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Barrel Roll



File Name: Dwight E. Stall of Cincinnati, Ohio.
Grade: Army E-4 (2003-2005)
SN: 299-06-BR69
Notes: Dwight Stall was Hasbro's lead designer for the G.I. Joe toy line. Cincinnati is on the Ohio River in the southwest corner of the state. It is also the hometown of Red Spot.


chronological: Burn Out<< Barrel Roll >>Wreckage
alphabetical: Major Barrage<< Barrel Roll >>Barricade

 

Animated Appearances

Reel FX VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
None180 seconds00

DiC's Barrel Roll wore his 2003 outfit, with lighter silver (almost white). He was always seen wearing his Cobra-styled helmet and gauntlets, even in the G.I. Joe commissary.

 

Spy Troops: The Movie80 seconds(silent)in food line, at 3 briefings, flying Air Assault, storming Cobra Mountain

Figure Releases

Versions: 1. 2003 (silver Air Assault)
2. 2004/I (Built to Rule)
3. 2004/II (tan Air Assault)
4. 2005 (DTC)
 
Version 1: late January 2003 carded Air Assault vehicle
High Altitude SniperMOS 1: Marksmanship Instructor
MOS 2: Fixed Wing Aircraft Pilot
  • head: Barrel Roll (03, 04/I, 04/II))
  • upper arms: Barrel Roll (03, 04/I, 04/II)
  • lower arms: Barrel Roll (03, 04/II)
  • torso: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • waist: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • upper legs: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • lower legs: Barrel Roll (03, 04/II), Cannonball (05)
Accessories: brown CZ 700 sniper rifle with stock attached to grip (new), silver full-head helmet with eyes cut out, red stripes outlining breath mask (new), silver clip-on breastplate with red stripes (new), silver pair of ridged gauntlets with red detailing (new).
A sniper needs to control the high ground, but he also has to have the means to get there totally unnoticed. BARREL ROLL uses specially modified COBRA personal gliders combined with COBRA battle armor to penetrate enemy territory. BARREL ROLL jumps from a plane at an extremely high altitude, above enemy radar range, and free falls with an oxygen mask. At the last moment, he deploys his glider system and flies low to the ground below enemy radar until he lands at a suitable position where he digs in and stays motionless for up to three days before he takes his shot.
BARREL ROLL has been practicing all his life to be what he is. Even as a kid, he could stay stock still for such long periods of time that teachers would think he was sleeping with his eyes open, until he blinked and faithfully repeated everything that had been discussed in the class. He was a whiz at math, which is essential for calculating trajectories. BARREL ROLL was the absolute best at anything that had to do with accuracy.
"With me, it's not so much wanting to hit the bulls-eye as really hating to miss."
Variations: Most copies have a head originally molded in Barrel Roll's skin color; a few heads are painted.
Toy Notes: Item #57270.
Version 2: late January 2004 Built-to-Rule boxed Rising Tide vehicle (04/I)
High Altitude MarksmanMOS 1: Marksmanship Instructor
MOS 2: Fixed Wing Aircraft Pilot
  • head: Barrel Roll (03, 04/I, 04/II))
  • upper arms: Barrel Roll (03, 04/I, 04/II)
  • lower arms: Barrel Roll (04/I)
  • torso: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • waist: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • upper legs: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • lower legs: Barrel Roll (04/I)
Accessories: none
A marksman needs to control the high ground, but he also has to have the means to get there totally unnoticed. BARREL ROLL uses specially modified COBRA personal gliders combined with COBRA battle armor to penetrate enemy territory. BARREL ROLL jumps from a plane at an extremely high altitude, above enemy radar range, and free falls with an oxygen mask. At the last moment, he deploys his glider system and flies low to the ground below enemy radar until he lands at a suitable position where he digs in and stays motionless for up to three days before he takes his shot.
BARREL ROLL has been practicing all his life to be what he is. Even as a kid, he could stay stock still for such long periods of time that teachers would think he was sleeping with his eyes open, until he blinked and faithfully repeated everything that had been discussed in the class. He was a whiz at math, which is essential for calculating trajectories. BARREL ROLL was the absolute best at anything that had to do with accuracy.
"With me, it's not so much wanting to hit the bulls-eye as really hating to miss."
Toy Notes: Item #6576.
Version 3: October 2004 carded Air Assault vehicle (04/II)
High Altitude MarksmanMOS 1: Marksmanship Instructor
MOS 2: Fixed Wing Aircraft Pilot
  • head: Barrel Roll (03, 04/I, 04/II))
  • upper arms: Barrel Roll (03, 04/I, 04/II)
  • lower arms: Barrel Roll (03, 04/II)
  • torso: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • waist: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • upper legs: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • lower legs: Barrel Roll (03, 04/II), Cannonball (05)
Accessories: silver rifle (03 Barrel Roll's), black helmet with silver goggles (04 Backblast's).
A marksman needs to control the high ground, but he also has to have the means to get there totally unnoticed. BARREL ROLL uses specially modified COBRA personal gliders to penetrate enemy territory. He jumps from a plane at an extremely high altitude above enemy radar range, and free falls with an oxygen mask. At the last moment, he deploys his glider system and flies low to the ground below enemy radar and lands at a suitable position. Then he digs in and stays motionless for up to three days before taking his shot. BARREL ROLL is a whiz at math, which is essential for calculating trajectories. He also practices his marksmanship skills daily to make sure that his arm is always steady and his aim his [sic] always accurate.
"With me, it's not so much wanting to hit the bulls-eye as really hating to miss."
Toy Notes: Item #56105.
Version 4: September 2005 Direct-to-Consumer Wave 2 carded figure assortment
MarksmanMOS 1: Marksmanship Instructor
MOS 2: Pilot
  • head: Barrel Roll (05)
  • arms: Barrel Roll (05), Cobra S.A.W. Viper (06), G.I. Joe (06), Airtight (08)
  • torso: Barrel Roll (05), Airtight (08)
  • waist: Barrel Roll (05), Airtight (08)
  • legs: Barrel Roll (05), Airtight (08)
Accessories: grey pistol (03 Beachhead's), grey Steyr IWS 2000 anti-materiel rifle with small scope, and bipod with widely spread legs, fits over top of rifle (new), black helmet with holes on top and attached mic (new), brown heavy vest with large pockets, attaches in front (new).
BARREL ROLL looks totally fearless when he's lining up a shot, but he's the first one to tell you that only fools aren't afraid in a dangerous situation. He just doesn't let his fear have any control over him. His steely nerves allow him to cooly concentrate on the task at hand while mortars are exploding and fighting is raging around him. He bluntly tells you exactly what's on his mind and laces his observations with ample sarcasm. His loyalty runs deep for his team and his sister BOMBSTRIKE. Since his sister's rescue, he has learned of the sinister plans his older brother BLACKOUT and COBRA had in store for her. Now more than ever he means to track down his traitor of a brother and make him pay for his betrayal.
"Being big and bad doesn't impress me. Through my scope at 400 yards, everything is small and if I can see you then you might want to duck."
Toy Notes: Item #61853.