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Barrel Roll



File Name: Dwight E. Stall of Cincinnati, Ohio.
Grade: Army E-4 (2003-2005)
SN: 299-06-BR69
Notes: Dwight Stall was Hasbro's lead designer for the G.I. Joe toy line. Cincinnati is on the Ohio River in the southwest corner of the state. It is also the hometown of Red Spot.



Previous character: Burn Out
Next character: Wreckage

 

Animated Appearances

Reel FX VoiceAppearancesTime Identifiable On ScreenTotal Lines (In Own Voice)Total Words
None180 seconds00

DiC's Barrel Roll wore his 2003 outfit, with lighter silver (almost white). He was always seen wearing his Cobra-styled helmet and gauntlets, even in the G.I. Joe commissary.

 

Spy Troops: The Movie80 seconds (silent)

Headcanon

Born November 6, 1964. Barrel Roll joined the Joe Team in March 1992, and his appearance is represented by Version 1.

Figure Releases

Versions: 1. 2003 (Air Assault I)
2. 2004/I (Built to Rule)
3. 2004/II (Air Assault II)
4. 2005 (DTC)
 
Version 1: 2003 Spy Troops Wave 5 carded Air Assault Glider vehicle
Fig. #0691: High Altitude SniperMOS 1: Marksmanship Instructor
MOS 2: Fixed Wing Aircraft Pilot
  • head: Barrel Roll (03, 04/I, 04/II))
  • upper arms: Barrel Roll (03, 04/I, 04/II)
  • lower arms: Barrel Roll (03, 04/II)
  • torso: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • waist: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • upper legs: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • lower legs: Barrel Roll (03, 04/II), Cannonball (05)
Accessories: silver flight helmet (new, with red Cobra-emblem faceplate); silver breastplate (new, with red trim); two silver gauntlets (new, with short claws and red trim); brown sniper rifle (new, CZ 700)
A sniper needs to control the high ground, but he also has to have the means to get there totally unnoticed. BARREL ROLL uses specially modified COBRA personal gliders combined with COBRA battle armor to penetrate enemy territory. BARREL ROLL jumps from a plane at an extremely high altitude, above enemy radar range, and free falls with an oxygen mask. At the last moment, he deploys his glider system and flies low to the ground below enemy radar until he lands at a suitable position where he digs in and stays motionless for up to three days before he takes his shot.
BARREL ROLL has been practicing all his life to be what he is. Even as a kid, he could stay stock still for such long periods of time that teachers would think he was sleeping with his eyes open, until he blinked and faithfully repeated everything that had been discussed in the class. He was a whiz at math, which is essential for calculating trajectories. BARREL ROLL was the absolute best at anything that had to do with accuracy.
"With me, it's not so much wanting to hit the bulls-eye as really hating to miss."
Variations: Most copies have a head originally molded in Barrel Roll's skin color; a few heads are painted.
Toy Notes: Item #57270.
Version 2: 2004 Built-to-Rule boxed Rising Tide vehicle (04/I)
Fig. #0811: High Altitude MarksmanMOS 1: Marksmanship Instructor
MOS 2: Fixed Wing Aircraft Pilot
  • head: Barrel Roll (03, 04/I, 04/II))
  • upper arms: Barrel Roll (03, 04/I, 04/II)
  • lower arms: Barrel Roll (04/I)
  • torso: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • waist: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • upper legs: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • lower legs: Barrel Roll (04/I)
Accessories: none
A marksman needs to control the high ground, but he also has to have the means to get there totally unnoticed. BARREL ROLL uses specially modified COBRA personal gliders combined with COBRA battle armor to penetrate enemy territory. BARREL ROLL jumps from a plane at an extremely high altitude, above enemy radar range, and free falls with an oxygen mask. At the last moment, he deploys his glider system and flies low to the ground below enemy radar until he lands at a suitable position where he digs in and stays motionless for up to three days before he takes his shot.
BARREL ROLL has been practicing all his life to be what he is. Even as a kid, he could stay stock still for such long periods of time that teachers would think he was sleeping with his eyes open, until he blinked and faithfully repeated everything that had been discussed in the class. He was a whiz at math, which is essential for calculating trajectories. BARREL ROLL was the absolute best at anything that had to do with accuracy.
"With me, it's not so much wanting to hit the bulls-eye as really hating to miss."
Toy Notes: Item #6576.
Version 3: 2004 Valor vs. Venom Wave 5 carded Air Assault vehicle (04/II)
Fig. #0936: High Altitude MarksmanMOS 1: Marksmanship Instructor
MOS 2: Fixed Wing Aircraft Pilot
  • head: Barrel Roll (03, 04/I, 04/II))
  • upper arms: Barrel Roll (03, 04/I, 04/II)
  • lower arms: Barrel Roll (03, 04/II)
  • torso: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • waist: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • upper legs: Barrel Roll (03, 04/I, 04/II), Cannonball (05)
  • lower legs: Barrel Roll (03, 04/II), Cannonball (05)
Accessories: black helmet (04 Backblast's, with silver goggles); silver sniper rifle (03 Barrel Roll's CZ 700)
A marksman needs to control the high ground, but he also has to have the means to get there totally unnoticed. BARREL ROLL uses specially modified COBRA personal gliders to penetrate enemy territory. He jumps from a plane at an extremely high altitude above enemy radar range, and free falls with an oxygen mask. At the last moment, he deploys his glider system and flies low to the ground below enemy radar and lands at a suitable position. Then he digs in and stays motionless for up to three days before taking his shot. BARREL ROLL is a whiz at math, which is essential for calculating trajectories. He also practices his marksmanship skills daily to make sure that his arm is always steady and his aim his [sic] always accurate.
"With me, it's not so much wanting to hit the bulls-eye as really hating to miss."
Toy Notes: Item #56105.
Version 4: 2005 Direct-to-Consumer Wave 2 carded assortment
Fig. #1095: MarksmanMOS 1: Marksmanship Instructor
MOS 2: Pilot
  • head: Barrel Roll (05)
  • arms: Barrel Roll (05), SAW Viper (06), G.I. Joe (06), Airtight (08)
  • torso: Barrel Roll (05), Airtight (08)
  • waist: Barrel Roll (05), Airtight (08)
  • legs: Barrel Roll (05), Airtight (08)
Accessories: black helmet (new, with holes in back and attached mic); brown vest (new, joins in front with three pegs); grey handgun (03 Beachhead's); grey semi-automatic rifle (new, Steyr IWS 2000) with bipod
BARREL ROLL looks totally fearless when he's lining up a shot, but he's the first one to tell you that only fools aren't afraid in a dangerous situation. He just doesn't let his fear have any control over him. His steely nerves allow him to cooly concentrate on the task at hand while mortars are exploding and fighting is raging around him. He bluntly tells you exactly what's on his mind and laces his observations with ample sarcasm. His loyalty runs deep for his team and his sister BOMBSTRIKE. Since his sister's rescue, he has learned of the sinister plans his older brother BLACKOUT and COBRA had in store for her. Now more than ever he means to track down his traitor of a brother and make him pay for his betrayal.
"Being big and bad doesn't impress me. Through my scope at 400 yards, everything is small and if I can see you then you might want to duck."
Toy Notes: Item #61853.