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Mega-Viper










chronological: Crimson Guard Commander<< Mega-Viper >>Mirage
alphabetical: Medi-Viper<< Mega-Viper >>Mercer

 

Animated Appearances

To my knowledge, Mega-Vipers were never animated.

Figure Releases

Versions: 1. 1993 (Mega-Marines)    
Version 1: summer 1993 Mega-Marines premium carded figure assortment
Mega-Monster TrainerMOS 1: Mega-Monster Trainer/Handler
MOS 2: Bio-Military Technician
  • head: Mega-Viper (93), Swamp-Viper (03)
  • arms: Mega-Viper (93), Swamp-Viper (03)
  • torso: Mega-Viper (93), Swamp-Viper (03)
  • waist: Mega-Viper (93), Swamp-Viper (03)
  • legs: Mega-Viper (93), Swamp-Viper (03)
Accessories: neon yellow rifle (88 Toxo-Viper's), neon yellow submachine gun (88 Voltar's), neon yellow rifle (90 Rock-Viper's), neon yellow flamethrower (91 Incinerator's), pink spring missile launcher with pink trigger (93 Crimson Guard Commander's), two black missiles (93 Alley Viper's), black hinged armor mold for Bio-Armor with technical detailing on chest (new), neon yellow figure stand (common).
MEGA-VIPERS are the driving force behind the Cobra MEGA-MONSTERS, and they go right into the thick of battle with the Monsters to prove it. There's not much out there that's more terrifying than a bunch of highly trained Mega-Vipers charging at you with a few Mega-Monsters by their sides...talk about a wave of destruction! Although intelligence commands for the Monsters are issued by DR.MINDBENDER or through his CYBER-VIPERS, it's the skilled tactics and "fight to the fiinish" attitude of the Mega-Vipers that lead the Monsters on their attack missions. Doing the dirty work, with or without the Mega-Monsters, is what the Mega-Vipers do best!
Toy Notes: Item #6929.