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Heavy Duty



File Name: Lamont A. Morris of Chicago, Illinois.
Grade: Army E-5 (1990-2004)
multiple SNs: 807-0246-LM65; 807-02-4665; 807-46-LM65
Notes: Chicago is in the state's northeast corner, at the south end of Lake Michigan. Bullet-Proof, Ghostrider, Hardtop, Scoop, Short-Fuze, and Static Line are also from Chicago.


chronological: Rapid-Fire<< Heavy Duty >>Big Ben
alphabetical: H.E.A.T. Viper<< Heavy Duty >>Heavy Metal

 

Animated Appearances

DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Maurice LaMarche111,001 seconds83720
Reel FX VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Blu Mankuma3548 seconds32282

Notes: DiC's Heavy Duty wore his 1991 outfit, but was he clean-shaven and carried three missiles on either side of his launcher. The Reel FX films used a model most resembling the first 2004 version, but with a green bandana, and mentioned that Heavy Duty was Roadblock's cousin.

 

Season 1 Opening (DiC)2 seconds(silent)in footage from DiC season 1, laughing in original animation (0:10, 0:30)
Injustice and the Cobra Way424 seconds45 linesin National Archives battle, chasing kidnappers, at HQ, breaking into Oval Office, in final battle
General Confusion102 seconds11 linesin Hammer in Amazon, in General at HQ, on Locust at Battle World
Night of the Creepers10 seconds(silent)rounding up captured Cobras, fighting mummy army
That's Entertainment96 seconds9 lineswatching Road to Beirut, on guard duty, arguing with Krimov, meeting "Fiona Diamond," at HQ after theft of MAP
Season 2 Opening (DiC)5 seconds(silent)in footage from DiC seasons 1 and 2, and footage created for DiC season 1 opening
Messenger from the Deep285 seconds17 linesin Barracuda, on sled investigating underwater city, returned to surface
Infested Island3 seconds(silent)shot down from Glider over island base
A Is for Android18 seconds(silent)on parade ground
Shadow of a Doubt16 seconds(silent)defending new Headquarters, flying Battle Copter to attack Cobra
Basic Training40 seconds1 lineseen in flashback
Spy Troops: The Movie224 seconds12 linesdriving H.I.S.S., in food line, at 3 briefings, defending base, flying Air Assault, storming Cobra Mountain
Valor vs. Venom312 seconds20 linesplaying paintball, at zoo, at briefing, flying Tigerhawk, in Ice Sabre 4, at Joe HQ, in final battle
Ninja Battles12 seconds(silent)in early team pose, seen in flashbacks

Classic Marvel Comic Appearances

By my count, Heavy Duty was discernible in 5 panels in 2 issues from Nov. 1992 to Dec. 1992: #130 and 131.

Figure Releases

Versions: 1. 1991
2. 1993 (Armor-Tech)
3. 1998 (M.O.B.A.T.)
4. 2002/I (JvC Wave 1)
5. 2002/II (Brawler)
6. 2002/III (JvC Wave 1.35)
7. 2003 (Spy Troops)
8. 2004/I (VvV Wave 1)
9. 2004/II (Single Pack)
10. 2004/III (Built to Rule)
Version 1: spring 1991 Wave 1 carded figure assortment
Heavy Ordnance TrooperMOS 1: Laser Weapons Systems Operator
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (91, 98)
  • arms: Heavy Duty (91, 98), Chuckles (07)
  • torso: Heavy Duty (91, 98), Chuckles (07)
  • waist: Heavy Duty (91, 98), Chuckles (07)
  • legs: Heavy Duty (91, 98), Chuckles (07)
Accessories: dark green man-portable heavy weapons system: body mount with black machine gun (new), two short dark green spring-loaded missiles tubes (new), two light green spring missiles with fins near midpoint and tip (new), dark green narrow backpack with slot for body mount and support for eyepiece (new), clear red L-shaped eyepiece (new).
A classical guitarist in his spare time, HEAVY DUTY sees little difference between playing Bach's "Two Part Invention in D Minor" and operating his Man-Portable Heavy Weapons System. They both require right and left-hand independence, exceptional hand-eye coordination, and the ability to concentrate simultaneously on two or more complex operations. To him, playing Bach correctly and hitting a distant, fast-moving target are two sides of the same coin. It also represents his cultural refinement.
"Let's say you zap a laser-guided missile at a tank. You try to keep your laser-guided designator dot on that tank for the entire run of the missile while that tank commander is popping caps at you. If you move, the laser dot disappears from the tank and your missile wanders away. Heavy Duty carries enough extra firepower to shut down the enemy while his missiles are running. And Heavy Duty doesn't duck for ANYBODY!"
Licensed to operate: Mobile Battle Bunker, Hammer, General.
Toy Notes: Item #6579.
Version 2: summer 1993 Star Brigade Armor-Tech premium carded figure assortment, #4
Heavy Ordnance SpecialistMOS 1: Heavy Anti-Armor Weapons Specialist
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (93)
  • left arm: Duke (93/II), Heavy Duty (93)
  • right arm: Duke (93/II), Heavy Duty (93), Gen. Hawk (93/I)
  • body: Heavy Duty (93)
  • legs: Rock 'n Roll (93), Heavy Duty (93)
Accessories: black submachine gun (91 Cloudburst's), black rifle (91 Flint's), two black spring missiles (93 Keel-Haul's), black knife (93 Beach-Head's), bright green full-head helmet with horns and spikes (new), black figure stand (common).
HEAVY DUTY usually slices through Cobra armor like a pizza knife through melted cheese, that's why he's never put his trust in wearing any kind of armor. But now that he's been outfitted with Robotic Battle Armor he wouldn't enter a firefight—or space—without it. "It enhances my strength and my ability to take on Cobra Vipers—ten at a time!" he declares. Moving with such heavy armor requires powerful muscles and coordination, both of which come naturally to Heavy Duty. He's a classical musician when he's not out pounding Cobras, and he compares the excitement of entering a space battle in full body armor to playing Tchaikovsky's 1812 Overture with real rockets blasting in the background.
Motto: "Like the sounds of a symphony, bullets bouncing off my armour sound just as sweet."
Toy Notes: Item #81110.
Version 3: summer 1998 boxed M.O.B.A.T. vehicle
Heavy Ordnance SpecialistMOS 1: Armor Weapons Systems Operator
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (91, 98)
  • arms: Heavy Duty (91, 98), Chuckles (07)
  • torso: Heavy Duty (91, 98), Chuckles (07)
  • waist: Heavy Duty (91, 98), Chuckles (07)
  • legs: Heavy Duty (91, 98), Chuckles (07)
Accessories: black figure stand (common).
Heavy Duty sees playing Bach correctly and hitting a fast-moving target as two sides of the same coin. They both require right and left hand independence, exceptional hand/eye coordination and the ability to concentrate simultaneously on two or more complex operations. One side represents his cultural refinement, and the other, his tactical expertise. He is efficient with all man-portable heavy weapons systems and the latest laser-guided technology. Inside the turret of a tank, he performs both as the loader and gunner. His great strength and reflexes allow him to load and fire, twice as fast as other tank jockeys. This advantage lets him take out more targets, giving the commander more control of the battlefield. His knowledge of tank defeating systems and flaws in COBRA armor make him more valuable than extra ammunition. In his spare time, he plays classical guitar.
From General Hawk's Files: "Heavy Duty knows how to shut down the enemy, be it from the top of the tank or inside its turret. He is as intelligent as he is brave, and doesn't duck for anybody."
Motto: "A target lock on an enemy tank sounds as sweet as a well-tuned instrument."
Toy Notes: Boxed as a Toys 'R Us exclusive with Thunderwing and a recolor of the M.O.B.A.T.. Item #57063.
Reissues: The vehicle and figures were boxed as a general release in summer 2000, in Real American Hero Collection packaging.
Version 4: January 2002 Joe vs. Cobra Wave 1 figure two-pack assortment (02/I)
Heavy Ordnance SpecialistMOS 1: Heavy Anti-Armor Weapons Specialist
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (02/I, 02/II, 02/III)
  • arms: Heavy Duty (02/I, 02/II, 02/III)
  • torso: Heavy Duty (02/I, 02/II, 02/III)
  • waist: Heavy Duty (02/I, 02/II, 02/III)
  • legs: Heavy Duty (02/I, 02/II, 02/III)
Accessories: black pistol (91 Dusty's), black machine gun and tripod (84 Roadblock's), light green backpack (90 Range-Viper's).
HEAVY DUTY grew up in Chicago and is a big city guy, heart and soul. He likes lots of noise, action, and people. His craving for the fast-paced life in the city is satisfied in two ways: hammering his way through huge COBRA forces with the biggest weaponry he can find, and playing classical music in large symphony halls. In OPERATION CHINA SHOP, he came up against a COBRA C.L.A.W.S. for the first time. The two fought each other with matching SRCDs (Short-Range Cannon Destroyers) until the COBRA C.L.A.W.S. was forced to retreat. But HEAVY DUTY knows that until COBRA is destroyed, he will be facing more COBRA C.L.A.W.S. and their heavy artillery again.
"The rich sounds of the violin and the explosion of anti-tank missiles are both music to my ears."
Variations: Heavy Duty's Wave 4 filecard reads as follows: HEAVY DUTY grew up in Chicago and is a big city guy, heart and soul. He likes lots of noise, action, and people. His craving for the fast-paced life in the city is satisfied in two ways: going up against huge COBRA forces and playing classical music in large symphony halls. He's an expert in all kinds of heavy artillery and has been known to create his own weapons when nothing else is exactly what he needs. HEAVY DUTY says, "So, SKULL BUSTER thinks he's the toughest boy in the bush? Any time he wants, I'm down for a one-on-one full thrash throw-down. Some cold moonless night on the tundra; we'll see who walks away from that one." The new filecard changes the motto slightly to "The rich sounds of violins and anti-tank missiles are both music to my ears."
Toy Notes: Carded in a two-pack with Cobra C.L.A.W.S.. Item #53132.
Reissues: Also carded in November 2002 as part of the Wave 4 assortment, in a two-pack with Skull Buster. Item #57515.
Version 5: January 2002 boxed Brawler vehicle (02/II)
Heavy Ordnance SpecialistMOS 1: Heavy Anti-Armor Weapons Specialist
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (02/I, 02/II, 02/III)
  • arms: Heavy Duty (02/I, 02/II, 02/III)
  • torso: Heavy Duty (02/I, 02/II, 02/III)
  • waist: Heavy Duty (02/I, 02/II, 02/III)
  • legs: Heavy Duty (02/I, 02/II, 02/III)
Accessories: none
HEAVY DUTY grew up in Chicago and is a big city guy, heart and soul. He likes lots of noise, action, and people. His craving for the fast-paced life in the city is satisfied in two ways: hammering his way through huge COBRA forces with the biggest weaponry he can find, and playing classical music in large symphony halls. In Operation China Shop, he came up against a COBRA C.L.A.W.S. for the first time. The two fought each other with matching SRCDs (Short-Range Cannon Destroyers) until the COBRA C.L.A.W.S. was forced to retreat. But HEAVY DUTY knows that until COBRA is destroyed, he will be facing more COBRA C.L.A.W.S. and their heavy artillery again.
"The rich sounds of the violin and the explosion of anti-tank missiles are both music to my ears."
Toy Notes: Item #53140.
Version 6: May 2002 Joe vs. Cobra Wave 1.35 figure two-pack recolor assortment (02/III)
Heavy Ordnance SpecialistMOS 1: Heavy Anti-Armor Weapons Specialist
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (02/I, 02/II, 02/III)
  • arms: Heavy Duty (02/I, 02/II, 02/III)
  • torso: Heavy Duty (02/I, 02/II, 02/III)
  • waist: Heavy Duty (02/I, 02/II, 02/III)
  • legs: Heavy Duty (02/I, 02/II, 02/III)
Accessories: black pistol (91 Dusty's), black machine gun and tripod (84 Roadblock's), light green backpack (90 Range-Viper's).
HEAVY DUTY grew up in Chicago and is a big city guy, heart and soul. He likes lots of noise, action, and people. His craving for the fast-paced life in the city is satisfied in two ways: hammering his way through huge COBRA forces with the biggest weaponry he can find, and playing classical music in large symphony halls. In OPERATION CHINA SHOP, he came up against a COBRA C.L.A.W.S. for the first time. The two fought each other with matching SRCDs (Short-Range Cannon Destroyers) until the COBRA C.L.A.W.S. was forced to retreat. But HEAVY DUTY knows that until COBRA is destroyed, he will be facing more COBRA C.L.A.W.S. and their heavy artillery again.
"The rich sounds of the violin and the explosion of anti-tank missiles are both music to my ears."
Toy Notes: Carded in a two-pack with Cobra C.L.A.W.S.. Item #53132.
Version 7: November 2003 Spy Troops Wave 8 figure two-pack assortment
Heavy Ordnance TrooperMOS 1: Laser Weapons Systems Operator [11H]
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (03, 04/I, 04/II), Cannonball (05)
  • arms: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
  • torso: Heavy Duty (03, 04/I, 04/II), Zartan (04/I), Nullifier (06/I, 06/II)
  • waist: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
  • legs: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
Accessories: silver pistol (86 Lifeline's), black minigun with harness and ammo box (03 Roadblock's), yellow "Nullifier" helmet with red slotted visor (new), yellow "Nullifier" breastplate with red padding (new).
Filling the shoes of ROADBLOCK as heavy machine gunner was a hard enough task, but HEAVY DUTY set out to match his team member's skill as a gourmet chef as well. Although there isn't a single G.I. JOE member who will doubt the ability of HEAVY DUTY to field strip and reassemble a Ma-Deuce .50 caliber heavy machine gun in complete darkness, there isn't even one who wants to be around when he's cooking, even in bright daylight. There might be a few big hard-charging guys who can fire an 84 pound machine gun on the run during a full frontal assault while carrying fifty pounds of ammo, but only HEAVY DUTY can do it with a smile on his face. ROADBLOCK could do it going uphill, but he wasn't ever very happy about it. If HEAVY DUTY wasn't such a genuinely friendly and pleasant person, the G.I. JOE team might have taken drastic action to prevent him from using dangerous instruments such as crepe pans and spatulas.
"Taking that COBRA position was hard. They had COBRA HISS IV tanks dug in, COBRA B.A.T. troopers hiding in the concertina wire, and mines in all the trenches. It was almost as hard as making a Hollandaise sauce without a whisk."
Toy Notes: Carded in a two-pack with Heavy Water. Item #55442.
Version 8: January 2004 Valor vs. Venom Wave 1 figure two-pack assortment (04/I)
Heavy Ordnance TrooperMOS 1: Laser Weapons Systems Operator [11H]
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (03, 04/I, 04/II), Cannonball (05)
  • arms: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
  • torso: Heavy Duty (03, 04/I, 04/II), Zartan (04/I), Nullifier (06/I, 06/II)
  • waist: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
  • legs: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
Accessories: black rifle and bipod (03 Black Out's), black shotgun (03 Burn Out's), black knife (04 Hi-Tech's), black communications gauntlet (04 Duke's).
A qualified expert with all known heavy infantry weapons systems, HEAVY DUTY is also an aspiring chef. Unfortunately, his culinary attempts meet heavy resistance from the rest of the team who remember with fondness the mess hall masterpieces created by his culinary predecessor, ROADBLOCK. The biggest and strongest member of the G.I. JOE team, HEAVY DUTY is the main source of covering fire on the ground when the team is in assault mode. Even under the worst of conditions, every member of the G.I. JOE team knows that HEAVY DUTY will be there to back them up and that he is prepared to do his job and keep on doing it.
"The G.I. JOE team doesn't just fight. We take care of each other. That's what it's all about, isn't it?"
Variations: Very early releases had a lighter skin tone.
Toy Notes: Carded in a two-pack with Razorclaw. Item #55469.
Version 9: late October Wave 2 discount figure single-pack assortment (04/II)
Heavy Ordnance TrooperMOS 1: Laser Weapons Systems Operator [11H]
MOS 2: Indirect Fire Infantryman
  • head: Heavy Duty (03, 04/I, 04/II), Cannonball (05)
  • arms: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
  • torso: Heavy Duty (03, 04/I, 04/II), Zartan (04/I), Nullifier (06/I, 06/II)
  • waist: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
  • legs: Heavy Duty (03, 04/I, 04/II), Nullifier (06/I, 06/II)
Accessories: black pistol (88 Shockwave's), black rifle (86 Leatherneck's), black backpack (92 Gung-Ho's).
Filling the shoes of ROADBLOCK as heavy machine gunner was a hard enough task, but HEAVY DUTY set out to match his team member's skill as a gourmet chef as well. Although there isn't a single G.I. JOE member who will doubt the ability of HEAVY DUTY to field strip and reassemble a Ma-Deuce .50 caliber heavy machine gun in complete darkness, there isn't even one who wants to be around when he's cooking, even in bright daylight. There might be a few big hard-charging guys who can fire an 84 pound machine gun on the run during a full frontal assault while carrying fifty pounds of ammo, but only HEAVY DUTY can do it with a smile on his face. ROADBLOCK could do it going uphill, but he wasn't ever very happy about it. If HEAVY DUTY wasn't such a genuinely friendly and pleasant person, the G.I. JOE team might have taken drastic action to prevent him from using dangerous instruments such as crepe pans and spatulas.
"Taking that COBRA position was hard. They had COBRA HISS IV tanks dug in, COBRA B.A.T. troopers hiding in the concertina wire, and mines in all the trenches. It was almost as hard as making a Hollandaise sauce without a whisk."
Toy Notes: Item #01249.
Version 10: late October 2004 Built-to-Rule boxed Sledgehammer vehicle (04/III)
Heavy Ordnance TrooperSkills: Weapons Operator, Infantry
  • head: Heavy Duty (04/III)
  • arms: Hollow Point (03), Heavy Duty (04/III)
  • torso: Hollow Point (03), Heavy Duty (04/III)
  • waist: Hollow Point (03), Heavy Duty (04/III)
  • legs: Hollow Point (03), Heavy Duty (04/III)
Accessories: none
[The late 2004 Built-to-Rule filecards had no main text.]
Toy Notes: Item #6869.