Familiar top brass Col. Sharp and Adm. Ledger, as well as Generals Franks and Howe, are present for a G.I. Joe demonstration in the ocean. Cobra foils the war games, jamming the Joes' missile control systems and attacking. Duke is shot down and becomes tangled in his parachute in the water, having to be rescued, and Cobra uses the distraction to replace the four observing officers with "synthoid" duplicates loyal to Cobra. The replicas rebuke the Joes for the spoiled demonstration and slash the team's budget. Soon the Joes are running out of supplies, including fuel for their aircraft.
With the Joe Team weakened and demoralized, Cobra launches an air attack on Joe Headquarters. The supply shortages make it difficult to defend the base, and Duke is captured during the attack and replaced by a synthoid. Before anyone can recover from the attack, Gen. Franks arrives for an inspection. Not only does he berate the team for the damage to Headquarters, but he disbands the team as a threat to national security. Intuitively hostile to the synthoids, Junkyard attacks Gen. Franks, who orders the dog destroyed. Mutt and Junkyard flee, defended by Quick Kick, who is arrested. Rock 'n Roll volunteers to chase down Mutt and closes in on him near the perimeter fence.
Featured Characters
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Duke | 281 seconds | 44 lines | in Dragonfly and Skystriker leading war games; at Joe HQ before attack; captured and replaced by synthoid
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Scarlett | 226 seconds | 31 lines | in Skystriker during war games; defending Joe HQ; protesting Franks' behavior
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Cobra Commander | 162 seconds | 21 lines | on sub creating synthoids; on Cobra cargo plane taunting Duke
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Destro | 116 seconds | 12 lines | on sub protesting use of synthoids; Destro synthoid created and destroyed
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Zartan | 102 seconds | 19 lines | disguised as Erickson to replace staff with synthoids; capturing Duke at Joe HQ
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Col. Sharp | 98 seconds | 5 lines | captured during war games and replaced with synthoid
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Adm. Ledger | 81 seconds | 4 lines | captured during war games and replaced with synthoid
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Junkyard | 74 seconds | | affectionate toward Duke; viciously attacks synthoids of Duke and Gen. Franks
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Rock 'n Roll | 72 seconds | 11 lines | reporting shortage of ammo; in Silver Mirage defending Joe HQ and following Mutt
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Mutt | 63 seconds | 10 lines | at Joe HQ during attack; flees with Junkyard after dog attacks synthoid Gen. Franks
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Gung-Ho | 58 seconds | 2 lines | in Whirlwind defending Joe HQ; at Franks' inspection
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Cover Girl | 53 seconds | 5 lines | repairing Armadillo; reporting shortage of parts; in Wolverine to rescue Duke at HQ
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Roadblock | 46 seconds | 4 lines | detecting Cobra attack on Joe HQ; in cannon defending HQ; at Franks' inspection
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Quick Kick | 45 seconds | (silent) | in F.L.A.K. defending Joe HQ; preventing synthoid Gen. Franks from shooting Mutt
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Wild Bill | 38 seconds | 6 lines | in Dragonfly during war games
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Buzzer | 38 seconds | 3 lines | in F.A.N.G. attacking Skystrikers; capturing and holding Duke
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Shipwreck | 36 seconds | 6 lines | slapped by Scarlett; on USS Flagg during war games
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Torch | 36 seconds | 2 lines | in F.A.N.G. attacking Skystrikers; capturing and holding Duke
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Ripper | 34 seconds | 3 lines | in F.A.N.G. attacking Skystrikers; capturing and holding Duke
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Ace | 19 seconds | 3 lines | in Skystriker for war games; reporting grounding of Skystrikers at HQ
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Clutch | 18 seconds | 2 lines | helping Cover Girl repair an Armadillo; reporting shortage of oil and gas
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Torpedo | 14 seconds | 1 line | rescuing Duke from tangled parachute in the water
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Breaker | 10 seconds | 1 line | relaying Franks' order to Duke; monitoring communications at HQ
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Deep Six | 9 seconds | 4 lines | in S.H.A.R.C. during war games; rescuing Duke
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Background Characters
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Blowtorch | 7 seconds | 1 line | reporting a shortage of propane for his flamethrower
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Flint | 5 seconds | 2 lines | in Skystriker during war games
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Rip Cord | 5 seconds | (silent) | in Skystriker during war games
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Troops Appearing
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Cobra | 45 seconds | 1 line | in Morays and Cobra sub during war games; in Rattlers and F.A.N.G.s against Joe HQ
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Cobra Officer | 11 seconds | | manning Cobra sub and cargo plane
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Tele-Viper | 8 seconds | | in sub activating Cobra's interference in Joe war games
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Greenshirt | 5 seconds | | on Flagg after war games; running from exploding Skystrikers at Joe HQ
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Vehicles Appearing
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U.S.S. Flagg | 119 seconds | | base of operations for Joe war games
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Skystriker | 111 seconds | | used for Joe war games; grounded at Joe HQ and destroyed during attack
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Dragonfly | 73 seconds | | used for Joe war games
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Silver Mirage | 62 seconds | | used to defend Joe HQ and follow Mutt
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Rattler | 43 seconds | | used to attack Joe HQ
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Moray | 37 seconds | | used to create smokescreen around command ship during war games
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S.H.A.R.C. | 25 seconds | | used to rescue Duke during war games
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F.A.N.G. | 23 seconds | | used to attack Skystrikers during war games, and to attack Joe HQ
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Wolverine | 19 seconds | | used to rescue Duke during attack on Joe HQ
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Armadillo | 10 seconds | | in repair bay at Joe HQ
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F.L.A.K. | 10 seconds | | used to defend Joe HQ
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Whirlwind | 9 seconds | | used to defend Joe HQ
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Slugger | 3 seconds | | in repair bay at Joe HQ
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Non-Toy Characters: Gen. Howe, Gen. Franks, Army soldiers and MPs
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Non-Toy Equipment: Cobra submarine, blue Joe gun turret, Cobra cargo plane, Gen. Franks' jeep
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