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Torch
(aka Dreadnok Torch)
File Name: Tom Winken of Botany Bay, Australia.
Notes: The City of Botany Bay is a suburb of Sydney. Major Bludd is from Sydney itself. The original Dreadnoks' names are a play on the proverbial Tom, Dick, and Harry, and on the Dutch Lullaby fishermen Wynken, Blynken, and Nod.
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Frank Welker | 52 | 1,862 seconds | 116 | 865
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Notes: Sunbow's Torch wore his 1985 outfit with brown boots and a vest that ranged anywhere from medium brown to black, and with redder hair and a full beard.
The Revenge of Cobra Opening | 3 seconds | (silent) | cutting energy tower, driving motorcycle, using flamethrower
| The Revenge of Cobra, Part 1 | 59 seconds | 2 lines | on Chameleon capturing Col. Sharp, rescuing Cobra Cmdr.
| The Revenge of Cobra, Part 3 | 10 seconds | 1 line | with Cobra's leaders, in sub with Zartan monitoring battle
| The Revenge of Cobra, Part 4 | 68 seconds | 2 lines | in sub with Zartan, on motorcycle to retrieve laser core
| The Revenge of Cobra, Part 5 | 62 seconds | 4 lines | hiding with Zartan at amusement park, escaping in Chameleon
| Season 1 Opening (Sunbow) | 1 second | (silent) | falling when Destro is thrown on top of Dreadnoks (0:25)
| Countdown for Zartan | 90 seconds | 14 lines | training recruits, capturing Mettier, torturing Spirit, in F.A.N.G. attacking defense center
| Jungle Trap | 17 seconds | 2 lines | ambushing Joes on stairway
| The Pyramid of Darkness, Part 1 | 13 seconds | 1 line | stowing away on shuttle, riding Ferret during station takeover
| The Pyramid of Darkness, Part 2 | 36 seconds | 8 lines | in Ferret as enforcer on space station, chasing Dusty
| The Pyramid of Darkness, Part 3 | 2 seconds | (silent) | on space station as cubes activate (18:17-18)
| The Pyramid of Darkness, Part 4 | 49 seconds | 4 lines | taking over space station from Zartan, communicating with Cobra Cmdr
| The Pyramid of Darkness, Part 5 | 83 seconds | 10 lines | captured on Space Station, freed by Zartan, escaping in garbage module
| Battle for the Train of Gold | 45 seconds | 1 line | capturing Gen. Stack, guarding Joe prisoners, on train
| Lights! Camera! Cobra! | 83 seconds | 4 lines | aborting bank theft, following Shipwreck, jailed, rescued by Dreadnoks
| Cobra's Candidate | 96 seconds | 4 lines | in Ferret against Joes, supervising gangs to disrupt election
| Synthoid Conspiracy, Part 1 | 36 seconds | 2 lines | in F.A.N.G. attacking Skystrikers; capturing and holding Duke
| Synthoid Conspiracy, Part 2 | 4 seconds | (silent) | capturing Duke (flashback)
| Twenty Questions | 65 seconds | 1 line | operating missile defense; on Ferrets raiding chem arsenal and inside base
| Where the Reptiles Roam | 39 seconds | 2 lines | disguised as ranch hand at hideout, driving ATV
| Worlds Without End Part I | 56 seconds | 2 lines | stealing transmuter; alt version serving as police officer
| Worlds Without End Part II | 28 seconds | 2 lines | alt version pursuing Joes in DC; rebuked by Zartan
| Cobra CLAWs Are Coming to Town | 11 seconds | (silent) | miniaturized to attack Joe HQ in ATV, stealing a R.A.M.
| Flint's Vacation | 37 seconds | 3 lines | dressed as police chasing Flint; in Moray attacking Joes
| Memories of Mara | 26 seconds | 2 lines | trying to capture Mara; in Water Moccasin
| The Wrong Stuff | 59 seconds | 3 lines | manning defenses of space station
| The Invaders | 23 seconds | 2 lines | on flying saucer; captured by Snake Eyes and Wong
| Cold Slither | 111 seconds | 5 lines | playing guitar for Cold Slither plot
| There's No Place Like Springfield, Part 2 | 22 seconds | (silent) | playing with mini-synthoids; cornering Shipwreck in lab
| Season 2 Opening (Sunbow) | 2 seconds | (silent) | riding on Thunder Machine (0:12-13)
| Arise Serpentor Arise Part 1 | 41 seconds | 2 lines | at Dreadnok audition
| Arise Serpentor Arise Part 2 | 41 seconds | (silent) | at Dreadnok audition; attacking Flint's team at Montezuma's tomb
| Arise Serpentor Arise Part 4 | 8 seconds | (silent) | flying Swampfire against Tomahawk
| Arise Serpentor Arise Part 5 | 28 seconds | 1 line | attacked by Joe rescue team; driving motorcycle in DC
| Let's Play Soldier | 101 seconds | 14 lines | enforcing Thailand drug sales; deserting on a Ferret
| Computer Complications | 28 seconds | (silent) | at Dreadnok camp; driving Ferret to assault diner and Joe HQ
| Cobrathon | 24 seconds | (silent) | ambushing rescue team in Vegas
| The Rotten Egg | 17 seconds | (silent) | driving motorcycle to Parris Island; attacking at ceremony
| Once Upon a Joe | 5 seconds | 1 line | brawling with other Dreadnoks
| Glamour Girls | 53 seconds | 6 lines | helping set up photo shoots; hypnotized by Zartan; flying Swampfire to Vail's island
| The Spy Who Rooked Me | 31 seconds | 1 line | on motorcycle attacking Joes; searching Burke's car
| Grey Hairs and Growing Pains | 11 seconds | 1 line | covering Zarana's escape
| My Brother's Keeper | 56 seconds | (silent) | recruiting Penser, flying Swampfire against Joes
| Nightmare Assault | 21 seconds | 4 lines | taking hostages on oil rig
| Second-Hand Emotions | 56 seconds | (silent) | planting receivers; attacking affected Joes; securing Roadblock
| Into Your Tent I Will Silently Creep | 20 seconds | 2 lines | pursuing Cross-Country in Coil hideout
| G.I. Joe: The Movie Opening | 2 seconds | (silent) | attacked simultaneously by Freedom, Junkyard, and Scarlett (2:15-16)
| G.I. Joe: The Movie, Part 1 | 17 seconds | 1 line | in motorcycle during attack on B.E.T.
| G.I. Joe: The Movie, Part 2 | 29 seconds | 1 line | commissioned by Pythona; freeing Serpentor; escaping in Ferret
| G.I. Joe: The Movie, Part 3 | 15 seconds | 1 line | witnessing Cobra Commander's trial and punishment
| G.I. Joe: The Movie, Part 4 | 16 seconds | (silent) | in Thunder Machine during lab battle; breaking through B.E.T.'s armor
| G.I. Joe: The Movie, Part 5 | 6 seconds | (silent) | in Swampfire to guard tunnel entrance
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Classic Marvel Comic Appearances
By my count, Torch was discernible in 172 panels in 32 issues from Jul. 1984 to Dec. 1989: #25, 28, 30, 32, 33, 35, 38, 47, 48, 49, 50, 51, 52, 54, 55, GIJTF 1, GIJTF 3, GIJTF 4, Order of Battle 2, Yearbook 3, 64, 73, 74, 76, 77, 79, 81, 89, 90, 91, 93, and 94.
Figure Releases
Versions:
| 1. 1985
2. 2005 (Valor vs. Venom)
| 3. 2008 (Comic #30)
4. 2009 (post-25th Wave 13)
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Version 1: spring 1985 regular carded figure assortment
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Dreadnok
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| - head: Torch (85)
- arms: Torch (85)
- torso: Torch (85)
- waist: Torch (85)
- legs: Torch (85)
| Accessories: silver gun-shaped acetylene torch with cord (new), silver frame backpack around fuel tank with hole for cord (new).
| Subject was remanded to Borstal [Reform school] at age fourteen. Escaped and went to sea in the Merchant Marine where he learned the use of the cutting torch.
Torch is an illiterate, unrepentant thug whose penchant for sudden and unexpected violence is matched only by the utter depth of his stupidity.
Specialty and M.O.: Works with Oxy-Acetylene torch as a general cutter mostly on remodeling stolen cars and occasional safe crackings. Scavenges the swamps for fun and profit.
| Variations: Some filecards add that Torch "later rode with the Melbourne Maulers M[otorcycle] C[lub]."
| Toy Notes: Item #6435. Torch's swivel-head construction points to a 1984 design. He was also introduced in the cartoon and comics in 1984.
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Version 2: January 2005 Valor vs. Venom Wave 6 figure two-pack assortment
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Dreadnok Dreadnok Torch
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| - head: Dreadnok Torch (05)
- arms: Dreadnok Torch (05)
- torso: Dreadnok Torch (05)
- waist: Dreadnok Torch (05)
- legs: Dreadnok Torch (05)
| Accessories: silver flamethrower with hole in back for hose (new), red fuel tank backpack with attached black hose (new), red translucent flame with pin to fit onto flamethrower (new).
| DREADNOK TORCH loves to take apart complicated mechanical objects in the least complicated manner possible, which in his case means slicing them into scrap metal with his customized cutting torch (which can also function as a weapon). He doesn't find pleasure in wanton destruction as much as finds an adequate relief, like scratching a mosquito bite while wearing an oven mitt. He is proficient in motorcycle maintenance and small arms repair, which is probably his main saving grace in the eyes of his fellow DREADNOK members. They are happy to have him work on their own bikes and weapons as long as they can keep an eye on him in case he gets the urge to start cutting instead of repairing. The way the DREADNOK gang utilizes him in a fight is to point him in the direction of the G.I. JOE Team and make sure his flame is turned up all the way.
"That was a racing stripe? Looked to me like a line to cut along...."
| Toy Notes: Carded in a two-pack with Sgt. Bazooka. Item #00279.
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Version 3: February 2008 Wave 2 comic two-pack assortment
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Dreadnok Dreadnok Torch
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| - head: Dreadnok Torch (08, 09)
- arms: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III)
- body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
- upper legs: Gung Ho (07, 08), Dreadnok Torch (08, 09), Sgt. Airborne (08)
- lower legs: Dreadnok Torch (08, 09)
| Accessories: silver gun-shaped acetylene torch with cord and long nozzle (new), silver frame backpack with slot for fuel tank (new), green acetylene fuel container (new), black Cobra figure stand.
| DREADNOK TORCH was remanded to Borstal (a reform school) at age fourteen. He escaped and went to sea in the Merchant Marine, where he learned the use of the cutting torch. He is an unrepentant thug whose penchant for sudden and unexpected violence is matched only by the utter depth of his stupidity.
Specialty and M.O.: Works with oxyacetylene torch as a general cutter mostly on remodeling stolen cars and occasional safecracking. Scavenges the swamps for fun and profit.
| Toy Notes: Carded in a two-pack with Dreadnok Ripper and a reprint of Marvel #30. Item #28938.
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Version 4: January 2009 post-25th Anniversary Wave 13 carded figure assortment
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Dreadnok Dreadnok Torch
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| - head: Dreadnok Torch (08, 09)
- arms: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III)
- body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
- upper legs: Gung Ho (07, 08), Dreadnok Torch (08, 09), Sgt. Airborne (08)
- lower legs: Dreadnok Torch (08, 09)
| Accessories: black acetylene torch (08 Dreadnok Torch's), black backpack (08 Dreadnok Torch's), green fuel tank with black cap (08 Dreadnok Torch's), black Cobra figure stand.
| DREADNOK TORCH was remanded to Borstal (a reform school) at age fourteen. He escaped and went to sea in the Merchant Marine, where he learned the use of the cutting torch. This led him to his favorite pastime: taking things apart. He'll dismember cars, trucks, motorcycles, or any other mechanical object with his collection of cutting torches. The subsequent wreckage is, to him, a work of art. This unrepentant thug has a penchant for sudden and unexpected violence, matched only by the utter depth of his stupidity. His specialty and modus operandi: he works with an oxyacetylene torch as a general cutter, mostly on remodeling stolen cars and occasional safecracking. He also scavenges the swamps for fun and profit.
"What a fine sight that is, mate: a big pile of cut-up metal where a perfectly good truck used to be."
| Toy Notes: Item #37423.
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