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Tripwire
File Name: Tormod S. Skoog of Hibbing, Minnesota.
Grades: Army Spc-4 (1983-2001); E-4 (2008).
SNs: RA892399255; 089-32-9227
Notes: Hibbing is an iron mining town in the northeast part of the state, about 75 miles northwest of Duluth. It is also the hometown of Bazooka.
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Rob Paulsen | 22 | 682 seconds | 32 | 292
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Notes: Tripwire wore his 1983 outfit with blue-tinted goggles and a dark grey backpack. The gloves and boots were white, and early ads for Marvel comics also gave him a white vest and mine detector. He had brown hair when appearing without his helmet.
A Real American Hero, Part 1 | 6 seconds | (silent) | at airfield during Bludd's assault, at HQ for broaccast
| A Real American Hero, Part 2 | 102 seconds | 4 lines | part of Sea of Ice team
| A Real American Hero, Part 3 | 80 seconds | 1 line | with Stalker on undersea team
| A Real American Hero, Part 4 | 15 seconds | (silent) | in studio, in Dragonfly and J.U.M.P. at Ring of Fire
| A Real American Hero, Part 5 | 24 seconds | (silent) | returning to HQ, at first successful use of M.A.S.S. and Duke's procedure
| The Revenge of Cobra, Part 1 | 26 seconds | (silent) | at HQ during broadcast
| The Revenge of Cobra, Part 2 | 4 seconds | (silent) | at Doc's demonstration
| The Revenge of Cobra, Part 3 | 36 seconds | 2 lines | at HQ when Flint returns, part of team to Palace of Doom
| The Revenge of Cobra, Part 4 | 10 seconds | (silent) | at Palace of Doom
| The Revenge of Cobra, Part 5 | 2 seconds | (silent) | at Cobra temple for last Dominator use (19:04-05)
| Season 1 Opening (Sunbow) | 1 second | (silent) | on foot as Joes deploy from HQ (0:05)
| The Pyramid of Darkness, Part 5 | 19 seconds | (silent) | at Joe HQ, attacking Cobra base
| Synthoid Conspiracy, Part 2 | 14 seconds | (silent) | at Scarlett's briefing, on risers at reinstatement (miscolored) behind Doc
| Spell of the Siren | 4 seconds | (silent) | entranced at Joe HQ
| Captives of Cobra, Part 1 | 84 seconds | 5 lines | flying Dragonfly to investigate crystals, transporting crystals in ATV
| Captives of Cobra, Part 2 | 83 seconds | 9 lines | monitoring crystals in ATV, protecting Joe families during final battle
| Cobra CLAWs Are Coming to Town | 115 seconds | 6 lines | at HQ on Christmas, captured, driving a H.I.S.S.
| Flint's Vacation | 48 seconds | 5 lines | on U.S.S. Flagg; in undersea base; rerouting Cobra rocket
| The Wrong Stuff | 3 seconds | (silent) | volunteering for space training
| G.I. Joe: The Movie, Part 1 | 1 second | (silent) | at B.E.T. test (13:48)
| G.I. Joe: The Movie, Part 3 | 2 seconds | (silent) | at Falcon's hearing (3:24-25)
| G.I. Joe: The Movie, Part 5 | 3 seconds | (silent) | running during ice dome retreat
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Classic Marvel Comic Appearances
By my count, Tripwire was discernible in 124 panels in 19 issues from Oct. 1983 to Dec. 1992: #16, 17, 19, 22, 25, 26, 27, 28, 29, 36, 40, 41, 48, 49, 52, Order of Battle 2, 56, 74, and 131 .
Figure Releases
Versions:
| 1. 1983
2. 1985 (Listen 'n Fun)
3. 1988 (Tiger Force)
| 4. 2001 (RAHC)
5. 2008 (Comic Wave 5/post-25th Wave 12)
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Version 1: spring 1983 regular carded figure assortment
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Fig. #0018: Mine Detector | MOS 1: Explosive Ordnance [89D] MOS 2: Demolitions [prob. 18C]
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| - head: Tripwire (83, 85, 88, 01)
- arms: Tripwire (83, 85, 88, 01)
- torso: Tripwire (83, 85, 88, 01)
- waist: Tripwire (83, 85, 88, 01)
- legs: Tripwire (83, 85, 88, 01)
| Accessories: three circular olive land mines (new), olive backpack with hole for cord and circular slot for mines (new), black mine detector with cord and high-placed handle (new).
| Tripwire dropped out of high school at a naval base in Yokosuka, Japan (Father is career navy). Spent two years in a Zen monastery pondering the meaning of life. Expelled for breaking too many dishes and spilling every conceivable liquid. Joined the army at 19 and received spiritual awakening on the grenade range. Proficient with all NATO and Warsaw Pact explosives, detonators, ignition initiators, and blasting machines. Qualified Expert: M-1911A autopistol.
Tripwire freaks people out. He's always clumsy, jittery, and dropping things except when he's working with high explosives. Explosives are the only things that calm him down.
| Toy Notes: Item #6410. Featured in 1983's A.P.C. commercial.
| Reissues: Reissued in fall 1983 in a J.C. Penney three-pack with Snow Job and Torpedo.
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Version 2: fall 1985 Listen 'n Fun Cassette Pack special carded release
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Fig. #0078: Mine Detector
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| - head: Tripwire (83, 85, 88, 01)
- arms: Tripwire (83, 85, 88, 01)
- torso: Tripwire (83, 85, 88, 01)
- waist: Tripwire (83, 85, 88, 01)
- legs: Tripwire (83, 85, 88, 01)
| Accessories: three light grey mines (83 Tripwire's), light grey backpack (83 Tripwire's), light grey mine detector (83 Tripwire's).
| Tripwire's proficient with all NATO and Warsaw Pact explosives, detonators, and blasting machines.
| Toy Notes: Item #6102, part of Hasbro's Listen 'n Love activity media series, which included books and tapes from other franchises such as My Little Pony, The Transformers, and Fraggle Rock. This figure is considered a high-demand item.
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Version 3: summer 1988 Tiger Force carded figure assortment
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Fig. #0193: Tiger Force Mine Detector | MOS 1: Explosive Ordnance [89D] MOS 2: Tiger Fly Co-Pilot
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| - head: Tripwire (83, 85, 88, 01)
- arms: Tripwire (83, 85, 88, 01)
- torso: Tripwire (83, 85, 88, 01)
- waist: Tripwire (83, 85, 88, 01)
- legs: Tripwire (83, 85, 88, 01)
| Accessories: three dark grey mines (83 Tripwire's), dark grey backpack (83 Tripwire's), dark grey mine detector (83 Tripwire's).
| TRIPWIRE dropped out of high school at a naval base in Yokosuka, Japan (Father is career navy). Spent two years in a Zen monastery pondering the meaning of life. He was later expelled for breaking too many dishes and spilling every conceivable liquid. He joined the Army at 19 and received spiritual awakening on the grenade range. After boot camp he signed up for demolition training at Ft. Bragg, North Carolina. It was there he acquired the name "Tripwire" for his outstanding ability to conceal the tripwires that led to high-powered explosives.
"Tripwire freaks people out. He's always clumsy, jittery, and dropping things except when he's working with high explosives. He's as cool as a cucumber when he's planting XF-2565 nitro on the battlefield, under heavy machine gun fire! I don't know how he does it, but we're sure glad he's on our side!"
| Toy Notes: Item #6697-6.
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Version 4: fall 2001 Real American Hero Collection Wave 4 figure two-pack assortment
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Fig. #0575: Mine Detector | MOS 1: Explosive Ordnance [89D] MOS 2: Demolitions [prob. 18C]
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| - head: Tripwire (83, 85, 88, 01)
- arms: Tripwire (83, 85, 88, 01)
- torso: Tripwire (83, 85, 88, 01)
- waist: Tripwire (83, 85, 88, 01)
- legs: Tripwire (83, 85, 88, 01)
| Accessories: three dark green mines (83 Tripwire's), dark green backpack (83 Tripwire's), black mine detector (83 Tripwire's), black figure stand (common).
| Tripwire is an accident waiting to happen. He's clumsy, jittery, all thumbs, and a nervous wreck around people - unless he's working with high explosives. Then he's calm and collected, with the skill and precision of a surgeon. Doesn't matter what type of explosive, detonator, or blasting machine he's handling, he knows exactly how to make it work without missing a beat.
After dropping out of high school, Tripwire spent two years in a Zen monastery, pondering the meaning of life. All he got out of it was expelled for breaking too many dishes and spilling every liquid in sight. Determined to make something of his shortcoming, Tripwire joined the Army at 19 and found his calling on the grenade range. Something about setting off explosives and watching bombs bursting in air that relaxes him. Hard to believe for a guy who seems to trip over air. If COBRA calls Firefly the "Rembrandt" of explosions, then Tripwire is no less than a modern day "Picasso."
| Toy Notes: Carded in a two-pack with Big Brawler. Item #53059.
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Version 5: August 2008 Wave 5 comic two-pack assortment
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Fig. #1309: Mine Detector | MOS 1: Explosive Ordnance [89D] MOS 2: Demolitions [prob. 18C]
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| - head: Tripwire (08), Lt. Slip Stream (08)
- arms: Sgt. Flash (08), Grand Slam (08), Cobra H.I.S.S. Driver (08/I, 08/II), Cobra H.I.S.S. Commander (08), Tripwire (08), A.V.A.C. (08), Cobra Trooper (08/VI)
- body: Sgt. Flash (08), Grand Slam (08) Tripwire (08), Cobra Trooper (08/VI) - modified: Cobra H.I.S.S. Driver (08/I, 08/II), Cobra H.I.S.S. Commander (08), A.V.A.C. (08), Maj. Bludd (08/II, 08/III)
- upper legs: Sgt. Flash (08), Grand Slam (08), Tripwire (08), Cobra Trooper (08/VI)
- lower legs: Tripwire (08)
| Two-Pack Accessories: three circular light green mines with eight holes on underside (new), light green simple belt with plain rectangular buckle (new), light green backpack with hole for cord and circular slot for mines (new), black mine detector with control box on side, cord, and lower-placed handle (new), black Joe figure stand.
Single-Pack Accessories: same as above, plus clear element canister with yellow catalytic element (same style as 08 Cobra Commander's).
| TRIPWIRE is an accident waiting to happen. He's clumsy, jittery, all thumbs, and a nervous wreck around people, unless he's working with explosives. Then he's calm and collected, with the skill and precision of a surgeon. Doesn't matter what type of explosive, detonator, or blasting machine he's handling; he knows exactly how to make it work without missing a beat. He spent two years in a Zen monastery pondering the meaning of life, but he got expelled for breaking too many dishes and spilling every liquid in sight. Determined to make something of his shortcomings, he joined the Army and found his calling on the grenade range. Something about setting off explosives and watching bombs bursting in the air relaxes him. Hard to believe for a guy who seems to trip over air.
"You need to know everything there is about explosives before you ever go near them. I make sure anything that goes boom only does so when I want it to."
| Variations: The single-carded release came with the original accessories plus a canister of the yellow MASS Device element. Its filecard adds this sentence: "His ease around explosives is why he is so cool and calm while hovering over a sea of red-hot lava to retrieve the metallic element for the M.A.S.S. Device machine."
| Toy Notes: Carded in a two-pack with Cobra Commander and an original comic. Item #31524.
| Reissues: Reissued in December 2008 as part of the post-25th Anniversary Wave 12 carded figure assortment (Item #37431).
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