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Airtight
File Name: Kurt Schnurr of New Haven, Connecticut.
Grade: Army E-4 (1985-2008)
SNs: 307-42-4683; 307-42-KS83
Notes: New Haven is on the coast of the state, about 20 miles east of Whiteout's home of Bridgeport. Stretcher is also from Connecticut, born in Hartford.
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Animated Appearances
Sunbow Voice | Appearances | Time Identifiable On Screen | Total Lines (In Own Voice) | Total Words
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Pat Fraley | 21 | 1,005 seconds | 78 | 760
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Sunbow's Airtight wore his 1985 outfit, but usually with a paler yellow than on the figure. He was often seen without his helmet, with brown-to-black hair and a prominent widow's peak.
Season 1 Opening (Sunbow) | 9 seconds | (silent) | planting a bomb, running from the wreckage, in Skystriker in final pose
| The Pyramid of Darkness, Part 2 | 41 seconds | 5 lines | intercepting transmission on U.S.S. Flagg, in cargo plane preparing for mission
| The Pyramid of Darkness, Part 3 | 66 seconds | 6 lines | fighting at City of the Dead
| Synthoid Conspiracy, Part 2 | 4 seconds | (silent) | possibly on risers at reinstatement (miscolored green?) behind Rock 'n Roll
| The Greenhouse Effect | 54 seconds | 4 lines | making weed spray at HQ, flying Sky Hawk to Chicago to shrink plants
| The Funhouse | 176 seconds | 18 lines | assaulting Cobra base, paired with Dusty
| The Germ | 233 seconds | 26 lines | flying hypodermic plane into germ, planting antibodies inside, capturing CG
| Cobra Quake | 2 seconds | (silent) | standing guard outside economic summit (5:38-39)
| Worlds Without End Part I | 161 seconds | 7 lines | in W.H.A.L.E.; sent to alt-Earth; in A.P.C.; driving Silver Mirage; captured by Dreadnoks
| Worlds Without End Part II | 152 seconds | 4 lines | escaping Dreadnoks; captured by Destro; returning home
| An Eye for an Eye | 24 seconds | (silent) | manning turret on flatbed truck
| Primordial Plot | 14 seconds | 2 lines | briefing Joes on Massey's discovery
| Flint's Vacation | 23 seconds | 1 line | at HQ during broadcast; on Flagg and in Killer W.H.A.L.E.
| Arise Serpentor Arise Part 1 | 2 seconds | (silent) | on airfield after B.A.T. attack (6:22-23)
| Arise Serpentor Arise Part 2 | 8 seconds | (silent) | guarding Napoleon's tomb in Paris
| Arise Serpentor Arise Part 5 | 5 seconds | (silent) | cheering Sarge at Terror Drome; in final shot
| Sins of Our Fathers | 3 seconds | (silent) | walking a guard post at Joe HQ
| Knowing Is Half the Battle PSAs | 14 seconds | 5 lines | helping children tend to a boy who has fainted
| G.I. Joe: The Movie Opening | 2 seconds | (silent) | flying J.U.M.P. past Snake Eyes (1:53-54)
| G.I. Joe: The Movie, Part 2 | 6 seconds | (silent) | running from barracks and driving Recon Sled during Serpentor's escpe
| G.I. Joe: The Movie, Part 5 | 6 seconds | (silent) | at Hawk's briefing; charging toward palace
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Classic Marvel Comic Appearances
By my count, Airtight was discernible in 99 panels in 12 issues from Feb. 1986 to Jan. 1994: #44, Yearbook 2, 49, 52, SM 2, 54, Order of Battle 1, SM 21, 130, 140, 141, and 144.
Figure Releases
Version 1: spring 1985 regular carded figure assortment
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Hostile Environment | MOS 1: CBR (Chemical, Biological, and Radiological Warfare) [74D] MOS 2: Ordnance [89B]
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| - head: Airtight (85)
- arms: Airtight (85)
- torso: Airtight (85)
- waist: Airtight (85)
- legs: Airtight (85)
| Accessories: black "Sniffer" CBR sensor (new), olive compressor bakcpack with air intakes on sides (new), long black hose (common), black notched air hose with peg at each end, fits onto back of helmet (new).
| Kurt was the kid who could hold his breath the longest. He was also the kid who had the largest collection of plastic dinosaurs on the block. He was a weird kid who grew up to be an even stranger adult. It takes a mighty weird person to walk into a cloud of toxic gas strong enough to fell a mutant weight-lifter cockroach wearing a protective suit built under contract for the government by the lowest bidder.
"Airtight is an unreformed practical joker; sneezing powder, plastic barf, whoopee cushion - the whole bit!! No prank is too low for him. You'd think that other Joes would hate his guts, but they don't. Because when the bad guys escalate the fire fight and start playing dirty, it's old Airtight who suits up and wades into the thick of it."
| Toy Notes: Item #6439. Featured in 1985's Check Point/Air Defense commercial.
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Version 2: late December 2008 Direct-to-Consumer Wave 4 carded figure assortment
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Chemical Officer | MOS 1: Hazardous Substance Control [74D] MOS 2: Ordnance [89B]
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| - head: Airtight (08)
- arms: Barrel Roll (05), Cobra S.A.W. Viper (06), G.I. Joe (06), Airtight (08)
- torso: Barrel Roll (05), Airtight (08)
- waist: Barrel Roll (05), Airtight (08)
- legs: Barrel Roll (05), Airtight (08)
| Accessories: black pistol (06 Med Alert's), black laser rifle (06 Grand Slam's), silver clamshell visor with nose notch (new), clear figure stand (common).
| The G.I. JOE team has to be ready for any kind of attack from COBRA forces, including dangerous substances created by the fiendish DR. MINDBENDER. That's where AIRTIGHT comes in. He's a trained expert in chemical weapons, and knows how to detect, identify, neutralize, and contain them. He keeps the team prepped for any eventuality, especially since COBRA is evil enough to attack with every nasty method at its disposal. When a toxic gas has been unleashed, it takes a courageous and coolheaded person to walk in and neutralize it, even when he's suited up in Level 4 M.O.P.P. (Mission Oriented Protective Posture) gear made of impermeable, charcoal-saturated polyurethane foam. AIRTIGHT is the guy for the job. When COBRA comes at the G.I. JOE team with their worst, he's there to save the day.
"Dealing with a dangerous toxin is only part of the mission. The other part is capturing the enemy who released it in the first place, and make sure they never do it again."
| Toy Notes: Sold exclusively through the G.I. Joe Collector's Club.
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