Navigation:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
 
accessory identification guide
 
episode guide
 
timeline
 
lists & stats

Flak-Viper



Note: The 2006 filecard gives a file name of Shane R. Nostaw and birthplace of United Kingdom for the individual described in the text. He is named for British Joe collector Shane Watson.






Previous character: Big Bear
Next character: Air Devil

 

Animated Appearances

DiC VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
Various5139 seconds212

Notes: DiC's Flak-Vipers wore the 1992 outfit, with much shorter missiles.

 

Long Live Rock and Roll Part II3 seconds 
Shadow of a Doubt42 seconds 
Cobra World64 seconds 
Metal-Head's Reunion26 seconds2 lines
The Legend of Metal-Head4 seconds 

Headcanon

Flak-Vipers were introduced to Cobra's forces in early 1988, with their appearance represented by Version 1, changing to Version 3 in 1991. The ranked in the fourth tier of Vipers, alongside HEAT-Vipers, Frag-Vipers, and generics.

Figure Releases

Versions: 1. 1992 2. 1993 (Battle Corps) 3. 2006 (Flaming MOTH)
Version 1: 1992 Wave 1 regular carded assortment
Fig. #0328: Cobra Anti-Aircraft Trooper
  • head: Flak-Viper (92, 93, 06), Nullifier (04)
  • arms: Flak-Viper (92, 93, 06), Nullifier (04)
  • torso: Flak-Viper (92, 93, 06), Nullifier (04)
  • waist: Flak-Viper (92, 93, 06), Nullifier (04)
  • legs: Flak-Viper (92, 93, 06), Nullifier (04)
Accessories: dark green backpack (new, twin missile launcher); light blue laser rifle (new, with bayonet); two light blue missiles (new, with squared-off fins); black figure stand
FLAK-VIPERS have a passive, infrared targeting and sighting system built into their helmets. This allows them to fire extremely accurate Tail-Biter missiles at G.I. Joe aircraft with absolute impunity! These are dedicated and motivated troopers. To maintain maximum level of effectiveness, Flak-Vipers spend long hours everyday practicing simulated missile engagements using a program cartridge that plugs into their helmets. It would be like playing a portable video game for 10 hours straight! These guys get a kick out of roaming the battlefield in the Cobra Parasite while "picking off" incoming enemy aircraft.
Motto: "We could positively max-out our high score if only we had Turbo-Joystick Controllers!"
Toy Notes: Item #6730.
Version 2: 1993 Battle Corps Wave 1 carded assortment, #9
Fig. #0357: Anti-Aircraft TrooperMOS 1: Anti-Aircraft Trooper
  • head: Flak-Viper (92, 93, 06), Nullifier (04)
  • arms: Flak-Viper (92, 93, 06), Nullifier (04)
  • torso: Flak-Viper (92, 93, 06), Nullifier (04)
  • waist: Flak-Viper (92, 93, 06), Nullifier (04)
  • legs: Flak-Viper (92, 93, 06), Nullifier (04)
Accessories: green backpack (92 Flak-Viper's, with orange trigger); orange laser rifle (92 Flak-Viper's); two orange missiles (92 Flak-Viper's); black figure stand
FLAK-VIPERS have a passive, infrared targeting and sighting system built into their helmets. This allows them to fire extremely accurate Tail-Biter missiles at G.I. Joe aircraft with absolute impunity! These are dedicated and motivated troopers. To maintain maximum level of effectiveness, Flak-Vipers spend long hours everyday practicing simulated missile engagements using a program cartridge that plugs into their helmets. It would be like playing a portable video game for 10 hours straight! These guys get a kick out of roaming the battlefield in the Cobra Parasite while "picking off" incoming enemy aircraft.
Motto: "We could positively max-out our high score if only we had Turbo-Joystick Controllers!"
Toy Notes: Item #6766. This and other figures from the first wave of Battle Corps were available in most stores by Thanksgiving 1992.
Version 3: 2006 Operation Flaming MOTH two-pack assortment, #2
Fig. #1141: COBRA Anti-Aircraft Trooper, Operation Flaming M.O.T.H.MOS 1: Anti-Aircraft
MOS 2: Artillery Coordinator
  • head: Flak-Viper (92, 93, 06), Nullifier (04)
  • arms: Flak-Viper (92, 93, 06), Nullifier (04)
  • torso: Flak-Viper (92, 93, 06), Nullifier (04)
  • waist: Flak-Viper (92, 93, 06), Nullifier (04)
  • legs: Flak-Viper (92, 93, 06), Nullifier (04)
Accessories: black backpack (92 Flak-Viper's, with black triggers); black laser rifle (92 Flak-Viper's); two black missiles (92 Flak-Viper's)
The FLAK-VIPERs are trained in the use of portable artillery weapons to fire at any airborne targets that can be observed, aimed at, and destroyed. Their multipurpose assault weapons have a passive, infrared targeting and sighting system that makes use of a G.P.S. (Gloal Positioning System) to obtain accurate aiming points, the FLAK-VIPERs have exceptional natural hand-eye coordination and the ability to concentrate simultaneously on two or more targets in their range of sight. This allows them to fire extremely accurate missiles at G.I. JOE aircraft with absolute impunity! To maintain the maximum level of effectiveness, FLAK-VIPERs spend long hours every day practicing simulated missile engagements using a program cartridge that plugs into their helmets.
This FLAK-VIPER comes from a family of bus owners in England, who watched their life's work suffer through years of aerial bombing during times of war. He grew up hating the idea of being helpless against aircraft and joined the COBRA army, where he strove like no other FLAK-VIPER to personally deny the enemy air superiority. COBRA COMMANDER took notice of his unparalleled hit ratio, and chose him for Operation: Flaming M.O.T.H., where he will accompany a RANGE-VIPER into the Australian desert to retrieve a vital piece of the downed US Military satellite.
"My thumbs never get tired—show up in my sights and it's GAME OVER!"
Toy Notes: Boxed in a Collector's Club-exclusive Desert Theater two-pack with Range Viper (06).