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S.A.W.-Viper

(aka Cobra S.A.W. Viper, stands for Semi-Automatic Weapons)








chronological: Laser-Viper<< S.A.W.-Viper >>Metal-Head
alphabetical: Sand Viper<< S.A.W.-Viper >>Scalpel

 

Animated Appearances

DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Various13443 seconds962

Notes: DiC's S.A.W.-Vipers wore the 1990 outfits with yellow visors and belt buckles, and pink padding on their legs. Their machine guns appeared several times but were of normal size.

 

Season 1 Opening (DiC)2 seconds running from Sandstorm, in footage from DiC season 1 (0:28, 0:55)
Granny Dearest206 seconds1 linemanning Cobra base, spraying water on train, uniform worn by Freefall
Victory at Volcania Part 17 seconds driving Dominator and Rages
The Nozone Conspiracy58 seconds2 linesat Nozone briefing, jumping from Dominator, manning Cobra valley base
Pigskin Commandos76 seconds5 linesbuilding Cobra base, playing football, in Hammerhead, flying Hurricane
Injustice and the Cobra Way12 seconds guarding Pres. Mason in sewer'
General Confusion2 seconds jumping from an exploding Rage (15:41-42)
That's Entertainment26 seconds at Cobra briefing/tantrum
I Found You...Evy13 seconds1 linerunning toward Tomahawk crash, arriving with Cobra's reinforcements, driving Rages
An Officer and a Viperman11 seconds attacking Tokyo base, running from crashed Dominator and Rage, captured
D-Day at Alcatraz Part 19 seconds guarding the captured Alcatraz prison
D-Day at Alcatraz Part 220 seconds at Alcatraz by F.A.N.G.s, repairing Comstock Lode, shooting at Sky Patrol
Season 2 Opening (DiC)1 second in footage created for DiC season 1 opening (0:28)

Classic Marvel Comic Appearances

By my count, S.A.W.-Vipers were discernible in 88 panels in 8 issues from Feb. 1991 to Nov. 1992: #109, 110, 111, 112, 121, 122, 123, and 130.

Figure Releases

Versions: 1. 1990 2. 2003 (Python Patrol) 3. 2006 (DTC)
Version 1: spring 1990 regular carded figure assortment
Cobra Heavy Machine Gunner
  • head: S.A.W.-Viper (90, 03)
  • arms: S.A.W.-Viper (90, 03), Zartan (01), Dragonsky (06)
  • torso: S.A.W.-Viper (90, 03), Zartan (01), Dragonsky (06)
  • waist: S.A.W.-Viper (90, 03), Zartan (01)
  • legs: S.A.W.-Viper (90, 03), Zartan (01)
Accessories: huge black anti-tank machine gun with forward grip and large scope, and bipod with long legs set wide apart (new), dark red rectangular backpack with tab on bottom corner for ammo belt (new), short white ammo belt with shells etched on one side and holes on both ends (new).
The S.A.W.-VIPER is equipped with a gyro-stabilized, cryogenically-cooled mini-chain gun, scoped with an infrared night-vision, auto-ranging, optical sighting system. This means that he has a highly accurate, low-malfunction machine gun that doesn't burn out the barrel during intense rapid-fire bursts. It's nothing for him to zone-in on a flea nestled in heavy brush over 800 yards away, in pitch darkness and pick it off in one shot!
"You definitely don't want to get pinned down by a S.A.W.-Viper at night. His weapon has an integral sound suppressor, an effective flash inhibitor, and a powerful image-intensifier. With all that, you won't even know you're being shot at until you hear the sonic boom from the bullet whipping past your ear!"
Toy Notes: Item #6570. The prototype shown in the 1990 insert catalog has a black crest on its helmet.
Version 2: June 2003 Python Patrol carded set
Cobra Heavy Machine Gunner
Cobra S.A.W. Viper
  • head: S.A.W.-Viper (90, 03)
  • arms: S.A.W.-Viper (90, 03), Zartan (01), Dragonsky (06)
  • torso: S.A.W.-Viper (90, 03), Zartan (01), Dragonsky (06)
  • waist: S.A.W.-Viper (90, 03), Zartan (01)
  • legs: S.A.W.-Viper (90, 03), Zartan (01)
Accessories: dark green machine gun and bipod (90 S.A.W.-Viper's), black backpack (90 S.A.W.-Viper's), bronze ammo belt (90 S.A.W.-Viper's).
The COBRA S.A.W.-VIPER trooper is equipped with a gyro-stabilized, cryogenically-cooled mini-chain gun, scoped with an infrared night-vision, auto-ranging, optical sighting system. This means that he has a highly accurate, low-malfunction machine gun that doesn't burn out the barrel during intense rapid-fire bursts. It's nothing for him to zone-in on a flea nestled in heavy brush over 800 yards away, in pitch darkness and pick it off in one shot. You definitely don't want to get pinned down by a COBRA S.A.W.-VIPER trooper at night. His weapon has an integral sound suppressor, an effective flash inhibitor, and a powerful image-intensifier: you won't hear or see him coming.
"You won't even know I've shot at you until you hear the sonic boom from the bullet whipping past your ear."
Toy Notes: Carded in a Toys 'R Us-exclusive set with Maj. Bludd, Cobra Rock Viper, Cobra Laser Viper, Cobra Lamprey, and Cobra H.E.A.T. Viper. Item #53400.
Version 3: January 2006 Direct-to-Consumer Wave 3 carded figure assortment
COBRA Heavy Machine Gunner
Cobra S.A.W. Viper
  • head: Rollbar (04, 05), Cobra S.A.W. Viper (06)
  • arms: Barrel Roll (05), Cobra S.A.W. Viper (06), G.I. Joe (06), Airtight (08)
  • torso: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
  • waist: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
  • legs: Rollbar (04, 05), Duke (05/I), Cobra S.A.W. Viper (06), Lt. Falcon (09)
Accessories: black M249 light machine gun with handle on top and hollow stock, with detachable boxy ammo cartridge (new), black helmet with green visor and attached silver mic (new), dark red backpack (90 S.A.W.-Viper's).
The COBRA S.A.W. VIPER trooper is equipped with a gyro-stabilized, cryogenically cooled mini-chain gun, scoped with an infrared night-vision, auto-ranging optical sighting system. This means that he has a highly accurate, low-malfunction machine gun that doesn't burn out the barrel during intense rapid-fire bursts. It's nothing for him to zone-in on a flea nestled in heavy brush over 100 yards away in pitch darkness, and pick it off in one shot. You definitely don't want to get pinned down by a COBRA S.A.W. VIPER trooper at night. His weapon has an integral sound suppressor, an effective flash inhibitor, and a powerful image-intensifier: you won't hear or see him coming.
"Once you're in our line of sight, you can't escape. Accept the inevitable and surrender."
Toy Notes: Item #13017.