
"Tripwire freaks people out. He's always clumsy, jittery, and dropping things except when he's working with high explosives. He's as cool as a cucumber when he's planting XF-2565 nitro on the battlefield, under heavy machine gun fire! I don't know how he does it, but we're sure glad he's on our side!"
Toy Notes: Item #6697-6.
Version 4: 2001 Real American Hero Collection Wave 4 two-pack assortment
Fig. #0575: Mine DetectorMOS 1: Explosive Ordnance [89D]
MOS 2: Demolitions [prob. 18C]
  • head: Tripwire (83, 85, 88, 01)
  • arms: Tripwire (83, 85, 88, 01)
  • torso: Tripwire (83, 85, 88, 01)
  • waist: Tripwire (83, 85, 88, 01)
  • legs: Tripwire (83, 85, 88, 01)
Accessories: dark green backpack (83 Tripwire's); three dark green mines (83 Tripwire's); black mine detector (83 Tripwire's); black figure stand
Tripwire is an accident waiting to happen. He's clumsy, jittery, all thumbs, and a nervous wreck around people - unless he's working with high explosives. Then he's calm and collected, with the skill and precision of a surgeon. Doesn't matter what type of explosive, detonator, or blasting machine he's handling, he knows exactly how to make it work without missing a beat.
After dropping out of high school, Tripwire spent two years in a Zen monastery, pondering the meaning of life. All he got out of it was expelled for breaking too many dishes and spilling every liquid in sight. Determined to make something of his shortcoming, Tripwire joined the Army at 19 and found his calling on the grenade range. Something about setting off explosives and watching bombs bursting in air that relaxes him. Hard to believe for a guy who seems to trip over air. If COBRA calls Firefly the "Rembrandt" of explosions, then Tripwire is no less than a modern day "Picasso."
Toy Notes: Carded in a two-pack with Big Brawler (01). Item #53059.
Version 5: 2008 Wave 5 comic two-pack assortment
Fig. #1309: Mine DetectorMOS 1: Explosive Ordnance [89D]
MOS 2: Demolitions [prob. 18C]
  • head: Tripwire (08), Lt. Slip Stream (08)
  • arms: Sgt. Flash (08), Grand Slam (08), HISS Driver (08/I, 08/II), HISS Commander (08), Tripwire (08), AVAC (08), Cobra Trooper (08/VI)
  • body: Sgt. Flash (08), Grand Slam (08) Tripwire (08), Cobra Trooper (08/VI) - modified: HISS Driver (08/I, 08/II), HISS Commander (08), AVAC (08), Maj. Bludd (08/II, 08/III)
  • upper legs: Sgt. Flash (08), Grand Slam (08), Tripwire (08), Cobra Trooper (08/VI)
  • lower legs: Tripwire (08)
Accessories: light green belt (new, with plain rectangular buckle) light green backpack (83 Tripwire's, with modified peg); three light green mines (83 Tripwire's); black mine detector (83 Tripwire's, soft plastic); yellow element canister (single card only)
TRIPWIRE is an accident waiting to happen. He's clumsy, jittery, all thumbs, and a nervous wreck around people, unless he's working with explosives. Then he's calm and collected, with the skill and precision of a surgeon. Doesn't matter what type of explosive, detonator, or blasting machine he's handling; he knows exactly how to make it work without missing a beat. He spent two years in a Zen monastery pondering the meaning of life, but he got expelled for breaking too many dishes and spilling every liquid in sight. Determined to make something of his shortcomings, he joined the Army and found his calling on the grenade range. Something about setting off explosives and watching bombs bursting in the air relaxes him. Hard to believe for a guy who seems to trip over air.
"You need to know everything there is about explosives before you ever go near them. I make sure anything that goes boom only does so when I want it to."
Variations: The single-carded release came with the original accessories plus a canister of the yellow MASS Device element. Its filecard adds this sentence: "His ease around explosives is why he is so cool and calm while hovering over a sea of red-hot lava to retrieve the metallic element for the M.A.S.S. Device machine."
Toy Notes: Carded in a two-pack with Cobra Commander (08/VII) and an original comic. Item #31524. Also carded singly as part of the post-25th Anniversary Wave 12 assortment (Item #37431).