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Torch

(aka Dreadnok Torch)

File Name: Tom Winken of Botany Bay, Australia.
Notes: The City of Botany Bay is a suburb of Sydney. Major Bludd is from Sydney itself. The original Dreadnoks' names are a play on the proverbial Tom, Dick, and Harry, and on the Dutch Lullaby fishermen Wynken, Blynken, and Nod.




chronological: Ripper<< Torch >>Flint
alphabetical: Topside<< Torch >>Torpedo

 

Animated Appearances

Sunbow VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Frank Welker521,862 seconds116865

Notes: Sunbow's Torch wore his 1985 outfit with brown boots and a vest that ranged anywhere from medium brown to black, and with redder hair and a full beard.

 

The Revenge of Cobra Opening3 seconds(silent)cutting energy tower, driving motorcycle, using flamethrower
The Revenge of Cobra, Part 159 seconds2 lineson Chameleon capturing Col. Sharp, rescuing Cobra Cmdr.
The Revenge of Cobra, Part 310 seconds1 linewith Cobra's leaders, in sub with Zartan monitoring battle
The Revenge of Cobra, Part 468 seconds2 linesin sub with Zartan, on motorcycle to retrieve laser core
The Revenge of Cobra, Part 562 seconds4 lineshiding with Zartan at amusement park, escaping in Chameleon
Season 1 Opening (Sunbow)1 second(silent)falling when Destro is thrown on top of Dreadnoks (0:25)
Countdown for Zartan90 seconds14 linestraining recruits, capturing Mettier, torturing Spirit, in F.A.N.G. attacking defense center
Jungle Trap17 seconds2 linesambushing Joes on stairway
The Pyramid of Darkness, Part 113 seconds1 linestowing away on shuttle, riding Ferret during station takeover
The Pyramid of Darkness, Part 236 seconds8 linesin Ferret as enforcer on space station, chasing Dusty
The Pyramid of Darkness, Part 32 seconds(silent)on space station as cubes activate (18:17-18)
The Pyramid of Darkness, Part 449 seconds4 linestaking over space station from Zartan, communicating with Cobra Cmdr
The Pyramid of Darkness, Part 583 seconds10 linescaptured on Space Station, freed by Zartan, escaping in garbage module
Battle for the Train of Gold45 seconds1 linecapturing Gen. Stack, guarding Joe prisoners, on train
Lights! Camera! Cobra!83 seconds4 linesaborting bank theft, following Shipwreck, jailed, rescued by Dreadnoks
Cobra's Candidate96 seconds4 linesin Ferret against Joes, supervising gangs to disrupt election
Synthoid Conspiracy, Part 136 seconds2 linesin F.A.N.G. attacking Skystrikers; capturing and holding Duke
Synthoid Conspiracy, Part 24 seconds(silent)capturing Duke (flashback)
Twenty Questions65 seconds1 lineoperating missile defense; on Ferrets raiding chem arsenal and inside base
Where the Reptiles Roam39 seconds2 linesdisguised as ranch hand at hideout, driving ATV
Worlds Without End Part I56 seconds2 linesstealing transmuter; alt version serving as police officer
Worlds Without End Part II28 seconds2 linesalt version pursuing Joes in DC; rebuked by Zartan
Cobra CLAWs Are Coming to Town11 seconds(silent)miniaturized to attack Joe HQ in ATV, stealing a R.A.M.
Flint's Vacation37 seconds3 linesdressed as police chasing Flint; in Moray attacking Joes
Memories of Mara26 seconds2 linestrying to capture Mara; in Water Moccasin
The Wrong Stuff59 seconds3 linesmanning defenses of space station
The Invaders23 seconds2 lineson flying saucer; captured by Snake Eyes and Wong
Cold Slither111 seconds5 linesplaying guitar for Cold Slither plot
There's No Place Like Springfield, Part 222 seconds(silent)playing with mini-synthoids; cornering Shipwreck in lab
Season 2 Opening (Sunbow)2 seconds(silent)riding on Thunder Machine (0:12-13)
Arise Serpentor Arise Part 141 seconds2 linesat Dreadnok audition
Arise Serpentor Arise Part 241 seconds(silent)at Dreadnok audition; attacking Flint's team at Montezuma's tomb
Arise Serpentor Arise Part 48 seconds(silent)flying Swampfire against Tomahawk
Arise Serpentor Arise Part 528 seconds1 lineattacked by Joe rescue team; driving motorcycle in DC
Let's Play Soldier101 seconds14 linesenforcing Thailand drug sales; deserting on a Ferret
Computer Complications28 seconds(silent)at Dreadnok camp; driving Ferret to assault diner and Joe HQ
Cobrathon24 seconds(silent)ambushing rescue team in Vegas
The Rotten Egg17 seconds(silent)driving motorcycle to Parris Island; attacking at ceremony
Once Upon a Joe5 seconds1 linebrawling with other Dreadnoks
Glamour Girls53 seconds6 lineshelping set up photo shoots; hypnotized by Zartan; flying Swampfire to Vail's island
The Spy Who Rooked Me31 seconds1 lineon motorcycle attacking Joes; searching Burke's car
Grey Hairs and Growing Pains11 seconds1 linecovering Zarana's escape
My Brother's Keeper56 seconds(silent)recruiting Penser, flying Swampfire against Joes
Nightmare Assault21 seconds4 linestaking hostages on oil rig
Second-Hand Emotions56 seconds(silent)planting receivers; attacking affected Joes; securing Roadblock
Into Your Tent I Will Silently Creep20 seconds2 linespursuing Cross-Country in Coil hideout
G.I. Joe: The Movie Opening2 seconds(silent)attacked simultaneously by Freedom, Junkyard, and Scarlett (2:15-16)
G.I. Joe: The Movie, Part 117 seconds1 linein motorcycle during attack on B.E.T.
G.I. Joe: The Movie, Part 229 seconds1 linecommissioned by Pythona; freeing Serpentor; escaping in Ferret
G.I. Joe: The Movie, Part 315 seconds1 linewitnessing Cobra Commander's trial and punishment
G.I. Joe: The Movie, Part 416 seconds(silent)in Thunder Machine during lab battle; breaking through B.E.T.'s armor
G.I. Joe: The Movie, Part 56 seconds(silent)in Swampfire to guard tunnel entrance

Classic Marvel Comic Appearances

By my count, Torch was discernible in 172 panels in 32 issues from Jul. 1984 to Dec. 1989: #25, 28, 30, 32, 33, 35, 38, 47, 48, 49, 50, 51, 52, 54, 55, GIJTF 1, GIJTF 3, GIJTF 4, Order of Battle 2, Yearbook 3, 64, 73, 74, 76, 77, 79, 81, 89, 90, 91, 93, and 94.

Figure Releases

Versions: 1. 1985
2. 2005 (Valor vs. Venom)
3. 2008 (Comic #30)
4. 2009 (post-25th Wave 13)
 
Version 1: spring 1985 regular carded figure assortment
Dreadnok
  • head: Torch (85)
  • arms: Torch (85)
  • torso: Torch (85)
  • waist: Torch (85)
  • legs: Torch (85)
Accessories: silver gun-shaped acetylene torch with cord (new), silver frame backpack around fuel tank with hole for cord (new).
Subject was remanded to Borstal [Reform school] at age fourteen. Escaped and went to sea in the Merchant Marine where he learned the use of the cutting torch.
Torch is an illiterate, unrepentant thug whose penchant for sudden and unexpected violence is matched only by the utter depth of his stupidity.
Specialty and M.O.: Works with Oxy-Acetylene torch as a general cutter mostly on remodeling stolen cars and occasional safe crackings. Scavenges the swamps for fun and profit.
Variations: Some filecards add that Torch "later rode with the Melbourne Maulers M[otorcycle] C[lub]."
Toy Notes: Item #6435. Torch's swivel-head construction points to a 1984 design. He was also introduced in the cartoon and comics in 1984.
Version 2: January 2005 Valor vs. Venom Wave 6 figure two-pack assortment
Dreadnok
Dreadnok Torch
  • head: Dreadnok Torch (05)
  • arms: Dreadnok Torch (05)
  • torso: Dreadnok Torch (05)
  • waist: Dreadnok Torch (05)
  • legs: Dreadnok Torch (05)
Accessories: silver flamethrower with hole in back for hose (new), red fuel tank backpack with attached black hose (new), red translucent flame with pin to fit onto flamethrower (new).
DREADNOK TORCH loves to take apart complicated mechanical objects in the least complicated manner possible, which in his case means slicing them into scrap metal with his customized cutting torch (which can also function as a weapon). He doesn't find pleasure in wanton destruction as much as finds an adequate relief, like scratching a mosquito bite while wearing an oven mitt. He is proficient in motorcycle maintenance and small arms repair, which is probably his main saving grace in the eyes of his fellow DREADNOK members. They are happy to have him work on their own bikes and weapons as long as they can keep an eye on him in case he gets the urge to start cutting instead of repairing. The way the DREADNOK gang utilizes him in a fight is to point him in the direction of the G.I. JOE Team and make sure his flame is turned up all the way.
"That was a racing stripe? Looked to me like a line to cut along...."
Toy Notes: Carded in a two-pack with Sgt. Bazooka. Item #00279.
Version 3: February 2008 Wave 2 comic two-pack assortment
Dreadnok
Dreadnok Torch
  • head: Dreadnok Torch (08, 09)
  • arms: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III)
  • body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
  • upper legs: Gung Ho (07, 08), Dreadnok Torch (08, 09), Sgt. Airborne (08)
  • lower legs: Dreadnok Torch (08, 09)
Accessories: silver gun-shaped acetylene torch with cord and long nozzle (new), silver frame backpack with slot for fuel tank (new), green acetylene fuel container (new), black Cobra figure stand.
DREADNOK TORCH was remanded to Borstal (a reform school) at age fourteen. He escaped and went to sea in the Merchant Marine, where he learned the use of the cutting torch. He is an unrepentant thug whose penchant for sudden and unexpected violence is matched only by the utter depth of his stupidity.
Specialty and M.O.: Works with oxyacetylene torch as a general cutter mostly on remodeling stolen cars and occasional safecracking. Scavenges the swamps for fun and profit.
Toy Notes: Carded in a two-pack with Dreadnok Ripper and a reprint of Marvel #30. Item #28938.
Version 4: January 2009 post-25th Anniversary Wave 13 carded figure assortment
Dreadnok
Dreadnok Torch
  • head: Dreadnok Torch (08, 09)
  • arms: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III)
  • body: Gung Ho (07, 08), Dreadnok Torch (08, 09), Storm Shadow (08/III), Zartan (08, 09/I, 09/II)
  • upper legs: Gung Ho (07, 08), Dreadnok Torch (08, 09), Sgt. Airborne (08)
  • lower legs: Dreadnok Torch (08, 09)
Accessories: black acetylene torch (08 Dreadnok Torch's), black backpack (08 Dreadnok Torch's), green fuel tank with black cap (08 Dreadnok Torch's), black Cobra figure stand.
DREADNOK TORCH was remanded to Borstal (a reform school) at age fourteen. He escaped and went to sea in the Merchant Marine, where he learned the use of the cutting torch. This led him to his favorite pastime: taking things apart. He'll dismember cars, trucks, motorcycles, or any other mechanical object with his collection of cutting torches. The subsequent wreckage is, to him, a work of art. This unrepentant thug has a penchant for sudden and unexpected violence, matched only by the utter depth of his stupidity. His specialty and modus operandi: he works with an oxyacetylene torch as a general cutter, mostly on remodeling stolen cars and occasional safecracking. He also scavenges the swamps for fun and profit.
"What a fine sight that is, mate: a big pile of cut-up metal where a perfectly good truck used to be."
Toy Notes: Item #37423.